sapier
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09970b7b6d
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Add support for interlaced polarized 3d screens
Add (experimental) support for topbottom as well as sidebyside 3d mode
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2014-05-18 01:08:13 +02:00 |
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BlockMen
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c0ab09af74
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Add player:set_eye_offset() by @MirceaKitsune and clean up
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2014-04-12 17:44:20 +02:00 |
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BlockMen
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a1db9242ec
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Add third person view
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2014-04-12 17:44:15 +02:00 |
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Novatux
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062de11b4c
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Fix rendering glitches when far from the center of the map
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2014-03-04 20:12:10 +01:00 |
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sapier
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04e9a9d541
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Cleanup jthread and fix win32 build
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2013-12-01 16:25:46 +01:00 |
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Perttu Ahola
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c50c9a10f1
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Fix and improve view range tuner
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2013-08-03 18:46:18 +03:00 |
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Ilya Zhuravlev
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6a1670dbc3
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Migrate to STL containers/algorithms.
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2013-03-11 19:08:39 -04:00 |
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Sfan5
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6d0ea26c2d
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Update Copyright Years
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2013-02-24 20:15:24 +01:00 |
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PilzAdam
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497ff1ecd6
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Change Minetest-c55 to Minetest
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2013-02-24 18:49:03 +01:00 |
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ShadowNinja
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32552fede5
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Don't see through nodes without noclip privileges
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2013-02-10 12:29:46 +01:00 |
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Perttu Ahola
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8bb36f4650
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Fix automagic render distance tuner
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2012-12-06 15:49:20 +02:00 |
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Vanessa Ezekowitz
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0dd9c14ff8
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Added video settings filter options via config file - second try :-)
Set one or more of these in the config to turn the related option on:
mip_map = 1
anisotropic_filter = 1
bilinear_filter = 1
trilinear_filter = 1
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2012-11-09 19:12:44 +02:00 |
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Perttu Ahola
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ee2d9d973a
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Reorganize ClientMap rendering code for a bit more performance
- Don't select blocks for drawing in every frame
- Sort meshbuffers by material before drawing
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2012-09-04 22:41:03 +03:00 |
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Perttu Ahola
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71c6845a94
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Define M_PI on MSVC
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2012-07-21 03:36:34 +03:00 |
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Perttu Ahola
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d0ea6f9920
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Properly and efficiently use split utility headers
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2012-06-17 02:40:36 +03:00 |
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Perttu Ahola
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037b259197
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Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
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2012-06-05 18:54:07 +03:00 |
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Perttu Ahola
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07e5c9bd5f
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No occlusion culling when free_move is on and camera is inside ground
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2012-03-28 12:19:25 +03:00 |
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Perttu Ahola
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20e025b3d8
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Try to make background/fog/sky color selection work better
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2012-03-27 22:41:07 +03:00 |
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Perttu Ahola
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9c4f68e174
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Fix getVisibleBrightness() to return sunlight visibility correctly even if not much of world has been loaded
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2012-03-18 18:30:21 +02:00 |
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Perttu Ahola
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2e90ed07ac
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Dynamic sky, fog and cloud colors; sun and moon
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2012-03-18 13:42:18 +02:00 |
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Perttu Ahola
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58bed83d03
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Move ClientMap to clientmap.{h,cpp}
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2012-03-16 00:25:18 +02:00 |
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