Loïc Blot
921151d97a
C++ modernize: Pragma once ( #6264 )
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* Migrate cpp headers to pragma once
2017-08-17 22:19:39 +02:00
Loïc Blot
a98baef5e4
C++11 patchset 2: remove util/cpp11.h and util/cpp11_container.h ( #5821 )
2017-06-04 21:00:04 +02:00
sfan5
071e114ffa
Private nodemeta ( #5702 )
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* Private node metadata that isn't sent to the client
2017-05-10 15:29:21 +02:00
rubenwardy
bbdd869d72
Derive NodeMetadata from Metadata
2017-02-04 22:07:55 +00:00
sfan5
3a57e52500
Do not serialize empty NodeMetadata
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This commit fixes #4516 , though note that this will gradually fix MapBlocks
as they are used/modified and thus re-serialized.
2016-09-21 10:29:17 +02:00
est31
452df1c723
Various style cleanups + unused code removal
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-> Don't pass pointer to whole IGameDef to NodeMetadata constructors
and deserializers, but only to IItemDefManager, which is needed
-> Remove the unused content_mapnode_get_new_name() method
-> Fix style for MapBlock::deSerialize and MapBlock::deSerialize_pre22,
improving accuracy of error messages a bit
-> Fix style at other serialisation methods too
-> Improve accuracy of some comments
2015-09-19 20:57:29 +02:00
kwolekr
da34a2b33e
Replace instances of std::map<std::string, std::string> with StringMap
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Also, clean up surrounding code style
Replace by-value parameter passing with const refs when possible
Fix post-increment of iterators
2015-05-19 16:10:49 -04:00
kwolekr
b785577f03
Add core.find_nodes_with_meta() script API
2015-05-05 16:21:59 -04:00
ShadowNinja
e17f140be0
Add a limit to node meta data resolving recursion
2014-05-07 17:05:44 -04:00
sapier
6f661f77a6
Don't lookup node texts in a endless recursion loop
2014-01-07 11:15:24 +01:00
Kahrl
4e1f50035e
Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu
2013-08-14 21:03:33 +02:00
Sfan5
6d0ea26c2d
Update Copyright Years
2013-02-24 20:15:24 +01:00
PilzAdam
497ff1ecd6
Change Minetest-c55 to Minetest
2013-02-24 18:49:03 +01:00
darkrose
506203345b
Implement formspec
2012-07-22 17:40:41 +03:00
Perttu Ahola
9f031a6759
Optimize headers
2012-06-17 04:03:39 +03:00
Perttu Ahola
037b259197
Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
2012-06-05 18:54:07 +03:00
Perttu Ahola
3899f83da8
NodeMetaRef:{to,from}_table and lua_api.txt additions
2012-06-03 22:31:01 +03:00
darkrose
c4315a7afa
Strip unneeded variables from NodeMetadata
2012-06-03 22:31:00 +03:00
Kahrl
704782c95b
WIP node metadata, node timers
2012-06-03 22:31:00 +03:00
Perttu Ahola
705f142b8d
GenericNodeMetadata and an example furnace
2011-11-29 19:13:57 +02:00
Perttu Ahola
18bb0ea1ea
Mode node definition loading from Lua (still not finished), fix metadata creation from name
2011-11-29 19:13:51 +02:00
Perttu Ahola
3b3ca65562
Add names to NodeMetadata
2011-11-29 19:13:50 +02:00
Perttu Ahola
abceeee92f
Create framework for getting rid of global definitions of node/tool/item/whatever types
2011-11-29 19:13:41 +02:00
Perttu Ahola
64fa59e24f
Generic NodeMetadata text input
2011-11-29 19:13:41 +02:00
darkrose
8b875d71d1
remove content_* things from map.cpp
2011-09-23 18:04:48 +10:00
Perttu Ahola
931474658d
moved inventory menu definition of chest and furnace to content_nodemeta.{h,cpp}
2011-06-18 02:00:01 +03:00
Perttu Ahola
da692355e8
Created and moved stuff to content_nodemeta.{h,cpp}
2011-06-18 00:46:50 +03:00
Perttu Ahola
fd7a0735c9
new object system
2011-04-10 04:15:10 +03:00
Perttu Ahola
89aa8b9be1
Furnace is now usable. Added more tools.
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--HG--
rename : data/tool_stpick.png => data/tool_stonepick.png
rename : data/tool_wpick.png => data/tool_woodpick.png
2011-04-05 18:23:30 +03:00
Perttu Ahola
d1d57cf5c3
initial workings of the furnace
2011-04-05 02:56:29 +03:00
Perttu Ahola
389fe31ace
changed node metadata format to better accomodate future needs and problems
2011-04-05 00:24:47 +03:00
Perttu Ahola
4a92df6ff0
Chests work now!
2011-04-04 15:13:19 +03:00
Perttu Ahola
9e683fff50
initial chest metadata
2011-04-04 11:18:14 +03:00
Perttu Ahola
3a58f8179f
forgot some files
2011-04-04 05:13:08 +03:00