SmallJoker
0fb6dbab36
InventoryManager: Disallow resizing or deleting inventory lists that are in use ( #13360 )
...
Naive solution to prevent InventoryList UAF and OOB ItemStack access caused by shrink/clear operations on InventoryLists within callbacks of an inventory action.
Co-authored-by: Desour <ds.desour@proton.me>
2023-04-22 17:42:36 +02:00
rubenwardy
4158b72971
Add ability to override item images using meta ( #12614 )
2023-04-17 19:44:41 +01:00
rubenwardy
b1786e88ac
Use .md extension for markdown files
...
Linking to line numbers is brittle, linking to sections/headings is better.
If you still want to link to a line number, you can append ?plain=1 to GitHub's URL
2023-04-16 20:23:53 +01:00
rubenwardy
5cd6a22dd3
Update settingtypes ( #13428 )
...
* Move settings to correct sections
* Improve titles and descriptions
* Make defaults in settingtypes.txt and defaultsettings.cpp match
Fixes #9002
2023-04-14 22:32:25 +01:00
Desour
ccd696c49a
Throw Hocroft-Karp onto shapeless recipes
2023-04-14 21:10:09 +02:00
Desour
50e91b882c
Add some simple unittests for shapeless recipes
...
Note: devtest also has craft unittests (see devtest/mods/unittests/crafting.lua),
but those aren't run at load-time.
2023-04-14 21:10:09 +02:00
DS
ae7271b725
Fix background[] pos-offset lower-right-corner being at least (1,1) ( #13320 )
...
IGUIElement has a MinSize for the RelativeRect, which is at least (1,1).
This means a pos offset of (0,0) will cause a seemingly off-by-1 error at the
lower right corner, and (0.1,0.1) for example will just not work on the lower
right corner.
Ergo, we can't use the AbsoluteRect for storing the pos offset.
2023-04-14 21:05:09 +02:00
DS
d49d80a4a0
Store whether window is maximized ( #12861 )
2023-04-14 21:04:03 +02:00
Lars
f9b1176fa9
Track server's max AsyncRunStep
2023-04-14 00:09:48 +01:00
Lars
3d232e2345
Add MAX profiler option
2023-04-14 00:09:48 +01:00
rubenwardy
9d1ae80e89
Add focused styling to buttons ( #13414 )
2023-04-14 00:09:29 +01:00
Gregor Parzefall
2a1bc82887
Fix black loading screen background if menu_clouds = false
( #13322 )
2023-04-13 18:12:48 +01:00
Wuzzy
d1e5dbefc7
Clarify documentation of punch key ( #13238 )
2023-04-13 18:12:26 +01:00
Desour
fc116ec950
Play object footstep sound at feet
2023-04-13 18:12:13 +01:00
Zardshard
e139749b5c
Simulate all keys being released when when game loses focus ( #13336 )
2023-04-13 18:06:21 +02:00
rubenwardy
2fc7eb3ea2
Remove formspec_default_bg_color/opacity settings ( #13419 )
...
These settings are unnecessary. They only apply when formspecs don't have a background/bgcolor set. In practice, most games do theme their GUIs. Removing low value settings simplifies code and improves UX by decluttering the settings menu
Split out from #12140
2023-04-11 19:57:36 +01:00
Desour
1dd13da37d
Get rid of global dummySoundManager
...
There is no need for this to be globally unique.
2023-04-11 20:06:15 +02:00
Desour
b201c03625
Use smart-ptrs in GUIEngine
2023-04-11 20:06:15 +02:00
Desour
ceec560779
Add make_irr
2023-04-11 20:06:15 +02:00
Riley Adams
73391013f7
Add node pos to node damage HP change reason ( #13196 )
2023-04-10 23:04:52 +01:00
Lars
4a742be73e
Do not call updateDrawList, updateDrawListShadow, and touchMapBlocks in the same frame
2023-04-09 07:10:17 -10:00
Lars
8982998681
Add a default direction light for shadows
2023-04-09 07:10:17 -10:00
sfan5
9d736e8b8b
Drop ENABLE_GLES option
...
ENABLE_GLES predates forking Irrlicht. Its primary use was to distinguish Irrlicht-ogles from upstream version as Minetest could be compiled with either.
That's not necessary anymore and gets in the way sometimes.
2023-04-08 20:19:35 +02:00
sfan5
c26e122485
Move video_driver default selection to runtime
2023-04-08 20:19:35 +02:00
Desour
67068cfaf4
Get rid of wgettext
2023-04-08 20:17:50 +02:00
Vitaliy
35929d27e3
Remove fast faces ( #13216 )
...
Co-authored-by: Lars <larsh@apache.org>
2023-04-08 20:17:15 +02:00
SmallJoker
ba2fee0751
Particle spawner: Fix missing parameters
...
The changes done to clientpackethandler.cpp and server.cpp move the
compatibility code into a protocol version check so that older code
parts can easily be removed in the future (e.g. bump of minimal version).
2023-04-08 17:23:17 +02:00
SmallJoker
f8e0778fc9
Particle spawner: Move definitions to source
...
Long functions were moved to the source file to keep the header
short to speed up compiling. This has no functional change.
2023-04-08 17:23:17 +02:00
SmallJoker
9c9309cdbb
Lua API: Catch serialization error for chat messages ( #13337 )
...
Prevents server errors caused by too long chat messages from the Lua API.
2023-04-07 12:49:35 +02:00
SmallJoker
d975ebdcb9
Limit formspec fields to 640K ( #13380 )
...
Fixes an issue where long inputs could cause issues when dealing with formspecs.
The expected data is usually below 1 KiB, however that's not a technical limit.
2023-04-07 12:49:23 +02:00
Lars
7048fc25dd
Take mesh-bounding-sphere into account in updateDrawListShadow
2023-04-03 13:57:05 -07:00
Lars
b01f85d573
Revert "Add mesh-holding blocks to shadow drawlist. ( #13203 )"
...
This reverts commit 2a8becd650a8adaa86fd7f76122ea75f11f49dad.
2023-04-03 13:57:05 -07:00
SmallJoker
1c1f1b1615
Revert "Enable connected glass by default ( #13242 )"
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This reverts commit a93f3542d92e87c3d728f067358e6f42b31cfe96 for
the upcoming 5.7.0 release.
See https://github.com/minetest/minetest/issues/8290 for a detailed discussion.
2023-04-02 20:56:31 +02:00
x2048
6c0a6925fc
Corrections to loops and BFS cullers ( #13375 )
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* Reset usage timers in loops culler
* Correctly touch map blocks when using bfs culler
* Align use of variables
* Report statistics when using loop culler
2023-04-01 22:41:00 +02:00
sfan5
819e9fc615
Do not rely on ZSTD_CLEVEL_DEFAULT define
2023-04-01 22:06:03 +02:00
lhofhansl
48fc286a95
Restart map-send cycle if visible blocks are soon to be unloaded. ( #13277 )
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* Restart map-send cycle if visible blocks are soon to be unloaded.
* Reset completion timer when camera or position changed.
Co-authored-by: sfan5 <sfan5@live.de>
2023-03-30 09:19:13 -07:00
x2048
93898957b6
Return 'loops' occlusion culler under a setting ( #13352 )
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* Add occlusion_culler setting to minetest.conf.example
* Add raytraced occlusion culling to 'loops' algorithm
---------
Co-authored-by: sfan5 <sfan5@live.de>
2023-03-30 00:10:23 +02:00
sfan5
bd88d299b9
Bump protocol version
...
and correct documentation of previous version
2023-03-29 23:19:39 +02:00
DS
2180dc14ef
Fix safeLoadFile() skipping 2 chars too much from the shebang ( #13310 )
2023-03-27 20:01:05 +02:00
DS
ed632f3854
Safely handle block deletion ( #13315 )
...
Co-authored-by: Jude Melton-Houghton <jwmhjwmh@gmail.com>
2023-03-24 12:34:44 +01:00
x2048
f3b198e490
Return shadow_sky_body_orbit_tilt setting
...
Used as a default value when the game does not change the value via API (e.g. legacy server)
2023-03-24 12:34:21 +01:00
x2048
9af587c54e
Move rendering engine reset after deletion of game objects
2023-03-20 11:42:16 +01:00
x2048
6cd2eea487
Move drawing of wield tool into a dedicated step of the pipeline ( #13338 )
2023-03-19 21:31:15 +01:00
luk3yx
5fa63a0b0c
Fix server-side formspec state keeping issue ( #13332 )
2023-03-19 20:23:11 +01:00
x2048
6fe9bc8ae1
Remove obsolete rendering core init code ( #13341 )
...
Also removes duplicate call to shadow render step
2023-03-19 20:22:45 +01:00
Gregor Parzefall
38e005294f
Remove default keybind for pitchmove ( #13319 )
2023-03-16 14:57:44 +01:00
x2048
2bed338ef7
Fix occasional black screen on startup
2023-03-16 14:56:27 +01:00
Jude Melton-Houghton
b7359f5fa9
Update nodes in LBM loop
2023-03-13 18:17:07 +01:00
DS
cac1dca95b
Improvement of #12974 : better linear independent vector ( #12979 )
2023-03-13 18:16:07 +01:00
DS
02346819f9
Fix rendertarget size being saved as screensize ( #13313 )
2023-03-12 19:56:49 +01:00
lhofhansl
3e148e2810
Fix infinite viewing_range ( #13225 )
...
Use a simplified version of the old loops culler for infinite viewing range.
2023-03-12 09:37:47 -07:00
DS
b1ed0ef721
Fix ChatPrompt crash in very narrow windows ( #13305 )
...
In very narrow windows, `m_cols` can be small (i.e. 0).
Hence, `m_view <= m_line.size() + 1 - m_cols` does not guarantee
`m_view <= m_line.size()`.
`std::string::substr(pos, npos)` requires `pos <= size()`.
2023-03-11 17:46:49 +01:00
x2048
705195b43e
Scale culler steps proportionally to the mesh sizes ( #13250 )
2023-03-11 14:10:26 +01:00
updatepo.sh
c77f3d4dc4
Update minetest.conf.example and translation file
2023-03-09 15:38:46 +01:00
lhofhansl
1f0d042377
Reduce server CPU consumed by occlusion culling. ( #13260 )
...
Cache blocks already occluded at a specific distance. The RemoteClient typically visits the same distance multiple time - especially at larger distances, so this saves significant CPU from recalculating the occlusion state of blocks.
2023-03-05 21:33:41 -08:00
ROllerozxa
c91f3f99fd
Minor adjustments now that OpenGLES 2 is the default driver on Android ( #12391 )
2023-03-05 15:07:40 +01:00
SmallJoker
847ed04e0a
Tile: Fix segfault caused by invalid PNG data
2023-03-05 14:41:55 +01:00
Lars
e66e583f5e
Remove accidental emacs files.
2023-03-03 17:51:45 -08:00
lhofhansl
dcf6a6a67b
Log server map send cycle time. ( #13259 )
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* Measure server map send time per player.
2023-03-03 17:41:30 -08:00
sfan5
915befecc5
Re-enable verbose logging on Android
...
Without recompiling, there's no way to see it in logcat otherwise.
2023-03-02 19:57:18 +01:00
PrairieWind
a93f3542d9
Enable connected glass by default ( #13242 )
2023-03-02 19:56:55 +01:00
numzero
d6be6682ec
Drop dependency on IrrCompileConfig
...
The only remaining thing is IRRLICHT_SDK_VERSION via irrlicht.h
2023-03-01 09:06:23 +01:00
rubenwardy
39f4d26177
Add minetest.get_player_window_information() ( #12367 )
2023-02-27 22:58:41 +00:00
lhofhansl
fbbdae93ee
Fix for #13255 : Check if client has a block even if the server has unloaded it. ( #13256 )
2023-02-27 09:57:03 -08:00
lhofhansl
fe3ea090d1
Don't expire blocks visible to the client. ( #13255 )
2023-02-26 14:18:18 -08:00
sofar
2083252c05
Sky: transmit body_orbit_tilt to client. ( #13193 )
...
This obsoletes the current client-side setting entirely. The server can
transmit the tilt to the client directly and will send 0.0f as default
value.
Co-authored-by: x2048 <codeforsmile@gmail.com>
Co-authored-by: sfan5 <sfan5@live.de>
2023-02-26 01:08:33 +01:00
DS
6e1c70e02b
Fix a -Wreorder warning
2023-02-22 11:06:48 +01:00
lhofhansl
63c378fb5b
Reduce client's packet processing budget per iteration from 100 to 10ms. ( #13237 )
2023-02-21 16:33:21 -08:00
x2048
2553db5c81
Fix rounding errors when slicing the shadow draw list ( #13226 )
2023-02-20 21:01:05 +01:00
Alex
af4009d924
Add chat HUD flag ( #13189 )
2023-02-20 21:00:37 +01:00
paradust7
aa5dc0968b
Fix typo and missing entry in serveropcodes
2023-02-18 16:47:08 +01:00
sfan5
3bafbaac49
Remove dead code behind Irrlicht version checks
2023-02-18 16:46:51 +01:00
20kdc
75e6cc190a
Source image tracking in tile generation ( #12514 )
2023-02-18 00:03:03 +01:00
lhofhansl
2a8becd650
Add mesh-holding blocks to shadow drawlist. ( #13203 )
...
When mesh chunking and shadows are enabled, make sure that the mesh-holding blocks are added to the shadow drawlist.
Otherwise those portions of the shadows will not be rendered.
2023-02-16 15:43:08 -10:00
lhofhansl
d3a6ee00e6
Generalize mesh chunking, and make it configurable. ( #13179 )
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* Generalize mesh chunking. Set 3x3x3 chunks.
* Make mesh chunk size configurable... Default to 1 (off).
* Extract all mesh grid maths into a dedicated class
---------
Co-authored-by: x2048 <codeforsmile@gmail.com>
2023-02-08 13:42:12 -08:00
lhofhansl
56d2567b5d
Separate drawlist from non-rendered blocks. ( #13176 )
2023-02-01 08:41:23 -08:00
x2048
69fc206109
8x block meshes ( #13133 )
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Reduce the number of drawcalls by generating a mesh per 8 blocks (2x2x2). Only blocks with even coordinates (lowest bit set to 0) will get a mesh.
Note: This also removes the old 'loops' algorithm for building the draw list, because it produces visual artifacts and cannot be made compatible with the approach of having a mesh for every 8th block without hurting performance.
Co-authored-by: Jude Melton-Houghton <jwmhjwmh@gmail.com>
Co-authored-by: Lars <larsh@apache.org>
Co-authored-by: sfan5 <sfan5@live.de>
2023-01-31 17:30:59 +01:00
lhofhansl
cded6a3945
Display whole profiler numbers up to 999999 without scientific notation. ( #13155 )
2023-01-24 17:40:23 -08:00
x2048
b8aaad4f1e
Remove the 'loops' occlusion culler ( #13169 )
2023-01-23 10:58:29 +01:00
DS
8478796226
Decrease minimum for repeat_place_time ( #13165 )
2023-01-23 00:20:12 +01:00
sfan5
87d509e462
Implement --debugger option to improve UX when debugging crashes ( #13157 )
2023-01-23 00:19:30 +01:00
x2048
6f5703baf1
Clear exposure compensation state textures on creation ( #13151 )
2023-01-23 00:18:48 +01:00
x2048
ca13c51024
Fix concurrency in texture source ( #13150 )
2023-01-19 21:44:27 +01:00
SmallJoker
ecd6d61697
Revisit F6 statistics formatting ( #13126 )
2023-01-16 20:16:23 +01:00
Jude Melton-Houghton
2f9f0c0900
Improve chat history ( #12975 )
2023-01-14 16:14:37 -05:00
sfan5
8fded9d990
Disable Prometheus in singleplayer mode
2023-01-14 13:11:15 +01:00
Jude Melton-Houghton
3992a13f24
Improve MetaDataRef:{get,set}_float
precision ( #13130 )
2023-01-12 15:40:34 -05:00
Jude Melton-Houghton
5f2925c59c
Increase ftos
precision ( #13141 )
2023-01-12 14:12:31 -05:00
Jude Melton-Houghton
956026bb6b
Break long lines of option help ( #13136 )
2023-01-12 14:12:05 -05:00
x2048
139db66901
Remove mapblock cache for mesh generation. ( #13124 )
...
Reduces memory consumption and improves performance
2023-01-09 21:40:08 +01:00
ROllerozxa
390b5caaaa
Fix crash on Android with IrrlichtMt9 ( #13123 )
...
Caused by mouse control
2023-01-08 14:04:17 +01:00
iliekprogrammar
fb28ca463e
Clamp player wieldindex when processing hotbar item selection ( #13098 )
2023-01-08 14:03:16 +01:00
lhofhansl
55804c56e9
Report collisionMoveSimple for client and server. ( #13105 )
2023-01-07 16:31:31 -08:00
ROllerozxa
bb74da5903
Remove old rollback migration code ( #13082 )
2023-01-06 22:35:20 +01:00
x2048
6d45c243f8
Add dynamic exposure correction ( #12959 )
...
* Add uniform for frame delta time
* Adjust exposure in logarithmic (EV) space
* Add network support and LUA API
* Add testing mod
2023-01-06 22:33:25 +01:00
x2048
2715cc8bf6
Occlusion culling algorithm based on recursive descend ( #13104 )
...
Co-authored-by: DS <vorunbekannt75@web.de>
2023-01-06 22:31:06 +01:00
sfan5
059f62d7d6
Use consistent optimization flags for *BSD
...
This was added for seemingly no reason in c410e9182d322a8c095ef94fbadf4d8f541e6b98 (2014)
2023-01-05 23:09:51 +01:00
x2048
89e7f72c92
Use multiple threads for mesh generation ( #13062 )
...
Co-authored-by: sfan5 <sfan5@live.de>
2022-12-27 18:44:18 +01:00
SmallJoker
03e710160f
Lua API: Document shader dependencies of set_lighting() ( #13079 )
2022-12-26 21:59:55 +01:00
lhofhansl
1e7804aaf6
Allow saturation to be controlled by the server. ( #13075 )
2022-12-25 16:15:32 -08:00