Perttu Ahola
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e56d166337
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Made mesh update on node addition asynchronous on client, to reduce frametime spikes
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2011-04-06 10:28:39 +03:00 |
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Perttu Ahola
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212f34db82
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fixed the bug of disabled removal of empty chests
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2011-04-06 01:42:37 +03:00 |
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Perttu Ahola
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5b72b22409
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changelog update
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2011-04-05 18:40:33 +03:00 |
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Perttu Ahola
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62d74f7972
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changelog update
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2011-04-05 18:31:59 +03:00 |
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Perttu Ahola
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b7ddeb51be
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Incremented version to 0.0.2.
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2011-04-05 18:27:00 +03:00 |
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Perttu Ahola
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89aa8b9be1
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Furnace is now usable. Added more tools.
--HG--
rename : data/tool_stpick.png => data/tool_stonepick.png
rename : data/tool_wpick.png => data/tool_woodpick.png
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2011-04-05 18:23:30 +03:00 |
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Perttu Ahola
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5b4928e07c
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forgot the furnace menu files!
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2011-04-05 11:46:17 +03:00 |
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Perttu Ahola
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d6d811f97b
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A more robust format for node metadata
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2011-04-05 10:59:48 +03:00 |
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Perttu Ahola
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d1d57cf5c3
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initial workings of the furnace
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2011-04-05 02:56:29 +03:00 |
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Perttu Ahola
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281f76b6a0
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updated changelog a bit
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2011-04-05 00:29:48 +03:00 |
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Perttu Ahola
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389fe31ace
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changed node metadata format to better accomodate future needs and problems
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2011-04-05 00:24:47 +03:00 |
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Perttu Ahola
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042834b09d
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Fixed chest contents not immediately updating to all players
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2011-04-04 18:29:44 +03:00 |
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Perttu Ahola
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7df125c249
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Modified windows build parameters a bit to make it build
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2011-04-04 15:34:07 +03:00 |
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Perttu Ahola
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14c621d853
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removed reference to script directory in cmake install
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2011-04-04 15:19:11 +03:00 |
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Perttu Ahola
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4a92df6ff0
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Chests work now!
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2011-04-04 15:13:19 +03:00 |
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Perttu Ahola
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9e683fff50
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initial chest metadata
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2011-04-04 11:18:14 +03:00 |
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Perttu Ahola
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a9f89fb3fb
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now the server builds
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2011-04-04 05:25:55 +03:00 |
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Perttu Ahola
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023fc5b771
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still a missing file
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2011-04-04 05:14:59 +03:00 |
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Perttu Ahola
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3a58f8179f
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forgot some files
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2011-04-04 05:13:08 +03:00 |
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Perttu Ahola
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fa736e138c
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fully implemented the sign with the new framework
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2011-04-04 05:12:33 +03:00 |
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Perttu Ahola
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fa08294d09
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Node metadata framework
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2011-04-04 03:45:08 +03:00 |
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Perttu Ahola
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2f466726e6
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Made a proper queued thread to client for handling some block mesh updates. Also made client mutex-free to allow easier adding of new stuff.
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2011-04-04 02:05:12 +03:00 |
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Perttu Ahola
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e0f7bd4d57
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Modified block mesh generation to have clearer input and output. Instead of being a messy object oriented cludge, it now is a messy cludge with separate parameters.
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2011-04-03 19:50:54 +03:00 |
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Perttu Ahola
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01c2b003e1
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commit before some more radical changes
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2011-04-03 16:21:06 +03:00 |
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Perttu Ahola
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06eb0ad4d0
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copied draft of updateNodeMeshes from backup
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2011-04-03 12:48:20 +03:00 |
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Perttu Ahola
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e4f7f97e6c
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Removed lua stuff
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2011-04-03 12:28:55 +03:00 |
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Perttu Ahola
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ee89e29ae1
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Revert mapgen to best working version (2)
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2011-04-03 12:14:23 +03:00 |
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Perttu Ahola
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685a635aea
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reverted mud to old texture
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2011-04-03 12:13:53 +03:00 |
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Perttu Ahola
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8581bf0091
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tuned water texture and removed two debug prints from server
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2011-04-02 21:10:53 +03:00 |
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Perttu Ahola
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bc66bb2d40
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Mapgen is better now. Not a lot, but a bit!
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2011-04-02 20:55:22 +03:00 |
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Perttu Ahola
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2990f5d90b
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commit before some radical changes
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2011-04-02 13:44:06 +03:00 |
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Perttu Ahola
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2e7b15fed3
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mapgen work-in-progress
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2011-03-02 02:00:11 +02:00 |
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Perttu Ahola
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9a22d02903
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mapgen tweaking
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2011-03-01 01:32:54 +02:00 |
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Perttu Ahola
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f923c1fb66
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tweaked mapgen
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2011-02-28 21:12:01 +02:00 |
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Perttu Ahola
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c137946a3f
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fixed server sending wrong position of node removal
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2011-02-28 16:40:25 +02:00 |
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Perttu Ahola
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231386d501
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tweaked mapgen
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2011-02-28 14:51:57 +02:00 |
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Perttu Ahola
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ad9e084e94
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added trees (very glitchy) and changed grass texture
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2011-02-28 02:48:31 +02:00 |
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Perttu Ahola
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a302ae3e08
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-
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2011-02-28 02:14:52 +02:00 |
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Perttu Ahola
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c8be58a65c
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A third try on terrain generation. No trees yet.
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2011-02-28 02:01:40 +02:00 |
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Perttu Ahola
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5707c309c9
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modified grass texture
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2011-02-28 01:58:08 +02:00 |
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Perttu Ahola
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d9d0efdeed
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fixed 3d noise and made 2d noise faster
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2011-02-27 00:59:56 +02:00 |
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Perttu Ahola
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48a772b3c6
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3d noise stuff
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2011-02-26 20:16:47 +02:00 |
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Perttu Ahola
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ec3cb2d1d7
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fixed a possible infinite loop in ClientEnvironment (dtime counter getting so small that it doesn't increment the value)
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2011-02-24 18:25:19 +02:00 |
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Perttu Ahola
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9f859d8389
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modified the build system of lua to a more minimal one
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2011-02-24 00:19:41 +02:00 |
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Perttu Ahola
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bfd0980748
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fixed a path in build system's packaging part
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2011-02-23 11:12:03 +02:00 |
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Perttu Ahola
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be32adc872
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updated scripting api a bit
--HG--
rename : data/luaobjects/test/client.lua => data/scripts/objects/test/client.lua
rename : data/luaobjects/test/server.lua => data/scripts/objects/test/server.lua
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2011-02-23 11:10:09 +02:00 |
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Perttu Ahola
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9778347c7f
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mainly work on object scripting api
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2011-02-23 02:49:57 +02:00 |
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Perttu Ahola
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eef7bc3570
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removed an old comment
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2011-02-23 00:07:07 +02:00 |
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Perttu Ahola
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b82d3f2744
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Fixed insufficient error handling in narrow_to_wide, which caused a crash if the path of the userdata directory contained special characters that were not included in the used charset (which is used because of the font)
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2011-02-23 00:06:45 +02:00 |
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Perttu Ahola
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62e7912577
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some tidying
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2011-02-21 16:50:05 +02:00 |
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