SmallJoker
023a1c2427
Textures: introduce world-align overrides ( #12540 )
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Many games do not care about world align textures, however texture packs should have the capabilities to change that if they have suitable textures. This commmit now introduces a node property override for world-align in particular to force a certain scale on the selected override tiles.
2022-08-13 08:52:16 +02:00
SmallJoker
c8ee755c05
Physics overrides: Move values to a common struct ( #12591 )
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Co-authored-by: sfan5 <sfan5@live.de>
2022-08-12 10:17:02 +01:00
Zughy
bcc56803d7
Fix crash when stars are reset
2022-08-10 18:03:57 +02:00
sfan5
4fbcc33ee0
Enable C++ stdlib assertions in debug flags
2022-08-05 13:04:01 +02:00
sfan5
c4277877b6
Bump protocol version
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Better late than never.
2022-08-04 22:45:52 +02:00
ROllerozxa
eb49b6d85c
Disable dynamic shadow dropdown on OGLES2 ( #12637 )
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Co-authored-by: sfan5 <sfan5@live.de>
2022-08-04 20:42:43 +02:00
x2048
644f145ff2
Explicitly initialize value of particle parameter. Fixes #12621 .
2022-08-02 23:51:50 +02:00
SmallJoker
a81259d19a
Run Minetest update checker on startup ( #7629 )
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This feature is enabled by default for non-Android release builds. Package
maintainers may use -DENABLE_UPDATE_CHECKER=0 to disable it.
Co-authored-by: rubenwardy <rw@rubenwardy.com>
Co-authored-by: sfan5 <sfan5@live.de>
2022-08-02 21:34:17 +02:00
sfan5
f22d40975e
Switch MeshUpdateQueue to better data structure
2022-08-02 11:58:26 +02:00
sfan5
4c1ef1b72b
Ratelimit MeshUpdateQueue::cleanupCache() runs
2022-08-02 11:58:26 +02:00
AFCMS
6ec6acc539
Add minetest.settings
to CSM API and allow CSMs to provide settingtypes.txt
( #12131 )
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Co-authored-by: sfan5 <sfan5@live.de>
Co-authored-by: SmallJoker <SmallJoker@users.noreply.github.com>
2022-08-02 11:58:08 +02:00
x2048
839600ed70
Use legacy image implementation (no NNAA filter) when not using 9-slice image ( #12608 )
2022-07-31 21:57:13 +02:00
Mantar
95d7fcb949
Apply NetBSD string conversion workaround to OpenBSD as well ( #12618 )
2022-07-31 15:18:19 +02:00
ROllerozxa
de509d05e6
Fix Android blank screen ( #12604 )
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Hardcode the variables to 0 on Android
2022-07-31 15:18:04 +02:00
SmallJoker
c14b7536a4
HUD: Fix wrong minimum scale since 051181f
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Caused by wrong interpretation of the settingtypes.txt format
2022-07-31 14:57:19 +02:00
rubenwardy
a871115889
Fix some warnings ( #12615 )
2022-07-30 12:51:23 +01:00
Lars Müller
99c8295e71
Fix media overriding regression ( #12602 )
2022-07-29 10:19:36 +02:00
sfan5
6611d7e1ee
Allow direction keys with autoforward again
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This was unintentionally removed in commit 1d69a23.
fixes #12048
2022-07-29 10:19:23 +02:00
Jude Melton-Houghton
d631f21024
Let core.get_mod_storage be called multiple times ( #12572 )
2022-07-23 22:27:07 +02:00
updatepo.sh
eea2a97475
Update minetest.conf.example
2022-07-20 21:36:03 +02:00
x2048
70c54abc2a
Restore flags texture to fix interlaced stereo mode ( #12560 )
2022-07-19 20:26:57 +02:00
x2048
b270a46e53
Offset cuboid origin after scaling the cuboid. ( #12558 )
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This avoids the problem of offset nodes with visual_scale > 1.
2022-07-19 10:48:00 +02:00
Lars Müller
d400a98ef0
Fix automatic rotate for attached entities ( #12392 )
2022-07-17 14:45:57 +01:00
x2048
7b6c4bf2e0
Remove workaround for normals not matching winding order ( #12460 )
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Co-authored-by: sfan5 <sfan5@live.de>
2022-07-17 14:45:42 +01:00
rubenwardy
4648d8f499
Deprecate loading a world with unresolved dependencies ( #12541 )
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Co-authored-by: sfan5 <sfan5@live.de>
2022-07-17 14:45:20 +01:00
rubenwardy
9f41b4f72d
Add check_mod_configuration to main menu
2022-07-14 22:12:54 +01:00
rubenwardy
06de82fd86
Refactor ModConfiguration
2022-07-14 22:12:54 +01:00
sfan5
1d512ef7f4
Reduce code duplication between c_converter.cpp and helper.cpp
2022-07-14 20:55:45 +02:00
sfan5
8ff3fadba0
Remove unnecessary float limits from script API
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Leaves a check for NaN and inf.
2022-07-14 20:55:45 +02:00
sfan5
137eef6590
Move f1000 sanitizing to the places that still use this type
2022-07-14 20:55:45 +02:00
SmallJoker
f4c6ed863d
GUIFormSpecMenu: Fix label multiline translation ( #12527 )
2022-07-14 20:51:01 +02:00
Dmitry Kostenko
6df69f9b5b
Make BlendMode::alpha the fallback for unknown future blend modes
2022-07-13 22:45:05 +02:00
Lexi Hale
20bd6bdb68
Animated particlespawners and more ( #11545 )
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Co-authored-by: Lars Mueller <appgurulars@gmx.de>
Co-authored-by: sfan5 <sfan5@live.de>
Co-authored-by: Dmitry Kostenko <codeforsmile@gmail.com>
2022-07-13 11:57:12 +02:00
SmallJoker
8724fe6e3f
GUIFormSpecMenu: Fix parameter order
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Fixes a regression caused by e51f47461 because C++ implicitly converts boolean to float. no matter what.
2022-07-10 15:34:53 +02:00
SmallJoker
e51f474613
Sounds: Various little improvements ( #12486 )
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Use SimpleSoundSpec where reasonable (OpenAL)
Ensure the sound IDs do not underflow or get overwritten -> loop in u16
Proper use of an enum.
2022-07-09 22:32:24 +02:00
SmallJoker
051181fa6e
Enforce limits of settings that could cause buggy behaviour ( #12450 )
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Enforces the setting value bounds that are currently only limited by the GUI (settingtypes.txt).
2022-07-09 22:32:08 +02:00
x2048
7c261118e0
Release shadow mapping resources when not needed ( #12497 )
2022-07-09 22:26:39 +02:00
Vincent Robinson
f7bcf7fa46
FormSpec: 9-slice images, animated_images, and fgimg_middle ( #12453 )
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* FormSpec: 9-slice images and animated_images
* Add fgimg_middle; clean up code
* Address issues, add tests
* Fix stupid error; bump formspec version
* Re-add image[] elements without a size
2022-07-03 08:52:26 -04:00
Wuzzy
142928e944
Allow to set maximum star opacity at daytime ( #11663 )
2022-07-02 19:57:48 +01:00
sfan5
a5f385917d
Remove an unused method and header includes
2022-06-28 12:21:12 +02:00
Zughy
18fbc0394b
Remove tile_images and special_materials obsolete code ( #12455 )
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Co-authored-by: Zughy <4279489-marco_a@users.noreply.gitlab.com>
2022-06-28 00:55:01 +01:00
ROllerozxa
35ad006234
Increase max FPS on Android to 60 ( #12373 )
2022-06-26 14:38:11 +01:00
JosiahWI
4163c872af
Fix two memleak reports from Coverity ( #12466 )
2022-06-26 14:37:50 +01:00
SmallJoker
a463620edb
Re-order sound-related code ( #12382 )
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Dropped ServerSoundParams -> moved to ServerPlayingSound. This gets rid of the duplicated
'fade' and 'pitch' values on server-side where only one was used anyway.
SimpleSoundSpec is the basic sound without positional information, hence 'loop' is included.
Recursively added PROTOCOL_VERSION to most functions to reduce the versioning mess in the
future. Per-type version numbers are kept for now as a safety rope in a special case.
2022-06-20 21:56:12 +02:00
sfan5
0b41533763
Annotate light spread functions with comments
2022-06-20 21:24:28 +02:00
sfan5
e92a217bd1
Fix CAO light calculation issue
2022-06-19 13:30:11 +02:00
sfan5
a83d81ff45
Fix updating glow on entities
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was broken in #10021 more than 2 years ago(!)
2022-06-17 20:50:24 +02:00
savilli
ae555465ba
Fix zlib (de)compressor memory leaks
2022-06-16 23:53:23 +02:00
Nathanaël Courant
622d857bed
Update my name
2022-06-16 21:38:32 +02:00
sfan5
e9e721b937
Fix entity related bugs
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* Make minetest.add_entity() binary-safe
* Fix on_death pushing dummy ObjectRef instead of nil
2022-06-15 17:20:07 +02:00
ROllerozxa
992f501159
Fix Android input box crash
2022-06-14 19:22:22 +02:00
paradust7
7ffc0268df
Inline triLinearInterpolationNoEase and triLinearInterpolation ( #12421 )
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Performance profiling on Linux AMD64 showed this to be a significant bottleneck. The non-inlined functions are expensive due to XMM registers spilling onto the stack.
2022-06-11 20:01:30 +02:00
Lars Müller
e7d4ec6834
on_deactivate: distinguish removal and unloading ( #11931 )
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Sometimes you need to be able to do removal-related cleanup, such as removing files from disk, or entries from a database. staticdata obviously isn't suitable for large data. The data shouldn't be removed if the entity is unloaded, only if it is removed.
2022-06-11 20:01:14 +02:00
Lars Müller
f4a53f7ee6
No damage effects on hp_max change ( #11846 )
2022-06-11 20:00:40 +02:00
sfan5
3ac5a24b12
Sanitize player position and speed server-side ( #12396 )
2022-06-07 21:27:05 +02:00
x2048
3107c98591
Mapblock Mesh BspTree: Increase the depth of block-level splits
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... before going node-level triangle search.
Fixes transparent grass on transparent land
2022-06-07 21:26:31 +02:00
paradust7
951604e29f
Remove invalid fps_max on Mac
2022-06-06 12:03:28 +02:00
sfan5
14c283a623
Fix crash in commit a69b7abe00fb818fd88f3cd04e7f9997ffd21072
2022-06-05 19:00:14 +02:00
rubenwardy
4baf56520d
Android: Add support for sharing debug.txt ( #12370 )
2022-06-05 17:42:09 +01:00
sfan5
a69b7abe00
Improve LBMManager::applyLBMs() code
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Fixes a possible bug for lbms on content ID zero and removes unsafe casts.
2022-06-05 17:48:51 +02:00
rubenwardy
03d86ea0b4
Add register dialog to separate login/register ( #12185 )
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New users find Minetest's account system confusing.
This change moves username/password to a new dialog,
with login and register buttons added to the Join Game tab.
The old registration confirmation dialog is removed in
favour of the new dialog.
Fixes #8138
2022-06-05 17:47:38 +02:00
savilli
1f39948bc3
Fix BSD iconv declaration
2022-06-05 15:20:29 +02:00
JosiahWI
8e5bd82c4d
fix integer overflow in mapgen ( #11641 )
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* fix integer overflow in mapgen
Some calculations involving the magic seed had overflow because the result of an intermediate arithmetic step could not fit in an s32. By making the magic seed unsigned, the other operand in the equation will be cast to unsigned, and possibly other operands or intermediate operands. This will result in unexpected behavior if an operand is negative, which is technically possible, but logically should not happen.
* comment noise2d bitshift
While working through the code I was momentarily concerned that the right bitshift in noise2d could fill ones in some cases. It turns out that with signed integers, this is indeed true, but this one is shifting an unsigned integer, so the behavior is as expected. I put a comment here to clarify this, in case someone else wonders the same thing down the line.
* noise2d and noise3d unittests
I have added 3 tests each for noise2d and noise3d, testing all zero inputs, a very large seed (case which caused UB in the old implementation) and some fun primes I picked for no particular reason. This should be sufficient to demonstrate that the behavior of the new implementation has not changed. I used uniform initialization because it is a good feature of C++11. Please do not explode.
* uncomment the noise2d bitshift
This reverts commit 583b77ee9f1ad6bb77340ebb5ba51eb9a88ff51c. It's a
well-defined language semantic; it doesn't need to be commented.
* code cleanliness
2022-06-03 20:51:58 -04:00
sfan5
575caa8015
Properly keep noclip state in Game and ClientMap
2022-06-03 21:48:52 +02:00
sfan5
5f3af7d18b
Remove obsolete eye_height related workaround
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This was added a long time ago in 42bbd5c9ae06a8d8ffb7915599097ead6f848755
and meant to fix prevent the view becoming black when jumping into a
ceiling, this no longer happens today.
2022-06-03 21:48:52 +02:00
Wuzzy
6a6b579c54
Add helper functions to make tool usable n times ( #12047 )
2022-06-03 21:47:04 +02:00
sfan5
9fc018ded1
Fix use-after-free in node meta cleanup
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bug introduced in 8908a9101608d3343023b470743ef63f1c44b0b7
2022-05-29 16:30:13 +02:00
sfan5
a9a207685a
Reject registering node with empty name
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fixes #10769
2022-05-29 14:00:19 +02:00
sfan5
c1d03695d4
Minor code improvements around active block keeping
2022-05-29 14:00:19 +02:00
sfan5
ea74680df4
Immediately activate blocks when a player joins
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issue: #10884
This makes it possible for objects to immediately be activated,
but doesn't guarantee it since blocks may still need be emerged.
2022-05-29 14:00:19 +02:00
stefan
bb671c3089
Remove debug.get/setmetatable from security whitelist
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fixes #12216
2022-05-29 14:00:19 +02:00
sfan5
303329f2d6
Handle lua entity HP changes correctly (like punches)
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fixes #11975
2022-05-29 14:00:19 +02:00
sfan5
85c824ed13
Make sure real disconnect reason isn't overwritten
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bug introduced in 2f32044273d107e82fb1c35d4a0f616fa480cdf0
2022-05-29 14:00:19 +02:00
sfan5
998e4820c9
Fix linking with Postgres libs on older cmake versions
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closes #12149
2022-05-29 14:00:19 +02:00
sfan5
5cd7b0c6e4
Remove remains of video mode querying
2022-05-29 14:00:19 +02:00
sfan5
8908a91016
Get rid of node metadata when it becomes empty
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fixes #8943
2022-05-29 14:00:19 +02:00
sfan5
261a8db9dd
Optimize Server::sendMetadataChanged a bit
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The distance check also never worked as intended, now fixed.
2022-05-29 14:00:19 +02:00
sfan5
f195db2d14
Add API function to invoke player respawn
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closes #12272
2022-05-29 14:00:19 +02:00
sfan5
da71e86633
Protect a few more settings from being set from mods
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Of those settings main_menu_script has concrete security impact, the rest are added out of abundance of caution.
2022-05-29 14:00:19 +02:00
sfan5
bccaf5fc2d
Map opaque waving leaves to allfaces drawtype
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fixes #9842
2022-05-29 14:00:19 +02:00
sfan5
0c6a029413
Improve a translation string
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fixes #11442
2022-05-29 14:00:19 +02:00
x2048
ef22c0206f
Force-update shadows when the world is changed ( #12364 )
2022-05-26 22:28:34 +02:00
sfan5
8b74257bf3
Reduce size of ContentFeatures structure
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On my system this is a reduction from 4664 to 3704 bytes.
This is not for the sake of saving RAM but ensuring
commonly used structures fit into caches better.
2022-05-26 15:49:12 +02:00
sfan5
9a01581cdd
Get rid of global buffer that would ruin concurrent MapBlock serialization
2022-05-26 15:49:12 +02:00
sfan5
5d26ac0088
Improve code in mapblock_mesh.cpp a bit
2022-05-26 15:49:12 +02:00
x2048
ed26ed5a1f
Quantize light frustum calculations ( #12357 )
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* Quantize light frustum calculations
Reduces shadow flicker
* Fix function name to match conventions
2022-05-23 23:45:18 +02:00
sfan5
5daafc9d33
Fix hash implementation for SerializedBlockCache
2022-05-23 22:50:58 +02:00
Richard Try
e16a470d59
Use unordered_map instead of map for MapSectors
2022-05-23 22:50:49 +02:00
paradust7
367a2d4b29
Add missing concurrency protection in logger ( #12325 )
2022-05-23 22:50:25 +02:00
Wuzzy
0f9c78c3eb
Fix no_texture.png for unknown nodes with ID < 125 ( #12329 )
2022-05-23 22:50:10 +02:00
paradust7
9f338f5a56
Replace all uses of core::list with std::list ( #12313 )
2022-05-22 00:11:59 +02:00
paradust7
2742fef458
Fixes needed to use irrArray backed by std::vector ( #12263 )
2022-05-22 00:11:49 +02:00
sfan5
2f32044273
Don't ignore server disconnects in client code
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If the server stops talking to us without saying bye we
should actually end the in-game session with an error message.
2022-05-21 17:49:55 +02:00
sfan5
9ee3dc71f1
Optimize JSON string (de)serialization routines
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stringstreams were shown to be slow when reading/writing single characters
and there is lots of potential by having functions perform on existing
buffers whenever possible.
2022-05-21 17:46:10 +02:00
sfan5
70dc23f996
Improve testSerializeJsonString unit tests
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this also removes the requirement that / is escaped, there is
no reason for doing so.
2022-05-21 17:46:10 +02:00
rubenwardy
4e9e230e34
Deprecate game.conf name, use title instead ( #12030 )
2022-05-21 16:23:30 +01:00
x2048
dc45b85a54
Improve shadow filters ( #12195 )
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* Rewrite shadow filtering for the new distortion
* Calculate penumbra radius using a single sample
* Avoid peter-panning effect due to filtering of short shadows
* Add adaptive filter quality for soft shadows
* Avoid sharp shadows on surfaces without normals (e.g. plants)
* Increase default and maximum soft shadow radius
* Make line numbers in shader errors match the code
2022-05-21 16:49:30 +02:00
x2048
a4ef62f5b2
Fix lighting of upright_sprite entities ( #12336 )
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Use MeshNode materials to set the light since ReadOnlyMaterials is now false
2022-05-20 22:35:03 +02:00
x2048
604fb2b738
Fix lighting of the wield mesh ( #12341 )
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* Assign node light to player before final color blend.
Fixes day/night lightbank ratio for wield meshes
* Update wield mesh light when changing mesh
2022-05-20 22:33:52 +02:00
paradust7
273bfee9a1
Use std::map instead of core::map ( #12301 )
2022-05-18 12:31:49 +02:00