Commit Graph

7908 Commits

Author SHA1 Message Date
Pierre-Yves Rollo
0e306c0842 Fix string.split returning an empty table if string starts with sepearator ()
Calling string.split(":A:B:C:D", ":") returns an empty array.
This is due to first empty string not making repeat loop decreasing max_split which has a 0 value when reaching until.
Changing max_splits default value from -1 to -2 fixes that issue.
2018-11-01 21:07:01 +01:00
Paramat
4d4bfb1251
Framed glasslike: Fix z-fighting, improve codestyle ()
Increase inset distance of glass faces that is meant to avoid
z-fighting.
Note: Enabling basic shaders made the z-fighting more likely to
happen.
2018-10-31 10:04:33 +00:00
Paramat
34a5960671
Framed glasslike: Fix and document top/base textures feature () 2018-10-30 06:41:15 +00:00
stujones11
88ba1c70d3 Remove un-needed header inclusion 2018-10-29 15:37:44 +01:00
stujones11
323c860045 Move touchscreen input handling to base GUIModalMenu class 2018-10-29 15:37:44 +01:00
Paramat
0d54399be2
Advanced settings: Fix noise parameter flags ()
Populate the 'checkboxes' table with bools when creating the editing formspec.
2018-10-28 20:53:08 +00:00
adrido
2322078fe4 Windows: Cpack wix installer ()
Create CPack WIX msi Installer for RUN_IN_PLACE=0 builds
Correct paths on Windows for RUN_IN_PLACE=0
Install only required font files
Games have their own components, and "minimal" is optional
2018-10-26 21:37:51 +02:00
SmallJoker
45b52f6d5a
Ease selection of entities behind nodes () 2018-10-26 19:23:33 +02:00
Paramat
622e2235ee
clear_craft: Return false if recipe not found, don't throw error () 2018-10-24 15:03:21 +01:00
SmallJoker
ff35bffe18
Mainmenu: Clean up and improve advanced settings dialogues ()
Improvements:
1. Formspec size and description box are calculated last
2. Width and height are now adjustable per setting type
3. Error message (dialogdata.error_message) shortens the description field and is placed below
4. Add more spacing for larger fonts
5. More comments and extensible by setting different height and width values
2018-10-20 19:14:34 +02:00
Paramat
31a6dd9560
Settingtypes.txt: Various language improvements, document stable mapgens () 2018-10-20 09:35:39 +01:00
Paramat
e369eb1a9b
Android buttons: Inset 'rare controls', inset and resize 'gear icon' ()
Previously these were both inconsistently close to the screen edge.
'gear icon' has been enlarged to match the width of 'zoom' and 'aux'
buttons.
2018-10-19 04:52:47 +01:00
Paramat
4e6b8062ec
Advanced settings tree menu: Resize, fix clipped values () 2018-10-18 05:42:15 +01:00
Carles Pastor Badosa
226bf8b870 Add release information to appdata file () 2018-10-16 21:04:06 +02:00
Wuzzy
40ab3e011d Add disable_repair group to prevent tool repair () 2018-10-16 05:25:34 +01:00
Paramat
b6adb7f09e
Advanced settings menu: Centre setting edit box () 2018-10-11 05:09:03 +01:00
Paramat
8fda8c9580
Settingtypes.txt: Limit comments to 90 columns to fix clipped lines () 2018-10-11 03:23:08 +01:00
Paramat
5e9a46c7b0
Add a warning to the 'chunksize' setting ()
Several users have been causing problems by increasing this value.
2018-10-10 21:23:37 +01:00
SmallJoker
0a5e77132a
Add core.remove_detached_inventory ()
Breaks backwards compatibility for good
Bump protocol version
2018-10-10 20:48:58 +02:00
Paramat
d6f2a1c4b8
Various grammar improvements ()
In builtin//pkgmgr.lua, README.md and settingtypes.txt.
Based on 2 pull requests by comradekingu.
2018-10-06 03:43:26 +01:00
Paramat
b982e45456
F5 debug info: Use full words for NSEW directions for readability () 2018-10-06 00:53:50 +01:00
SmallJoker
d77f3b3fde Player hand list: require init by mods
Mods will now have to initialize the list/slot in order to define the default player hand.
They may use the inventory callbacks to prevent abuse of this list.
2018-10-04 20:42:38 +02:00
Paramat
1413b722a7
Dig particles: Various improvements ()
Improve codestyle.
Add clarifying comments.
Use 'movement_gravity' setting and physics override instead of hardcoded value.
Halve number of particles in final 'node dug' burst.
Avoid extremely small, near-invisible particles.
Increase velocity to increase number emerging from within a cubic node.
2018-10-04 04:13:41 +01:00
Treer
84a5fa01ff Fix Mapgen Valleys getSpawnLevelAtPoint() () 2018-10-03 00:50:21 +01:00
Paramat
dc948382f5
Night clouds: Boost brightness for a moonlit appearence ()
Previously, night clouds were almost indistinguishable from night sky,
especially since a recent commit that made night sky brighter.
They were lacking the beautiful luminosity caused by being lit by the
permanently-full moon.

When 'directional_colored_fog = false' allow the dawn/dusk cloud
brightness boost to apply through the night too.
Set an identical minimum cloud brightness for when
'directional_colored_fog = true'.
2018-10-01 19:43:32 +01:00
SmallJoker
a29bc8e8ba
Remove settings properly () 2018-09-30 19:57:31 +02:00
Vitaliy
18a8fbf465 Software inventorycube ()
Fixes missing/upside-down images on Android.
2018-09-29 19:40:17 +01:00
ClobberXD
5f0c969485 Add test_config.h to gitignore () 2018-09-29 16:25:10 +02:00
SmallJoker
b9343a7da4
Fix temporary path crash in TestAuthDatabase ()
The constructor of TestAuthDatabase was called immediately, at a time when the settings weren't initialized properly yet.
2018-09-28 20:12:11 +02:00
Aspen
ce2d33eb97 Fix stretched stars bug, change render order 2018-09-27 23:21:55 +02:00
Paramat
4a2a11262b
Builtin//misc_helpers: Various fixes ()
Remove unused variable 'seplen'.
Fix 'cparam2'->'param2'.
Do not initialise variable 'p' twice.
2018-09-23 21:06:51 +01:00
Paramat
8543df7752
Fix various code issues found by cppcheck ()
Mapgen Singlenode: Remove 'flags' that duplicates a 'class Mapgen' member.
Dungeongen: Initialise 'MMVManip *vm' to 'nullptr'.
Inventorymanager: Remove assignment error 'found = '.
2018-09-23 20:12:39 +01:00
Lourens-Rich
65af7d2fb6 Fix "Hunk FAILED at 9 (different line endings)." 2018-09-23 14:03:05 +02:00
SmallJoker
785f68ef33
Make OpenGL preference configurable, default to LEGACY ()
This partially reverts 1ec5028
Add option OPENGL_GL_PREFERENCE
2018-09-22 20:54:43 +02:00
Vitaliy
79e393cf4b Light curve: Simplify and improve code, fix darkened daytime sky () 2018-09-16 17:59:42 +01:00
SmallJoker
220ec79e4a
Inv deSerialize(): Prevent infinite loop, error on failure ()
Throws an error about potentially damaged player inventories but proceeds converting the rest of them
2018-09-14 20:29:21 +02:00
SmallJoker
81c06dea9b markAliasDeprecated: Fix MSVC build 2018-09-11 19:32:10 +02:00
Paramat
766fb7b46e
Particles: Make collision with objects optional ()
Also set it to false for node dig particles, as they are often created
and high in number.

Improve particle documentation.
2018-09-08 00:38:35 +01:00
SmallJoker
6ed9c6fb3a Menu content tab: Fix clipped description and missing depends () 2018-09-07 02:46:58 +01:00
tenplus1
a4f41e7bfc get_node_drops: Make empty drop return empty table ()
This stops get_node_drops from returning an empty string when using drop = "" and instead returns the supposed empty table instead {}
2018-08-30 20:32:33 +02:00
xzcx
1c4c0d4673 Shaders: Fix comment line ()
Fixed comment as finalColorBlend() does not exist in the code base.
2018-08-30 20:32:17 +02:00
Paramat
7e21cec55b
Damage flash/hurt tilt: Make shorter to reduce player blindness ()
Damage flash is shortened from 0.98-1.27s to 0.25s-0.33s to reduce
player in-game blindness, especially useful for combat situations.
It is also visually more comfortable.
Camera hurt tilt is made slightly shorter to match in duration.

Both flash and camera tilt are now of similar length to a typical
damage sound, such as the one used by Minetest Game which is 0.27s.
The 3 effects become more synchronised and unified.
2018-08-29 22:00:49 +01:00
Paramat
dcd1a15545
Play damage sound on player death ()
Also run CSM 'on_damage_taken' callback.
Improve function logic and remove 'return'.
2018-08-28 23:23:04 +01:00
Paramat
34f940dcca
Content tab: Fix clipped text in texture pack button ()
Wider buttons to not clip 'Disable Texture Pack' text when using a
small game window (1024x600, the default).
2018-08-22 21:36:56 +01:00
Paramat
8516f28458
Change mapgen order to ores > dungeons > decorations ()
Previously dungeons > decorations > ores.
Decorations depend on the node they are placed on, and ore types are
increasingly able to place large continuous volumes of nodes, such as
strata. Decorations are increasingly being used underground.

The new order avoids a node being changed by ore generation after a
decoration has been placed on it.
The new order also avoids ores appearing in the walls of a dungeon if
the wall nodes match the local stone node.
2018-08-20 18:24:53 +01:00
rubenwardy
5a26e46aaa
Formspecs: Fix invalid background warning
Clipped backgrounds are still valid with no size[] tag, as they will apply themselves correctly to any size

Fixes 
2018-08-20 13:56:16 +01:00
Paramat
3cc25b700a
Lua_api.txt: Update mapgen alias docs, add Singlenode use () 2018-08-19 19:04:17 +01:00
ShadowNinja
1ec5028e5a Set OpenGL preference to GLVND
This silences a CMake warning introduced in CMAKE 3.11.
2018-08-18 14:23:41 -04:00
Vitaliy
78bd902b9f Really delete things in fs::RecursiveDelete ()
* Really delete things in fs::RecursiveDelete
2018-08-18 11:00:06 +02:00
HybridDog
4937c5007f World config: Add modpack descriptions and remove dependencies there ()
* Allow adding descriptions to modpacks using description.txt
* Use a proper multiline formspec element: textarea
2018-08-17 20:34:08 +02:00