Commit Graph

7226 Commits

Author SHA1 Message Date
SmallJoker
b19241b9bc Builtin: Fix handle_node_drops crash with nil digger 2017-12-12 19:19:04 +01:00
Loïc Blot
308bb69eef
CSM fixes: load mods after flavours & add flavour to block mod loading (#6738)
* CSM fixes: load mods after flavours & add flavour to block mod loading

* Don't permit to load mods twice

* Prepare builtin integrity global algorithm

* Add missing doc & use a nicer byteflag for LOAD_CLIENT_MODS flavour

* flag typo fix

* Invert CSM_FL_LOOKUP_NODES & CSM_FL_LOAD_CLIENT_MODS ids
2017-12-11 17:33:44 +01:00
ashtrayoz
02cc257fe0 Lua_api.txt: Fix a spelling error 2017-12-10 14:30:37 +00:00
ThomasMonroe314
419799b831 F5 debug info: Add colons, use lowercase except for FPS and RTT 2017-12-10 14:24:28 +00:00
SmallJoker
03caa1e319 Damage: Remove damage ignore timer 2017-12-10 14:23:45 +00:00
adrido
d677f292cc Use std::vector instead of dynamic C-Array (#6744) 2017-12-10 09:07:24 +01:00
Paramat
da298a26ff Pointed thing to face pos: Use 'eye height' object property (#6754) 2017-12-09 14:30:26 +01:00
Lars Hofhansl
9c669016d1 Add an active object step time budget #6721
This can be set via the active_object_interval option.
2017-12-06 12:21:54 -08:00
you
e049405fdc Add coloured logs (#4549)
The setting log_colour can be used to en-/disable or autodetect it.
2017-12-06 18:50:39 +01:00
sfan5
4edf087090 Auth handler: Player deletion & Iterator (#6741)
* Add player deletion method to auth handler (fixes #6653)
* Support iterating over the auth database

There was no way to do this previously and a recent commit
broke doing this the "hacky" way by accessing `core.auth_table`.
2017-12-06 17:32:49 +01:00
Luis Cáceres
2b5341c518 Ensure no item stack is being held before crafting (#4779) 2017-12-06 17:32:05 +01:00
Lars Hofhansl
fd9f195fcc Use Irrlicht's mesh cache for animated meshes.
Fixes #6676.
Allow animated meshes to be cached in Irrlicht's builtin mesh cache.
Use Material.EmmissiveColor instead of manipulating the mesh' vertex colors.
2017-12-04 22:29:11 -08:00
paramat
f470cb7270 Zoom: Set zoom FOV per-player using a player object property
Remove player object property 'can zoom'.
Add player object property 'zoom fov'.
Remove clientside setting for 'zoom fov'.
Object property default is 15 degrees in creative mode, zoom disabled
in survival mode.

Needed due to zoom now loading and/or generating distant world
according to zoom FOV.

Update object properties serialisation version to 3.
2017-12-04 02:25:10 +00:00
stujones11
2507d32afe Android: Update build system for ndk-r15x
Add workarounds for ndk-r16.
2017-12-04 02:20:32 +00:00
Lars Hofhansl
2174298ffa Document extended meaning of active_object_send_range_blocks setting. 2017-12-03 17:56:39 -08:00
Lars Hofhansl
5a03b1f5f9 Optionally extend the active object in a players camera direction.
See #6667

By setting active_object_send_range_blocks > active_block_range a server admin
can allow clients to retrieve active objects futher out from the player at
relatively low cost to the server
(only objects in the players' view cone are considered).
2017-12-03 17:52:05 -08:00
raymoo
83b12ed481 Shut down mapgen threads before other shutdown tasks (#6689)
Solves some issues with ModStorage functionality in mapgen threads
that occurred when mapgen threads continued to run after the main
server thread had stopped. Also shuts down mapgen threads before
shutdown callbacks are called.
2017-12-03 10:28:35 +01:00
sfan5
ab947bd582 Update documentation regarding authentication handler and related functions
Properly document it instead of referencing the builtin handler as
authoritative "example" code.
Also adds definition of get_auth_handler() which was missing previously.
2017-12-01 09:30:03 +01:00
sfan5
36838ea22f Make core.auth_table private and structure builtin/auth.lua
If you give modders the ability to do something, they will...
2017-12-01 09:30:03 +01:00
ezhh
6efb453cdb Lua_api.txt: Remove MT version, fix spelling and clean up
Removes references to MT version in intro section.
Update bump_version.sh to no longer manage version information.
2017-12-01 05:43:30 +00:00
SmallJoker
089f594582 CAO/SAO: Nicer velocity-controlled, interpolated rotation property:
'automatic_face_movement_max_rotation_per_sec'.
Rotate towards the smaller angle.
2017-12-01 05:36:49 +00:00
Lars Hofhansl
f4fedfed07 Turn off verbose info message introduced accidentally with ae9b1aa 2017-11-29 22:55:37 -08:00
Bluebird
8b1a844e69 Fix spelling mistakes in client_lua_api.txt 2017-11-29 02:24:40 +00:00
paramat
18b914ac74 Client lua api documentation: .md -> .txt
For consistency, and for much improved access on Github.

On Github:
.md disables being able to link to a line, needed daily when
quickly referring people to particular lines.
Search returns results in .md files, but you cannot then click
the line number to go to that line in the document, making searching
difficult.
Line numbers are not displayed for .md documents.
2017-11-28 23:45:57 +00:00
ezhh
b312ab4455 Fix lua_api.txt indentation issues 2017-11-28 23:45:51 +00:00
Ezhh
c0dd4ea46a Fix documentation formatting for on_death callback 2017-11-28 00:38:35 +00:00
paramat
ea1ae07beb F5 Debug info: More compact, return to 2 lines
All data fits on width 960, most useful data still visible on width 800.
2017-11-27 01:28:47 +00:00
sfan5
813d819d15 Hint at problematic code when logging deprecated calls 2017-11-27 01:28:39 +00:00
paramat
03c11a73d8 Light curve: Add and tune mid boost gaussian
Create a closer match to the light curve of 0.4.16 stable.
Results in darker shadows while maintaining the 'brightness' and light
spread.
2017-11-27 01:28:29 +00:00
Ezhh
76eb3f2b7a Improve documentation for player:set_attribute() 2017-11-25 23:18:50 +00:00
gituser2194
637ea86069 Fix misspellings
"diffferent" to "different"
"occuring" to "occurring"
"determin" to "determine"
"ommited" to "omitted"
"authetification" to "authentication"
"conponent" to "component"
"ommitted" to "omitted"
"celcius" to "Celsius"
"succesful" to "successful"

Misspellings found using GNU Spell version 1.0
2017-11-24 05:41:31 +00:00
SmallJoker
990d0b0264 Inventory: Restrict access from too far away 2017-11-24 05:39:47 +00:00
paramat
912ba1e47f Clearobjects: Send progress messages to terminal using actionstream
Change default mode to 'quick' as 'full' can lock up a server for a
long time.
2017-11-24 05:38:53 +00:00
SmallJoker
f7733f41ea
core.rotate_node: Run callbacks like with any regular placed node (#6648) 2017-11-21 20:21:52 +01:00
paramat
4b553ece09 Stratum ore: Add option for a constant thickness stratum
Add a 'stratum thickness' integer parameter, as an alternative
to providing a 2nd noise parameter for thickness variation.
2017-11-19 00:25:39 +00:00
ezhh
c655984849 Mainmenu: Improve button alignment 2017-11-19 00:24:40 +00:00
Reedych
a02a36183c README.md: Add table of Linux dependencies 2017-11-19 00:20:43 +00:00
shivajiva101
3f8e2e8c38 Fix mousewheel behaviour in textarea (#6641)
Allowing scrolling with the mousewheel when the vertical scrollbar is
hidden, unnecessarily exposes oversized containers and newlines at the
end of the text. For example try scrolling over the textareas in the
pause menu. This PR addresses the issue by requiring the scrollbar to be
visible before allowing the scrolling with the mousewheel.
2017-11-18 14:58:08 +01:00
Vitaliy
0780ee51c5 Fix dark liquids (#6621)
* Update light storage format
2017-11-18 10:57:22 +01:00
paramat
24c1c2fd0f Ore API documentation: Update and improve 2017-11-17 19:27:14 +00:00
paramat
ec93893c7f Biome dust node: Only place on 'walkable' cubic non-liquid drawtypes
No longer decide placement on 'buildable_to' parameter.
Dust nodes only look acceptable placed on cubic nodes.
Modders may not want to make their plantlike decorations 'buildable_to'.
2017-11-17 19:27:06 +00:00
number Zero
05d93c7fa1 Load files from subfolders in texturepacks
Updated and rebased version of a PR by red-001
2017-11-17 19:23:08 +00:00
Lars Hofhansl
ae9b1aa177 Allow zoom to actually show more data.
This allows the client to retrieve blocks at a greater distance
from the server, thus allowing for a real zoom.
2017-11-15 22:03:58 -08:00
Vitaliy
ee6bb5a315 Fix item and wield meshes (#6596) 2017-11-14 19:23:34 +01:00
ezhh
8ea86338ab Mainmenu: Make capitalisation consistent in mainmenu and advanced settings 2017-11-14 00:39:04 +00:00
paramat
a0c8c05242 PlayerSAO damage: Update to cope with variable player heights
Nearby codestyle cleanup.
2017-11-14 00:38:36 +00:00
Auke Kok
41bc0efe71 Sounds: Add falling node sounds
Falling nodes should make a sound. This can only be done here,
so for simplicity we just call the sound_play() here with the node
place sound. We ignore any gain value in the sound spec since a
falling node should be loud, so the 1.0 default gain makes sense
here.
2017-11-14 00:37:31 +00:00
ezhh
5b7687c08c Improve Settings tab button alignments 2017-11-13 03:40:20 +00:00
paramat
4d83eb796b Lua_api.txt: Add documentation of required mapgen aliases 2017-11-13 03:40:11 +00:00
Ezhh
66ec50db3a Remove incorrect entry from settingtypes 2017-11-12 00:45:22 +00:00