Commit Graph

3752 Commits

Author SHA1 Message Date
est31
b600bc30a9 Fix enforcing of nametag hiding
Commit

d2ca662569427d36642660314668e416bf68f3c8 "Enforce hiding nametag"

didn't fix the issue for "client" instances, where the nametag update
was received before the object was added to the scene. This resulted
in the grey shadow on the nametag that commit tried to fix.

Thanks to @neoascetic for pointing out that there still is a shadow.
2015-10-15 23:46:03 +02:00
kwolekr
1a5b4b38f3 Add BufReader and vector-based serialization methods 2015-10-15 01:31:31 -04:00
ShadowNinja
e067ceacb8 Clean up gettext initialization 2015-10-15 01:16:10 -04:00
ShadowNinja
7b8d372947 Use warningstream for deprecated field messages and refactor log_deprecated 2015-10-15 01:14:38 -04:00
ShadowNinja
659922fd30 Remove explicit syslog printing for uncaught exceptions on Android
All log operations are now added to the syslog implicitly.
Also, pass along mutable string to argument vector for main().
2015-10-15 00:47:43 -04:00
ShadowNinja
6f2d785d0f Rename macros with two leading underscores
These names are reserved for the compiler/library implementations.
2015-10-14 02:39:37 -04:00
ShadowNinja
6f4d6cb574 Always use errorstream for DEBUG_EXCEPTION_HANDLER 2015-10-14 02:33:30 -04:00
ShadowNinja
4236792b87 Lower log level for benign socket errors 2015-10-14 02:22:04 -04:00
ShadowNinja
96cc5b34fe Use warningstream for log messages with WARNING
Remove DTIME macro and its uses, too
2015-10-14 01:36:48 -04:00
ShadowNinja
2139d7d45f Refactor logging
- Add warning log level
- Change debug_log_level setting to enumeration string
- Map Irrlicht log events to MT log events
- Encapsulate log_* functions and global variables into a class, Logger
- Unify dstream with standard logging mechanism
- Unify core.debug() with standard core.log() script API
2015-10-14 01:03:54 -04:00
Kahrl
e0b57c1140 Fix how address is logged when a wrong password is supplied
- SRP: print the address only once, not twice
- Legacy: previously the address was not printed at all
- Make both messages structurally the same, to facilitate log analyzers
2015-10-12 21:47:56 +02:00
paramat
bda2f56503 Mgfractal: Independant offset and slice params for mandelbrot and julia
Player now spawns on julia set due to julia offset
Add commented-out '#include profiler.h' for timetaker use
Use v3fs to reduce number of parameters
Tune tunnel width to match mgv7
2015-10-11 23:59:57 +01:00
paramat
3a4bcf35a1 Fractal mapgen: Fix mysterious bug 2015-10-10 21:27:44 +01:00
est31
41d896d5c2 Clear list rings when loading a new formspec
Fixes a bug where the old list ring remained when a new formspec
was displayed over the old one. This created the list-ring of the new formspec
to be partly ignored.

Thanks to @VanessaE to report the bug, and @DonBatman to produce the code that
exposed it.
2015-10-10 17:10:52 +02:00
paramat
7504cdcfbf Mapgen: Use mapgen-specific names for constants in headers
Update copyright years in all mapgens
Add myself to copyright notices in mgv5 and mgv7
2015-10-09 05:51:47 +01:00
paramat
706e7cebea Fractal mapgen: Add seabed and large pseudorandom caves 2015-10-07 06:43:46 +01:00
paramat
e62eac49d5 Mapgen: Add 4D fractal mapgen 2015-10-06 06:43:04 +01:00
paramat
ce1a70c703 Mgv5: getGroundLevelAtPoint searches a larger range 2015-10-05 02:03:50 +01:00
est31
b0523adc5f Add new ContentParamType2 "CPT2_DEGROTATE"
This might break some mods, but it is important for all uses of the param2 to
be documented.

This doesn't need a serialisation version or network protocol version change,
as old clients will still work on new servers, and it is bearable to have
new clients getting non rotated plants on old servers.
2015-10-04 23:59:41 +02:00
kwolekr
5130dbce7b Allow setting chunksize in core.set_mapgen_params 2015-10-04 17:26:08 -04:00
kwolekr
9f25aba6c2 Hide mapgens from main menu not intended for end users 2015-10-04 17:11:41 -04:00
kwolekr
0850d3bb93 Add emerge completion callback mechanism
Major refactor of emerge.cpp and Map::init/finishBlockMake
2015-10-04 16:27:50 -04:00
kwolekr
7b01b94c6b Remove redundant code in player interact handler 2015-10-04 04:06:26 -04:00
kwolekr
f0cd5da687 Define and use limit constants for Irrlicht fixed-width types 2015-10-04 04:00:16 -04:00
ShadowNinja
20405edb06 Fix MinGW 32-bit build 2015-10-03 13:20:43 -04:00
Duane Robertson
a5bdfb6b3c Add get_biome_id(biome_name) callback
It returns the index used in mg->biomemap for a given biome name.
The biomemap is useless without this unless you re-register all existing biomes,
which could cause problems for anyone else trying to use biomemap.
With this, you can quickly create a lookup table of ids and names.
2015-10-02 22:49:31 +02:00
SmallJoker
21944a0d3c Add environment variable MINETEST_WORLD_PATH
Also add PATH_DELIM for Windows compatibility.
2015-10-02 22:47:13 +02:00
paramat
8aaae7db05 Mapnode: Replace rotateAlongYAxis with improved version
Get facedir by using lowest 5 bits of param2 and limiting to 23
More robust, frees up higher param2 bits for other uses
Change lookup table and table index to u8
2015-10-02 06:03:36 +01:00
est31
0bf1984d2c Fix some SRP issues
-> Remove memory allocation bugs
-> Merge changes from upstream, enabling customizeable memory allocation
2015-09-30 09:19:40 +02:00
est31
2a7d01b833 Some map border related fixes
1. Check for entity addition success in spawn_item implementation
2. Check for success in item_drop callback, so that the player
doesn't lose the item if they are outside bounds and try to drop it.
3. When existing player joins game, check that their position is inside
map bounds. If not, set their position to the return value of findSpawnPos().
4. Make findSpawnPos() respect the border

2 fixes a lua crash if a player drops an item outside map bounds.
3 fixes an assertion crash if a player leaves when being outside map bounds,
and then rejoins.
2015-09-29 23:06:15 +02:00
Kahrl
0cde03254a Don't serialize StaticObjectList with > 65535 objects
Because the count is serialized as u16, this would cause overflow.

If minetest later deserialized a mapblock with an incorrect
static object count, it would be unable to find the NameIdMapping
(which comes after the StaticObjectList) and abort with an error
such as "Invalid block data in database: unsupported NameIdMapping
version" (issue #2610).
2015-09-29 01:55:12 +02:00
paramat
ffe291cb78 Decorations: Remove error message 'chunksize not divisable by sidelen'
Sidelen larger than 16 is essential for low density decorations
With sidelen > 16 chunksize may not be divisable by sidelen if
chunksize is changed, in this situation setting sidelen = chunksize
is desirable and should not create error messages.
2015-09-26 23:58:56 +01:00
est31
e7282816ff Abort at uncatched exceptions
Change a remaining assert(0) call to FATAL_ERROR(msg).
There was a regression since commit

ced6d20295a8263757d57c02a07ffcb66688a163 "For usages of assert() that are meant to persist in Release builds (when NDEBUG is defined), replace those usages with persistent alternatives"

where when an "uncatched" exception is thrown inside a "side thread",
the program doesn't abort anymore.

This led to the problem @netinetwalker experienced where the emergethread
got an unhandled exception for loading a mapblock while redis was loading,
(see #3196) and then jmped outside its loop to work down its queue.
This resulted in the server not doing any emerges anymore.
2015-09-27 00:27:36 +02:00
est31
4338f100f8 Fix redis erroring on non found blocks
Thanks to @netinetwalker for spotting the error, proposing a fix, and testing it.

Error due to @est31's merging changes to PR #3202 to add more error reporting for invalid reply types, commit:

524a7656e3e5cd671b05c13e2ad69cb84bad0423 "redis: throw error if block request failed"

Now we branch out on the valid reply type "not found".
2015-09-26 23:42:55 +02:00
Christof Kaufmann
8787d2e7e9 Fix falling through nodes on world load (fixes #2784)
On world load the collision code can not see node boxes, since the
nodes have not been loaded. Thus it collided only at the next full
node. However, standing on a slab on world load leaded to sinking into
it until the world finished loading. Then one maybe fell further, if
the node below was not walkable.

Now, with this commit, when no node around the player has been loaded
it simply does not move the player.
2015-09-26 21:40:45 +02:00
netinetwalker
524a7656e3 redis: throw error if block request failed
Fixes #3196. Before, we didn't throw an error, and the engine thought the
block isn't occupied. But in fact it might be that redis is still loading,
and the block does exist in the database. The result was a cheesy map.
2015-09-26 17:36:59 +02:00
kwolekr
f062bbd7a1 Add /emergeblocks command and core.emerge_area() Lua API 2015-09-23 15:56:24 -04:00
Loic Blot
596484da4f Save and remove player by pointer
Why doing things simple ? Use pointer instead of strings to save players and remove them.
Saving players by name does a lookup to find pointer we already have ! Idem with removePlayer
Also remove unused removePlayer(peer_id), it's never called
2015-09-23 19:37:05 +02:00
paramat
a56aedb4ea Mapnode: Add rotateAlongYAxisFull supporting 24 facedirs 2015-09-22 20:54:25 +01:00
est31
452df1c723 Various style cleanups + unused code removal
-> Don't pass pointer to whole IGameDef to NodeMetadata constructors
	and deserializers, but only to IItemDefManager, which is needed
-> Remove the unused content_mapnode_get_new_name() method
-> Fix style for MapBlock::deSerialize and MapBlock::deSerialize_pre22,
	improving accuracy of error messages a bit
-> Fix style at other serialisation methods too
-> Improve accuracy of some comments
2015-09-19 20:57:29 +02:00
Loic Blot
9c635f28ac Little optimization on getAdded/Removed activeobjects per player loop.
Use std::queue instead of std::set, we don't need such a heavy container.
Don't convert position to int to convert it back to float in the next function.
2015-09-19 20:57:07 +02:00
paramat
fe994946b7 Mgv5/6/7: Re-add #include profiler.h as commented-out option 2015-09-19 02:27:21 +01:00
paramat
795db97fe3 Blob ore: Fix partial blobs 2015-09-19 02:27:00 +01:00
est31
94f1e5d9bd Send proper block to old clients for swap_node calls
The legacy code added in commit

d879a539cd19ddd1ee34afec2512fb2238de2822 - "Add minetest.swap_node"

for sending the whole mapblock to older clients on the case of a node
modification with swap_node, had the problem that the block chosen to be
sent to the client was referenced with node coordinates and not with
block coordinates, resulting in getting the wrong block sent to the client.
2015-09-17 20:23:31 +02:00
kwolekr
dcbb95338a Ore: Add puff ore type 2015-09-17 03:04:50 -04:00
est31
6c81be51ff Fix object position border checking
Borders have to be converted into BS format in order to be accurately comparable to
object positions.
2015-09-16 17:39:49 +02:00
est31
f61f817b9c Disallow placing entities outside safe boundaries
Entity positions are serialized as F1000. Disallow placing
entities outside safe borders with the minetest.add_entity
call.

Note that this patch only enforces those boundaries for
placing entities, moving entities that move outside boundaries
aren't affected.

Thanks to @nanepiwo for pointing this out.
2015-09-15 19:45:17 +02:00
paramat
8e9c9e305a Firelike drawtype: Improve code
Remove unusable fine rotation by param2
Remove unused and redundant code
Fix code style issues
2015-09-14 08:04:01 +01:00
est31
283bf97a1c Serialisation: documentation fixes, clarifying renames and whitespace fixes
1. Do two renames:
	* SER_FMT_CLIENT_VER_LOWEST -> SER_FMT_VER_LOWEST_WRITE
	* SER_FMT_VER_LOWEST -> SER_FMT_VER_LOWEST_READ
Now the two define values are consistently named with the _WRITE defines
SER_FMT_VER_{HIGHEST,LOWEST}_WRITE, and to better point out what the two
serialisation versions actually are for.

2. wrap some lines in doc/worldformat.txt, and point out that the node
timers are serialized at a later point, as this can cause confusion about
what now happens (if one doesn't strictly read the if block's conditions).

3. some whitespace fixes in NodeTimerList::serialize, and one new comment.
2015-09-14 07:02:15 +02:00
kwolekr
beba969413 Ore: Add ore sheet column height range selection
Modders are now able to select the range of ore column height,
and the midpoint at which they 'grow' starting from.
This commit adds three new parameters for the 'sheet' ore type:
column_height_min, column_height_max, and column_midpoint_factor.
clust_size is now deprecated for this ore type.
2015-09-13 00:11:50 -04:00
est31
64a5eec1bd networkprotocol.h: remove "u16 command" from doc
Its obvious that "u16 command" is inside every packet, therefore this
commit removes all mentions of the command, if non-array like notation
is used. We already didn't add "u16 command" to new packets or removed
it at packet changes, so now we remove it from existing packets.
2015-09-10 10:26:00 +02:00
est31
2a9da62b21 Improve locale directory detection
Use in-place locale directory if that exists, and
static one (RUN_IN_PLACE or CUSTOM_LOCALEDIR) doesn't exist.
Report to errorstream if neither static nor in-place locale
dirs exist, and report successfully found paths to infostreem.

Fixes two bugs:

-> Regression of commit [1] where if we use RUN_IN_PLACE=false,
	but don't make install, locales aren't found. One might
	think this is no regression, as its no bug, but all other
	paths (mainmenu, etc.) are detected properly.
-> Regression of commit [1] where locales don't work on windows.

References:
[1]: Commit 645e2086734e3d2d1ec95f50faa39f0f24304761 "Use CUSTOM_LOCALEDIR if specified" by @ShadowNinja
2015-09-10 08:32:58 +02:00
Loic Blot
1f1e14ab7f Change m_client_event_queue's type to std::queue
As indicated in its name, m_client_event_queue should be a queue.
Change std::list to std::queue to improve the queue's performance.
2015-09-08 21:23:09 +02:00
paramat
4967e483b6 Mgv5/mgv7 biomes: Reduce heat and humidity noise spreads to former value of 750 2015-09-07 02:56:20 +01:00
ShadowNinja
645e208673 Use CUSTOM_LOCALEDIR if specified 2015-09-06 11:21:26 +02:00
Pavel Puchkin
588f0c1fb0 Fix building on OSX, broken since "Clean up threading"
Commit

e4bff8be94c0db4f94e63ad448d0eeb869ccdbbd - Clean up threading

by @ShadowNinja has broken the OSX build.

Including things inside a namespace isn't good.

Also fixes #3124.
2015-09-06 05:34:02 +02:00
est31
2035bfc3a6 Areastore: fix "attempt to index a number value"
Before, calling get_areas_in_area for an areastore with both
include_borders and include_data would result in a lua error,
if there was at least one area as result:
attempt to index a number value in function 'get_areas_in_area'
2015-09-03 06:17:02 +02:00
ShadowNinja
e511282d78 Warn when building without cURL 2015-09-01 14:43:59 -04:00
ShadowNinja
7419504079 Enable server build when no builds are enabled 2015-09-01 14:43:59 -04:00
est31
0903190ba2 Hide minimap if it has been disabled by server 2015-09-01 19:00:33 +02:00
jh10001
dce9468925 gettext.cpp: Fix syntax error when using MSVC
Also remove trailing whitespaces from the file
2015-09-01 00:26:11 +02:00
est31
2c637ce1c2 Make ClientInterface::statenames consistent with the state enum again
Fixes minetest.get_player_information segfault due
to out of bounds access problems, when compiled as debug build.
2015-08-31 13:31:29 +02:00
est31
9c44aace4f l_mainmenu.h: remove unused l_get_dirlist function
The commit
8f9af57314f71aae1cc77e13f9996e13015d776d "Add core.get_dir_list" by @ShadowNinja
has removed the implementation of the l_get_dirlist function and all its usages
from the l_mainmenu.cpp file, but hasn't removed it from the header file.

The reason why this hasn't been detected earlier is that C++ has this interesting
feature to still make it possible to create instances of classes whose never used
private methods are declared but not defined.
2015-08-30 01:17:03 +02:00
Gael-de-Sailly
18973f9af1 Ores: change ore chance in clusters to better respect clust_num_ores for dense clusters 2015-08-29 23:30:17 +01:00
paramat
17b7b7c85f Dungeongen: Remove floating frames
Preserves the rare unbroken protruding dungeons
Fix random range for first room roomplace
Fix checked volume for first room 'fits' bool
and check for 'untouchable' flag instead of 'inside'
Remove 'enable floating dungeons' setting
2015-08-29 06:27:29 +01:00
Kahrl
3304e1e517 Push error handler afresh each time lua_pcall is used
Fixes "double fault" / "error in error handling" messages
(issue #1423) and instead shows a complete backtrace.
2015-08-27 01:56:06 +02:00
Kahrl
8658c8d9b5 Use numeric indices and raw table access with LUA_REGISTRYINDEX 2015-08-27 01:56:06 +02:00
David Jones
34b7a147dc Change i++ to ++i 2015-08-25 18:33:52 -04:00
ShadowNinja
e4bff8be94 Clean up threading
* Rename everything.
    * Strip J prefix.
    * Change UpperCamelCase functions to lowerCamelCase.
  * Remove global (!) semaphore count mutex on OSX.
  * Remove semaphore count getter (unused, unsafe, depended on internal
    API functions on Windows, and used a hack on OSX).
  * Add `Atomic<type>`.
  * Make `Thread` handle thread names.
  * Add support for C++11 multi-threading.
  * Combine pthread and win32 sources.
  * Remove `ThreadStarted` (unused, unneeded).
  * Move some includes from the headers to the sources.
  * Move all of `Event` into its header (allows inlining with no new includes).
  * Make `Event` use `Semaphore` (except on Windows).
  * Move some porting functions into `Thread`.
  * Integrate logging with `Thread`.
  * Add threading test.
2015-08-23 22:04:06 -04:00
RealBadAngel
980d095e32 tileable flags are needed also without shaders because of filters 2015-08-20 03:42:22 +02:00
RealBadAngel
8b8d17b22b Remove use of engine sent texture tiling flags - theyre no longer needed 2015-08-20 02:41:40 +02:00
Rui
3a2bfd4548 Fix indianred and indigo of color-string 2015-08-19 19:49:45 +02:00
est31
457d42c599 Android: bypass broken wide_to_utf8 with wide_to_narrow (again)
This bypass had to be re-enabled as some users reported issues,
even after the iconv build fix.

While utf8_to_wide works well, wide_to_utf8 is quite broken
on android, for some reason, and some devices (unrelated from build
configuration).
2015-08-19 18:38:00 +02:00
est31
1fadf7f21e Fix inventory replace bug 2015-08-19 03:42:00 +02:00
kwolekr
c2d23ff9cc SAPI: Disable unlockable time profiling 2015-08-18 01:26:11 -04:00
kwolekr
bcf38a2ad1 SEnv: Remove static_exists from ActiveObjects in deleted blocks 2015-08-16 15:55:07 -04:00
onkrot
5556ba168f Remove unused functions. 2015-08-16 14:29:33 +02:00
paramat
ee6cad1546 Defaultsettings: Increase client_mapblock_limit to 5000 2015-08-15 20:29:30 +01:00
kwolekr
0ba1cf8203 Rollback: Fail on bad precondition instead of causing assertion error 2015-08-15 14:51:38 -04:00
BlockMen
7238df4c59 Fix sneaking (fixes #665 and #3045) 2015-08-15 20:36:45 +02:00
nerzhul
c4b5561b3f Remove unused function from connection.{cpp,h} 2015-08-15 08:48:20 +02:00
kwolekr
be9024a397 minimap: Add ability to disable from server 2015-08-13 15:05:48 -04:00
est31
a670ecfde4 game.cpp: Update cached settings 2015-08-13 20:05:53 +02:00
Perttu Ahola
def274a583 Fix segfault caused by a8e238ed06ee8285ed4459e9deda3117419837f6 2015-08-13 19:02:48 +03:00
est31
a8e238ed06 Add count based unload limit for mapblocks 2015-08-13 07:56:07 +02:00
kwolekr
2b04ab874d SAPI: Track last executed mod and include in error messages 2015-08-12 23:56:12 -04:00
est31
738fbc66d0 Fix Lua PcgRandom
Before, this lua code led to a crash:

local pcg = PcgRandom(42)
local value = pcg:next()

This was because if you called s32 PcgRandom::range(min, max) with the
minimum and maximum possible values for s32 integers (which the lua
binding code did), u32 PcgRandom::range(bound) got called with 0 as the
bound. The bound however is one above the maximum value, so 0 is a "special"
value to pass to this function. This commit fixes the lua crash by
assigning the RNG's full range to the bound 0, which is also fits to the
"maximum is bound - 1" principle, as (u32)-1 is the maximum value in the
u32 range.
2015-08-12 11:36:22 +02:00
paramat
f0b325254f Treegen: Rename pine tree mapgen alias 2015-08-10 09:50:58 +01:00
Kahrl
6c0c27f662 Fix intlGUIEditBox leak and uninitialized value in Mapper (reported by valgrind) 2015-08-10 08:41:45 +02:00
kwolekr
1c408c4f1d Make NetworkPacket respect serialized string size limits 2015-08-10 02:16:55 -04:00
kwolekr
18cfd89a86 Display Lua memory usage at the time of Out-of-Memory error
Also misc. minor cleanups
2015-08-10 01:38:09 -04:00
rubenwardy
a953ff4dfc Fix segfaults caused by the Environment not being initialized yet 2015-08-09 23:36:55 +02:00
Loic Blot
35cc90b086 Remove unused file 2015-08-09 13:27:42 +02:00
Kahrl
63b12f1f04 Fix camera updates being toggled by N key in release mode (#2762) 2015-08-07 06:02:06 +02:00
gregorycu
5c3c965c1a Fix detection of sneaking node
This fixes bug 1551
2015-08-06 03:14:56 -04:00
kwolekr
8560ece02e Fix BufferedPacket race condition (fixes #2983)
This was caused by the use the non-threadsafe SharedBuffer in a
threaded context.
2015-08-06 02:25:35 -04:00
kwolekr
bd0b469d3d Fix critical vulnerabilities and bugs with NetworkPacket 2015-08-06 00:10:57 -04:00
est31
49cf66d785 Initialize random for verification key generation too 2015-08-06 05:48:07 +02:00
kwolekr
bcf47bc67c Improve Script CPP API diagnostics 2015-08-05 21:13:03 -04:00
kwolekr
3183d5a403 connection: Make assertions non-fatal for received data 2015-08-05 21:01:13 -04:00