Added video settings filter options via config file - second try :-)

Set one or more of these in the config to turn the related option on:

mip_map = 1
anisotropic_filter = 1
bilinear_filter = 1
trilinear_filter = 1
This commit is contained in:
Vanessa Ezekowitz 2012-11-04 10:51:40 -05:00 committed by Perttu Ahola
parent 0709918bd8
commit 0dd9c14ff8
4 changed files with 29 additions and 3 deletions

@ -413,6 +413,10 @@ void ClientMap::renderMap(video::IVideoDriver* driver, s32 pass)
m_last_drawn_sectors.clear();
}
bool use_trilinear_filter = g_settings->getBool("trilinear_filter");
bool use_bilinear_filter = g_settings->getBool("bilinear_filter");
bool use_anisotropic_filter = g_settings->getBool("anisotropic_filter");
/*
Get time for measuring timeout.
@ -544,6 +548,11 @@ void ClientMap::renderMap(video::IVideoDriver* driver, s32 pass)
for(u32 i=0; i<c; i++)
{
scene::IMeshBuffer *buf = mesh->getMeshBuffer(i);
buf->getMaterial().setFlag(video::EMF_TRILINEAR_FILTER, use_trilinear_filter);
buf->getMaterial().setFlag(video::EMF_BILINEAR_FILTER, use_bilinear_filter);
buf->getMaterial().setFlag(video::EMF_ANISOTROPIC_FILTER, use_anisotropic_filter);
const video::SMaterial& material = buf->getMaterial();
video::IMaterialRenderer* rnd =
driver->getMaterialRenderer(material.MaterialType);

@ -142,5 +142,10 @@ void set_default_settings(Settings *settings)
settings->setDefault("full_block_send_enable_min_time_from_building", "2.0");
settings->setDefault("dedicated_server_step", "0.05");
settings->setDefault("ignore_world_load_errors", "false");
settings->setDefault("mip_map", "false");
settings->setDefault("anisotropic_filter", "false");
settings->setDefault("bilinear_filter", "false");
settings->setDefault("trilinear_filter", "false");
}

@ -41,6 +41,10 @@ struct MainMenuData
bool smooth_lighting;
bool clouds_3d;
bool opaque_water;
bool mip_map;
bool anisotropic_filter;
bool bilinear_filter;
bool trilinear_filter;
// Server options
bool creative_mode;
bool enable_damage;

@ -1292,9 +1292,6 @@ int main(int argc, char *argv[])
video::IVideoDriver* driver = device->getVideoDriver();
// Disable mipmaps (because some of them look ugly)
driver->setTextureCreationFlag(video::ETCF_CREATE_MIP_MAPS, false);
/*
This changes the minimum allowed number of vertices in a VBO.
Default is 500.
@ -1439,6 +1436,11 @@ int main(int argc, char *argv[])
menudata.smooth_lighting = g_settings->getBool("smooth_lighting");
menudata.clouds_3d = g_settings->getBool("enable_3d_clouds");
menudata.opaque_water = g_settings->getBool("opaque_water");
menudata.mip_map = g_settings->getBool("mip_map");
menudata.anisotropic_filter = g_settings->getBool("anisotropic_filter");
menudata.bilinear_filter = g_settings->getBool("bilinear_filter");
menudata.trilinear_filter = g_settings->getBool("trilinear_filter");
driver->setTextureCreationFlag(video::ETCF_CREATE_MIP_MAPS, menudata.mip_map);
menudata.creative_mode = g_settings->getBool("creative_mode");
menudata.enable_damage = g_settings->getBool("enable_damage");
// Default to selecting nothing
@ -1552,6 +1554,12 @@ int main(int argc, char *argv[])
g_settings->set("smooth_lighting", itos(menudata.smooth_lighting));
g_settings->set("enable_3d_clouds", itos(menudata.clouds_3d));
g_settings->set("opaque_water", itos(menudata.opaque_water));
g_settings->set("mip_map", itos(menudata.mip_map));
g_settings->set("anisotropic_filter", itos(menudata.anisotropic_filter));
g_settings->set("bilinear_filter", itos(menudata.bilinear_filter));
g_settings->set("trilinear_filter", itos(menudata.trilinear_filter));
g_settings->set("creative_mode", itos(menudata.creative_mode));
g_settings->set("enable_damage", itos(menudata.enable_damage));
g_settings->set("name", playername);