Dmitry Kostenko
25c1974e0d
Change normal bias for entities to avoid shadow acne
2022-03-07 23:45:26 +01:00
Dmitry Kostenko
12896b22d8
Remove debugging code
2022-03-07 23:45:26 +01:00
Dmitry Kostenko
e531c59606
Ensure nightRatio is greater than zero in object shader
2022-03-07 23:45:26 +01:00
Dmitry Kostenko
8f652f4e31
Fix shadows for upright sprite nodes
...
Avoid using read only materials in mesh scene node, as
it confuses shadow renderer.
2022-03-07 23:45:26 +01:00
Dmitry Kostenko
97cb404822
Apply texture matrix when rendering shadowmap
...
Fixes shadows of animated sprite entities
2022-03-07 23:45:26 +01:00
Dmitry Kostenko
d2a3bed240
Avoid possible buffer overflow when checking face normals
2022-03-07 23:45:26 +01:00
Dmitry Kostenko
e4583cb9b7
Use correct indexes when checking mesh normals
2022-03-07 23:45:26 +01:00
Dmitry Kostenko
a684a91bf5
Fix shadow rendering with filtering disabled
2022-03-07 23:45:26 +01:00
Dmitry Kostenko
1175f48d05
Detect 'insane' normals in checkMeshNormals.
...
Detect non-zero normals which point in the opposite direction from the
face plane normal.
2022-03-07 23:45:26 +01:00
Dmitry Kostenko
54dccc480e
Improve lighting of entities.
...
Pass correct natural & artificial light to the shaders
Use natural/artificial light ratio for correct rendering of shadows
2022-03-07 23:45:26 +01:00
Dmitry Kostenko
f2cccf8da7
Improve self-shadowing based on light/normal angle
...
Add compatibility with colored shadows.
2022-03-07 23:45:26 +01:00
Dmitry Kostenko
10be033791
Copy shadow mapping shader from nodes to objects
2022-03-07 23:45:26 +01:00
Dmitry Kostenko
4e39cdef94
Apply shadow texture to wield-based entities
...
For example, dropped nodes and items.
2022-03-07 23:45:26 +01:00
Dmitry Kostenko
2bba53b2c3
Render shadows on entities.
...
Fixes problem with mod 'drawers'.
2022-03-07 23:45:26 +01:00
Lars Müller
b9e886726c
Readd basic_debug as a HUD flag ( #12020 )
2022-03-05 22:16:17 +01:00
Zughy
44fc888bd6
Allow get_sky to return a table ( #11963 )
2022-03-05 22:15:41 +01:00
sfan5
f2d1295fe6
Fix segfault with autoscale_mode (again)
...
closes #12100
This time add some asserts so there is no misunderstanding about the NULL-ness of layer->texture.
2022-03-02 17:49:45 +01:00
sfan5
04bd253390
Move the codebase to C++14
2022-02-26 14:39:41 +01:00
rubenwardy
7db751df3b
Fix broken dependency enabling due to missing enabled
field ( #12093 )
2022-02-24 16:01:22 +00:00
SmallJoker
f7311e0d97
Lua API documentation: Various fixes ( #12059 )
...
Change 1: Clarify when on_step collision information is provided
Change 2: Document PostgreSQL and Redis settings
Change 3: Overall AreaStore documentation improvements including consistent parameter naming based on community suggestions
2022-02-23 21:21:37 +01:00
DS
633e23bd65
FormspecMenu: make drawing of backgrounds less hacky ( #9517 )
2022-02-22 19:17:53 +01:00
Nils Dagsson Moskopp
7c227d2a00
Add TGA test nodes to devtest ( #11978 )
2022-02-22 19:17:40 +01:00
Lars Müller
0a0fb11c21
Lua API: Consistently use double vs. single quotes ( #12075 )
2022-02-22 19:17:08 +01:00
sfan5
c31b301722
Clean up ClientReady packet handling
...
fixes #12073
2022-02-17 23:20:33 +01:00
pecksin
5d0b18a0d0
Use absolute value for bouncy in collision ( #11969 )
...
* use abs(bouncy) in collision
* test case for negative bouncy
* send abs(bouncy) to old clients
2022-02-16 17:06:00 -05:00
ROllerozxa
258ae99491
Apply texture pack main menu textures immediately ( #12018 )
2022-02-12 20:24:20 +01:00
Wuzzy
10cf2f3edd
Add support for 'seed' in disallow_mapgen_settings ( #12023 )
2022-02-12 20:23:58 +01:00
Dennis Jenkins
0cd9c5b5be
Correct world_format.txt specification ( #12061 )
...
The node timers appear at the end of a mapblock for map format version >= 25, not just map format version 25.
2022-02-12 20:23:46 +01:00
DS
a8707158a5
Allow to set the displayed item count and its alignment via meta ( #8448 )
...
* Allow to set the displayed item count and its offset via meta
* fix rect constr call
* devtest: add dump_item chatcommand
* fix rect2 constr call (sdim is a position (typedef for v2s32), not a dimension) and remove background because it would work now
* add missing utf8 to wide conversion
* rename to count_meta
2022-02-10 06:17:52 -05:00
Lars Müller
ad1da994b2
Increase max objects per block defaults ( #12055 )
2022-02-08 19:33:10 +01:00
sfan5
ba6fbc417e
Remove awful Mingw32 workarounds
...
Instead a warning is triggered if an affected compiler is detected.
closes #12022
2022-02-08 19:31:24 +01:00
sfan5
ce199d6f9e
Update MinGW used by CI
...
This made a rebuild of 32-bit deps necessary.
They were updated in the process and this was done for 64-bit too for consistency.
2022-02-08 19:31:24 +01:00
Gaël C
0dd8e8c242
Noise params serialization fixup
2022-02-08 19:30:49 +01:00
Lars Müller
b9ee29a945
Send HUD flags only if changed
2022-02-08 19:28:32 +01:00
Zughy
be05c9022d
Update copyright year in README ( #12029 )
2022-02-04 20:29:39 +01:00
sfan5
afb061c374
Fix broken server startup if curl is disabled ( #12046 )
2022-02-04 20:29:28 +01:00
Lars Müller
1ee37148a8
Fix types of get_mapgen_setting_noiseparams ( #12025 )
2022-02-04 20:28:43 +01:00
Jude Melton-Houghton
1c73902005
Clean up ClientInterface locking
2022-02-03 11:43:51 +01:00
DS
d387e9b6d3
Add more documentation for the list[] fs element ( #11979 )
2022-02-03 11:43:28 +01:00
sfan5
163d3547e6
Fix macOS compile instructions
2022-01-31 22:48:29 +01:00
rubenwardy
c61998bd20
Revert "Disable dynamic shadows for the 5.5.0 release" ( #12032 )
2022-01-31 21:48:14 +00:00
Lars Mueller
1e4d6672be
Fix builtin statbar backgrounds
...
see #12000
2022-01-31 16:35:30 -05:00
Lars Mueller
80812b86d6
Document moon orientation relative to sun
2022-01-31 07:36:39 -05:00
rubenwardy
128f6359e9
Use virtual paths to specify exact mod to enable ( #11784 )
2022-01-30 22:40:53 +00:00
sfan5
8c0331d244
Continue with 5.6.0-dev
2022-01-30 22:58:19 +01:00
sfan5
54b805ffd0
Bump version to 5.5.0
5.5.0
2022-01-30 22:58:18 +01:00
sfan5
484a4b518f
Add another very awful workaround to prevent a crash on Mingw32
...
This appears to be the same issue as 70df3d54f37c280f7afe60f6e964b8406577f39f.
Hopefully the next MinGW update will remove the need for this.
2022-01-30 22:57:44 +01:00
sfan5
5e4a01f2de
Update credits for 5.5.0 release ( #12001 )
2022-01-30 21:33:08 +01:00
sfan5
5da204f5bc
Get rid of basic_debug
last minute
...
This isn't a revert but rather just disables the codepaths. also see #12011
2022-01-30 21:32:49 +01:00
sfan5
b66477c29f
Abort raycasts that go out-of-bounds ( #12006 )
2022-01-30 21:31:18 +01:00