Wuzzy
dc165fe942
Message for empty list output in /haspriv & /mods ( #11149 )
2021-06-12 18:48:21 +02:00
benrob0329
fbcf0fab8e
falling.lua - Fix Meshnodes Being Too Big ( #11307 )
2021-06-12 18:48:14 +02:00
Liso
c47313db65
Shadow mapping render pass ( #11244 )
...
Co-authored-by: x2048 <codeforsmile@gmail.com>
2021-06-06 18:51:21 +02:00
sfan5
46f42e15c4
Fix check that given IRRLICHT_LIBRARY exists
2021-06-05 13:36:52 +02:00
Muhammad Rifqi Priyo Susanto
40acfc938c
Android: Do not submit text after pressing Enter key for multi-line text ( #11298 )
...
Regular EditText is used for multi-line text to not close the dialog after pressing back button.
New button is added for submitting multi-line text.
2021-06-04 21:22:53 +02:00
DS
8f085e02a1
Add metatables to lua vectors ( #11039 )
...
Add backwards-compatible metatable functions for vectors.
2021-06-04 21:22:33 +02:00
sfan5
e15cae9fa0
fontengine: Fix crash loading PNG/XML fonts from paths without dot
...
fixes #11096
2021-06-01 19:47:41 +02:00
SmallJoker
c9144ae5e2
Add core.compare_block_status function ( #11247 )
...
Makes it possible to check the status of the mapblock in a future-extensible way.
2021-05-30 20:24:12 +02:00
Lars Müller
89f3991351
Fix base64 validation and add unittests ( #10515 )
...
Implement proper padding character checks
2021-05-30 20:23:12 +02:00
sfan5
1bc753f655
Use safe_file_write to save forceloaded blocks
2021-05-30 11:40:14 +02:00
sfan5
f30dcdb504
Fix procession ordering issue in content_cao
2021-05-30 11:40:14 +02:00
sfan5
2c53f03c18
Remove unused version detection from FindLuaJIT.cmake
2021-05-30 11:40:14 +02:00
sfan5
758e3aa1ca
Fix background color of formspec text fields
2021-05-30 11:40:14 +02:00
sfan5
a0047d6edc
script: Replace calls to depreated luaL_openlib
2021-05-30 11:40:14 +02:00
sfan5
a12017c564
Provide exact error message if postgres connection string missing
2021-05-30 11:40:14 +02:00
Wuzzy
d7a4479eb3
Fix misleading /shutdown command syntax
2021-05-29 11:45:04 +02:00
SmallJoker
5bf72468f3
UnitSAO: Prevent circular attachments
2021-05-29 11:44:48 +02:00
Wuzzy
ff48619a85
Fix cloud fog being broken for high clouds
2021-05-29 11:44:31 +02:00
savilli
673c29f7ea
Fix client crash on when con::PeerNotFoundException is thrown ( #11286 )
2021-05-24 19:40:35 +02:00
SmallJoker
93f43c890b
GUIEditBox: Allow selecting and copying read-only texts
2021-05-22 14:39:41 +02:00
sfan5
4152227f17
CI: add workaround to fix clang builds
...
see https://github.com/actions/virtual-environments/issues/3376
2021-05-17 17:12:37 +02:00
sfan5
b56a028d6b
Fix curl_timeout being ignored for Lua HTTP fetches
2021-05-17 17:12:30 +02:00
Lejo
d44f1aabbb
Fix list of libraries included in AppImage
2021-05-15 23:56:33 +02:00
Dmitry Marakasov
53dca4f95f
Use --image-base instead of -Ttext-segment for lld linker on FreeBSD ( #9367 ) ( #11263 )
2021-05-15 10:15:03 +02:00
sfan5
69c70dd319
Fix swapped vertex colors on GLES2
2021-05-11 21:15:39 +02:00
sfan5
2443f1e235
Fix overlays for 2D-drawn items
...
fixes #11248
2021-05-08 19:44:43 +02:00
lhofhansl
7c2826cbc0
Fix build for newer versions of GCC ( #11246 )
2021-05-06 19:24:30 +02:00
Wuzzy
1bb8449734
Improve liquid documentation ( #11158 )
2021-05-06 19:24:11 +02:00
Loic Blot
225d4541ff
fix: extractZipFile is not part of Client but more generic.
...
This solve a crash from mainmenu while extracting the zip
2021-05-06 16:01:52 +02:00
sfan5
ba40b39500
Add basic client-server test to CI
2021-05-05 22:49:44 +02:00
sfan5
08f1a7fbed
Use Irrlicht functions to query npot texture support
2021-05-05 22:49:44 +02:00
Loic Blot
de85bc9227
fix: some code tidy about includes & irr namespaces
2021-05-03 19:49:19 +02:00
Loic Blot
48d5abd5be
refacto: remove get_gui_env & draw_load_screen from RenderingEngine singleton
2021-05-03 19:49:19 +02:00
Loic Blot
a93712458b
fix: don't use RenderingEngine singleton when it's possible
2021-05-03 19:49:19 +02:00
Loic Blot
5a02c376ea
refacto: RenderingEngine::get_scene_manager() is now not callable from singleton
...
This permits to make evidence that we have some bad object passing on various code parts. I fixed majority of them to reduce the scope of passed objects
Unfortunately, for some edge cases i should have to expose ISceneManager from client, this should be fixed in the future when our POO will be cleaner client side (we have a mix of rendering and processing in majority of the client objects, it works but it's not clean)
2021-05-03 19:49:19 +02:00
Loic Blot
ccdd886e27
refacto: Hud: make driver, client, player, inventory, tsrc private & drop unused guienv
...
also fix c_content.h, on client it includes the src/client/hud.h instead of src/hud.h, which leads to wrong file dependency on the lua stack
2021-05-03 19:49:19 +02:00
Loic Blot
a47a00228b
refacto: drop unused Hud::smgr
2021-05-03 19:49:19 +02:00
Loic Blot
809e68fdc0
refacto: don't use RenderingEngine singleton on CAO
...
* we don't need on CAO side more than SceneManager, and temporary. Pass only required SceneManager as a parameter to build CAO and add them to the current scene
* Use temporary the RenderingEngine singleton from ClientEnvironment, waitfor for better solution
* Make ClientActiveObject::addToScene virtual function mandatory to be defined by children to ensure we don't forget to properly define it
2021-05-03 19:49:19 +02:00
Loic Blot
1bc855646e
refacto: protect some RenderingEngine::get_scene_manager
...
* protect it from Camera, Sky, ClientMap object calls
* rename Game::sky to Game::m_sky
2021-05-03 19:49:19 +02:00
Loic Blot
258101a910
refacto: RenderingEngine is now better hidden
...
* No more access to the singleton instance from everywhere (RenderingEngine::get_instance dropped)
* RenderingEngine::get_timer_time is now non static
* RenderingEngine::draw_menu_scene is now non static
* RenderingEngine::draw_scene is now non static
* RenderingEngine::{initialize,finalize} are now non static
* RenderingEngine::run is now non static
* RenderingEngine::getWindowSize now have a static helper. It was mandatory to hide the global get_instance access
2021-05-03 19:49:19 +02:00
Loic Blot
74125a74d3
refacto: hide mesh_cache inside the rendering engine
...
This permit cleaner access to meshCache and ensure we don't access to it from all the code
2021-05-03 19:49:19 +02:00
Loic Blot
e0716384d6
refacto: add RenderingEngine::cleanupMeshCache
...
This permits to prevent client to own the mesh cache cleanup logic. It's better in RenderingEngine
2021-05-03 19:49:19 +02:00
Loic Blot
e34d28af9f
refacto: rendering engine singleton removal step 1 (filesystem)
...
Make the RenderingEngine filesystem member non accessible from everywhere
This permits also to determine that some lua code has directly a logic to extract zip file. Move this logic inside client, it's not the lua stack role to perform a such complex operation
Found also another irrlicht <1.8 compat code to remove
2021-05-03 19:49:19 +02:00
Loic Blot
bc1888ff21
fix: drop old irrlicht <1.8 compat on Client::loadMedia
2021-05-03 19:49:19 +02:00
sfan5
83a7b48bb1
Fix Windows pipelines on Gitlab-CI
2021-04-28 09:18:05 +02:00
Wuzzy
228f1c6770
Fix rotation for falling mesh degrotate nodes ( #11159 )
2021-04-28 08:38:47 +02:00
sfan5
734fb2c811
Add helpful error messages if Irrlicht library / include dir are set incorrectly ( #11232 )
2021-04-28 08:38:18 +02:00
sfan5
9660ae288a
Update library versions in buildbot ( #11229 )
2021-04-27 11:50:40 +02:00
Wuzzy
776015c350
Rename “Irrlicht” to “IrrlichtMt” in documentation
2021-04-23 21:37:45 +02:00
Vincent Robinson
074e6a67de
Add minetest.colorspec_to_colorstring
( #10425 )
2021-04-23 21:37:24 +02:00