Commit Graph

6700 Commits

Author SHA1 Message Date
Lars Müller
1317cd12d7
Fix formula used for acceleration (#12353) 2022-09-20 10:55:51 +02:00
DS
11905a6db6
Rename a variable in localplayer.h, resolves a TODO 2022-09-20 10:55:11 +02:00
ndren
2c3f641e0b
Simplify bit flip in sha1.cpp 2022-09-20 10:54:35 +02:00
Jude Melton-Houghton
006d974c58 Catch exceptions in SQLite3 callback 2022-09-18 17:39:09 +02:00
Jude Melton-Houghton
6f5a68b7f7
Allow getmetatable in CSM (#12776) 2022-09-18 17:32:18 +02:00
DS
c9ed059d91
Client map: do frustum culling via planes (#12710) 2022-09-18 15:28:53 +02:00
savilli
9428917870
Fix UAF in craft recipes (#12763)
If you call minetest.clear_craft after minetest.register_alias_force, the craft definition reference may not be removed from m_output_craft_definitions leading to UAF.
2022-09-16 13:20:14 +02:00
William Breathitt Gray
19e936362a
Add support for MINETEST_USERDATA environment variable (#12639)
The MINETEST_USER_PATH environment variable can be used to define a
custom path for Minetest user data. If MINETEST_USER_PATH is empty or
unset, the HOME (or APPDATA on Windows) environment variable is used as
the default user data path; this ensures backwards compatibility with
existing user setups.
2022-09-16 13:19:44 +02:00
Wuzzy
1d04903c19
Add paramtype2s for 4 horizontal rotations and 64 colors (#11431)
4dir is like facedir, but only for 4 horizontal directions: NESW. It is identical in behavior to facedir otherwise. The reason why game makers would want to use this over facedir is 1) simplicity and 2) you get 6 free bits.
It can be used for things like chests and furnaces and you don't need or want them to "flip them on the side" (like you could with facedir).

color4dir is like colorfacedir, but you get 64 colors instead of only 8.
2022-09-16 13:18:55 +02:00
DS
f3f3b752f2
Fix tooltips for dropdown, scrollbar and more (#12747) 2022-09-13 12:48:28 +01:00
SmallJoker
bc3dccca5c
Mainmenu: Properly sort mods and games (#12758)
This also removes trivial and unused pkgmgr functions
Fixes a bug caused by sorting in 2133fc8
2022-09-12 19:24:54 +02:00
Jude Melton-Houghton
fe13f9dfd1
Fix potential use-after-free with item metadata (#12729)
This fixes a use-after-free bug in the case where itemstack metadata is accessed after the itemstack has been garbage-collected.
2022-09-11 19:28:37 +02:00
sfan5
c607bee19e Allow looped animation to be used safely with old clients
fixes #12657
2022-09-10 12:21:29 +02:00
pecksin
adb03ccc6d
Chat weblink: remove comma as delimiter (#12730) 2022-09-10 12:21:15 +02:00
DS
643971c948
Add documentation of sun/moon orientation/scale differences (#12145) 2022-09-06 11:21:55 +01:00
Herman Semenov
038da00e79
Code optimizations / refactor (#12704)
Co-authored-by: SmallJoker <SmallJoker@users.noreply.github.com>
Co-authored-by: sfan5 <sfan5@live.de>
2022-09-06 11:21:09 +01:00
x2048
ff6dcfea82
Implement rendering pipeline and post-processing (#12465)
Co-authored-by: Lars Mueller <appgurulars@gmx.de>
Co-authored-by: sfan5 <sfan5@live.de>
Co-authored-by: lhofhansl <lhofhansl@yahoo.com>
2022-09-06 08:25:18 +02:00
x2048
464043b8ab Convert entity glow value to color space before adding to the light 2022-09-04 16:00:13 +02:00
fluxionary
0ab9bf926d
Fix texture_min_size 2022-08-24 22:38:14 +02:00
rubenwardy
2d10fa7867
Prevent loading a world with unresolved dependencies (#12542) 2022-08-19 12:31:36 +01:00
x2048
8c29c4f620
Use Sky class to obtain directional light source position for shadows (#12662)
* Also remove unused Sky::getSkyBodyOrbitTilt method

Fixes misalignment of sun position and shadow direction at high tilt values.
2022-08-17 16:30:05 +02:00
celeron55
3f67215df9
Log sockets into tracestream instead of dstream (#12701) 2022-08-16 15:18:11 +01:00
Elliott Lester
7c5e3cac6a
Apply DPI Scaling to GUIModalMenu (#12693)
Co-authored-by: sfan5 <sfan5@live.de>
2022-08-15 21:19:47 +01:00
x2048
aa2fdc6ef6
Limit force shadow update to urgent blocks (#12692) 2022-08-14 20:29:20 +02:00
Lion
2690585e99
Add handling of environment variables to control terminal/logging colors (#12641) 2022-08-14 20:27:28 +02:00
x2048
d1cbb4bd8a
Reduce the use of porting::getTimeMs() when rendering frames (#12679)
* Avoid calling TimeTaker too frequently in renderMapXXX
* Calculate animation timer once per frame
* Remove code that breaks rendering frame at 2000ms

Co-authored-by: sfan5 <sfan5@live.de>

Co-authored-by: sfan5 <sfan5@live.de>
2022-08-13 22:33:26 +02:00
Lars Müller
0e439b2fa3
Check hp_max > 0 for entities (#12667) 2022-08-13 15:35:41 +01:00
Jude Melton-Houghton
ab8dfb45b4
Allow buffer argument to VoxelManip:get_light_data (#12682) 2022-08-13 08:53:47 +02:00
fluxionary
59601eb922
Remove default keybind for range select (#12632)
Reason: accidental key presses, few use-cases.
2022-08-13 08:53:30 +02:00
SmallJoker
023a1c2427
Textures: introduce world-align overrides (#12540)
Many games do not care about world align textures, however texture packs should have the capabilities to change that if they have suitable textures. This commmit now introduces a node property override for world-align in particular to force a certain scale on the selected override tiles.
2022-08-13 08:52:16 +02:00
SmallJoker
c8ee755c05
Physics overrides: Move values to a common struct (#12591)
Co-authored-by: sfan5 <sfan5@live.de>
2022-08-12 10:17:02 +01:00
Zughy
bcc56803d7
Fix crash when stars are reset 2022-08-10 18:03:57 +02:00
sfan5
4fbcc33ee0 Enable C++ stdlib assertions in debug flags 2022-08-05 13:04:01 +02:00
sfan5
c4277877b6 Bump protocol version
Better late than never.
2022-08-04 22:45:52 +02:00
ROllerozxa
eb49b6d85c
Disable dynamic shadow dropdown on OGLES2 (#12637)
Co-authored-by: sfan5 <sfan5@live.de>
2022-08-04 20:42:43 +02:00
x2048
644f145ff2 Explicitly initialize value of particle parameter. Fixes #12621. 2022-08-02 23:51:50 +02:00
SmallJoker
a81259d19a
Run Minetest update checker on startup (#7629)
This feature is enabled by default for non-Android release builds. Package
maintainers may use -DENABLE_UPDATE_CHECKER=0 to disable it.

Co-authored-by: rubenwardy <rw@rubenwardy.com>
Co-authored-by: sfan5 <sfan5@live.de>
2022-08-02 21:34:17 +02:00
sfan5
f22d40975e Switch MeshUpdateQueue to better data structure 2022-08-02 11:58:26 +02:00
sfan5
4c1ef1b72b Ratelimit MeshUpdateQueue::cleanupCache() runs 2022-08-02 11:58:26 +02:00
AFCMS
6ec6acc539
Add minetest.settings to CSM API and allow CSMs to provide settingtypes.txt (#12131)
Co-authored-by: sfan5 <sfan5@live.de>
Co-authored-by: SmallJoker <SmallJoker@users.noreply.github.com>
2022-08-02 11:58:08 +02:00
x2048
839600ed70
Use legacy image implementation (no NNAA filter) when not using 9-slice image (#12608) 2022-07-31 21:57:13 +02:00
Mantar
95d7fcb949
Apply NetBSD string conversion workaround to OpenBSD as well (#12618) 2022-07-31 15:18:19 +02:00
ROllerozxa
de509d05e6
Fix Android blank screen (#12604)
Hardcode the variables to 0 on Android
2022-07-31 15:18:04 +02:00
SmallJoker
c14b7536a4 HUD: Fix wrong minimum scale since 051181f
Caused by wrong interpretation of the settingtypes.txt format
2022-07-31 14:57:19 +02:00
rubenwardy
a871115889
Fix some warnings (#12615) 2022-07-30 12:51:23 +01:00
Lars Müller
99c8295e71
Fix media overriding regression (#12602) 2022-07-29 10:19:36 +02:00
sfan5
6611d7e1ee Allow direction keys with autoforward again
This was unintentionally removed in commit 1d69a23.
fixes #12048
2022-07-29 10:19:23 +02:00
Jude Melton-Houghton
d631f21024
Let core.get_mod_storage be called multiple times (#12572) 2022-07-23 22:27:07 +02:00
updatepo.sh
eea2a97475 Update minetest.conf.example 2022-07-20 21:36:03 +02:00
x2048
70c54abc2a
Restore flags texture to fix interlaced stereo mode (#12560) 2022-07-19 20:26:57 +02:00