stujones11
323c860045
Move touchscreen input handling to base GUIModalMenu class
2018-10-29 15:37:44 +01:00
rubenwardy
88efebdf86
Formspecs: Add tooltip element for area
2018-08-05 15:50:02 +01:00
SmallJoker
3b9d49b3c7
guiFormspecMenu: Allow fraction values for container[] ( #7497 )
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Switch spacing and pos_offset to v2f32 for percision, add helper function
2018-08-04 18:55:54 +02:00
Thomas--S
9577a4396a
Formspecs: Allow setting alpha value for the box[] element
2018-04-23 18:50:50 +01:00
SmallJoker
baca933b6b
Selected ItemStack: Reduce black magic ( #6520 )
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* Selected ItemStack: Reduce black magic
Better button variable value naming
2018-04-03 11:15:58 +02:00
Andrew Ward
2323842dd3
Add formspec theming using prepended strings
2018-03-28 16:04:41 +01:00
SmallJoker
473d81f2e2
Formspecs: Unify textarea and field parsing functions, fix wrong fallback text
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* textarea[], field[]: Unify function, fix wrong fallback text
* Remove apparently superflous mainmenumanager.h incldue
* intlGUIEditBox.cpp: make read-only boxes really read-only
* Use elseif (trivial)
2018-03-09 23:24:57 +00:00
Loic Blot
99c9e7a986
Game refactor [4/X]: keycache is now owned by InputHandler
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* Make InputHandler own the key cache
* Add a helper function InputHandler::cancelPressed to avoid multiple similar calls in game.cpp
* Move RandomInputHandler::step definition into cpp file
2018-01-20 16:38:38 +01:00
Loic Blot
64fe79b53b
Game refactor [2/X]: Various moves (profilergraph, nodePlacementPrediction, create_formspec_menu)
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* Move profilergraph to dedicated files
* Move nodePlacementPrediction to Game class
* Rename create_formspec_menu to GUIFormSpecMenu::create
2018-01-20 16:38:38 +01:00
Vitaliy
20a85d76d9
Move files to subdirectories ( #6599 )
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* Move files around
2017-11-08 23:56:20 +01:00