Kahrl
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baf7da9d4a
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Collected and moved existing camera infrastructure from game.cpp to camera.cpp and camera.h. Introduced configuration settings 'fov' which chooses the camera's (vertical) field of view and 'view_bobbing' which currently does nothing. Other code refactored to not expect the FOV to be a build time constant.
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2011-09-08 01:08:47 +02:00 |
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Kahrl
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c0b35fa429
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Removed unused camera_position and camera_direction fields from Client. Moved ClientEnvironment::drawPostFx to ClientMap::renderPostFx -- this will make the camera management classes easier to write, as ClientMap already knows the camera position but ClientEnvironment doesn't and has to be told about it. This also eliminates the need for Client::getEnv(). Made the post effect color a content feature defined in content_mapnode.h.
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2011-09-07 19:21:28 +02:00 |
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Perttu Ahola
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4acad897cf
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Fixed some protocol comment errors in clientserver.h and elsewhere
-- TOCLIENT_OBJECTDATA: peer ID field is missing
-- TOCLIENT_ACTIVE_OBJECT_REMOVE_ADD: added: init length should be u32, not u16
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2011-08-22 22:04:46 +03:00 |
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Giuseppe Bilotta
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371af9c241
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Notify other players of wielded item change
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2011-08-11 15:22:36 +02:00 |
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Giuseppe Bilotta
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ecd5c5f920
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Clients inform server on wielded item
This is done with the new TOSERVER_PLAYERITEM message, that informs the
server on the index of the wielded item.
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2011-08-11 15:22:36 +02:00 |
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Giuseppe Bilotta
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91d1186cbb
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Keep track of player item
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2011-08-11 15:22:36 +02:00 |
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Giuseppe Bilotta
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b318e82356
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Refactor player's eye position coding
Collect the player's eye position coding in a Player method, and
use it in client to pass the eye position information to the game.
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2011-08-11 15:22:35 +02:00 |
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Nils Dagsson Moskopp
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7ece67727d
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Merge remote-tracking branch 'origin/upstream'
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2011-07-31 20:04:04 +02:00 |
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Perttu Ahola
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e0b8e66540
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Fixed problem of server always receiving an empty password from the client
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2011-07-31 15:32:45 +03:00 |
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Nils Dagsson Moskopp
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96bee29e35
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Merge branch 'upstream/master'
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2011-07-30 19:47:55 +02:00 |
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Perttu Ahola
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24a662705c
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Added network protocol version number in protocol
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2011-07-30 20:02:17 +03:00 |
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Perttu Ahola
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308d861327
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Merged minetest-delta a624fe549bc75855a170
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2011-07-21 20:55:08 +03:00 |
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Nils Dagsson Moskopp
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3560f0de08
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Merge branch 'upstream/master'
Conflicts:
data/oerkki1.png
src/client.cpp
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2011-07-14 22:43:28 +02:00 |
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Perttu Ahola
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dd22ea051a
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map unloading is now a whole lot better
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2011-06-27 00:27:17 +03:00 |
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Perttu Ahola
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3fccc67eb7
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fixed block unloading from memory (a better fix coming next)
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2011-06-26 21:53:11 +03:00 |
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Sebastian Rühl
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9d09103e48
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Merge branch 'master' of https://github.com/erlehmann/minetest-delta.git into upstream_merge
Conflicts:
.gitignore
CMakeLists.txt
data/heart.png
src/CMakeLists.txt
src/game.cpp
src/guiMainMenu.cpp
src/inventory.cpp
src/map.cpp
src/mapblock.cpp
src/mapnode.cpp
src/mapnode.h
src/materials.cpp
src/server.cpp
Signed-off-by: Sebastian Rühl <bahamada_basti@yahoo.de>
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2011-06-26 12:24:32 +02:00 |
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Perttu Ahola
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c1ceabef71
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added and commented out some debug output
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2011-06-26 03:14:52 +03:00 |
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Perttu Ahola
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bb940a946d
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even more code refactoring
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2011-06-26 02:34:36 +03:00 |
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Perttu Ahola
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cb130d9158
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cleaned map stuff
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2011-06-26 00:03:58 +03:00 |
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Perttu Ahola
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7538b4c620
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New map generator added (and SQLite, messed up the commits at that time...) (import from temporary git repo)
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2011-06-25 04:25:14 +03:00 |
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Perttu Ahola
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02006a9540
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Modified the mesh update thread's sleep time to speed it up (it was way too high)
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2011-06-18 22:31:24 +03:00 |
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Perttu Ahola
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51cf464f74
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Fixed the password crash on Windows
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2011-06-02 00:01:11 +03:00 |
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Perttu Ahola
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63611932eb
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player passwords and privileges in world/auth.txt
--HG--
extra : rebase_source : 7260636295d9068fbeeddf4143c89f2b8a91446c
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2011-05-29 21:11:16 +03:00 |
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Ciaran Gultnieks
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a8a3271470
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Added the ability to change your password (via pause menu)
--HG--
extra : rebase_source : e8ec407f60711d42d33be4811b2880088f617b5b
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2011-05-22 21:09:12 +01:00 |
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Perttu Ahola
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0af5311538
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Preliminary "active block" stuff + set up test code to grow grass.
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2011-05-22 17:00:09 +03:00 |
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Ciaran Gultnieks
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d4d49ee8f4
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Passwords - password entry at main menu, stored and checked by server
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2011-05-20 20:28:03 +01:00 |
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Perttu Ahola
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8c3b4fed10
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Removed a single outdated comment in client.cpp
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2011-05-09 16:39:37 +03:00 |
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Perttu Ahola
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1995b59320
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Code refactoring; split half of main.cpp to game.cpp.
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2011-04-23 18:31:31 +03:00 |
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Perttu Ahola
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c638442e78
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Some work-in-progress in hp and mobs and a frightening amount of random fixes.
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2011-04-21 19:35:17 +03:00 |
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Perttu Ahola
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9d4e9c59de
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fixed warnings reported by cppcheck
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2011-04-11 11:36:13 +03:00 |
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Perttu Ahola
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fd7a0735c9
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new object system
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2011-04-10 04:15:10 +03:00 |
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Perttu Ahola
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4b54b291ae
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Some progress on transitioning from MapBlockObject to ActiveObject.
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2011-04-08 00:47:14 +03:00 |
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Perttu Ahola
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b5ace9a064
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Made mesh update on node removal asynchronous on client, to reduce frametime spikes
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2011-04-06 11:01:55 +03:00 |
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Perttu Ahola
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e56d166337
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Made mesh update on node addition asynchronous on client, to reduce frametime spikes
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2011-04-06 10:28:39 +03:00 |
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Perttu Ahola
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4a92df6ff0
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Chests work now!
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2011-04-04 15:13:19 +03:00 |
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Perttu Ahola
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fa736e138c
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fully implemented the sign with the new framework
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2011-04-04 05:12:33 +03:00 |
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Perttu Ahola
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fa08294d09
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Node metadata framework
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2011-04-04 03:45:08 +03:00 |
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Perttu Ahola
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2f466726e6
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Made a proper queued thread to client for handling some block mesh updates. Also made client mutex-free to allow easier adding of new stuff.
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2011-04-04 02:05:12 +03:00 |
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Perttu Ahola
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e0f7bd4d57
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Modified block mesh generation to have clearer input and output. Instead of being a messy object oriented cludge, it now is a messy cludge with separate parameters.
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2011-04-03 19:50:54 +03:00 |
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Perttu Ahola
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01c2b003e1
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commit before some more radical changes
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2011-04-03 16:21:06 +03:00 |
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Perttu Ahola
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e4f7f97e6c
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Removed lua stuff
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2011-04-03 12:28:55 +03:00 |
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Perttu Ahola
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2990f5d90b
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commit before some radical changes
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2011-04-02 13:44:06 +03:00 |
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Perttu Ahola
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2e7b15fed3
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mapgen work-in-progress
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2011-03-02 02:00:11 +02:00 |
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Perttu Ahola
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c8be58a65c
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A third try on terrain generation. No trees yet.
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2011-02-28 02:01:40 +02:00 |
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Perttu Ahola
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9f859d8389
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modified the build system of lua to a more minimal one
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2011-02-24 00:19:41 +02:00 |
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Perttu Ahola
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9778347c7f
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mainly work on object scripting api
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2011-02-23 02:49:57 +02:00 |
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Perttu Ahola
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69dbc046eb
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preliminary lua scripting framework for objects
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2011-02-21 16:10:36 +02:00 |
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Perttu Ahola
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c57637b4c3
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Temporary commit; lots of test code and stuff
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2011-02-21 00:45:14 +02:00 |
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Perttu Ahola
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21372749f5
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now it works nicely
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2011-02-11 20:37:54 +02:00 |
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Perttu Ahola
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dd9e82f5bc
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bug-fixin'
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2011-02-08 01:12:55 +02:00 |
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