Commit Graph

2863 Commits

Author SHA1 Message Date
MirceaKitsune
0a020dbcc8 Properly read the mesh from LUA.
Players can now be set to meshes using the following test script:

function switch_player_visual()
		prop = {
			mesh="player.obj",
			texture="player.png",
			visual="mesh",
		}
	for _, obj in pairs(minetest.get_connected_players()) do
		obj:set_properties(prop)
	end
	minetest.after(1.0, switch_player_visual)
end
minetest.after(1.0, switch_player_visual)
2012-11-25 18:14:14 +02:00
MirceaKitsune
ac97a7f70e 3D model support for players using Irrlicht. Also ready the basis for mesh support on nodes / items via LUA (to be done). Supports any mesh format compatible with Irrlicht, but animations are not set up yet. 2012-11-25 18:14:14 +02:00
Perttu Ahola
e02b95741b Revert "Don't leak textures all over the place"
This causes textures to be deleted before they are no longer accessed,
resulting in a segmentation fault. This needs to be rewritten in such a way
that textures are deleted when the client disconnects from a server.

This reverts commit 41c00e87d42580881d8c7001f39014814e3b55f2.
2012-11-25 16:39:07 +02:00
Ilya Zhuravlev
bbd990f2cc Fix trees growing into any type of node 2012-11-23 00:36:52 +04:00
xyzz
a0b5605db8 Merge pull request #268 from khonkhortisan/image_button
Allow transparent image_buttons
2012-11-22 09:13:18 -08:00
Anthony
3ba9b26310 Fix server crash on /clearpassword
According to #253, using `/clearpassword` without an argument causes the server to crash from an assertion failure. I've resubmitted matttpt's patch as a pull request to aid in merging.
2012-11-20 16:45:30 +01:00
MirceaKitsune
6c43ec2d2b Add anaglyph settings to minetest.conf.example 2012-11-13 19:21:18 +02:00
MirceaKitsune
9b9eb23b6d Default anaglyph to 0.1 2012-11-13 19:20:57 +02:00
MirceaKitsune
8b16e5f27d Anaglyph stereo support, created by xyz 2012-11-13 19:20:35 +02:00
xyzz
5292476841 Merge pull request #284 from RealBadAngel/master
Adding backgrounds to formspec
2012-11-12 11:50:58 -08:00
PilzAdam
1db0334787 Merge pull request #286 from PilzAdam/digging_animation
Add jordan4ibanez' better digging animation
2012-11-10 10:33:16 -08:00
PilzAdam
6e2ba111af Add jordan4ibanez' better digging animation 2012-11-10 17:36:56 +01:00
Perttu Ahola
5f1d3ad754 Swap out pixel-perfect nyan cat by request of Chris Torres 2012-11-09 20:14:04 +02:00
Vanessa Ezekowitz
46f471c89f added GUI checkboxes in Settings tab for the aforementioned video settings. 2012-11-09 19:12:49 +02:00
Vanessa Ezekowitz
0dd9c14ff8 Added video settings filter options via config file - second try :-)
Set one or more of these in the config to turn the related option on:

mip_map = 1
anisotropic_filter = 1
bilinear_filter = 1
trilinear_filter = 1
2012-11-09 19:12:44 +02:00
Perttu Ahola
0709918bd8 Fix unnecessary network protocol incompatibility in ContentFeatures 2012-11-08 20:43:32 +02:00
RealBadAngel
8e5167d726 Adding background to Formspec 2012-11-08 19:22:37 +01:00
PilzAdam
8c3ffa3907 Merge pull request #279 from RealBadAngel/patch-2
Formspec: Draw images before inventories. Allows to use image as backgro...
2012-11-05 08:12:12 -08:00
RealBadAngel
8540871ebc Formspec: Draw images before inventories. Allows to use image as background. 2012-11-04 21:18:28 +01:00
PilzAdam
23837e4352 Merge pull request #274 from PilzAdam/falling
Fix a bug in falling code where entities get stuck
2012-11-03 15:14:14 -07:00
PilzAdam
3cab24fbcf Merge pull request #243 from xyzz/liquid_renewable
Add liquid_renewable property, allow non-renewable liquids.
2012-11-03 12:34:44 -07:00
PilzAdam
755df5f659 Merge pull request #273 from PilzAdam/air
Make air and ignore drop nothing
2012-11-03 10:36:46 -07:00
PilzAdam
936411e4d1 Make air and ignore drop nothing 2012-11-03 18:29:01 +01:00
PilzAdam
21317be493 Fix a bug in falling code where entities get stuck 2012-11-03 18:07:49 +01:00
Kahrl
41c00e87d4 Don't leak textures all over the place 2012-11-02 18:45:39 +02:00
Perttu Ahola
2863a3291a Fix flowing liquid animation direction calculation 2012-11-02 18:05:42 +02:00
PilzAdam
8adad36a66 Merge pull request #272 from PilzAdam/pow
Replace pow() with multiplikation to improve speed
2012-11-02 08:35:30 -07:00
PilzAdam
b701f8a878 Replace pow() with multiplikation to improve speed 2012-11-02 16:24:57 +01:00
PilzAdam
63e73f29cc Merge pull request #270 from PilzAdam/master
Move falling to builtin
2012-11-01 11:00:57 -07:00
PilzAdam
7fcf153ada Add functions to the default mod of minimal game to support old code 2012-11-01 18:49:12 +01:00
PilzAdam
0443d36abf Add falling_node to special groups in lua-api.txt 2012-11-01 12:33:24 +01:00
PilzAdam
df2ad89518 Remove a useless comment 2012-10-31 19:08:00 +01:00
PilzAdam
10dc2b30fb Move falling to builtin 2012-10-31 19:06:11 +01:00
Kyle
f9087d14a3 Allow transparent image_buttons 2012-10-18 12:06:47 -07:00
Perttu Ahola
25cf3757b2 Add nodedef.on_blast() to lua_api.txt in order to support chained explosions of any explosives 2012-09-09 23:24:48 +03:00
Perttu Ahola
72ef6f637e Statically store always_collect field of __builtin:item 2012-09-09 23:14:41 +03:00
Perttu Ahola
9cadaf824b Add dtime_s to entity activation 2012-09-09 17:12:29 +03:00
Perttu Ahola
1cc1b93e65 Fix ServerActiveObject stuff 2012-09-09 16:11:05 +03:00
Perttu Ahola
c4f400acd0 Fix wielditem entity drawtype brightness control 2012-09-09 13:26:52 +03:00
Perttu Ahola
ac628c9b0a Fix ObjectRef:punch() 2012-09-09 12:05:38 +03:00
Ilya Zhuravlev
926830e0df Add liquid_renewable property. 2012-09-07 20:48:12 +04:00
Perttu Ahola
9696ed31a4 Version 0.4.3 0.4.3 2012-09-05 01:31:06 +03:00
Matthew I
c8895dd43b Prevent world creation if the world already exists 2012-09-05 01:17:44 +03:00
Matthew I
5dd1d354f8 Enforce stricter world names using a blacklist
Blacklisted characters are: / \
2012-09-05 01:17:28 +03:00
Perttu Ahola
a0da6bcf43 Add aux1_descends to key change menu 2012-09-05 00:55:19 +03:00
Perttu Ahola
1b63f8d6b9 Version 0.4.3-rc0; increase PROTOCOL_VERSION due to backwards-incompatible InventoryList width field 2012-09-05 00:39:43 +03:00
Perttu Ahola
60932d2bd7 Remove "Unknown inventory identifier" deserialization errors, because they can break forward compatibility 2012-09-04 23:02:56 +03:00
Perttu Ahola
ee2d9d973a Reorganize ClientMap rendering code for a bit more performance
- Don't select blocks for drawing in every frame
- Sort meshbuffers by material before drawing
2012-09-04 22:41:03 +03:00
Perttu Ahola
0e6f7a21c6 Fix shift-descend to ladders from a floor 2012-09-03 23:31:51 +03:00
Perttu Ahola
cc47ff7c4c Fix moving stuff into a mismatched stack in a "infinite" inventory 2012-09-02 23:01:42 +03:00