Perttu Ahola
f48882213e
Add ignore_world_load_errors configuration option and provide better error messages
2012-06-04 22:34:40 +03:00
Perttu Ahola
1cd2076d42
Improve GUIMessageMenu (move and resize elements based on size of text)
2012-06-04 22:33:47 +03:00
Perttu Ahola
816b9c8d71
Fix loading of old signs
2012-06-04 18:19:23 +03:00
darkrose
3e419ffb38
Add InvRef:is_empty(listname) and make chests/furnaces not diggable if not empty in minimal game
2012-06-03 22:31:02 +03:00
Perttu Ahola
a09d86dd3c
Update inventory menu from formspec on-the-fly
2012-06-03 22:31:02 +03:00
Perttu Ahola
3ccb0f691b
Add texture modification [lowpart:percent:filename
2012-06-03 22:31:02 +03:00
Perttu Ahola
1709fd854a
Implement image[<X>,<Y>;<W>,<H>;<texture name>] and allow floating-point values in formspec
2012-06-03 22:31:02 +03:00
Perttu Ahola
7bf446f671
Reshape inventory menu code
2012-06-03 22:31:02 +03:00
Perttu Ahola
e4bc76f55c
Add a bit of unit test for inventory
2012-06-03 22:31:02 +03:00
Perttu Ahola
81c5e5200b
Fix loading of legacy chests
2012-06-03 22:31:01 +03:00
Perttu Ahola
bf8cfce50e
Add ObjRef:is_player() and modify ObjRef:get_player_name() to always return a string to aid better inter-object compatibility of code that assumes objects to be players
2012-06-03 22:31:01 +03:00
Perttu Ahola
b235e4d290
Make GUIinventoryMenu::drawList more robust with invalid data
2012-06-03 22:31:01 +03:00
Perttu Ahola
353f9fd43c
minetest.get_craft_result
2012-06-03 22:31:01 +03:00
Perttu Ahola
3899f83da8
NodeMetaRef:{to,from}_table and lua_api.txt additions
2012-06-03 22:31:01 +03:00
Perttu Ahola
5f3c70061d
Properly handle dropping of items from nodes, and disallow moving items directly between nodes
2012-06-03 22:31:01 +03:00
Perttu Ahola
aba7134301
on_metadata_inventory_{move,offer,take}
2012-06-03 22:31:01 +03:00
Perttu Ahola
d7447cdf9e
Implement sign using form field protocol
2012-06-03 22:31:01 +03:00
Perttu Ahola
ff8d2bbc36
Convert legacy chest inventory list "0" to "main"
2012-06-03 22:31:00 +03:00
Perttu Ahola
45f32838b9
Improve GUIInventoryMenu error messages more
2012-06-03 22:31:00 +03:00
Perttu Ahola
7d6e80a423
Add proper error messages to GUIInventoryMenu when inventory lists are invalid
2012-06-03 22:31:00 +03:00
Perttu Ahola
fe8c5546f0
Add node on_construct, on_destruct callbacks and update lua_api.txt
2012-06-03 22:31:00 +03:00
darkrose
c4315a7afa
Strip unneeded variables from NodeMetadata
2012-06-03 22:31:00 +03:00
Kahrl
704782c95b
WIP node metadata, node timers
2012-06-03 22:31:00 +03:00
Perttu Ahola
67059e1932
Catch VersionMismatchException while loading world data
2012-06-03 20:42:49 +03:00
Perttu Ahola
e2ea711136
Check password hash validity
2012-06-03 20:32:44 +03:00
Perttu Ahola
74aa598769
Fix MSVC build (pow type overload stuff)
2012-05-31 20:22:37 +03:00
Perttu Ahola
747ff7daf8
Add support for putting modpacks directly into mod directories
2012-05-21 19:49:35 +03:00
Perttu Ahola
1f670fc688
Add better trace peudo-loglevel support
2012-05-20 18:30:30 +03:00
Perttu Ahola
388906ac70
Allow using --worldname for local game too
2012-05-20 17:41:40 +03:00
Perttu Ahola
49d9745dc4
Comment out unnecessary debug output in Settings
2012-05-20 17:19:48 +03:00
Perttu Ahola
7c15d793ac
--world list
2012-05-20 17:09:46 +03:00
Perttu Ahola
afda9810f1
Tune smooth lighting a bit
2012-05-20 14:12:17 +03:00
Perttu Ahola
22df8b81b3
Log more stuff in Client::afterContentReceived()
2012-05-19 17:11:41 +03:00
Perttu Ahola
a35e4bdbda
Add a hack to get rid of the rare "ERROR: StaticObjectList::insert(): id already exists" failure
2012-04-15 14:37:35 +03:00
Perttu Ahola
0aeb5adb8f
Fix continuing to process TOSERVER_INIT2 even if player doesn't exist
2012-04-14 18:46:10 +03:00
Perttu Ahola
1eac6ff8ff
Fix unhandled InvalidPositionException
2012-04-10 18:16:03 +03:00
Perttu Ahola
8ed74a3429
Fix ABM handling on block activation
2012-04-09 23:06:24 +03:00
Perttu Ahola
f8c2f1cf54
Make client know about reverted disallowed diggings
2012-04-09 21:13:22 +03:00
Perttu Ahola
e4485f5412
Call this 0.4.dev-20120408
2012-04-08 23:55:17 +03:00
Perttu Ahola
42323014ea
Support placing a minetest game inside $world/game to allow creating proper adventure maps
...
Pro-tip: You can open a world in minetest by opening the world.mt file using minetest.
2012-04-08 23:17:02 +03:00
Perttu Ahola
c59d139eeb
Fix crash after 'LuaEntity name "particles:smoke" not defined' and similar errors
2012-04-08 23:16:15 +03:00
Perttu Ahola
e29a5b11e4
EnvRef:find_nodes_in_area(minp, maxp, nodenames)
2012-04-08 14:37:12 +03:00
Perttu Ahola
b58ee690a3
Allow looping of local and positional sounds
2012-04-08 14:35:57 +03:00
Perttu Ahola
d8edd3d0c8
Make lava brighter by showing light sources at their full emitted light level
2012-04-08 04:01:12 +03:00
Perttu Ahola
1b078efd5f
Improve texture atlas generation
2012-04-07 23:37:12 +03:00
q66
e8e73d37fb
Fullscreen, vsync, fullscreen_bpp and fsaa options in the config; fsaa is experimental atm, causes visible spaces between blocks.
2012-04-07 23:23:00 +03:00
Perttu Ahola
dca28b9e12
Tune mapgen
2012-04-07 19:57:26 +03:00
Perttu Ahola
e879c92596
Fix collision code getting stuck if speed is 0
2012-04-07 19:19:36 +03:00
Perttu Ahola
7281c68b27
Fix segfault when setting privileges of a non-connected player
2012-04-07 18:46:10 +03:00
Perttu Ahola
d228f1b658
Fix fabs() brainfart
2012-04-07 18:05:06 +03:00
Perttu Ahola
2e60593c5b
Tune desert beaches
2012-04-07 17:59:24 +03:00
Perttu Ahola
531fe10f51
Fix MSVC ambiguous fabs() call errors
2012-04-07 16:47:45 +03:00
Perttu Ahola
454b07455a
Add deserts to map generator
2012-04-07 15:36:51 +03:00
Perttu Ahola
a4dc6f2c76
Tune mapgen a bit
2012-04-07 14:08:49 +03:00
Sergey Gilfanov
5608f12f9b
PerlinNoise for Lua.
2012-04-07 13:39:01 +03:00
Perttu Ahola
18d8e3acec
Support custom textures installed as /textures/all/*.png
2012-04-07 10:43:06 +03:00
Perttu Ahola
578fc5bb44
Add EnvRef:find_node_near(pos, radius, nodenames)
2012-04-06 22:44:42 +03:00
Perttu Ahola
6a57eabb14
Handle failing openal init properly, add enable_sound and sound_volume settings
2012-04-06 15:30:36 +03:00
Perttu Ahola
a67540807a
Add #include <unistd.h> to filesys.cpp
2012-04-06 14:56:14 +03:00
Perttu Ahola
5436f1c7d5
Attempt to fix sound left-right channels
2012-04-06 00:39:37 +03:00
Perttu Ahola
e74da72b82
Fix crash when inputting only / in chat
2012-04-05 21:18:42 +03:00
Perttu Ahola
22a5a1fa43
Show reported map seed on debug info (F5)
2012-04-04 22:43:54 +03:00
Perttu Ahola
66e1cb324c
Fix visual='cube' size
2012-04-04 18:10:10 +03:00
Perttu Ahola
a869d23451
Fix sound direction and add experimental:soundblock alias sb in minimal for testing
2012-04-04 13:32:08 +03:00
Perttu Ahola
41f4941b74
Remove debug output
2012-04-04 13:20:56 +03:00
Perttu Ahola
b22168d3da
Fix dropped nodeitem visuals
2012-04-04 13:16:09 +03:00
Perttu Ahola
b9b56bac6b
Fix buildbot
2012-04-03 08:55:13 +03:00
Perttu Ahola
b131a0cf0c
Add optional MINGWM10_DLL to cmake install
2012-04-03 01:03:31 +03:00
Perttu Ahola
2cd5addc0c
Fix things for cross-compiling using mingw
2012-04-02 21:14:30 +03:00
Perttu Ahola
5bf06efb2a
Tune cave generation
2012-04-02 08:51:05 +03:00
Perttu Ahola
5196e309b8
Improve caves more
2012-04-02 02:49:21 +03:00
Perttu Ahola
bee1adc651
Some completely crapshit coding to make caves more varied
2012-04-01 20:54:36 +03:00
Perttu Ahola
f0e7da8a63
Implement dropped items as LuaEntities; leave the old ones as is for compatibility
2012-04-01 16:06:01 +03:00
Perttu Ahola
5bd32eca0f
Fix disabling of player movement cheat detection in singleplayer
2012-04-01 13:37:07 +03:00
Perttu Ahola
491287c0af
Don't apply player movement cheat detection in singleplayer
2012-04-01 13:19:50 +03:00
Perttu Ahola
8ecfd88d92
Remplement and improve /setting in Lua, now called /set
2012-04-01 13:08:52 +03:00
Perttu Ahola
56ba193c77
Allow getting the path of builtin.lua using minetest.get_modpath("__builtin")
2012-04-01 12:38:14 +03:00
Perttu Ahola
4cf00f5698
Change default privileges from "build, shout" to "interact, shout"
2012-03-31 17:48:46 +03:00
Perttu Ahola
13159c1a48
Add server-side enforcement of the 'fast' privilege; also fix client checking 'fly' instead of 'fast'
2012-03-31 17:08:39 +03:00
Perttu Ahola
0fbef74f31
Fix client.h getting included on the server build
2012-03-31 16:32:00 +03:00
Perttu Ahola
52122c342d
Add 'fly' and 'fast' privileges and the underlying privileges-to-client system
2012-03-31 16:25:02 +03:00
Perttu Ahola
dc70f50b59
initial_properties field in entity definition
2012-03-31 13:50:25 +03:00
Perttu Ahola
280e1a2512
Allow group:groupname in ABM definition and implement minetest.hash_node_position()
2012-03-31 12:30:11 +03:00
Jonathan Neuschäfer
1518b8f753
cmake: lua: use COMMON_CFLAGS
...
This fixes LUA_USE_DLOPEN having no effect.
2012-03-31 01:31:17 +03:00
Perttu Ahola
462003363f
Make server ignore media files with unknown filename extensions
2012-03-30 22:49:44 +03:00
Perttu Ahola
4cee9a86ac
Improved teleport command
2012-03-30 20:54:57 +03:00
Perttu Ahola
7cad0a2dcd
Reimplement authentication handler in Lua; now we have 1) infinite privilege names, 2) minetest.register_authentication_handler()
2012-03-30 18:42:18 +03:00
Perttu Ahola
ed1ff06867
Fix the position of LuaEntityCAOs not getting updated at all
2012-03-30 13:55:08 +03:00
Perttu Ahola
bbf3eebb1a
Fix object visuals flashing brightly or disappearing when switching them at night
2012-03-30 13:44:48 +03:00
Perttu Ahola
6b20ea0752
Fix walking sound of other players (and other objects)
2012-03-30 13:34:25 +03:00
Perttu Ahola
3241ad3ae8
ObjectRef:set_armor_groups() and ObjectRef:set_properties() - works on players too!
2012-03-30 13:34:21 +03:00
Perttu Ahola
9e7ccedba4
ObjectProperties
2012-03-30 12:51:51 +03:00
Perttu Ahola
b9ffb5f30d
minetest.register_chatcommand(cmd, def)
2012-03-30 01:45:23 +03:00
Perttu Ahola
9d456ca87a
Raise the player fall damage threshold to a much more fun level
2012-03-29 23:32:56 +03:00
Perttu Ahola
18350ad37f
Improve the look of fences
2012-03-29 22:59:43 +03:00
Kahrl
0983f65da7
[transformN image modifier
2012-03-29 22:58:01 +03:00
Perttu Ahola
42bbd5c9ae
Simple fix for camera blinking black when jumping into ceiling with current smaller collision box
2012-03-29 21:21:34 +03:00
Perttu Ahola
92ae11bd3b
Use GenericCAO in place of LuaEntityCAO and PlayerCAO
2012-03-29 19:42:42 +03:00
Perttu Ahola
443f45eca1
Add GenericCAO and player armor groups, but don't use them yet
2012-03-29 16:10:11 +03:00
Kahrl
a9ddbb4beb
on_joinplayer + on_leaveplayer + scriptapi_run_callbacks + bugfix
...
Add minetest.register_on_joinplayer and minetest.register_on_leaveplayer,
make adding new callbacks to scriptapi.cpp easier by adding
scriptapi_run_callbacks, also fix a minor bug with PlayerSAO <->
singleplayer mode interaction
2012-03-29 14:27:09 +03:00