Perttu Ahola
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43a28f04fa
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mobv2
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2011-10-15 02:28:57 +03:00 |
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Perttu Ahola
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afa2b8714f
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Attempt to fix a problem with the factory mappings of objects residing in different source files than the prototype objects that fill them in
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2011-07-16 17:39:03 +03:00 |
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Perttu Ahola
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91cfbe2891
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reorganized a lot of stuff and modified mapgen and objects slightly while doing it
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2011-06-26 15:48:56 +03:00 |
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Perttu Ahola
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969fbb189d
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All textures are are now searched first from the directory specified by the texture_path setting.
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2011-05-21 11:07:03 +03:00 |
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Perttu Ahola
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42fb1ba676
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Set oerkki1 to not be drawn in completely dark
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2011-04-25 11:55:40 +03:00 |
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Perttu Ahola
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c9967d6d07
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updated menu a bit, and some other small fixes
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2011-04-24 15:37:41 +03:00 |
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Perttu Ahola
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c638442e78
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Some work-in-progress in hp and mobs and a frightening amount of random fixes.
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2011-04-21 19:35:17 +03:00 |
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Perttu Ahola
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9d4e9c59de
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fixed warnings reported by cppcheck
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2011-04-11 11:36:13 +03:00 |
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Perttu Ahola
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5a4d8ffad3
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implemented rats in new system to verify that it works
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2011-04-10 15:16:27 +03:00 |
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Perttu Ahola
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08bbf96877
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items now fall by gravity... also some other random updating
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2011-04-10 12:34:12 +03:00 |
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Perttu Ahola
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fd7a0735c9
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new object system
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2011-04-10 04:15:10 +03:00 |
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Perttu Ahola
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4b54b291ae
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Some progress on transitioning from MapBlockObject to ActiveObject.
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2011-04-08 00:47:14 +03:00 |
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Perttu Ahola
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e4f7f97e6c
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Removed lua stuff
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2011-04-03 12:28:55 +03:00 |
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Perttu Ahola
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be32adc872
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updated scripting api a bit
--HG--
rename : data/luaobjects/test/client.lua => data/scripts/objects/test/client.lua
rename : data/luaobjects/test/server.lua => data/scripts/objects/test/server.lua
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2011-02-23 11:10:09 +02:00 |
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Perttu Ahola
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9778347c7f
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mainly work on object scripting api
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2011-02-23 02:49:57 +02:00 |
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Perttu Ahola
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62e7912577
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some tidying
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2011-02-21 16:50:05 +02:00 |
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Perttu Ahola
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69dbc046eb
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preliminary lua scripting framework for objects
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2011-02-21 16:10:36 +02:00 |
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Perttu Ahola
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c57637b4c3
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Temporary commit; lots of test code and stuff
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2011-02-21 00:45:14 +02:00 |
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