Gregor Parzefall
475f85fc91
Document the gain of auto-selected dig sounds
2022-12-21 13:29:43 +01:00
Jude Melton-Houghton
0fc97a1483
Use a Lua error handler that calls tostring ( #11913 )
2022-12-15 07:37:49 -05:00
sfan5
37386b9c3c
Expose dtime_s to LBM handler
2022-12-04 12:35:14 +01:00
Jude Melton-Houghton
f80ea73bfb
Let mods choose a forceload limit ( #13002 )
2022-12-03 10:41:34 -05:00
Jude Melton-Houghton
b3ffc4b327
Add minetest.get_mapgen_edges
( #12999 )
2022-12-03 10:40:46 -05:00
Jude Melton-Houghton
d0a118f5b1
Add minetest.get_game_info
and allow reading game.conf
( #12989 )
...
Co-authored-by: sfan5 <sfan5@live.de>
2022-11-28 07:21:43 -05:00
Jude Melton-Houghton
8817af07fb
Deprecate special handling of ${key}
syntax in metadata values ( #12970 )
2022-11-24 17:56:43 -05:00
Wuzzy
3c7f26d937
Add support for attached facedir/4dir nodes ( #11432 )
2022-11-24 17:56:07 -05:00
Jude Melton-Houghton
b89eb605b7
Warn about potential infinite loop in on_construct ( #12967 )
...
Co-authored-by: sfan5 <sfan5@live.de>
2022-11-16 13:11:36 -05:00
SmallJoker
8de9e2ac84
game.conf: Add setting to use volatile a map backend ( #12956 )
2022-11-15 16:45:48 +01:00
Jude Melton-Houghton
cd8a7fe472
Add MetaDataRef:get_keys ( #12841 )
2022-11-15 16:45:12 +01:00
Abdou-31
d1b80b462e
Fix typos and en_US/en_GB inconsistency in various files ( #12902 )
2022-11-09 11:57:19 -05:00
Lars Müller
077627181e
Allow rotating entity selectionboxes ( #12379 )
2022-10-30 16:53:14 +01:00
Jude Melton-Houghton
8f1593e4e8
Add VoxelArea() constructor ( #12886 )
2022-10-22 08:05:45 -04:00
Abdou-31
862419c76f
Fix en_US/en_GB inconsistency in lua_api.txt
2022-10-17 07:56:52 -04:00
Abdou-31
4586f3342f
Fix typos in lua_api.txt
2022-10-17 07:56:52 -04:00
fluxionary
440d966b93
add an 'equals' method to ItemStack and compatibility w/ lua '==' ( #12771 )
...
Co-authored-by: rubenwardy <rw@rubenwardy.com>
Co-authored-by: sfan5 <sfan5@live.de>
2022-10-09 08:06:09 -04:00
Wuzzy
b2a3f53b29
Improve documentation for liquid_alternative_*
( #12810 )
2022-10-09 08:05:40 -04:00
DS
22cbc05808
Add an item pick up callback (2) ( #7712 )
...
Co-authored-by: SmallJoker <mk939@ymail.com>
Co-authored-by: Jude Melton-Houghton <jwmhjwmh@gmail.com>
2022-10-01 15:21:06 -04:00
Wuzzy
977f656e09
Improve crafting recipe documentation ( #12806 )
2022-10-01 15:20:28 -04:00
sfan5
525fc3833c
Implement tool use sounds
2022-09-30 14:02:14 +02:00
20kdc
b1233056b7
Add zstd compression support ( #12515 )
2022-09-28 09:06:14 -04:00
pecksin
6ac38aa2c8
Restore and enhance bouncy behavior ( #11939 )
2022-09-27 16:22:36 -04:00
Jude Melton-Houghton
f4a01f3a5d
Avoid duplication of mod metadata in memory ( #12562 )
...
Co-authored-by: sfan5 <sfan5@live.de>
2022-09-26 17:03:43 -04:00
Aritz Erkiaga
5ced5c9b27
Briefly explain how facedir rotations work ( #11934 )
2022-09-25 13:45:02 +02:00
Wuzzy
9acf2d3db7
Document minetest.parse_relative_number ( #12576 )
2022-09-18 18:38:55 +02:00
Wuzzy
1d04903c19
Add paramtype2s for 4 horizontal rotations and 64 colors ( #11431 )
...
4dir is like facedir, but only for 4 horizontal directions: NESW. It is identical in behavior to facedir otherwise. The reason why game makers would want to use this over facedir is 1) simplicity and 2) you get 6 free bits.
It can be used for things like chests and furnaces and you don't need or want them to "flip them on the side" (like you could with facedir).
color4dir is like colorfacedir, but you get 64 colors instead of only 8.
2022-09-16 13:18:55 +02:00
wsor4035
482cc99b2c
Fix trivial get_armor_groups documentation issue ( #12760 )
2022-09-12 19:25:25 +02:00
DS
643971c948
Add documentation of sun/moon orientation/scale differences ( #12145 )
2022-09-06 11:21:55 +01:00
Jude Melton-Houghton
ab8dfb45b4
Allow buffer argument to VoxelManip:get_light_data ( #12682 )
2022-08-13 08:53:47 +02:00
SmallJoker
a81259d19a
Run Minetest update checker on startup ( #7629 )
...
This feature is enabled by default for non-Android release builds. Package
maintainers may use -DENABLE_UPDATE_CHECKER=0 to disable it.
Co-authored-by: rubenwardy <rw@rubenwardy.com>
Co-authored-by: sfan5 <sfan5@live.de>
2022-08-02 21:34:17 +02:00
Wuzzy
f0703f3c5b
Fix lua_api typo: animated_images
2022-07-29 10:18:30 +02:00
sfan5
5cc7329717
More corrections to lua_api.txt ( #12505 )
2022-07-17 11:37:06 +02:00
Lexi Hale
20bd6bdb68
Animated particlespawners and more ( #11545 )
...
Co-authored-by: Lars Mueller <appgurulars@gmx.de>
Co-authored-by: sfan5 <sfan5@live.de>
Co-authored-by: Dmitry Kostenko <codeforsmile@gmail.com>
2022-07-13 11:57:12 +02:00
Riley
34f15259fa
Fixed spelling inconsistency ( #12504 )
...
coloured -> colored
2022-07-03 08:52:40 -04:00
Vincent Robinson
f7bcf7fa46
FormSpec: 9-slice images, animated_images, and fgimg_middle ( #12453 )
...
* FormSpec: 9-slice images and animated_images
* Add fgimg_middle; clean up code
* Address issues, add tests
* Fix stupid error; bump formspec version
* Re-add image[] elements without a size
2022-07-03 08:52:26 -04:00
Wuzzy
142928e944
Allow to set maximum star opacity at daytime ( #11663 )
2022-07-02 19:57:48 +01:00
SmallJoker
de8ce9a8ff
Lua API: Refer to the update_translations tool ( #12419 )
...
Lost the link too often. This is much needed.
2022-06-29 22:21:00 +02:00
Zughy
18fbc0394b
Remove tile_images and special_materials obsolete code ( #12455 )
...
Co-authored-by: Zughy <4279489-marco_a@users.noreply.gitlab.com>
2022-06-28 00:55:01 +01:00
Zughy
4b087a0de2
Docs: remove background9 incorrect example ( #12464 )
2022-06-26 14:37:04 +01:00
x2048
0530ec11c0
Add description of privileges ( #12021 )
...
* Add description of privileges
* Restructure Privileges section based on feedback
* Suggestion by sfan5
Co-authored-by: sfan5 <sfan5@live.de>
* Suggestion by sfan5
Co-authored-by: sfan5 <sfan5@live.de>
* Incorporate comments by sfan5
Co-authored-by: sfan5 <sfan5@live.de>
2022-06-15 21:39:39 +02:00
Zughy
0f3f1a001c
lua_api.txt: add missing backticks
2022-06-13 18:31:33 +02:00
sfan5
804c255941
Improve lua_api.txt a bunch
2022-06-13 18:31:03 +02:00
Lars Müller
e7d4ec6834
on_deactivate: distinguish removal and unloading ( #11931 )
...
Sometimes you need to be able to do removal-related cleanup, such as removing files from disk, or entries from a database. staticdata obviously isn't suitable for large data. The data shouldn't be removed if the entity is unloaded, only if it is removed.
2022-06-11 20:01:14 +02:00
Jude Melton-Houghton
ba65e0ace7
Fix LBM docs
2022-06-11 00:41:26 +02:00
Lars Mueller
e82985c0a1
Document itemstrings with metadata
2022-06-05 15:20:13 +02:00
Wuzzy
6a6b579c54
Add helper functions to make tool usable n times ( #12047 )
2022-06-03 21:47:04 +02:00
Zughy
b72932b445
Docs: remove unimplemented preserve
field in crafting recipes
2022-06-03 21:46:26 +02:00
sfan5
f195db2d14
Add API function to invoke player respawn
...
closes #12272
2022-05-29 14:00:19 +02:00
Zughy
c660218e43
Docs: clarify spawn_by for decorations
2022-05-23 22:49:48 +02:00