Commit Graph

15 Commits

Author SHA1 Message Date
sapier
68bbdf1b2c Fix invalid usage of texture->getSize() where actually texture->getOriginalSize() was meant 2013-11-03 23:00:54 +01:00
Kahrl
4e1f50035e Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu 2013-08-14 21:03:33 +02:00
Kahrl
3607fae75a Fix possible NULL dereference in createExtrudedMesh 2013-07-06 06:16:51 +02:00
Kahrl
8f1d5d34a6 Move generateTextureFromMesh to TextureSource to fix a texture leak
TextureSource has a list of textures to delete (m_texture_trash) so this
provides a proper, non-hacky way to delete RTT textures. Also, the prior,
hacky way of deleting them seems to be broken (see pull request ).

To avoid header file clutter by repeating the same long list of
arguments over and over again, store the arguments of
generateTextureFromMesh in a struct called TextureFromMeshParams.

Also fix issue  (Only use bilinear (and others) on item textures
when settings allow it).
2013-07-03 03:24:28 +02:00
Kahrl
2c09e8a84c Fix double free in createExtrudedMesh, reported by ptitSeb 2013-05-12 06:28:33 +02:00
sapier
04c3b17c78 fix various memory leaks 2013-04-09 02:23:07 -04:00
Sfan5
6d0ea26c2d Update Copyright Years 2013-02-24 20:15:24 +01:00
PilzAdam
497ff1ecd6 Change Minetest-c55 to Minetest 2013-02-24 18:49:03 +01:00
Jürgen Doser
870f7bcc93 fix screen flickering black when rendering to texture 2012-12-06 19:56:49 +02:00
Perttu Ahola
e02b95741b Revert "Don't leak textures all over the place"
This causes textures to be deleted before they are no longer accessed,
resulting in a segmentation fault. This needs to be rewritten in such a way
that textures are deleted when the client disconnects from a server.

This reverts commit 41c00e87d42580881d8c7001f39014814e3b55f2.
2012-11-25 16:39:07 +02:00
Kahrl
41c00e87d4 Don't leak textures all over the place 2012-11-02 18:45:39 +02:00
Perttu Ahola
037b259197 Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors 2012-06-05 18:54:07 +03:00
Jonathan Neuschäfer
3a89c40e26 mesh: warn only once about render-to-target not being supported 2012-02-24 23:27:01 +01:00
Kahrl
6a76c226e1 The huge item definition and item namespace unification patch (itemdef), see http://c55.me/minetest/wiki/doku.php?id=changes:itemdef 2012-01-12 06:10:39 +01:00
Kahrl
392485aa45 inventorycube: use all three specified textures; also moved mesh creation / modification functions to mesh.cpp; in lua, inventorycube is now called minetest.inventorycube 2011-12-03 11:47:37 +02:00