Perttu Ahola
a48a0e77eb
Prepare more for node definition serialization
2011-11-29 19:13:43 +02:00
Perttu Ahola
cf6e22e9a6
Better node texture generation
2011-11-29 19:13:43 +02:00
Perttu Ahola
c6fd2986d4
GameDef compiles
2011-11-29 19:13:42 +02:00
Perttu Ahola
abceeee92f
Create framework for getting rid of global definitions of node/tool/item/whatever types
2011-11-29 19:13:41 +02:00
Perttu Ahola
64996422c0
Move ContentFeatures to mapnode_contentfeatures.{h,cpp} and clean stuff
2011-11-29 19:13:40 +02:00
Perttu Ahola
045e32b6ec
Fix water-glass and water-lava surfaces
2011-11-08 16:17:38 +02:00
Perttu Ahola
f5995337e8
Fix flowing liquid spacing; water and lava next to each other will glitch a bit but it isn't as bad as this was
2011-11-03 23:04:56 +02:00
Perttu Ahola
8ead29a302
set backface culling off again for torches, ladders, rails and signs
2011-10-18 18:32:35 +03:00
Perttu Ahola
554f7f120c
Improve rendering and fix tiling in mesh generation
2011-10-18 13:56:35 +03:00
Perttu Ahola
9e46cbf7ea
Header file tweaking; mainly for speed
2011-10-12 13:53:38 +03:00
Mark Holmquist
85f119e1e6
Adding (most) of the sapling functionality. It has yet to work, since MEET_OTHER was not implemented at the time of this commit. Hopefully it will work when merged with celeron's latest.
2011-09-23 18:13:53 -07:00
sfan5
6496b1cf1f
Removed Spaces
2011-09-11 18:16:07 +02:00
sfan5
c0caedc373
Added Apple Trees
2011-09-11 17:50:44 +02:00
Perttu Ahola
efd8dabd91
Lava is now better visible inside water. (a crappy hack)
2011-08-23 03:01:01 +03:00
Perttu Ahola
db495668ae
Fixed water mesh generation acting weird next to sand
2011-08-22 22:44:43 +03:00
Perttu Ahola
296748d32e
Fixed liquid mesh generation
2011-08-15 17:45:35 +03:00
Perttu Ahola
8f42a8be0c
lava!
2011-08-15 02:04:56 +03:00
Mark Holmquist
8e67f4c4e6
Fixed a few problems in the ladder update, and changed the speed to account for gravity
2011-08-01 09:22:36 +02:00
Mark Holmquist
bc2819cab2
Added ladders--they don't have any use yet, though
2011-08-01 09:22:36 +02:00
Perttu Ahola
501034a792
merged jungle and bluish shadows
2011-07-23 20:01:06 +03:00
Perttu Ahola
2587bb361c
merged the content type extension and delta
2011-07-23 19:04:37 +03:00
Perttu Ahola
90d793f8f3
extended content-type range
2011-07-23 16:55:26 +03:00
Perttu Ahola
d67cef0eb7
Made dark places tint slightly in blue
2011-07-23 04:10:17 +03:00
Perttu Ahola
8993d9dd83
Jungle biome/whatever thing
2011-07-23 02:04:24 +03:00
Felix Krause
f1e8ff2245
* refactored liquid transformation code (has some flaws)
...
Completely rewrote the liquid transformation. The algorithm now exclusively modifies the current node in one iteration. Another change is that MapNode.param2 now stores a bit that tells other nodes if a flowing liquid node flows downwards. This is accomplished by two masks on param2 for the "flow down" bit and the "liquid level" bits.
This will be the base of future improvements to the liquid flow. However, in the current state flowing liquid does not always disappear when cut off its source. Be aware that this branch is work in progress.
2011-07-18 02:37:19 +02:00
Nils Dagsson Moskopp
3560f0de08
Merge branch 'upstream/master'
...
Conflicts:
data/oerkki1.png
src/client.cpp
2011-07-14 22:43:28 +02:00
Perttu Ahola
97840e93b5
changed one "if" to "else if" in content_mapblock.cpp
2011-06-26 19:23:05 +03:00
Sebastian Rühl
9d09103e48
Merge branch 'master' of https://github.com/erlehmann/minetest-delta.git into upstream_merge
...
Conflicts:
.gitignore
CMakeLists.txt
data/heart.png
src/CMakeLists.txt
src/game.cpp
src/guiMainMenu.cpp
src/inventory.cpp
src/map.cpp
src/mapblock.cpp
src/mapnode.cpp
src/mapnode.h
src/materials.cpp
src/server.cpp
Signed-off-by: Sebastian Rühl <bahamada_basti@yahoo.de>
2011-06-26 12:24:32 +02:00
Perttu Ahola
7538b4c620
New map generator added (and SQLite, messed up the commits at that time...) (import from temporary git repo)
2011-06-25 04:25:14 +03:00
Perttu Ahola
682c9d8e7d
Moved stuff from mapblock{h,cpp} to mapblock_mesh.{h,cpp} and content_mapblock.{h,cpp}
2011-06-17 23:20:31 +03:00