Maksim
788f297595
Android: drop simple MainMenu ( #10227 )
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The default (PC-style) MainMenu works great on Android. Provides access to ContentDB and allows players to create many worlds in a few clicks.
Makes the interface consistent and eliminates player confusion.
2020-08-27 21:46:57 +02:00
David CARLIER
b262184acf
NetBSD build fix proposal. ( #10308 )
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Fixing thread naming call and let the class setting RANDOM_MIN/RANDOM_MAX.
2020-08-25 20:50:41 +02:00
mntmn
44c98089cf
shaders: Fix transparency on GC7000L ( #10036 )
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Workaround for the missing GL_ALPHA_TEST implementation in Mesa (etnaviv driver).
2020-08-25 20:49:51 +02:00
Desour
f27cf47779
Properly handle mod-errors in on_shutdown
2020-08-24 19:55:25 +03:00
Kezi
3e5bce2251
darken tabheader background color ( #10299 )
2020-08-23 22:50:45 +02:00
EvidenceB
287f3fb2e3
Avoid drawing clipped out formspec elements ( #10095 )
2020-08-23 22:50:14 +02:00
adrido
3c2890692b
Fix MSVC compiler warnings ( #10197 )
2020-08-23 15:41:04 +02:00
BenjaminRi
f5a203fbcd
Fix light overflow of u8 if light is saturated at 255 ( #10305 )
2020-08-23 15:39:55 +02:00
David CARLIER
cf5547227d
Complete Haiku platform support. ( #10311 )
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Fixing linkage/libraries missing issue.
Implements missing platform specifics.
2020-08-23 15:39:32 +02:00
DS
98faeac5a7
Load media from subfolders ( #9065 )
2020-08-20 22:25:29 +02:00
Sebastien Marie
9c7340104a
Define environ variable on OpenBSD ( #10302 )
2020-08-20 19:10:58 +02:00
Pierre-Yves Rollo
71287894ad
Fix missing translation call in hypertext ( #10296 )
2020-08-20 12:25:02 +02:00
v-rob
83d0c360cc
Add gradients and borders to FormSpec boxes ( #8676 )
2020-08-19 18:14:47 -07:00
v-rob
471497fa91
Optimize formspec form size ( #10144 )
2020-08-19 16:13:29 -07:00
hecks
5bda36143f
Clean up sound_fade ( #10119 )
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Add proper documentation and correct gain reduction calculations.
Co-authored-by: hecktest <>
2020-08-19 19:26:37 +02:00
Lars
649211bf27
Allow the ABM time budget to be configurable.
2020-08-18 16:04:32 -07:00
rubenwardy
7242de1d4b
ContentDB: Add Update All and download queuing ( #9995 )
2020-08-17 19:09:33 +01:00
ANAND
291a6b70d6
Allow binding dig, place actions to keys; remove LMB/RMB hardcoding
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Co-authored-by: Sam Caulfield <sam@samcaulfield.com>
2020-08-15 12:19:20 +03:00
sfan5
fff0393187
Render nodeboxes with opaque material if possible ( #10122 )
2020-08-12 11:52:50 +02:00
Lars Müller
1c38027c3a
Fix precision not working in hud_change ( #10186 )
2020-08-12 11:51:50 +02:00
v-rob
cd0e213a36
Add font styling options to tables and textlists ( #10203 )
2020-08-11 20:07:17 +02:00
Paramat
f92a393f6f
Mapgen Flat: Add caverns, disabled by default ( #9913 )
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Add the caverns used in V5, V7, Valleys, Carpathian.
Disabled by default to not be force-enabled in existing worlds.
2020-08-05 05:00:00 +01:00
Hugues Ross
93ecc589bc
Implement override.txt support for special tiles ( #10140 )
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Add override targets for all special_tiles entries in node definitions, allowing texture packs to replace these textures. This makes overrides work properly with a variety of drawtypes.
The targets are named special1 through special6, covering the the current length of the special_tiles array.
2020-08-04 20:12:47 +02:00
Seeker
d22fd6fc34
Fix build for Visual Studio (explicitly cast pointers) ( #10256 )
2020-08-03 23:38:45 +02:00
Paul Ouellette
542df11bed
Fix GCC class-memaccess warnings ( #10239 )
2020-08-01 17:25:33 +02:00
sfan5
9bba52c400
content_cao: Support texture animation for upright_sprite ( #10020 )
2020-07-30 17:39:57 +02:00
SmallJoker
e5725dfb8e
Allow starting local server using --go again ( #10229 )
2020-07-29 23:20:01 +02:00
Lars Müller
470f328216
Revert "Get rid of non-ascii characters in the debug display code ( #8821 )" ( #9828 )
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This reverts commit 4f9ccd89b347dad3db5ce63d3405a8d60c163af5.
2020-07-29 23:17:52 +02:00
Lejo
715a123a33
Add PUT and DELETE request + specific method value to HTTP API ( #9909 )
2020-07-29 23:16:21 +02:00
SmallJoker
f34abaedd2
decode_base64: Allow '=' padding character
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'=' is a valid character, but minetest.decode_base64 returned nil when it was used for padding.
2020-07-29 20:46:42 +02:00
Hugues Ross
3ce03d1c2a
Sanitize world directory names on create. Keep original name separate ( #9432 )
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Blacklisted characters are replaced by '_' in the path. The display name is stored in world.mt, and duplicate file names are resolved by adding an incrementing suffix (_1, _2, _3, etc).
2020-07-28 19:16:57 +02:00
Wuzzy
ae83edd165
Play place_failed sound if occupied or cannot attach ( #9486 )
2020-07-27 19:40:33 +02:00
Wuzzy
808fa5ecb3
Improve default inventory+wield images of node drawtypes ( #9299 )
2020-07-23 19:54:58 +02:00
sfan5
8ca602150d
Replace std::list<session_t> in networking code ( #10215 )
2020-07-23 19:47:58 +02:00
Maksim
76afde861d
Android: Fix ConfirmRegistration and PasswordChange input and scale size ( #10182 )
2020-07-21 13:16:25 +01:00
Lars Müller
82731d0d3d
Revert "Auto delete MetaData when = 0 ( #8770 )" ( #10183 )
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This reverts commit 808eb4c5714da5ac36f4a70653d6b3805060828c.
2020-07-16 19:11:24 +02:00
Zughy
cfaef5b1cf
Formspecs: volume and key settings windows can now be closed by doubleclicking/tapping ( #10128 )
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Co-authored-by: Xx_Crazyminer_xX <carlo.digioia@hotmail.it>
Co-authored-by: Marco <4279489-marco_a@users.noreply.gitlab.com>
2020-07-14 22:37:28 +02:00
sfan5
4b4513a67d
Implement grouped mode for find_nodes_in_area ( #9888 )
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plus general improvements to find_node_* functions
2020-07-14 22:36:53 +02:00
LoneWolfHT
88ffd64124
Add object crosshair, disable entity selectionboxes by default ( #9523 )
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Adds new object crosshair base pack texture
2020-07-14 19:13:04 +02:00
SmallJoker
4fa1e03f68
Cleanup ClientLauncher structure ( #10160 )
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Remove duplicated variables and unify the startup data into a new (inherited) struct.
2020-07-14 19:10:37 +02:00
v-rob
2bec83eec0
Add FormSpec font styling options ( #9763 )
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* Add FormSpec font styling options
* Change multiplication to stof
* Remove extraneous check
2020-07-12 09:48:50 +02:00
Lejo
1dd6c8ed7f
Add reconnect button on error: Too many players ( #9405 )
2020-07-12 09:47:52 +02:00
v-rob
e0499731a8
Allow FormSpec elements to be focused with set_focus
( #9353 )
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This allows you to specify a FormSpec element to set the focus of with "set_focus[<name>;<always set>]".
2020-07-12 09:47:05 +02:00
Lars Müller
d80def5bbf
Bump animation frame count from u8 to u16 ( #10054 )
2020-07-10 12:12:19 +02:00
sfan5
c6422e0872
Remove std::shared_ptr use in TileLayer ( #10090 )
2020-07-10 12:11:44 +02:00
v-rob
b1ff04e06d
Formspec: Make dropdowns optionally return event based on index, not value ( #9496 )
2020-07-10 12:11:26 +02:00
sfan5
70df3d54f3
Quick workaround for crashing destructor on Mingw32
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closes #10137
2020-07-09 22:01:46 +02:00
rubenwardy
42b0d612ef
Fix build due to revert error
2020-07-07 19:31:14 +01:00
TheTermos
ebb721a476
Fix player controls only being applied for the first move
2020-07-07 19:09:23 +02:00
rubenwardy
6e4d8de104
Revert "Verify database connection on interval ( #9665 )"
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Fixes #10113
This reverts commit 5c588f89e79e02cba392abe3d00688772321f88b.
2020-07-07 17:50:52 +01:00
Paramat
dc6318b84a
Apply camera smoothing to 'air stepheight' ( #10025 )
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Recent changes to collision code have changed the behaviour of the 'touching_ground'
bool in movement code. This had the effect of disabling camera smoothing when
'air stepheight' occurred when jumping onto a node while pressing forwards against
the node, causing an unpleasant sharp camera movement.
Rewrite the conditions for camera smoothing such that it is applied when jumping.
2020-07-05 23:45:21 +01:00
v-rob
da71313e1d
Don't stop style parsing on unknown property ( #10143 )
2020-07-03 18:33:23 +02:00
hecktest
7be082f9a8
Fix bone-attached entities ( #10015 )
2020-06-26 00:06:29 +02:00
Pierre-Yves Rollo
ee6c499ff8
Fix wrong use of guiScalingImageButton in formspecs buttons ( #10094 )
2020-06-24 11:35:06 +02:00
rubenwardy
4cb18d4874
Fix HTTP API not being available in async mainmenu ( #10086 )
2020-06-22 14:40:04 +01:00
rubenwardy
0f1f8e4a0f
Add warning when disabling secure.enable_security ( #9943 )
2020-06-20 13:21:38 +01:00
Maksim
a2199bf622
Android: fix TMPFolder path ( #10052 )
2020-06-20 12:06:30 +02:00
SmallJoker
57df895cf9
ParticleSpawner: Fix crash when attaching to invisible entity
2020-06-19 19:29:47 +02:00
sfan5
495f7198ef
content_cao: Fix behavior of legacy "textures" field for wielditems
2020-06-18 19:36:06 +02:00
rubenwardy
8ebeed53ad
Android: Fix only right strafe working ( #10046 )
2020-06-18 01:43:43 +01:00
Danila Shutov
3a6dfda358
Make shading of CAOs optional ( #10033 )
2020-06-16 20:48:31 +01:00
updatepo.sh
0ba19a08b8
Update minetest.conf.example, settings_translation_file.cpp
2020-06-13 23:22:32 +02:00
Lars Müller
e7e065f553
Exposing the zoom key to Lua API ( #9903 )
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Co-authored-by: Raul Ferriz <raul.ferriz@gmail.com>
2020-06-13 22:46:20 +02:00
sfan5
2424dfe007
Server pushing media at runtime ( #9961 )
2020-06-13 19:03:26 +02:00
luk3yx
982a030f33
Add LevelDB player database ( #9982 )
2020-06-12 18:54:20 +02:00
sfan5
3f0cbbc372
Use multiple light positions for CAO lighting
2020-06-11 21:13:26 +02:00
sfan5
f89794108c
content_cao: Do not expire visuals for texture updates
2020-06-11 21:12:36 +02:00
sfan5
80d9e9c183
Fix build error on Ubuntu 16.04 (again)
2020-06-10 11:46:14 +02:00
sfan5
64380cf92e
Fix build error on Ubuntu 16.04
2020-06-10 10:58:13 +02:00
Danila Shutov
fe3e69eb40
Fix broken coloring of wielditems ( #9969 )
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Fixes a regression that appeared in 5.3.0-dev.
2020-06-09 21:38:09 +02:00
Paul Ouellette
b16f841756
LuaItemStack: Add __tostring metamethod ( #8785 )
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* LuaItemStack: Add __tostring metamethod
* Clean up LuaItemStack::checkobject
2020-06-09 19:37:25 +02:00
hecktest
09e285f38c
Fix player-to-object attachment teleport bug ( #10008 )
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Fixes two bugs:
* The camera offset was not applied to an object while detaching, briefly placing the irrlicht matrixnode in world space.
* When attaching, the matrixnode's absolute position was evaluated without evaluating the parent first, resulting in zeroed positions.
2020-06-09 19:36:47 +02:00
MoNTE48
b9f618746c
TouchScreenGUI: fix some bugs, cleanup
2020-06-09 19:35:25 +02:00
MoNTE48
0d8e5bf587
TouchScreen Control: fix some bugs, cleanup
2020-06-09 19:35:25 +02:00
Maksim
756dc89ede
Fix real keyboard movements on touchscreen devices
2020-06-09 19:35:25 +02:00
MoNTE48
3cee55f2b4
Hide tooltip after ETIE_LEFT_UP (for touch control)
2020-06-09 19:35:25 +02:00
sfan5
0ab580810c
Reset touching_ground when in free_move
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This corrects local player animation after enabling fly while standing on ground.
2020-06-07 20:45:26 +02:00
Paul Ouellette
09f9e465e7
Fix Lua panic when error() message is not a string
2020-06-07 18:14:40 +02:00
Danila Shutov
fe1f72ab0a
Recalculate mesh normals for CAOs ( #10000 )
2020-06-07 18:14:00 +02:00
SmallJoker
8fc9e7eb11
GenericCAO: Fix glow not working since a08d18a
2020-06-07 14:17:32 +02:00
Vitaliy
e746607d0f
Restore visual_scale support for nodeboxes (and allfaces) ( #9906 )
2020-06-06 22:25:18 +02:00
rubenwardy
60bab8b2d7
Add HTTP API to main menu ( #9998 )
2020-06-06 17:17:08 +01:00
Maksim
7ec0e3df35
Fix HUD scaling ( #9721 )
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This resolves HUD scaling issues on Android and desktops with custom DPI settings.
2020-06-05 21:42:33 +02:00
ANAND
08c0b7696a
TestBan: Clean up properly after completing test ( #9994 )
2020-06-05 20:04:14 +02:00
SmallJoker
c1e01bc638
Move shared parameters sending to UnitSAO ( #9968 )
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Better header sorting by topic
Make UnitSAO-specific parameters private
Skip redundant recursive entity sending code (since ~5.2.0)
2020-06-04 19:31:46 +02:00
sfan5
0e698e63b3
Fix autoscale_mode segfault if tile doesn't have texture
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closes #9965
2020-06-01 21:19:35 +02:00
SmallJoker
42a9b45c21
Lua API: Log incorrect parameter types as error ( #9954 )
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Incorrect parameter types are logged as errors, taking coercion into account.
This is a workaround to ensure mod compatibility.
Duplicate warnings are ignored per server instance.
2020-06-01 19:02:15 +02:00
SmallJoker
a08d18acad
ContentCAO: Update light of all attached entities ( #9975 )
2020-06-01 19:01:47 +02:00
Hugues Ross
f849917bbe
imageScaleNNAA: Fix image clipping on rect- instead of image dimensions ( #9896 )
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Fixes GUI scaling filters applied on animated images and 9slice backgrounds.
2020-06-01 15:22:04 +02:00
sfan5
4c8e1c3200
Clean up CAO nametag handling and remove deprecated AO_CMD
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AO_CMD_UPDATE_NAMETAG_ATTRIBUTES was deprecated in
9eee3c3f465c071bb9908749cf48be3c131a1bdf (0.4.14)
2020-05-29 22:54:50 +02:00
sfan5
db7c262ee8
content_cao: Do not expire visuals when not necessary
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fixes #6572
2020-05-29 22:54:50 +02:00
MoNTE48
34862a6442
Add disable_jump check for the player's feet
2020-05-29 22:53:58 +02:00
sfan5
471e567657
Value copy / allocation optimizations mostly in server, SAO and serialize code
2020-05-27 21:58:40 +02:00
sfan5
58f523e363
Fix liquids refusing to flow in X+ or Z+ in some cases ( #9874 )
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Applies when a different:
- falling liquid is neighboring
- liquid is below
2020-05-26 23:17:23 +01:00
Wuzzy
083b285f43
Rename “Minimal development test” to “Development Test” ( #9928 )
2020-05-26 00:17:52 +02:00
Paramat
b546e8938d
L-System trees: Remove hardcoded use of 'mapgen_dirt' alias ( #9931 )
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Games often and increasingly do not use this mapgen alias, as it
is only required for Mapgen V6. Such games were triggering the
recently added error message.
Even if this mapgen alias was defined, dirt nodes placed under a
wide trunk were inconsistent with biomes that do not use dirt
surface nodes.
Place trunk nodes below a wide trunk instead of 'mapgen_dirt'.
On sloping ground, the trunk then extends down to the surface,
instead of the surface rising up to meet the trunk. This looks
more natural and does not alter the terrain.
2020-05-25 21:11:57 +01:00
SmallJoker
5311a27523
Silence GCC warning in mapblock_mesh
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Fixes following warning:
warning: ‘waving’ may be used uninitialized in this function [-Wmaybe-uninitialized]
2020-05-25 19:10:23 +02:00
rubenwardy
212a1123e0
Fix build on FreeBSD, broken since open_url
2020-05-24 15:31:06 +01:00
SmallJoker
a9b74f4c39
Add chat_font_size setting ( #9736 )
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Default font sizes are used when the setting value is 0 or below (clamped by Settings).
2020-05-24 14:24:13 +02:00
sfan5
f51cf7c68a
Fix two bugs in content_cao
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fixes #9889 (backface_culling with visual = "cube")
fixes #9916 (crash with visual = "upright_sprite")
2020-05-24 11:48:51 +02:00