Perttu Ahola
f1d9880006
Clean up log messages everywhere
2012-03-11 04:15:45 +02:00
Perttu Ahola
c89d1cf072
Initial directory structure rework
2012-03-10 17:10:10 +02:00
Perttu Ahola
b7fd3c8669
Add minetest.get_worldpath() for getting location for custom data
2012-02-28 20:41:26 +02:00
Kahrl
88cdd3a363
Players stay in environment even when dead, damage flash and fall damage fixes
...
Don't set m_removed on dead players (dead players are indicated by hp == 0). Local
damage flash is shown whatever the cause was (even from Lua set_hp). PlayerCAO
damage flash matches duration of local damage flash. Fall damage is dealt much more consistently (this is done by disallowing jumping when speed.Y is very negative, up to now jumping could sometimes negate fall damage)
2012-02-05 12:06:55 +02:00
Kahrl
1efdc36b22
Inventory menu (with dragging) improved. Crafting is now handled via a IACTION_CRAFT inventory action.
2012-01-22 17:31:12 +02:00
Kahrl
6a76c226e1
The huge item definition and item namespace unification patch (itemdef), see http://c55.me/minetest/wiki/doku.php?id=changes:itemdef
2012-01-12 06:10:39 +01:00
Perttu Ahola
0e1f448b61
Texture cache on client (mostly made by sapier) (breaks network compatibility)
2012-01-02 13:31:50 +02:00
Perttu Ahola
103173fc9b
Add InvRef and InvStack (currently untested and unusable)
2012-01-02 01:49:38 +02:00
Perttu Ahola
bd21f00f0a
Add minetest.get_modpath(modname)
2011-12-11 16:49:40 +02:00
Perttu Ahola
5344dec760
Move ServerRemotePlayer to a separate file
2011-12-02 10:44:20 +02:00
Perttu Ahola
9d67037570
Don't send objects or map data before definitions have been sent
2011-12-02 01:18:25 +02:00
Perttu Ahola
08a10b8a6a
Remove stuff made obsolete by making players more ActiveObject-like and raise protocol version number by one (because it is not compatible at all anymore)
2011-12-01 23:55:57 +02:00
Perttu Ahola
ee0d3bacbc
Player-is-SAO WIP
2011-12-01 18:23:58 +02:00
Kahrl
2ca00fa585
Fix processing of the default_password setting. It is now actually used as the plaintext password for new users. Also add /setpassword and /clearpassword server commands that can be used by admins with the PRIV_PASSWORD privilege, and update the /help message.
2011-12-01 12:06:39 +02:00
Kahrl
d6b30dd3a5
CraftItem rework and Lua interface
2011-11-29 19:13:58 +02:00
Perttu Ahola
5c1cb01936
Make blocks to be loaded from disk when the active block area reaches them
2011-11-29 19:13:55 +02:00
Perttu Ahola
9d5b458479
Crafting definition in scripts
2011-11-29 19:13:48 +02:00
Perttu Ahola
df8346ef4d
Do not expose CONTENT_* stuff in content_mapnode.h and use a name converter wrapper in old code
2011-11-29 19:13:47 +02:00
Perttu Ahola
c0f6395cf0
Node definition names
2011-11-29 19:13:46 +02:00
Perttu Ahola
ba762bcd49
Clean mapnode.h and fix other files accordingly
2011-11-29 19:13:44 +02:00
Perttu Ahola
6da8cb00e2
Node definitions transfer
2011-11-29 19:13:44 +02:00
Perttu Ahola
45fc45a49e
Sending of textures WIP
2011-11-29 19:13:43 +02:00
Perttu Ahola
9e1c4533b8
Move tool definitions to script
2011-11-29 19:13:43 +02:00
Perttu Ahola
4b8e4dae58
Tool definition transfer to client
2011-11-29 19:13:42 +02:00
Perttu Ahola
c6fd2986d4
GameDef compiles
2011-11-29 19:13:42 +02:00
Perttu Ahola
abceeee92f
Create framework for getting rid of global definitions of node/tool/item/whatever types
2011-11-29 19:13:41 +02:00
Perttu Ahola
bfc68d3151
Scripting WIP
2011-11-29 19:13:38 +02:00
Perttu Ahola
4b6138e69b
Improve Connection with threading and some kind of congestion control
2011-10-20 23:04:09 +03:00
Perttu Ahola
78f4142f4f
Add /clearobjects
2011-10-18 00:01:50 +03:00
Perttu Ahola
07d000cc54
When granting or revoking privileges, notify the target player too
2011-10-16 20:03:43 +03:00
Perttu Ahola
74febd5c31
Handle death and respawn better
2011-10-15 14:46:59 +03:00
Perttu Ahola
9e46cbf7ea
Header file tweaking; mainly for speed
2011-10-12 13:53:38 +03:00
Perttu Ahola
e40da2341c
Fixed/extended/modified ban stuff to be good for inclusion
2011-08-12 13:11:27 +03:00
Constantin Wenger
5784c14ab7
added ipban support
...
commands:
/#ipban <nick>
/#ipunban <ip>
2011-08-12 03:37:18 +02:00
Giuseppe Bilotta
371af9c241
Notify other players of wielded item change
2011-08-11 15:22:36 +02:00
Perttu Ahola
f2051c9822
fix to the former
2011-07-30 20:10:16 +03:00
Perttu Ahola
cdadbdbd17
Server configuration is now written when "/#setting whatever = whatever" is issued.
2011-07-30 19:49:42 +03:00
Perttu Ahola
dd22ea051a
map unloading is now a whole lot better
2011-06-27 00:27:17 +03:00
Perttu Ahola
f2c26e2014
moved map generator to separate source files
2011-06-25 18:12:41 +03:00
Perttu Ahola
bbead93c1a
Reduced server CPU usage on NodeMetadata step()s. Also furnace now cooks while no players are near it.
2011-05-31 20:02:55 +03:00
Perttu Ahola
223b379348
Reduced the CPU usage of the sent block selector algorithm
2011-05-31 00:15:43 +03:00
Perttu Ahola
e81919c818
hopefully fixed the privilege problems
...
--HG--
extra : rebase_source : 9826d20176134a53ff232816a10407465d8c0f50
2011-05-29 22:34:04 +03:00
Perttu Ahola
63611932eb
player passwords and privileges in world/auth.txt
...
--HG--
extra : rebase_source : 7260636295d9068fbeeddf4143c89f2b8a91446c
2011-05-29 21:11:16 +03:00
Perttu Ahola
0af5311538
Preliminary "active block" stuff + set up test code to grow grass.
2011-05-22 17:00:09 +03:00
Ciaran Gultnieks
d4d49ee8f4
Passwords - password entry at main menu, stored and checked by server
2011-05-20 20:28:03 +01:00
Ciaran Gultnieks
248d7c8469
Improved server commands and added player permissions.
...
--HG--
extra : rebase_source : 178fe08f10b7de3ebaba088bd24faad795114216
2011-05-16 10:41:19 +01:00
Perttu Ahola
9c72d44fe7
random comment updates
2011-04-30 02:12:32 +03:00
Perttu Ahola
2830095366
Optimized map saving and sending (server-side)
2011-04-26 00:23:38 +03:00
Perttu Ahola
c638442e78
Some work-in-progress in hp and mobs and a frightening amount of random fixes.
2011-04-21 19:35:17 +03:00
Perttu Ahola
4b54b291ae
Some progress on transitioning from MapBlockObject to ActiveObject.
2011-04-08 00:47:14 +03:00