lhofhansl
9aaed75eea
Safety check the map's blocksize ( #12895 )
2022-10-27 19:31:42 -07:00
x2048
88820cd31c
Shadow list improvements ( #12898 )
...
* Remove redundant checks when attaching SM texture to entities.
Some of the checks were broken, leading to crashes when shadow intensity is set to 0
* Avoid memory leak in shadow casters list when wield mesh changes item stacks
2022-10-26 22:26:09 +02:00
Jean-Patrick Guerrero
16266397ed
GUIInventoryList: Keep item size while moving ( #12896 )
2022-10-24 13:58:56 +02:00
Jude Melton-Houghton
e86d23daed
Check sizeof(int) and sizeof(size_t)
2022-10-23 21:59:12 +02:00
Riceball LEE
8bdedd2bcf
guiChatConsole: fix the unicode characters crowded together on prompt ( #12867 )
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Co-authored-by: SmallJoker <SmallJoker@users.noreply.github.com>
2022-10-21 17:12:07 +02:00
DS
7153cb8a0b
Fix formspec focus ( #12795 )
2022-10-21 17:11:41 +02:00
Jude Melton-Houghton
dafdb3edb4
Check for falling float
nodes in liquid transform ( #12862 )
2022-10-18 18:03:05 -04:00
Jude Melton-Houghton
b38ffdec27
Implement vector and node conversion in Lua ( #12609 )
...
Co-authored-by: sfan5 <sfan5@live.de>
2022-10-18 18:01:44 -04:00
sfan5
87051fca26
Take geographic distance into account for server list ordering ( #12790 )
2022-10-17 07:56:28 -04:00
SmallJoker
5d8a4917c5
LocalPlayer: Fix sneaking on nodes with large collisionboxes ( #12626 )
2022-10-17 07:56:04 -04:00
sfan5
25c5400250
Exclude MSVC from new Lua sanity check
2022-10-15 12:02:02 +02:00
sfan5
f680d10259
Other minor CMake improvements
2022-10-13 23:02:11 +02:00
sfan5
e8ee4cb40d
Defer searching for libintl to CMake
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resolves #12800
2022-10-13 23:02:11 +02:00
sfan5
af38bae57f
Get rid of LuaJIT linking workarounds
...
...and replace them with a cautionary warning message if someone uses an old version.
The detection is kind of a hack but no choice as upstream is not interested in version numbering.
2022-10-13 23:02:11 +02:00
sfan5
558cbd89fb
Add extra check in case someone tries to unbundle Lua
2022-10-13 23:02:11 +02:00
Jude Melton-Houghton
cb725a4555
Speed up find_nodes_in_area ( #12845 )
2022-10-13 09:35:19 -04:00
fluxionary
6b6f886bcd
object ids are u16, not s16 ( #12848 )
2022-10-13 08:46:48 -04:00
Jude Melton-Houghton
f7ae70c3d9
Use enum to define custom registry indices
2022-10-13 08:46:16 -04:00
Jude Melton-Houghton
f073e37d2f
Test on-lighting node param1 in lighting test
2022-10-13 08:46:16 -04:00
Jude Melton-Houghton
b3503e7853
Embed data directly in mapblocks
2022-10-09 13:43:48 -04:00
Jude Melton-Houghton
8f996e4a7c
Remove unused MapBlock functionality
2022-10-09 13:43:48 -04:00
Jude Melton-Houghton
9676364c1f
Optimize lighting calculation ( #12797 )
2022-10-09 10:50:26 -04:00
fluxionary
440d966b93
add an 'equals' method to ItemStack and compatibility w/ lua '==' ( #12771 )
...
Co-authored-by: rubenwardy <rw@rubenwardy.com>
Co-authored-by: sfan5 <sfan5@live.de>
2022-10-09 08:06:09 -04:00
ROllerozxa
be5c675263
Only set quicktune keybinds in debug builds ( #12779 )
2022-10-06 17:07:57 +01:00
x2048
1e96403954
Use legacy call when rendering to a single texture
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Fixes depth buffer in when undersampling > 1
2022-10-04 21:02:42 +02:00
Jude Melton-Houghton
7632af3c73
Consolidate API object code ( #12728 )
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Co-authored-by: sfan5 <sfan5@live.de>
2022-10-04 08:31:36 -04:00
Jude Melton-Houghton
b21fb18379
Disable -ffinite-math-only ( #12832 )
2022-10-03 12:13:35 -04:00
sfan5
525fc3833c
Implement tool use sounds
2022-09-30 14:02:14 +02:00
sfan5
bbdb1929c6
Clean up Game::handleDigging() and some related parts
2022-09-30 14:02:14 +02:00
Muhammad Rifqi Priyo Susanto
13a8948edd
Improve double tap for jump detection ( #12793 )
2022-09-30 14:02:06 +02:00
Jude Melton-Houghton
e832cee1e6
Avert collision static detection rounding error ( #12822 )
2022-09-30 06:31:24 -04:00
Wuzzy
6eb7d57ed3
Fix inconsistent craft replacements ( #9250 ) ( #12819 )
2022-09-30 06:30:39 -04:00
Wuzzy
5e7ea0664a
Fix error msg if craft replacement w/ full inv ( #12820 )
2022-09-29 20:34:51 +02:00
x2048
9df79a4b2d
Bloom ( #12791 )
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Adds configurable light exposure control and bloom effect (light bleeding) with client-side settings.
2022-09-29 20:34:05 +02:00
Muhammad Rifqi Priyo Susanto
3978b9b8ed
Add crosshair support for Android ( #7865 )
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If enabled, a crosshair will be shown to select object.
This will give Android players a way to play like they play on desktop.
On third-person back camera mode, player is forced to use crosshair.
On third-person front camera mode, player is unable to select anything.
Co-authored-by: ROllerozxa <temporaryemail4meh+github@gmail.com>
Co-authored-by: rubenwardy <rw@rubenwardy.com>
2022-09-29 20:30:33 +02:00
20kdc
b1233056b7
Add zstd compression support ( #12515 )
2022-09-28 09:06:14 -04:00
DS
0251b01da6
Pause shader animation timer in singleplayer pause menu ( #12766 )
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Co-authored-by: sfan5 <sfan5@live.de>
2022-09-27 16:23:07 -04:00
pecksin
6ac38aa2c8
Restore and enhance bouncy behavior ( #11939 )
2022-09-27 16:22:36 -04:00
savilli
907dcdcf7b
Add unittests for item movement code ( #11885 )
2022-09-27 16:22:11 -04:00
Wuzzy
3f801bc096
Fix liquid drawtype faces sometimes not rendering ( #12807 )
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Co-authored-by: SmallJoker <SmallJoker@users.noreply.github.com>
2022-09-26 19:27:47 -04:00
Jude Melton-Houghton
f4a01f3a5d
Avoid duplication of mod metadata in memory ( #12562 )
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Co-authored-by: sfan5 <sfan5@live.de>
2022-09-26 17:03:43 -04:00
Jude Melton-Houghton
03428d9825
Modify PUC Lua to wrap C++ exceptions ( #12445 )
2022-09-26 07:23:48 -04:00
Jude Melton-Houghton
f916398a54
Add lighting test and benchmark ( #12802 )
2022-09-26 06:49:08 -04:00
Tobias Frost
7069d99aa6
Fix two spelling mistakes
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Co-authored-by: Tobias Frost <tobi@debian.org>
2022-09-25 13:45:27 +02:00
Lars Müller
1317cd12d7
Fix formula used for acceleration ( #12353 )
2022-09-20 10:55:51 +02:00
DS
11905a6db6
Rename a variable in localplayer.h, resolves a TODO
2022-09-20 10:55:11 +02:00
ndren
2c3f641e0b
Simplify bit flip in sha1.cpp
2022-09-20 10:54:35 +02:00
Jude Melton-Houghton
006d974c58
Catch exceptions in SQLite3 callback
2022-09-18 17:39:09 +02:00
Jude Melton-Houghton
6f5a68b7f7
Allow getmetatable in CSM ( #12776 )
2022-09-18 17:32:18 +02:00
DS
c9ed059d91
Client map: do frustum culling via planes ( #12710 )
2022-09-18 15:28:53 +02:00