Vincent Glize
dc5bc6cac7
[CSM] Add event on_place_node API lua ( #5548 )
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* [CSM] Add event on_place_node API lua
2017-04-29 12:08:16 +02:00
bigfoot547
e80a83d1cb
[CSM] Add function to set minimap shape ( #5569 )
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* [CSM] Add function to set minimap shape
Also deprecates `toggle_shape`.
* Oh fish, I messed that one up!
* Fix Style
* Sorry, I missed something
I still had the `luamethod` call in there!
* Add getters
* Remove extra line
* Remove useless variable
Please review again @nerzhul . Thanks!
* Satisfy nerzhul
2017-04-14 09:04:41 +02:00
red-001
e8d8723320
[CSM] Move .list_players
and .disconnect
to builtin. ( #5550 )
2017-04-10 21:13:20 +02:00
Vincent Glize
f73534640a
[CSM] Add event on_connect player API lua ( #5540 )
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* Add event on_connect player API lua
2017-04-08 08:20:30 +02:00
red-001
88b9b9652a
[CSM] Add function to get the server protocol version. ( #5529 )
2017-04-06 22:50:45 +02:00
red-001
63ac62ec8a
[CSM] Add function and chat command to disconnect from server. ( #5487 )
2017-04-01 13:40:56 +02:00
bigfoot547
9efc5da0fb
[CSM] Add function to get player names in range ( #5435 )
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* [CSM] Add function to get currently connected player names
2017-03-22 21:13:03 +01:00
red-001
d31750cb93
Give CSM access to use core.colorize()
( #5113 )
2017-03-17 19:20:13 +01:00
Loïc Blot
7b74f04a61
[CSM] Fix minimap problems ( #5405 )
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This fixes issue #5404
2017-03-17 07:54:49 +01:00
Loïc Blot
0891975ad6
[CSM] Add core.get_timeofday & core.get_day_count env calls ( #5401 )
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* [CSM] Add core.get_timeofday & core.get_day_count env calls
* [CSM] Add core.get_node_level, core.get_node_max_level, core.find_node_near
2017-03-17 07:48:29 +01:00
Loïc Blot
40ce538aad
[CSM] Add minimap API modifiers ( #5399 )
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* Rename Mapper (too generic) to Minimap
* Add lua functions to get/set position, angle, mode for minimap
* Client: rename m_mapper to m_minimap
* Add minimap to core.ui namespace (core.ui.minimap)
* Add various functions to manage minimap (show, hide, toggle_shape)
* Cleanup trivial declaration in client
2017-03-16 10:34:54 +01:00
Loïc Blot
eb88e5dd4b
Add ModStorageAPI to client side modding ( #5396 )
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mod storage is located into user_path / client / mod_storage
2017-03-16 07:53:39 +01:00
red-001
88df9fb5b6
Add get_wielded_item
2017-03-13 23:56:05 +01:00
red-001
0727bb3ddd
[CSM] Add on_punchnode
callback
2017-03-13 23:56:05 +01:00
red-001
37df9cb7d7
[CSM] Add get_node
and get_node_or_nil
2017-03-13 23:56:05 +01:00
red-001
073f5cf03d
[CSM] Add on_dignode
callback ( #5140 )
2017-03-13 23:56:05 +01:00
Loic Blot
ba66fce833
[CSM] storage + fixes
2017-03-13 23:56:05 +01:00
Loïc Blot
92b45b2a18
[CSM] implement client side mod loading ( #5123 )
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* client side mods are located in clientmods/
* move builtin/preview.lua to clientmods/preview/init.lua as a preview mod
* refactor ModConfiguration class to work properly with client and server using child objects
* move some Server constructor mod load code to ModConfiguration to reduce code duplication between client and server
* remove mods.{cpp,h} unused functions
* use UNORDERED_SET instead of std::set in some modspec storages
2017-03-13 23:56:05 +01:00