minetest/src/main.cpp
Vanessa Ezekowitz 0dd9c14ff8 Added video settings filter options via config file - second try :-)
Set one or more of these in the config to turn the related option on:

mip_map = 1
anisotropic_filter = 1
bilinear_filter = 1
trilinear_filter = 1
2012-11-09 19:12:44 +02:00

1758 lines
43 KiB
C++

/*
Minetest-c55
Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#ifdef NDEBUG
/*#ifdef _WIN32
#pragma message ("Disabling unit tests")
#else
#warning "Disabling unit tests"
#endif*/
// Disable unit tests
#define ENABLE_TESTS 0
#else
// Enable unit tests
#define ENABLE_TESTS 1
#endif
#ifdef _MSC_VER
#ifndef SERVER // Dedicated server isn't linked with Irrlicht
#pragma comment(lib, "Irrlicht.lib")
// This would get rid of the console window
//#pragma comment(linker, "/subsystem:windows /ENTRY:mainCRTStartup")
#endif
#pragma comment(lib, "zlibwapi.lib")
#pragma comment(lib, "Shell32.lib")
#endif
#include "irrlicht.h" // createDevice
#include "main.h"
#include "mainmenumanager.h"
#include <iostream>
#include <fstream>
#include <locale.h>
#include "irrlichttypes_extrabloated.h"
#include "debug.h"
#include "test.h"
#include "server.h"
#include "constants.h"
#include "porting.h"
#include "gettime.h"
#include "guiMessageMenu.h"
#include "filesys.h"
#include "config.h"
#include "guiMainMenu.h"
#include "game.h"
#include "keycode.h"
#include "tile.h"
#include "chat.h"
#include "defaultsettings.h"
#include "gettext.h"
#include "settings.h"
#include "profiler.h"
#include "log.h"
#include "mods.h"
#include "util/string.h"
#include "subgame.h"
#include "quicktune.h"
/*
Settings.
These are loaded from the config file.
*/
Settings main_settings;
Settings *g_settings = &main_settings;
// Global profiler
Profiler main_profiler;
Profiler *g_profiler = &main_profiler;
/*
Debug streams
*/
// Connection
std::ostream *dout_con_ptr = &dummyout;
std::ostream *derr_con_ptr = &verbosestream;
// Server
std::ostream *dout_server_ptr = &infostream;
std::ostream *derr_server_ptr = &errorstream;
// Client
std::ostream *dout_client_ptr = &infostream;
std::ostream *derr_client_ptr = &errorstream;
#ifndef SERVER
/*
Random stuff
*/
/* mainmenumanager.h */
gui::IGUIEnvironment* guienv = NULL;
gui::IGUIStaticText *guiroot = NULL;
MainMenuManager g_menumgr;
bool noMenuActive()
{
return (g_menumgr.menuCount() == 0);
}
// Passed to menus to allow disconnecting and exiting
MainGameCallback *g_gamecallback = NULL;
#endif
/*
gettime.h implementation
*/
#ifdef SERVER
u32 getTimeMs()
{
/* Use imprecise system calls directly (from porting.h) */
return porting::getTimeMs();
}
#else
// A small helper class
class TimeGetter
{
public:
virtual u32 getTime() = 0;
};
// A precise irrlicht one
class IrrlichtTimeGetter: public TimeGetter
{
public:
IrrlichtTimeGetter(IrrlichtDevice *device):
m_device(device)
{}
u32 getTime()
{
if(m_device == NULL)
return 0;
return m_device->getTimer()->getRealTime();
}
private:
IrrlichtDevice *m_device;
};
// Not so precise one which works without irrlicht
class SimpleTimeGetter: public TimeGetter
{
public:
u32 getTime()
{
return porting::getTimeMs();
}
};
// A pointer to a global instance of the time getter
// TODO: why?
TimeGetter *g_timegetter = NULL;
u32 getTimeMs()
{
if(g_timegetter == NULL)
return 0;
return g_timegetter->getTime();
}
#endif
class StderrLogOutput: public ILogOutput
{
public:
/* line: Full line with timestamp, level and thread */
void printLog(const std::string &line)
{
std::cerr<<line<<std::endl;
}
} main_stderr_log_out;
class DstreamNoStderrLogOutput: public ILogOutput
{
public:
/* line: Full line with timestamp, level and thread */
void printLog(const std::string &line)
{
dstream_no_stderr<<line<<std::endl;
}
} main_dstream_no_stderr_log_out;
#ifndef SERVER
/*
Event handler for Irrlicht
NOTE: Everything possible should be moved out from here,
probably to InputHandler and the_game
*/
class MyEventReceiver : public IEventReceiver
{
public:
// This is the one method that we have to implement
virtual bool OnEvent(const SEvent& event)
{
/*
React to nothing here if a menu is active
*/
if(noMenuActive() == false)
{
return false;
}
// Remember whether each key is down or up
if(event.EventType == irr::EET_KEY_INPUT_EVENT)
{
if(event.KeyInput.PressedDown) {
keyIsDown.set(event.KeyInput);
keyWasDown.set(event.KeyInput);
} else {
keyIsDown.unset(event.KeyInput);
}
}
if(event.EventType == irr::EET_MOUSE_INPUT_EVENT)
{
if(noMenuActive() == false)
{
left_active = false;
middle_active = false;
right_active = false;
}
else
{
left_active = event.MouseInput.isLeftPressed();
middle_active = event.MouseInput.isMiddlePressed();
right_active = event.MouseInput.isRightPressed();
if(event.MouseInput.Event == EMIE_LMOUSE_PRESSED_DOWN)
{
leftclicked = true;
}
if(event.MouseInput.Event == EMIE_RMOUSE_PRESSED_DOWN)
{
rightclicked = true;
}
if(event.MouseInput.Event == EMIE_LMOUSE_LEFT_UP)
{
leftreleased = true;
}
if(event.MouseInput.Event == EMIE_RMOUSE_LEFT_UP)
{
rightreleased = true;
}
if(event.MouseInput.Event == EMIE_MOUSE_WHEEL)
{
mouse_wheel += event.MouseInput.Wheel;
}
}
}
return false;
}
bool IsKeyDown(const KeyPress &keyCode) const
{
return keyIsDown[keyCode];
}
// Checks whether a key was down and resets the state
bool WasKeyDown(const KeyPress &keyCode)
{
bool b = keyWasDown[keyCode];
if (b)
keyWasDown.unset(keyCode);
return b;
}
s32 getMouseWheel()
{
s32 a = mouse_wheel;
mouse_wheel = 0;
return a;
}
void clearInput()
{
keyIsDown.clear();
keyWasDown.clear();
leftclicked = false;
rightclicked = false;
leftreleased = false;
rightreleased = false;
left_active = false;
middle_active = false;
right_active = false;
mouse_wheel = 0;
}
MyEventReceiver()
{
clearInput();
}
bool leftclicked;
bool rightclicked;
bool leftreleased;
bool rightreleased;
bool left_active;
bool middle_active;
bool right_active;
s32 mouse_wheel;
private:
IrrlichtDevice *m_device;
// The current state of keys
KeyList keyIsDown;
// Whether a key has been pressed or not
KeyList keyWasDown;
};
/*
Separated input handler
*/
class RealInputHandler : public InputHandler
{
public:
RealInputHandler(IrrlichtDevice *device, MyEventReceiver *receiver):
m_device(device),
m_receiver(receiver)
{
}
virtual bool isKeyDown(const KeyPress &keyCode)
{
return m_receiver->IsKeyDown(keyCode);
}
virtual bool wasKeyDown(const KeyPress &keyCode)
{
return m_receiver->WasKeyDown(keyCode);
}
virtual v2s32 getMousePos()
{
return m_device->getCursorControl()->getPosition();
}
virtual void setMousePos(s32 x, s32 y)
{
m_device->getCursorControl()->setPosition(x, y);
}
virtual bool getLeftState()
{
return m_receiver->left_active;
}
virtual bool getRightState()
{
return m_receiver->right_active;
}
virtual bool getLeftClicked()
{
return m_receiver->leftclicked;
}
virtual bool getRightClicked()
{
return m_receiver->rightclicked;
}
virtual void resetLeftClicked()
{
m_receiver->leftclicked = false;
}
virtual void resetRightClicked()
{
m_receiver->rightclicked = false;
}
virtual bool getLeftReleased()
{
return m_receiver->leftreleased;
}
virtual bool getRightReleased()
{
return m_receiver->rightreleased;
}
virtual void resetLeftReleased()
{
m_receiver->leftreleased = false;
}
virtual void resetRightReleased()
{
m_receiver->rightreleased = false;
}
virtual s32 getMouseWheel()
{
return m_receiver->getMouseWheel();
}
void clear()
{
m_receiver->clearInput();
}
private:
IrrlichtDevice *m_device;
MyEventReceiver *m_receiver;
};
class RandomInputHandler : public InputHandler
{
public:
RandomInputHandler()
{
leftdown = false;
rightdown = false;
leftclicked = false;
rightclicked = false;
leftreleased = false;
rightreleased = false;
keydown.clear();
}
virtual bool isKeyDown(const KeyPress &keyCode)
{
return keydown[keyCode];
}
virtual bool wasKeyDown(const KeyPress &keyCode)
{
return false;
}
virtual v2s32 getMousePos()
{
return mousepos;
}
virtual void setMousePos(s32 x, s32 y)
{
mousepos = v2s32(x,y);
}
virtual bool getLeftState()
{
return leftdown;
}
virtual bool getRightState()
{
return rightdown;
}
virtual bool getLeftClicked()
{
return leftclicked;
}
virtual bool getRightClicked()
{
return rightclicked;
}
virtual void resetLeftClicked()
{
leftclicked = false;
}
virtual void resetRightClicked()
{
rightclicked = false;
}
virtual bool getLeftReleased()
{
return leftreleased;
}
virtual bool getRightReleased()
{
return rightreleased;
}
virtual void resetLeftReleased()
{
leftreleased = false;
}
virtual void resetRightReleased()
{
rightreleased = false;
}
virtual s32 getMouseWheel()
{
return 0;
}
virtual void step(float dtime)
{
{
static float counter1 = 0;
counter1 -= dtime;
if(counter1 < 0.0)
{
counter1 = 0.1*Rand(1, 40);
keydown.toggle(getKeySetting("keymap_jump"));
}
}
{
static float counter1 = 0;
counter1 -= dtime;
if(counter1 < 0.0)
{
counter1 = 0.1*Rand(1, 40);
keydown.toggle(getKeySetting("keymap_special1"));
}
}
{
static float counter1 = 0;
counter1 -= dtime;
if(counter1 < 0.0)
{
counter1 = 0.1*Rand(1, 40);
keydown.toggle(getKeySetting("keymap_forward"));
}
}
{
static float counter1 = 0;
counter1 -= dtime;
if(counter1 < 0.0)
{
counter1 = 0.1*Rand(1, 40);
keydown.toggle(getKeySetting("keymap_left"));
}
}
{
static float counter1 = 0;
counter1 -= dtime;
if(counter1 < 0.0)
{
counter1 = 0.1*Rand(1, 20);
mousespeed = v2s32(Rand(-20,20), Rand(-15,20));
}
}
{
static float counter1 = 0;
counter1 -= dtime;
if(counter1 < 0.0)
{
counter1 = 0.1*Rand(1, 30);
leftdown = !leftdown;
if(leftdown)
leftclicked = true;
if(!leftdown)
leftreleased = true;
}
}
{
static float counter1 = 0;
counter1 -= dtime;
if(counter1 < 0.0)
{
counter1 = 0.1*Rand(1, 15);
rightdown = !rightdown;
if(rightdown)
rightclicked = true;
if(!rightdown)
rightreleased = true;
}
}
mousepos += mousespeed;
}
s32 Rand(s32 min, s32 max)
{
return (myrand()%(max-min+1))+min;
}
private:
KeyList keydown;
v2s32 mousepos;
v2s32 mousespeed;
bool leftdown;
bool rightdown;
bool leftclicked;
bool rightclicked;
bool leftreleased;
bool rightreleased;
};
void drawMenuBackground(video::IVideoDriver* driver)
{
core::dimension2d<u32> screensize = driver->getScreenSize();
video::ITexture *bgtexture =
driver->getTexture(getTexturePath("menubg.png").c_str());
if(bgtexture)
{
s32 scaledsize = 128;
// The important difference between destsize and screensize is
// that destsize is rounded to whole scaled pixels.
// These formulas use component-wise multiplication and division of v2u32.
v2u32 texturesize = bgtexture->getSize();
v2u32 sourcesize = texturesize * screensize / scaledsize + v2u32(1,1);
v2u32 destsize = scaledsize * sourcesize / texturesize;
// Default texture wrapping mode in Irrlicht is ETC_REPEAT.
driver->draw2DImage(bgtexture,
core::rect<s32>(0, 0, destsize.X, destsize.Y),
core::rect<s32>(0, 0, sourcesize.X, sourcesize.Y),
NULL, NULL, true);
}
video::ITexture *logotexture =
driver->getTexture(getTexturePath("menulogo.png").c_str());
if(logotexture)
{
v2s32 logosize(logotexture->getOriginalSize().Width,
logotexture->getOriginalSize().Height);
logosize *= 4;
video::SColor bgcolor(255,50,50,50);
core::rect<s32> bgrect(0, screensize.Height-logosize.Y-20,
screensize.Width, screensize.Height);
driver->draw2DRectangle(bgcolor, bgrect, NULL);
core::rect<s32> rect(0,0,logosize.X,logosize.Y);
rect += v2s32(screensize.Width/2,screensize.Height-10-logosize.Y);
rect -= v2s32(logosize.X/2, 0);
driver->draw2DImage(logotexture, rect,
core::rect<s32>(core::position2d<s32>(0,0),
core::dimension2di(logotexture->getSize())),
NULL, NULL, true);
}
}
#endif
// These are defined global so that they're not optimized too much.
// Can't change them to volatile.
s16 temp16;
f32 tempf;
v3f tempv3f1;
v3f tempv3f2;
std::string tempstring;
std::string tempstring2;
void SpeedTests()
{
{
infostream<<"The following test should take around 20ms."<<std::endl;
TimeTaker timer("Testing std::string speed");
const u32 jj = 10000;
for(u32 j=0; j<jj; j++)
{
tempstring = "";
tempstring2 = "";
const u32 ii = 10;
for(u32 i=0; i<ii; i++){
tempstring2 += "asd";
}
for(u32 i=0; i<ii+1; i++){
tempstring += "asd";
if(tempstring == tempstring2)
break;
}
}
}
infostream<<"All of the following tests should take around 100ms each."
<<std::endl;
{
TimeTaker timer("Testing floating-point conversion speed");
tempf = 0.001;
for(u32 i=0; i<4000000; i++){
temp16 += tempf;
tempf += 0.001;
}
}
{
TimeTaker timer("Testing floating-point vector speed");
tempv3f1 = v3f(1,2,3);
tempv3f2 = v3f(4,5,6);
for(u32 i=0; i<10000000; i++){
tempf += tempv3f1.dotProduct(tempv3f2);
tempv3f2 += v3f(7,8,9);
}
}
{
TimeTaker timer("Testing core::map speed");
core::map<v2s16, f32> map1;
tempf = -324;
const s16 ii=300;
for(s16 y=0; y<ii; y++){
for(s16 x=0; x<ii; x++){
map1.insert(v2s16(x,y), tempf);
tempf += 1;
}
}
for(s16 y=ii-1; y>=0; y--){
for(s16 x=0; x<ii; x++){
tempf = map1[v2s16(x,y)];
}
}
}
{
infostream<<"Around 5000/ms should do well here."<<std::endl;
TimeTaker timer("Testing mutex speed");
JMutex m;
m.Init();
u32 n = 0;
u32 i = 0;
do{
n += 10000;
for(; i<n; i++){
m.Lock();
m.Unlock();
}
}
// Do at least 10ms
while(timer.getTime() < 10);
u32 dtime = timer.stop();
u32 per_ms = n / dtime;
infostream<<"Done. "<<dtime<<"ms, "
<<per_ms<<"/ms"<<std::endl;
}
}
static void print_worldspecs(const std::vector<WorldSpec> &worldspecs,
std::ostream &os)
{
for(u32 i=0; i<worldspecs.size(); i++){
std::string name = worldspecs[i].name;
std::string path = worldspecs[i].path;
if(name.find(" ") != std::string::npos)
name = std::string("'") + name + "'";
path = std::string("'") + path + "'";
name = padStringRight(name, 14);
os<<" "<<name<<" "<<path<<std::endl;
}
}
int main(int argc, char *argv[])
{
int retval = 0;
/*
Initialization
*/
log_add_output_maxlev(&main_stderr_log_out, LMT_ACTION);
log_add_output_all_levs(&main_dstream_no_stderr_log_out);
log_register_thread("main");
// Set locale. This is for forcing '.' as the decimal point.
std::locale::global(std::locale("C"));
// This enables printing all characters in bitmap font
setlocale(LC_CTYPE, "en_US");
/*
Parse command line
*/
// List all allowed options
core::map<std::string, ValueSpec> allowed_options;
allowed_options.insert("help", ValueSpec(VALUETYPE_FLAG,
_("Show allowed options")));
allowed_options.insert("config", ValueSpec(VALUETYPE_STRING,
_("Load configuration from specified file")));
allowed_options.insert("port", ValueSpec(VALUETYPE_STRING,
_("Set network port (UDP)")));
allowed_options.insert("disable-unittests", ValueSpec(VALUETYPE_FLAG,
_("Disable unit tests")));
allowed_options.insert("enable-unittests", ValueSpec(VALUETYPE_FLAG,
_("Enable unit tests")));
allowed_options.insert("map-dir", ValueSpec(VALUETYPE_STRING,
_("Same as --world (deprecated)")));
allowed_options.insert("world", ValueSpec(VALUETYPE_STRING,
_("Set world path (implies local game) ('list' lists all)")));
allowed_options.insert("worldname", ValueSpec(VALUETYPE_STRING,
_("Set world by name (implies local game)")));
allowed_options.insert("info", ValueSpec(VALUETYPE_FLAG,
_("Print more information to console")));
allowed_options.insert("verbose", ValueSpec(VALUETYPE_FLAG,
_("Print even more information to console")));
allowed_options.insert("trace", ValueSpec(VALUETYPE_FLAG,
_("Print enormous amounts of information to log and console")));
allowed_options.insert("logfile", ValueSpec(VALUETYPE_STRING,
_("Set logfile path ('' = no logging)")));
allowed_options.insert("gameid", ValueSpec(VALUETYPE_STRING,
_("Set gameid (\"--gameid list\" prints available ones)")));
#ifndef SERVER
allowed_options.insert("speedtests", ValueSpec(VALUETYPE_FLAG,
_("Run speed tests")));
allowed_options.insert("address", ValueSpec(VALUETYPE_STRING,
_("Address to connect to. ('' = local game)")));
allowed_options.insert("random-input", ValueSpec(VALUETYPE_FLAG,
_("Enable random user input, for testing")));
allowed_options.insert("server", ValueSpec(VALUETYPE_FLAG,
_("Run dedicated server")));
allowed_options.insert("name", ValueSpec(VALUETYPE_STRING,
_("Set player name")));
allowed_options.insert("password", ValueSpec(VALUETYPE_STRING,
_("Set password")));
allowed_options.insert("go", ValueSpec(VALUETYPE_FLAG,
_("Disable main menu")));
#endif
Settings cmd_args;
bool ret = cmd_args.parseCommandLine(argc, argv, allowed_options);
if(ret == false || cmd_args.getFlag("help") || cmd_args.exists("nonopt1"))
{
dstream<<_("Allowed options:")<<std::endl;
for(core::map<std::string, ValueSpec>::Iterator
i = allowed_options.getIterator();
i.atEnd() == false; i++)
{
std::ostringstream os1(std::ios::binary);
os1<<" --"<<i.getNode()->getKey();
if(i.getNode()->getValue().type == VALUETYPE_FLAG)
{}
else
os1<<_(" <value>");
dstream<<padStringRight(os1.str(), 24);
if(i.getNode()->getValue().help != NULL)
dstream<<i.getNode()->getValue().help;
dstream<<std::endl;
}
return cmd_args.getFlag("help") ? 0 : 1;
}
/*
Low-level initialization
*/
// If trace is enabled, enable logging of certain things
if(cmd_args.getFlag("trace")){
dstream<<_("Enabling trace level debug output")<<std::endl;
log_trace_level_enabled = true;
dout_con_ptr = &verbosestream; // this is somewhat old crap
socket_enable_debug_output = true; // socket doesn't use log.h
}
// In certain cases, output info level on stderr
if(cmd_args.getFlag("info") || cmd_args.getFlag("verbose") ||
cmd_args.getFlag("trace") || cmd_args.getFlag("speedtests"))
log_add_output(&main_stderr_log_out, LMT_INFO);
// In certain cases, output verbose level on stderr
if(cmd_args.getFlag("verbose") || cmd_args.getFlag("trace"))
log_add_output(&main_stderr_log_out, LMT_VERBOSE);
porting::signal_handler_init();
bool &kill = *porting::signal_handler_killstatus();
porting::initializePaths();
// Create user data directory
fs::CreateDir(porting::path_user);
init_gettext((porting::path_share+DIR_DELIM+".."+DIR_DELIM+"locale").c_str());
// Initialize debug streams
#define DEBUGFILE "debug.txt"
#if RUN_IN_PLACE
std::string logfile = DEBUGFILE;
#else
std::string logfile = porting::path_user+DIR_DELIM+DEBUGFILE;
#endif
if(cmd_args.exists("logfile"))
logfile = cmd_args.get("logfile");
if(logfile != "")
debugstreams_init(false, logfile.c_str());
else
debugstreams_init(false, NULL);
infostream<<"logfile = "<<logfile<<std::endl;
infostream<<"path_share = "<<porting::path_share<<std::endl;
infostream<<"path_user = "<<porting::path_user<<std::endl;
// Initialize debug stacks
debug_stacks_init();
DSTACK(__FUNCTION_NAME);
// Debug handler
BEGIN_DEBUG_EXCEPTION_HANDLER
// List gameids if requested
if(cmd_args.exists("gameid") && cmd_args.get("gameid") == "list")
{
std::set<std::string> gameids = getAvailableGameIds();
for(std::set<std::string>::const_iterator i = gameids.begin();
i != gameids.end(); i++)
dstream<<(*i)<<std::endl;
return 0;
}
// List worlds if requested
if(cmd_args.exists("world") && cmd_args.get("world") == "list"){
dstream<<_("Available worlds:")<<std::endl;
std::vector<WorldSpec> worldspecs = getAvailableWorlds();
print_worldspecs(worldspecs, dstream);
return 0;
}
// Print startup message
infostream<<PROJECT_NAME<<
" "<<_("with")<<" SER_FMT_VER_HIGHEST="<<(int)SER_FMT_VER_HIGHEST
<<", "<<BUILD_INFO
<<std::endl;
/*
Basic initialization
*/
// Initialize default settings
set_default_settings(g_settings);
// Initialize sockets
sockets_init();
atexit(sockets_cleanup);
/*
Read config file
*/
// Path of configuration file in use
std::string configpath = "";
if(cmd_args.exists("config"))
{
bool r = g_settings->readConfigFile(cmd_args.get("config").c_str());
if(r == false)
{
errorstream<<"Could not read configuration from \""
<<cmd_args.get("config")<<"\""<<std::endl;
return 1;
}
configpath = cmd_args.get("config");
}
else
{
core::array<std::string> filenames;
filenames.push_back(porting::path_user +
DIR_DELIM + "minetest.conf");
// Legacy configuration file location
filenames.push_back(porting::path_user +
DIR_DELIM + ".." + DIR_DELIM + "minetest.conf");
#if RUN_IN_PLACE
// Try also from a lower level (to aid having the same configuration
// for many RUN_IN_PLACE installs)
filenames.push_back(porting::path_user +
DIR_DELIM + ".." + DIR_DELIM + ".." + DIR_DELIM + "minetest.conf");
#endif
for(u32 i=0; i<filenames.size(); i++)
{
bool r = g_settings->readConfigFile(filenames[i].c_str());
if(r)
{
configpath = filenames[i];
break;
}
}
// If no path found, use the first one (menu creates the file)
if(configpath == "")
configpath = filenames[0];
}
// Initialize random seed
srand(time(0));
mysrand(time(0));
/*
Run unit tests
*/
if((ENABLE_TESTS && cmd_args.getFlag("disable-unittests") == false)
|| cmd_args.getFlag("enable-unittests") == true)
{
run_tests();
}
/*
Game parameters
*/
// Port
u16 port = 30000;
if(cmd_args.exists("port"))
port = cmd_args.getU16("port");
else if(g_settings->exists("port"))
port = g_settings->getU16("port");
if(port == 0)
port = 30000;
// World directory
std::string commanded_world = "";
if(cmd_args.exists("world"))
commanded_world = cmd_args.get("world");
else if(cmd_args.exists("map-dir"))
commanded_world = cmd_args.get("map-dir");
else if(cmd_args.exists("nonopt0")) // First nameless argument
commanded_world = cmd_args.get("nonopt0");
else if(g_settings->exists("map-dir"))
commanded_world = g_settings->get("map-dir");
// World name
std::string commanded_worldname = "";
if(cmd_args.exists("worldname"))
commanded_worldname = cmd_args.get("worldname");
// Strip world.mt from commanded_world
{
std::string worldmt = "world.mt";
if(commanded_world.size() > worldmt.size() &&
commanded_world.substr(commanded_world.size()-worldmt.size())
== worldmt){
dstream<<_("Supplied world.mt file - stripping it off.")<<std::endl;
commanded_world = commanded_world.substr(
0, commanded_world.size()-worldmt.size());
}
}
// If a world name was specified, convert it to a path
if(commanded_worldname != ""){
// Get information about available worlds
std::vector<WorldSpec> worldspecs = getAvailableWorlds();
bool found = false;
for(u32 i=0; i<worldspecs.size(); i++){
std::string name = worldspecs[i].name;
if(name == commanded_worldname){
if(commanded_world != ""){
dstream<<_("--worldname takes precedence over previously "
"selected world.")<<std::endl;
}
commanded_world = worldspecs[i].path;
found = true;
break;
}
}
if(!found){
dstream<<_("World")<<" '"<<commanded_worldname<<_("' not "
"available. Available worlds:")<<std::endl;
print_worldspecs(worldspecs, dstream);
return 1;
}
}
// Gamespec
SubgameSpec commanded_gamespec;
if(cmd_args.exists("gameid")){
std::string gameid = cmd_args.get("gameid");
commanded_gamespec = findSubgame(gameid);
if(!commanded_gamespec.isValid()){
errorstream<<"Game \""<<gameid<<"\" not found"<<std::endl;
return 1;
}
}
/*
Run dedicated server if asked to or no other option
*/
#ifdef SERVER
bool run_dedicated_server = true;
#else
bool run_dedicated_server = cmd_args.getFlag("server");
#endif
if(run_dedicated_server)
{
DSTACK("Dedicated server branch");
// Create time getter if built with Irrlicht
#ifndef SERVER
g_timegetter = new SimpleTimeGetter();
#endif
// World directory
std::string world_path;
verbosestream<<_("Determining world path")<<std::endl;
bool is_legacy_world = false;
// If a world was commanded, use it
if(commanded_world != ""){
world_path = commanded_world;
infostream<<"Using commanded world path ["<<world_path<<"]"
<<std::endl;
}
// No world was specified; try to select it automatically
else
{
// Get information about available worlds
std::vector<WorldSpec> worldspecs = getAvailableWorlds();
// If a world name was specified, select it
if(commanded_worldname != ""){
world_path = "";
for(u32 i=0; i<worldspecs.size(); i++){
std::string name = worldspecs[i].name;
if(name == commanded_worldname){
world_path = worldspecs[i].path;
break;
}
}
if(world_path == ""){
dstream<<_("World")<<" '"<<commanded_worldname<<"' "<<_("not "
"available. Available worlds:")<<std::endl;
print_worldspecs(worldspecs, dstream);
return 1;
}
}
// If there is only a single world, use it
if(worldspecs.size() == 1){
world_path = worldspecs[0].path;
dstream<<_("Automatically selecting world at")<<" ["
<<world_path<<"]"<<std::endl;
// If there are multiple worlds, list them
} else if(worldspecs.size() > 1){
dstream<<_("Multiple worlds are available.")<<std::endl;
dstream<<_("Please select one using --worldname <name>"
" or --world <path>")<<std::endl;
print_worldspecs(worldspecs, dstream);
return 1;
// If there are no worlds, automatically create a new one
} else {
// This is the ultimate default world path
world_path = porting::path_user + DIR_DELIM + "worlds" +
DIR_DELIM + "world";
infostream<<"Creating default world at ["
<<world_path<<"]"<<std::endl;
}
}
if(world_path == ""){
errorstream<<"No world path specified or found."<<std::endl;
return 1;
}
verbosestream<<_("Using world path")<<" ["<<world_path<<"]"<<std::endl;
// We need a gamespec.
SubgameSpec gamespec;
verbosestream<<_("Determining gameid/gamespec")<<std::endl;
// If world doesn't exist
if(!getWorldExists(world_path))
{
// Try to take gamespec from command line
if(commanded_gamespec.isValid()){
gamespec = commanded_gamespec;
infostream<<"Using commanded gameid ["<<gamespec.id<<"]"<<std::endl;
}
// Otherwise we will be using "minetest"
else{
gamespec = findSubgame(g_settings->get("default_game"));
infostream<<"Using default gameid ["<<gamespec.id<<"]"<<std::endl;
}
}
// World exists
else
{
std::string world_gameid = getWorldGameId(world_path, is_legacy_world);
// If commanded to use a gameid, do so
if(commanded_gamespec.isValid()){
gamespec = commanded_gamespec;
if(commanded_gamespec.id != world_gameid){
errorstream<<"WARNING: Using commanded gameid ["
<<gamespec.id<<"]"<<" instead of world gameid ["
<<world_gameid<<"]"<<std::endl;
}
} else{
// If world contains an embedded game, use it;
// Otherwise find world from local system.
gamespec = findWorldSubgame(world_path);
infostream<<"Using world gameid ["<<gamespec.id<<"]"<<std::endl;
}
}
if(!gamespec.isValid()){
errorstream<<"Subgame ["<<gamespec.id<<"] could not be found."
<<std::endl;
return 1;
}
verbosestream<<_("Using gameid")<<" ["<<gamespec.id<<"]"<<std::endl;
// Create server
Server server(world_path, configpath, gamespec, false);
server.start(port);
// Run server
dedicated_server_loop(server, kill);
return 0;
}
#ifndef SERVER // Exclude from dedicated server build
/*
More parameters
*/
std::string address = g_settings->get("address");
if(commanded_world != "")
address = "";
else if(cmd_args.exists("address"))
address = cmd_args.get("address");
std::string playername = g_settings->get("name");
if(cmd_args.exists("name"))
playername = cmd_args.get("name");
bool skip_main_menu = cmd_args.getFlag("go");
/*
Device initialization
*/
// Resolution selection
bool fullscreen = g_settings->getBool("fullscreen");
u16 screenW = g_settings->getU16("screenW");
u16 screenH = g_settings->getU16("screenH");
// bpp, fsaa, vsync
bool vsync = g_settings->getBool("vsync");
u16 bits = g_settings->getU16("fullscreen_bpp");
u16 fsaa = g_settings->getU16("fsaa");
// Determine driver
video::E_DRIVER_TYPE driverType;
std::string driverstring = g_settings->get("video_driver");
if(driverstring == "null")
driverType = video::EDT_NULL;
else if(driverstring == "software")
driverType = video::EDT_SOFTWARE;
else if(driverstring == "burningsvideo")
driverType = video::EDT_BURNINGSVIDEO;
else if(driverstring == "direct3d8")
driverType = video::EDT_DIRECT3D8;
else if(driverstring == "direct3d9")
driverType = video::EDT_DIRECT3D9;
else if(driverstring == "opengl")
driverType = video::EDT_OPENGL;
else
{
errorstream<<"WARNING: Invalid video_driver specified; defaulting "
"to opengl"<<std::endl;
driverType = video::EDT_OPENGL;
}
/*
Create device and exit if creation failed
*/
MyEventReceiver receiver;
IrrlichtDevice *device;
SIrrlichtCreationParameters params = SIrrlichtCreationParameters();
params.DriverType = driverType;
params.WindowSize = core::dimension2d<u32>(screenW, screenH);
params.Bits = bits;
params.AntiAlias = fsaa;
params.Fullscreen = fullscreen;
params.Stencilbuffer = false;
params.Vsync = vsync;
params.EventReceiver = &receiver;
device = createDeviceEx(params);
if (device == 0)
return 1; // could not create selected driver.
/*
Continue initialization
*/
video::IVideoDriver* driver = device->getVideoDriver();
/*
This changes the minimum allowed number of vertices in a VBO.
Default is 500.
*/
//driver->setMinHardwareBufferVertexCount(50);
// Create time getter
g_timegetter = new IrrlichtTimeGetter(device);
// Create game callback for menus
g_gamecallback = new MainGameCallback(device);
/*
Speed tests (done after irrlicht is loaded to get timer)
*/
if(cmd_args.getFlag("speedtests"))
{
dstream<<"Running speed tests"<<std::endl;
SpeedTests();
return 0;
}
device->setResizable(true);
bool random_input = g_settings->getBool("random_input")
|| cmd_args.getFlag("random-input");
InputHandler *input = NULL;
if(random_input)
input = new RandomInputHandler();
else
input = new RealInputHandler(device, &receiver);
scene::ISceneManager* smgr = device->getSceneManager();
guienv = device->getGUIEnvironment();
gui::IGUISkin* skin = guienv->getSkin();
gui::IGUIFont* font = guienv->getFont(getTexturePath("fontlucida.png").c_str());
if(font)
skin->setFont(font);
else
errorstream<<"WARNING: Font file was not found."
" Using default font."<<std::endl;
// If font was not found, this will get us one
font = skin->getFont();
assert(font);
u32 text_height = font->getDimension(L"Hello, world!").Height;
infostream<<"text_height="<<text_height<<std::endl;
//skin->setColor(gui::EGDC_BUTTON_TEXT, video::SColor(255,0,0,0));
skin->setColor(gui::EGDC_BUTTON_TEXT, video::SColor(255,255,255,255));
//skin->setColor(gui::EGDC_3D_HIGH_LIGHT, video::SColor(0,0,0,0));
//skin->setColor(gui::EGDC_3D_SHADOW, video::SColor(0,0,0,0));
skin->setColor(gui::EGDC_3D_HIGH_LIGHT, video::SColor(255,0,0,0));
skin->setColor(gui::EGDC_3D_SHADOW, video::SColor(255,0,0,0));
skin->setColor(gui::EGDC_HIGH_LIGHT, video::SColor(255,70,100,50));
skin->setColor(gui::EGDC_HIGH_LIGHT_TEXT, video::SColor(255,255,255,255));
/*
GUI stuff
*/
ChatBackend chat_backend;
/*
If an error occurs, this is set to something and the
menu-game loop is restarted. It is then displayed before
the menu.
*/
std::wstring error_message = L"";
// The password entered during the menu screen,
std::string password;
bool first_loop = true;
/*
Menu-game loop
*/
while(device->run() && kill == false)
{
// Set the window caption
device->setWindowCaption((std::wstring(L"Minetest [")+wgettext("Main Menu")+L"]").c_str());
// This is used for catching disconnects
try
{
/*
Clear everything from the GUIEnvironment
*/
guienv->clear();
/*
We need some kind of a root node to be able to add
custom gui elements directly on the screen.
Otherwise they won't be automatically drawn.
*/
guiroot = guienv->addStaticText(L"",
core::rect<s32>(0, 0, 10000, 10000));
SubgameSpec gamespec;
WorldSpec worldspec;
bool simple_singleplayer_mode = false;
// These are set up based on the menu and other things
std::string current_playername = "inv£lid";
std::string current_password = "";
std::string current_address = "does-not-exist";
int current_port = 0;
/*
Out-of-game menu loop.
Loop quits when menu returns proper parameters.
*/
while(kill == false)
{
// If skip_main_menu, only go through here once
if(skip_main_menu && !first_loop){
kill = true;
break;
}
first_loop = false;
// Cursor can be non-visible when coming from the game
device->getCursorControl()->setVisible(true);
// Some stuff are left to scene manager when coming from the game
// (map at least?)
smgr->clear();
// Initialize menu data
MainMenuData menudata;
if(g_settings->exists("selected_mainmenu_tab"))
menudata.selected_tab = g_settings->getS32("selected_mainmenu_tab");
menudata.address = narrow_to_wide(address);
menudata.name = narrow_to_wide(playername);
menudata.port = narrow_to_wide(itos(port));
if(cmd_args.exists("password"))
menudata.password = narrow_to_wide(cmd_args.get("password"));
menudata.fancy_trees = g_settings->getBool("new_style_leaves");
menudata.smooth_lighting = g_settings->getBool("smooth_lighting");
menudata.clouds_3d = g_settings->getBool("enable_3d_clouds");
menudata.opaque_water = g_settings->getBool("opaque_water");
menudata.mip_map = g_settings->getBool("mip_map");
menudata.anisotropic_filter = g_settings->getBool("anisotropic_filter");
menudata.bilinear_filter = g_settings->getBool("bilinear_filter");
menudata.trilinear_filter = g_settings->getBool("trilinear_filter");
driver->setTextureCreationFlag(video::ETCF_CREATE_MIP_MAPS, menudata.mip_map);
menudata.creative_mode = g_settings->getBool("creative_mode");
menudata.enable_damage = g_settings->getBool("enable_damage");
// Default to selecting nothing
menudata.selected_world = -1;
// Get world listing for the menu
std::vector<WorldSpec> worldspecs = getAvailableWorlds();
// If there is only one world, select it
if(worldspecs.size() == 1){
menudata.selected_world = 0;
}
// Otherwise try to select according to selected_world_path
else if(g_settings->exists("selected_world_path")){
std::string trypath = g_settings->get("selected_world_path");
for(u32 i=0; i<worldspecs.size(); i++){
if(worldspecs[i].path == trypath){
menudata.selected_world = i;
break;
}
}
}
// If a world was commanded, append and select it
if(commanded_world != ""){
std::string gameid = getWorldGameId(commanded_world, true);
std::string name = _("[--world parameter]");
if(gameid == ""){
gameid = g_settings->get("default_game");
name += " [new]";
}
WorldSpec spec(commanded_world, name, gameid);
worldspecs.push_back(spec);
menudata.selected_world = worldspecs.size()-1;
}
// Copy worldspecs to menu
menudata.worlds = worldspecs;
if(skip_main_menu == false)
{
video::IVideoDriver* driver = device->getVideoDriver();
infostream<<"Waiting for other menus"<<std::endl;
while(device->run() && kill == false)
{
if(noMenuActive())
break;
driver->beginScene(true, true,
video::SColor(255,128,128,128));
drawMenuBackground(driver);
guienv->drawAll();
driver->endScene();
// On some computers framerate doesn't seem to be
// automatically limited
sleep_ms(25);
}
infostream<<"Waited for other menus"<<std::endl;
GUIMainMenu *menu =
new GUIMainMenu(guienv, guiroot, -1,
&g_menumgr, &menudata, g_gamecallback);
menu->allowFocusRemoval(true);
if(error_message != L"")
{
verbosestream<<"error_message = "
<<wide_to_narrow(error_message)<<std::endl;
GUIMessageMenu *menu2 =
new GUIMessageMenu(guienv, guiroot, -1,
&g_menumgr, error_message.c_str());
menu2->drop();
error_message = L"";
}
infostream<<"Created main menu"<<std::endl;
while(device->run() && kill == false)
{
if(menu->getStatus() == true)
break;
//driver->beginScene(true, true, video::SColor(255,0,0,0));
driver->beginScene(true, true, video::SColor(255,128,128,128));
drawMenuBackground(driver);
guienv->drawAll();
driver->endScene();
// On some computers framerate doesn't seem to be
// automatically limited
sleep_ms(25);
}
infostream<<"Dropping main menu"<<std::endl;
menu->drop();
}
playername = wide_to_narrow(menudata.name);
password = translatePassword(playername, menudata.password);
//infostream<<"Main: password hash: '"<<password<<"'"<<std::endl;
address = wide_to_narrow(menudata.address);
int newport = stoi(wide_to_narrow(menudata.port));
if(newport != 0)
port = newport;
simple_singleplayer_mode = menudata.simple_singleplayer_mode;
// Save settings
g_settings->setS32("selected_mainmenu_tab", menudata.selected_tab);
g_settings->set("new_style_leaves", itos(menudata.fancy_trees));
g_settings->set("smooth_lighting", itos(menudata.smooth_lighting));
g_settings->set("enable_3d_clouds", itos(menudata.clouds_3d));
g_settings->set("opaque_water", itos(menudata.opaque_water));
g_settings->set("mip_map", itos(menudata.mip_map));
g_settings->set("anisotropic_filter", itos(menudata.anisotropic_filter));
g_settings->set("bilinear_filter", itos(menudata.bilinear_filter));
g_settings->set("trilinear_filter", itos(menudata.trilinear_filter));
g_settings->set("creative_mode", itos(menudata.creative_mode));
g_settings->set("enable_damage", itos(menudata.enable_damage));
g_settings->set("name", playername);
g_settings->set("address", address);
g_settings->set("port", itos(port));
if(menudata.selected_world != -1)
g_settings->set("selected_world_path",
worldspecs[menudata.selected_world].path);
// Break out of menu-game loop to shut down cleanly
if(device->run() == false || kill == true)
break;
current_playername = playername;
current_password = password;
current_address = address;
current_port = port;
// If using simple singleplayer mode, override
if(simple_singleplayer_mode){
current_playername = "singleplayer";
current_password = "";
current_address = "";
current_port = 30011;
}
// Set world path to selected one
if(menudata.selected_world != -1){
worldspec = worldspecs[menudata.selected_world];
infostream<<"Selected world: "<<worldspec.name
<<" ["<<worldspec.path<<"]"<<std::endl;
}
// Only refresh if so requested
if(menudata.only_refresh){
infostream<<"Refreshing menu"<<std::endl;
continue;
}
// Create new world if requested
if(menudata.create_world_name != L"")
{
std::string path = porting::path_user + DIR_DELIM
"worlds" + DIR_DELIM
+ wide_to_narrow(menudata.create_world_name);
// Create world if it doesn't exist
if(!initializeWorld(path, menudata.create_world_gameid)){
error_message = wgettext("Failed to initialize world");
errorstream<<wide_to_narrow(error_message)<<std::endl;
continue;
}
g_settings->set("selected_world_path", path);
continue;
}
// If local game
if(current_address == "")
{
if(menudata.selected_world == -1){
error_message = wgettext("No world selected and no address "
"provided. Nothing to do.");
errorstream<<wide_to_narrow(error_message)<<std::endl;
continue;
}
// Load gamespec for required game
gamespec = findWorldSubgame(worldspec.path);
if(!gamespec.isValid() && !commanded_gamespec.isValid()){
error_message = wgettext("Could not find or load game \"")
+ narrow_to_wide(worldspec.gameid) + L"\"";
errorstream<<wide_to_narrow(error_message)<<std::endl;
continue;
}
if(commanded_gamespec.isValid() &&
commanded_gamespec.id != worldspec.gameid){
errorstream<<"WARNING: Overriding gamespec from \""
<<worldspec.gameid<<"\" to \""
<<commanded_gamespec.id<<"\""<<std::endl;
gamespec = commanded_gamespec;
}
if(!gamespec.isValid()){
error_message = wgettext("Invalid gamespec.");
error_message += L" (world_gameid="
+narrow_to_wide(worldspec.gameid)+L")";
errorstream<<wide_to_narrow(error_message)<<std::endl;
continue;
}
}
// Continue to game
break;
}
// Break out of menu-game loop to shut down cleanly
if(device->run() == false || kill == true)
break;
/*
Run game
*/
the_game(
kill,
random_input,
input,
device,
font,
worldspec.path,
current_playername,
current_password,
current_address,
current_port,
error_message,
configpath,
chat_backend,
gamespec,
simple_singleplayer_mode
);
} //try
catch(con::PeerNotFoundException &e)
{
error_message = wgettext("Connection error (timed out?)");
errorstream<<wide_to_narrow(error_message)<<std::endl;
}
catch(ServerError &e)
{
error_message = narrow_to_wide(e.what());
errorstream<<wide_to_narrow(error_message)<<std::endl;
}
catch(ModError &e)
{
errorstream<<e.what()<<std::endl;
error_message = narrow_to_wide(e.what()) + wgettext("\nCheck debug.txt for details.");
}
#ifdef NDEBUG
catch(std::exception &e)
{
std::string narrow_message = "Some exception: \"";
narrow_message += e.what();
narrow_message += "\"";
errorstream<<narrow_message<<std::endl;
error_message = narrow_to_wide(narrow_message);
}
#endif
// If no main menu, show error and exit
if(skip_main_menu)
{
if(error_message != L""){
verbosestream<<"error_message = "
<<wide_to_narrow(error_message)<<std::endl;
retval = 1;
}
break;
}
} // Menu-game loop
delete input;
/*
In the end, delete the Irrlicht device.
*/
device->drop();
#endif // !SERVER
// Update configuration file
if(configpath != "")
g_settings->updateConfigFile(configpath.c_str());
// Print modified quicktune values
{
bool header_printed = false;
std::vector<std::string> names = getQuicktuneNames();
for(u32 i=0; i<names.size(); i++){
QuicktuneValue val = getQuicktuneValue(names[i]);
if(!val.modified)
continue;
if(!header_printed){
dstream<<"Modified quicktune values:"<<std::endl;
header_printed = true;
}
dstream<<names[i]<<" = "<<val.getString()<<std::endl;
}
}
END_DEBUG_EXCEPTION_HANDLER(errorstream)
debugstreams_deinit();
return retval;
}
//END