Commit Graph

3928 Commits

Author SHA1 Message Date
ShadowNinja
c4359ff65c Use "core" namespace internally 2014-05-08 13:02:04 -04:00
ShadowNinja
1cd512913e Organize builtin into subdirectories 2014-05-07 17:14:23 -04:00
ShadowNinja
fef2729fd0 Add write_json() to the async API 2014-05-07 17:05:44 -04:00
ShadowNinja
e17f140be0 Add a limit to node meta data resolving recursion 2014-05-07 17:05:44 -04:00
sapier
d3ee617f37 Fix heart + bubble bar size on different texture packs
Add DPI support for statbar
Move heart+bubble bar to Lua HUD
Add statbar size (based upon an idea by blue42u)
Add support for customizing breath and statbar
2014-05-07 21:46:27 +02:00
RealBadAngel
c80d67f48e Move message about missing normal maps to infostream instead of errorstream. 2014-05-05 19:25:18 +02:00
RealBadAngel
6f511b1d05 Bugfix: make waypoints respect camera offset 2014-05-05 09:03:37 +02:00
sapier
09e8bbea03 Fix numeric underflow on calculating window size adjustment 2014-05-04 02:43:01 +02:00
BlockMen
cfb26629bf Fix player:set_animation() in third person view 2014-05-03 10:50:49 +02:00
sapier
9370f5657a Add hack to avoid 2s startup delay on local games 2014-05-02 00:18:25 +02:00
sapier
4b44d359f5 Fix usage of deprecated functions in builtin 2014-04-29 23:57:07 +02:00
sapier
b5acec0a3c Add proper lua api deprecated handling 2014-04-29 22:49:04 +02:00
sapier
c03d7dc8a7 Add download rate to media progress bar (non http mode only!)
Minor coding style fixes
2014-04-29 20:45:16 +02:00
ShadowNinja
088b18da3d Make debug text adjust it's border to the screensize and fix a border update bug 2014-04-27 18:45:04 -04:00
sapier
65016c880c Fix rounding issue of hud dpi on some machines 2014-04-27 22:44:37 +02:00
ShadowNinja
0d6e4ef5f3 Add support for function serialization to minetest.serialize 2014-04-27 16:15:53 -04:00
ShadowNinja
f2b93b7bae Fix code style of async API 2014-04-27 16:15:53 -04:00
ShadowNinja
6ab3b4c838 Remove dependency on marshal and many other async changes
This makes a number of changes:
  * Remove the dependency on marshal by using string.dump and loadstring.
  * Use lua_tolstring rather than having Lua functions pass string lengths to C++.
  * Move lua_api/l_async_events.* to cpp_api/s_async.*, where it belongs.
  * Make AsyncWorkerThread a child of ScriptApiBase, this removes some duplicate functionality.
  * Don't wait for async threads to shut down.  (Is this safe?  Might result in corruption if the thread is writing to a file.)
  * Pop more unused items from the stack
  * Code style fixes
  * Other misc changes
2014-04-27 16:15:53 -04:00
ShadowNinja
db4ea4658c Only push the Lua error handler once 2014-04-27 16:15:53 -04:00
sapier
1838a3fd69 Add support for dpi based HUD scaling
Add support for (configurable) multiline hotbar
Improved screensize handling
Add userdefined gui scale by BlockMen
2014-04-27 21:53:13 +02:00
Perttu Ahola
8d31534710 Client: Don't crash if trying to draw too many items from inventory in HUD 2014-04-27 09:49:19 +03:00
BlockMen
3a6d6e4751 Move the old stuff to doc 2014-04-25 19:33:31 +02:00
BlockMen
cd14259bd9 Remove useless MSVC project files 2014-04-25 19:20:58 +02:00
BlockMen
c5324015bc Fix directional fog color in front view 2014-04-25 10:35:45 +02:00
ShadowNinja
f2a1900345 Update documentation on is_ground_content 2014-04-24 18:27:25 -04:00
ShadowNinja
e3bdd7b2ed Revert "Add backtrace to error function"
This reverts commit 5b518ed2feff28c9bf21ad940c1b211b72d71bd1.

This caused duplicate tracebacks and tracebacks when unwanted.
It also ignored the level argument to error() and didn't pass the message (or level) to debug.traceback().
Use xpcall() or lua_pcall()'s errorhandler argument instead.
2014-04-24 18:27:25 -04:00
sapier
885e93df44 Fix lost pause support in singleplayer 2014-04-24 19:47:17 +02:00
FessWolf
9b142157b0 Fix argument type of the RaiseException() function 2014-04-23 15:39:33 -04:00
ShadowNinja
41bc24477b Revert binary database block position encoding
This reverts commits a2003b0d553c7223a61c75e5dad79ea68e058ba2 and 54ffe2e5de9ce44129f84f4748743f893b75fda7.

These weren't correct.  Add a black magic warning instead.
2014-04-23 15:39:33 -04:00
MetaDucky
9ec281c712 Fixed wrong node texture rotation for facedirs 5 and 7 2014-04-23 12:11:56 +02:00
sapier
127f354e7a Fix formspec replacement handling for in game formspecs 2014-04-22 20:59:01 +02:00
RealBadAngel
e7ef4f07cb make formspec textarea wordwrap
Thats updated #795
2014-04-22 19:57:32 +02:00
sapier
555dc86343 Add missing ip address to player join log entry 2014-04-21 22:28:52 +02:00
RealBadAngel
f20267862f Textureable sun and moon. 2014-04-21 22:00:16 +02:00
sapier
da3c5c743f Fix red background missing in deathscreen 2014-04-21 20:10:23 +02:00
sapier
5b1bd2fb47 Fix chat console not working anymore 2014-04-20 10:55:08 +02:00
sapier
fec1fa51e0 Fix macro ARRAYSIZE name collision on windows 2014-04-20 02:47:02 +02:00
sapier
a0dd2d89f3 Reduce log level for incoming crap packets
Add log entry for peer timeout
2014-04-19 22:12:01 +02:00
sapier
8745935a06 Fix win32 build (typo in jthread lock cleanup) 2014-04-19 14:09:01 +02:00
sapier
0d93119040 Replace deathscreen by formspec variant 2014-04-19 12:21:27 +02:00
sapier
eda9214f81 Bunch of small fixes (coding style, very unlikely errors, warning messages) 2014-04-19 11:56:19 +02:00
sapier
a230e1e736 Use narrow_to_wide in gettext instead of os dependent conversion fct 2014-04-19 11:33:57 +02:00
sapier
ea0df3e4cb jthread remove locks that aren't absolutely required
add c++11 atomic support (optional)
2014-04-19 10:05:23 +02:00
ShadowNinja
c00ed9dac3 Add support for threadnames on BSD, Windows (MSVC-only), and OSX 2014-04-19 02:02:11 -04:00
proller
4977b736e3 Fix warnings 2014-04-19 02:24:45 +04:00
proller
0279f32db7 Remove liquid_finite and weather 2014-04-18 21:56:48 +04:00
Sfan5
674be38fc2 Add redis database backend 2014-04-16 22:05:06 +02:00
RealBadAngel
db60ae0459 Fix invalid liquid lighting. 2014-04-16 16:56:54 +02:00
ShadowNinja
a2003b0d55 Use bit shifts rather than multiplication in block position encoding 2014-04-15 16:25:46 -04:00
ShadowNinja
54ffe2e5de Use binary operators rather than "Python modulo" in decoding block positions 2014-04-15 16:09:15 -04:00