Commit Graph

106 Commits

Author SHA1 Message Date
red-001
6444963fb1 Nametag: remove colour codes before calculating alignment. (#5862) 2017-05-31 20:07:33 +02:00
bigfoot547
de028fc056 [CSM] Add camera API (#5609)
* [CSM] Add camera API
roper rebase & squash

* Address nerzhul's review
2017-05-05 22:07:36 +02:00
Louis Pearson
db17225a97 Footsteps without view bobbing (#5645)
* Remove redundant view_bobbing setting

Also fixes bug where disabling view_bobbing disables footstep sounds.

* Removes redundant view_bobbing setting

Setting view_bobbing amount to 0 is now the only way to
turn view_bobbing on and off. Also fixed a bug where footstep
sounds would not play when view_bobbing was disabled.
2017-04-25 21:11:51 +10:00
Dániel Juhász
58d83a7bb2 Hardware coloring for itemstacks
Adds the possibility to colorize item stacks based on their metadata.

In the item/node definition you can specify palette (an image file)
and color (fallback color if the item has no palette or metadata).
Then you can add palette_index to the metadata.

Dropped itemstacks with different colors do not merge.
2017-04-08 18:39:15 -07:00
kilbith
529ba8002d
Wieldmesh: Natural orientation depending on pitch (#5490) 2017-03-31 22:00:05 +02:00
paramat
59fdf57134 Zoom FOV: Reduce minimum zoom FOV to 7 degrees
The default of 15 is unchanged.
7 degrees is x10 magnification which is common for binoculars.
Alter hardcoded limits in camera.cpp:
Minimum 7 degrees.
Maximum 160 degrees to match upper limits in advanced settings.
2017-01-23 07:39:58 +00:00
red-001
0dada51a55 Remove mathconstants.h and use the correct way to get M_PI in MSVC. (#5072) 2017-01-20 23:19:41 +01:00
Ner'zhul
8e7449e092 Environment & IGameDef code refactoring (#4985)
* Environment code refactoring
* Cleanup includes & class declarations in client & server environment to improve build speed
* ServerEnvironment::m_gamedef is now a pointer to Server instead of IGameDef, permitting to cleanup many casts.
* Cleanup IGameDef
  * Move ITextureSource* IGameDef::getTextureSource() to Client only.
  * Also move ITextureSource *IGameDef::tsrc() helper
  * drop getShaderSource, getSceneManager, getSoundManager & getCamera abstract call
  * drop unused emerge() call
  * cleanup server unused functions (mentionned before)
* Drop one unused parameter from ContentFeatures::updateTextures
* move checkLocalPrivilege to Client
* Remove some unnecessary casts
* create_formspec_menu: remove IWritableTextureSource pointer, as client already knows it
* Fix some comments
* Change required IGameDef to Server/Client pointers
* Previous change that game.cpp sometimes calls functions with Client + InventoryManager + IGameDef in same functions but it's the same objects
* Remove duplicate Client pointer in GUIFormSpecMenu::GUIFormSpecMenu
* drop ClientMap::sectorWasDrawn which is unused
2017-01-09 20:39:22 +01:00
lhofhansl
5dc6198878 Optimize/adjust blocks/ActiveObjects sent at the server based on client settings. (#4811)
Optimize/adjust blocks and active blocks sent at the server based on client settings.
2016-11-30 18:13:14 +10:00
SmallJoker
997fc59c7e Use relative position for nametags 2016-10-06 12:13:37 +02:00
paramat
fb20b45100 Camera: Higher frequency limit for view/hand bobbing and footsteps
Rebased and tuned version of Calinou's original pull request.

'm_view_bobbing_speed' controls the frequency of view bobbing,
hand bobbing and footsteps, it was limited to a maximum of 40 (walking
frequency) so did not increase if player speed was modified by a
'speed buff', a sprinting mod or modified in .conf or advanced
settngs.

This commit raises the limit to 70 which is suitable for sprinting.
2016-08-26 05:26:52 +01:00
Ben Deutsch
82494b8cc1 Zooming the camera requires the 'zoom' privilege 2016-08-10 12:18:25 +02:00
Esteban I. Ruiz Moreno
2c31b79235 Add zoom, tweakable with zoom_fov, default key: Z (like optifine) 2016-08-10 12:18:25 +02:00
est31
b8ac7b80e6 Fix nametag hiding
Commit

c3b279750ece0b5144bf8e973d55108347462223 "Move object nametags to camera"

has added a regression to still display
a shadow if their alpha got set to 0.
2016-04-02 02:02:19 +02:00
RealBadAngel
b2aabdfe07 Camera: remove auto tune FPS, single view range setting 2016-02-21 18:18:13 +01:00
RealBadAngel
5dbaa68967 Camera: Don't count camera offset twice for Nametagged CAOs 2016-02-19 14:52:19 +00:00
RealBadAngel
c3b279750e Move object nametags to camera 2016-02-18 16:43:29 +01:00
RealBadAngel
13e7589fec Fix wield item glitch 2016-01-18 17:20:53 +00:00
ShadowNinja
b872df6ef6 Fix clang warning 2015-10-31 13:28:58 -04:00
ShadowNinja
6f2d785d0f Rename macros with two leading underscores
These names are reserved for the compiler/library implementations.
2015-10-14 02:39:37 -04:00
RealBadAngel
60350699c7 Add wielded (and CAOs) shader 2015-07-21 23:56:41 +02:00
Loic Blot
fa7fe510d9 Remove profiler.h include where it's not needed. Remove some unreachable and very old code 2015-07-21 08:10:43 +02:00
Craig Robbins
9527984dbc Move globals from main.cpp to more sane locations
Move debug streams to log.cpp|h

Move GUI-related globals to clientlauncher

Move g_settings and g_settings_path to settings.cpp|h

Move g_menuclouds to clouds.cpp|h

Move g_profiler to profiler.cpp|h
2015-04-01 23:04:25 +10:00
ShadowNinja
3ef0b4e637 Make camera clear error message if there's no error 2015-03-27 22:20:10 -04:00
ShadowNinja
30075467b8 Change error_message from wstring to string
This removes a lot of narrow/wide conversions where a wide string was never used.
2015-03-27 20:24:04 -04:00
paramat
56a89fd265 Return step smoothing value to 23 2015-01-08 15:06:28 +10:00
MirceaKitsune
cec141adc1 Allow footstep sounds to play for liquid and ladder nodes, making swimming and climbing sounds possible 2014-12-12 16:47:47 +01:00
Calinou
bc2b8e9eef Increase third person view distance
Signed-off-by: Craig Robbins <kde.psych@gmail.com>
2014-12-07 21:54:44 +10:00
Craig Robbins
500f691426 Fix regression (increase/decrease viewing range with +/- keys) 2014-12-07 18:32:30 +10:00
Craig Robbins
2b119e1e19 Performance of main client loop up to 2x faster In places, up to 3 times faster
NOTE 1: This does not mean a 2x increase in framerate. Increase in fps may be up to 1-2fps
NOTE 2: This local 'caching' of settings is not optimal and an alternative solution will be worked on after 0.4.11 is released
2014-12-07 00:51:01 +10:00
Calinou
1c9f05d792 Increase step smoothing to fit 1:1 stairs (works well on slabs too)
Signed-off-by: Craig Robbins <kde.psych@gmail.com>
2014-11-26 17:28:02 +10:00
Kahrl
9b551d5cbc Implement WieldMeshSceneNode which improves wield mesh rendering
- Don't create and cache an extruded mesh for every (non-node) item.
  Instead use a single one per image resolution.

- For cubic nodes reuse a single wield mesh too

- Improve lighting of the wielded item

- Increase far value of wield mesh scene camera, fixes #1770

- Also includes some minor refactorings of Camera and GenericCAO.
2014-11-08 23:11:57 +01:00
sapier
09970b7b6d Add support for interlaced polarized 3d screens
Add (experimental) support for topbottom as well as sidebyside 3d mode
2014-05-18 01:08:13 +02:00
sapier
1838a3fd69 Add support for dpi based HUD scaling
Add support for (configurable) multiline hotbar
Improved screensize handling
Add userdefined gui scale by BlockMen
2014-04-27 21:53:13 +02:00
Sfan5
118e2ae865 Fix all warnings reported by clang 2014-04-15 21:34:53 +02:00
BlockMen
c0ab09af74 Add player:set_eye_offset() by @MirceaKitsune and clean up 2014-04-12 17:44:20 +02:00
BlockMen
a1db9242ec Add third person view 2014-04-12 17:44:15 +02:00
Novatux
062de11b4c Fix rendering glitches when far from the center of the map 2014-03-04 20:12:10 +01:00
Perttu Ahola
c50c9a10f1 Fix and improve view range tuner 2013-08-03 18:46:18 +03:00
PilzAdam
7f6e9e9540 Fix disappearing of wielditem 2013-05-21 20:16:22 +02:00
PilzAdam
e57dc4ef18 Dont animate changing wielditem from hand to hand 2013-05-20 20:31:38 +02:00
PilzAdam
3e2efdf18a Add a little animation when changing the wielded item 2013-05-20 01:09:41 +02:00
Aaron Suen
1369503aba Fix math for isBlockInSight. Fixes #718 (client-side). 2013-05-18 00:13:01 +02:00
Perttu Ahola
36747794ab Disable fall bobbing by default; enable using fall_bobbing_amount = 1.0 2013-04-23 23:19:36 +03:00
MirceaKitsune
7cd5eb4c77 Swing the camera down when the player lands on the ground, based on the velocity the surface is hit with. 2013-04-11 19:42:47 -04:00
sapier
e1146396bc fix mesh leak in camera class 2013-04-07 21:49:55 -04:00
Zeg9
c1bf6f9f7a Fix camera "jumping" when attached and the parent goes too fast 2013-04-03 23:22:40 +02:00
Sfan5
6d0ea26c2d Update Copyright Years 2013-02-24 20:15:24 +01:00
PilzAdam
497ff1ecd6 Change Minetest-c55 to Minetest 2013-02-24 18:49:03 +01:00
Jeija
a27cdf16f4 Tilt camera on player damage (tweaked by PilzAdam) 2013-01-03 15:16:46 +01:00