Aaron Suen
6d61375cc7
Clean scaling pre-filter for formspec/HUD.
2015-04-01 00:01:05 -04:00
Aaron Suen
db32e6c5aa
Move texture_min_size even further down the pipe. Now, textures are JIT-upscaled using an image transformation, right at the time they're added to a mesh or particle; images used in 2D elements are left unscaled. This should fix any remaining issues with HUD elements.
2015-03-31 16:56:33 +10:00
Craig Robbins
e1475bdc89
Make sure g_timegetter is initalised before running speedtests
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Thanks @SmallJoker for noticing the issue
2015-03-29 22:21:32 +10:00
ShadowNinja
30075467b8
Change error_message from wstring to string
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This removes a lot of narrow/wide conversions where a wide string was never used.
2015-03-27 20:24:04 -04:00
ShadowNinja
93fcab952b
Clean up and tweak build system
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* Combine client and server man pages.
* Update unit test options and available databases in man page.
* Add `--worldname` to man page.
* Fix a bunch of places where `"Minetest"` was used directly instead of `PROJECT_NAME`.
* Disable server build by default on all operating systems.
* Make `ENABLE_FREETYPE` not fail if FreeType isn't found.
* Enable LevelDB, Redis, and FreeType detection by default.
* Remove the `VERSION_PATCH_ORIG` hack.
* Add option to search for and use system JSONCPP.
* Remove broken LuaJIT version detection.
* Rename `DISABLE_LUAJIT` to `ENABLE_LUAJIT`.
* Rename `minetest_*` variables in `version.{h,cpp}` to `g_*`.
* Clean up style of CMake files.
2015-03-27 15:00:48 -04:00
Aaron Suen
6cf7c89236
Fix for sun/moon tonemaps: don't upscale 1px images.
2015-03-23 17:01:37 +10:00
Aaron Suen
837a2e1e5f
Fix composite textures with texture_min_size. Moved upscaling of textures to later in the process, when images are converted to textures, instead of right after image load, so the original image is unmodified for generateImagePart.
2015-03-22 01:31:01 +10:00
Aaron Suen
1e4fb80d46
Configurable automatic texture scaling and filtering at load time.
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Signed off by: Zeno, kwolekr
2015-03-20 20:21:42 -04:00
Craig Robbins
ced6d20295
For usages of assert() that are meant to persist in Release builds (when NDEBUG is defined), replace those usages with persistent alternatives
2015-03-07 22:41:47 +10:00
Loic Blot
0d1eedcccc
Replace std::list to std::vector into tile.cpp (m_texture_trash) and move tile.hpp to src/client/
2015-03-05 11:59:40 +01:00
BlockMen
36e8ba9ce2
Fix some rendering glitches
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- Fixes particle draworder
- Fixes nodehighlighting
2015-03-05 10:51:18 +01:00
Loic Blot
cf4045ff0f
Use proper CMakeLists.txt for network and client directories
2015-02-21 11:51:12 +01:00
Loic Blot
7880ff74b6
Re-apply 4a6582c13c36cab457b78f32338c6bb4ab9ea58b broken since 146f77fdb750833c649de7159a0833c398e14a4d
2015-02-14 09:21:04 +01:00
Loic Blot
146f77fdb7
main.cpp rework * Move ClientLauncher class to a dedicated file * ClientLauncher now owns print_video_modes and speed_tests functions (they are only called by him) * Move GameParams to shared/gameparams.h because it's shared between server and client and launcher need to know it * Move InputHandlers class to client/inputhandler.h * Cleanup includes
2015-02-12 15:00:03 +01:00