Commit Graph

6085 Commits

Author SHA1 Message Date
EvidenceB
5c4b560b68
Add compass HUD element (#9312)
Co-authored-by: Jean-Patrick Guerrero <jeanpatrick.guerrero@gmail.com>
Co-authored-by: Pierre-Yves Rollo <dev@pyrollo.com>
Co-authored-by: SmallJoker <SmallJoker@users.noreply.github.com>
2020-08-29 20:13:30 +02:00
Hugues Ross
9976f36b18
Make bgcolor tint button background images (#9818) 2020-08-29 16:41:19 +01:00
Lars Müller
3693b6871e
Prevent players accessing inventories of other players (#10341) 2020-08-29 16:41:03 +01:00
SmallJoker
d28f1b0170
Mapgen: Fix on-by-default flags broken since eca6ee9 (#10318) 2020-08-29 00:14:38 +02:00
karamel59
d052593c7a
Lua API: Register missing get_texture_mod function (#10338) 2020-08-27 21:47:38 +02:00
Maksim
788f297595
Android: drop simple MainMenu (#10227)
The default (PC-style) MainMenu works great on Android. Provides access to ContentDB and allows players to create many worlds in a few clicks.
Makes the interface consistent and eliminates player confusion.
2020-08-27 21:46:57 +02:00
David CARLIER
b262184acf
NetBSD build fix proposal. (#10308)
Fixing thread naming call and let the class setting RANDOM_MIN/RANDOM_MAX.
2020-08-25 20:50:41 +02:00
mntmn
44c98089cf
shaders: Fix transparency on GC7000L (#10036)
Workaround for the missing GL_ALPHA_TEST implementation in Mesa (etnaviv driver).
2020-08-25 20:49:51 +02:00
Desour
f27cf47779 Properly handle mod-errors in on_shutdown 2020-08-24 19:55:25 +03:00
Kezi
3e5bce2251
darken tabheader background color (#10299) 2020-08-23 22:50:45 +02:00
EvidenceB
287f3fb2e3
Avoid drawing clipped out formspec elements (#10095) 2020-08-23 22:50:14 +02:00
adrido
3c2890692b
Fix MSVC compiler warnings (#10197) 2020-08-23 15:41:04 +02:00
BenjaminRi
f5a203fbcd
Fix light overflow of u8 if light is saturated at 255 (#10305) 2020-08-23 15:39:55 +02:00
David CARLIER
cf5547227d
Complete Haiku platform support. (#10311)
Fixing linkage/libraries missing issue.
Implements missing platform specifics.
2020-08-23 15:39:32 +02:00
DS
98faeac5a7
Load media from subfolders (#9065) 2020-08-20 22:25:29 +02:00
Sebastien Marie
9c7340104a
Define environ variable on OpenBSD (#10302) 2020-08-20 19:10:58 +02:00
Pierre-Yves Rollo
71287894ad
Fix missing translation call in hypertext (#10296) 2020-08-20 12:25:02 +02:00
v-rob
83d0c360cc
Add gradients and borders to FormSpec boxes (#8676) 2020-08-19 18:14:47 -07:00
v-rob
471497fa91
Optimize formspec form size (#10144) 2020-08-19 16:13:29 -07:00
hecks
5bda36143f
Clean up sound_fade (#10119)
Add proper documentation and correct gain reduction calculations.

Co-authored-by: hecktest <>
2020-08-19 19:26:37 +02:00
Lars
649211bf27 Allow the ABM time budget to be configurable. 2020-08-18 16:04:32 -07:00
rubenwardy
7242de1d4b
ContentDB: Add Update All and download queuing (#9995) 2020-08-17 19:09:33 +01:00
ANAND
291a6b70d6 Allow binding dig, place actions to keys; remove LMB/RMB hardcoding
Co-authored-by: Sam Caulfield <sam@samcaulfield.com>
2020-08-15 12:19:20 +03:00
sfan5
fff0393187
Render nodeboxes with opaque material if possible (#10122) 2020-08-12 11:52:50 +02:00
Lars Müller
1c38027c3a
Fix precision not working in hud_change (#10186) 2020-08-12 11:51:50 +02:00
v-rob
cd0e213a36
Add font styling options to tables and textlists (#10203) 2020-08-11 20:07:17 +02:00
Paramat
f92a393f6f
Mapgen Flat: Add caverns, disabled by default (#9913)
Add the caverns used in V5, V7, Valleys, Carpathian.
Disabled by default to not be force-enabled in existing worlds.
2020-08-05 05:00:00 +01:00
Hugues Ross
93ecc589bc
Implement override.txt support for special tiles (#10140)
Add override targets for all special_tiles entries in node definitions, allowing texture packs to replace these textures. This makes overrides work properly with a variety of drawtypes.

The targets are named special1 through special6, covering the the current length of the special_tiles array.
2020-08-04 20:12:47 +02:00
Seeker
d22fd6fc34
Fix build for Visual Studio (explicitly cast pointers) (#10256) 2020-08-03 23:38:45 +02:00
Paul Ouellette
542df11bed
Fix GCC class-memaccess warnings (#10239) 2020-08-01 17:25:33 +02:00
sfan5
9bba52c400
content_cao: Support texture animation for upright_sprite (#10020) 2020-07-30 17:39:57 +02:00
SmallJoker
e5725dfb8e
Allow starting local server using --go again (#10229) 2020-07-29 23:20:01 +02:00
Lars Müller
470f328216
Revert "Get rid of non-ascii characters in the debug display code (#8821)" (#9828)
This reverts commit 4f9ccd89b347dad3db5ce63d3405a8d60c163af5.
2020-07-29 23:17:52 +02:00
Lejo
715a123a33
Add PUT and DELETE request + specific method value to HTTP API (#9909) 2020-07-29 23:16:21 +02:00
SmallJoker
f34abaedd2 decode_base64: Allow '=' padding character
'=' is a valid character, but minetest.decode_base64 returned nil when it was used for padding.
2020-07-29 20:46:42 +02:00
Hugues Ross
3ce03d1c2a
Sanitize world directory names on create. Keep original name separate (#9432)
Blacklisted characters are replaced by '_' in the path. The display name is stored in world.mt, and duplicate file names are resolved by adding an incrementing suffix (_1, _2, _3, etc).
2020-07-28 19:16:57 +02:00
Wuzzy
ae83edd165
Play place_failed sound if occupied or cannot attach (#9486) 2020-07-27 19:40:33 +02:00
Wuzzy
808fa5ecb3
Improve default inventory+wield images of node drawtypes (#9299) 2020-07-23 19:54:58 +02:00
sfan5
8ca602150d
Replace std::list<session_t> in networking code (#10215) 2020-07-23 19:47:58 +02:00
Maksim
76afde861d
Android: Fix ConfirmRegistration and PasswordChange input and scale size (#10182) 2020-07-21 13:16:25 +01:00
Lars Müller
82731d0d3d
Revert "Auto delete MetaData when = 0 (#8770)" (#10183)
This reverts commit 808eb4c5714da5ac36f4a70653d6b3805060828c.
2020-07-16 19:11:24 +02:00
Zughy
cfaef5b1cf
Formspecs: volume and key settings windows can now be closed by doubleclicking/tapping (#10128)
Co-authored-by: Xx_Crazyminer_xX <carlo.digioia@hotmail.it>
Co-authored-by: Marco <4279489-marco_a@users.noreply.gitlab.com>
2020-07-14 22:37:28 +02:00
sfan5
4b4513a67d
Implement grouped mode for find_nodes_in_area (#9888)
plus general improvements to find_node_* functions
2020-07-14 22:36:53 +02:00
LoneWolfHT
88ffd64124 Add object crosshair, disable entity selectionboxes by default (#9523)
Adds new object crosshair base pack texture
2020-07-14 19:13:04 +02:00
SmallJoker
4fa1e03f68
Cleanup ClientLauncher structure (#10160)
Remove duplicated variables and unify the startup data into a new (inherited) struct.
2020-07-14 19:10:37 +02:00
v-rob
2bec83eec0
Add FormSpec font styling options (#9763)
* Add FormSpec font styling options

* Change multiplication to stof

* Remove extraneous check
2020-07-12 09:48:50 +02:00
Lejo
1dd6c8ed7f
Add reconnect button on error: Too many players (#9405) 2020-07-12 09:47:52 +02:00
v-rob
e0499731a8
Allow FormSpec elements to be focused with set_focus (#9353)
This allows you to specify a FormSpec element to set the focus of with "set_focus[<name>;<always set>]".
2020-07-12 09:47:05 +02:00
Lars Müller
d80def5bbf
Bump animation frame count from u8 to u16 (#10054) 2020-07-10 12:12:19 +02:00
sfan5
c6422e0872
Remove std::shared_ptr use in TileLayer (#10090) 2020-07-10 12:11:44 +02:00
v-rob
b1ff04e06d
Formspec: Make dropdowns optionally return event based on index, not value (#9496) 2020-07-10 12:11:26 +02:00
sfan5
70df3d54f3 Quick workaround for crashing destructor on Mingw32
closes #10137
2020-07-09 22:01:46 +02:00
rubenwardy
42b0d612ef Fix build due to revert error 2020-07-07 19:31:14 +01:00
TheTermos
ebb721a476 Fix player controls only being applied for the first move 2020-07-07 19:09:23 +02:00
rubenwardy
6e4d8de104 Revert "Verify database connection on interval (#9665)"
Fixes #10113

This reverts commit 5c588f89e79e02cba392abe3d00688772321f88b.
2020-07-07 17:50:52 +01:00
Paramat
dc6318b84a
Apply camera smoothing to 'air stepheight' (#10025)
Recent changes to collision code have changed the behaviour of the 'touching_ground'
bool in movement code. This had the effect of disabling camera smoothing when
'air stepheight' occurred when jumping onto a node while pressing forwards against
the node, causing an unpleasant sharp camera movement.

Rewrite the conditions for camera smoothing such that it is applied when jumping.
2020-07-05 23:45:21 +01:00
v-rob
da71313e1d
Don't stop style parsing on unknown property (#10143) 2020-07-03 18:33:23 +02:00
hecktest
7be082f9a8
Fix bone-attached entities (#10015) 2020-06-26 00:06:29 +02:00
Pierre-Yves Rollo
ee6c499ff8
Fix wrong use of guiScalingImageButton in formspecs buttons (#10094) 2020-06-24 11:35:06 +02:00
rubenwardy
4cb18d4874
Fix HTTP API not being available in async mainmenu (#10086) 2020-06-22 14:40:04 +01:00
rubenwardy
0f1f8e4a0f
Add warning when disabling secure.enable_security (#9943) 2020-06-20 13:21:38 +01:00
Maksim
a2199bf622
Android: fix TMPFolder path (#10052) 2020-06-20 12:06:30 +02:00
SmallJoker
57df895cf9 ParticleSpawner: Fix crash when attaching to invisible entity 2020-06-19 19:29:47 +02:00
sfan5
495f7198ef content_cao: Fix behavior of legacy "textures" field for wielditems 2020-06-18 19:36:06 +02:00
rubenwardy
8ebeed53ad
Android: Fix only right strafe working (#10046) 2020-06-18 01:43:43 +01:00
Danila Shutov
3a6dfda358
Make shading of CAOs optional (#10033) 2020-06-16 20:48:31 +01:00
updatepo.sh
0ba19a08b8 Update minetest.conf.example, settings_translation_file.cpp 2020-06-13 23:22:32 +02:00
Lars Müller
e7e065f553
Exposing the zoom key to Lua API (#9903)
Co-authored-by: Raul Ferriz <raul.ferriz@gmail.com>
2020-06-13 22:46:20 +02:00
sfan5
2424dfe007
Server pushing media at runtime (#9961) 2020-06-13 19:03:26 +02:00
luk3yx
982a030f33
Add LevelDB player database (#9982) 2020-06-12 18:54:20 +02:00
sfan5
3f0cbbc372 Use multiple light positions for CAO lighting 2020-06-11 21:13:26 +02:00
sfan5
f89794108c content_cao: Do not expire visuals for texture updates 2020-06-11 21:12:36 +02:00
sfan5
80d9e9c183 Fix build error on Ubuntu 16.04 (again) 2020-06-10 11:46:14 +02:00
sfan5
64380cf92e Fix build error on Ubuntu 16.04 2020-06-10 10:58:13 +02:00
Danila Shutov
fe3e69eb40
Fix broken coloring of wielditems (#9969)
Fixes a regression that appeared in 5.3.0-dev.
2020-06-09 21:38:09 +02:00
Paul Ouellette
b16f841756
LuaItemStack: Add __tostring metamethod (#8785)
* LuaItemStack: Add __tostring metamethod

* Clean up LuaItemStack::checkobject
2020-06-09 19:37:25 +02:00
hecktest
09e285f38c
Fix player-to-object attachment teleport bug (#10008)
Fixes two bugs:

 * The camera offset was not applied to an object while detaching, briefly placing the irrlicht matrixnode in world space.
 *  When attaching, the matrixnode's absolute position was evaluated without evaluating the parent first, resulting in zeroed positions.
2020-06-09 19:36:47 +02:00
MoNTE48
b9f618746c TouchScreenGUI: fix some bugs, cleanup 2020-06-09 19:35:25 +02:00
MoNTE48
0d8e5bf587 TouchScreen Control: fix some bugs, cleanup 2020-06-09 19:35:25 +02:00
Maksim
756dc89ede Fix real keyboard movements on touchscreen devices 2020-06-09 19:35:25 +02:00
MoNTE48
3cee55f2b4 Hide tooltip after ETIE_LEFT_UP (for touch control) 2020-06-09 19:35:25 +02:00
sfan5
0ab580810c Reset touching_ground when in free_move
This corrects local player animation after enabling fly while standing on ground.
2020-06-07 20:45:26 +02:00
Paul Ouellette
09f9e465e7 Fix Lua panic when error() message is not a string 2020-06-07 18:14:40 +02:00
Danila Shutov
fe1f72ab0a
Recalculate mesh normals for CAOs (#10000) 2020-06-07 18:14:00 +02:00
SmallJoker
8fc9e7eb11 GenericCAO: Fix glow not working since a08d18a 2020-06-07 14:17:32 +02:00
Vitaliy
e746607d0f
Restore visual_scale support for nodeboxes (and allfaces) (#9906) 2020-06-06 22:25:18 +02:00
rubenwardy
60bab8b2d7
Add HTTP API to main menu (#9998) 2020-06-06 17:17:08 +01:00
Maksim
7ec0e3df35
Fix HUD scaling (#9721)
This resolves HUD scaling issues on Android and desktops with custom DPI settings.
2020-06-05 21:42:33 +02:00
ANAND
08c0b7696a
TestBan: Clean up properly after completing test (#9994) 2020-06-05 20:04:14 +02:00
SmallJoker
c1e01bc638
Move shared parameters sending to UnitSAO (#9968)
Better header sorting by topic
Make UnitSAO-specific parameters private
Skip redundant recursive entity sending code (since ~5.2.0)
2020-06-04 19:31:46 +02:00
sfan5
0e698e63b3 Fix autoscale_mode segfault if tile doesn't have texture
closes #9965
2020-06-01 21:19:35 +02:00
SmallJoker
42a9b45c21
Lua API: Log incorrect parameter types as error (#9954)
Incorrect parameter types are logged as errors, taking coercion into account.
This is a workaround to ensure mod compatibility.
Duplicate warnings are ignored per server instance.
2020-06-01 19:02:15 +02:00
SmallJoker
a08d18acad
ContentCAO: Update light of all attached entities (#9975) 2020-06-01 19:01:47 +02:00
Hugues Ross
f849917bbe
imageScaleNNAA: Fix image clipping on rect- instead of image dimensions (#9896)
Fixes GUI scaling filters applied on animated images and 9slice backgrounds.
2020-06-01 15:22:04 +02:00
sfan5
4c8e1c3200 Clean up CAO nametag handling and remove deprecated AO_CMD
AO_CMD_UPDATE_NAMETAG_ATTRIBUTES was deprecated in
9eee3c3f465c071bb9908749cf48be3c131a1bdf (0.4.14)
2020-05-29 22:54:50 +02:00
sfan5
db7c262ee8 content_cao: Do not expire visuals when not necessary
fixes #6572
2020-05-29 22:54:50 +02:00
MoNTE48
34862a6442 Add disable_jump check for the player's feet 2020-05-29 22:53:58 +02:00
sfan5
471e567657 Value copy / allocation optimizations mostly in server, SAO and serialize code 2020-05-27 21:58:40 +02:00
sfan5
58f523e363
Fix liquids refusing to flow in X+ or Z+ in some cases (#9874)
Applies when a different:
- falling liquid is neighboring
- liquid is below
2020-05-26 23:17:23 +01:00
Wuzzy
083b285f43
Rename “Minimal development test” to “Development Test” (#9928) 2020-05-26 00:17:52 +02:00