Commit Graph

7132 Commits

Author SHA1 Message Date
ezhh
8ea86338ab Mainmenu: Make capitalisation consistent in mainmenu and advanced settings 2017-11-14 00:39:04 +00:00
paramat
a0c8c05242 PlayerSAO damage: Update to cope with variable player heights
Nearby codestyle cleanup.
2017-11-14 00:38:36 +00:00
Auke Kok
41bc0efe71 Sounds: Add falling node sounds
Falling nodes should make a sound. This can only be done here,
so for simplicity we just call the sound_play() here with the node
place sound. We ignore any gain value in the sound spec since a
falling node should be loud, so the 1.0 default gain makes sense
here.
2017-11-14 00:37:31 +00:00
ezhh
5b7687c08c Improve Settings tab button alignments 2017-11-13 03:40:20 +00:00
paramat
4d83eb796b Lua_api.txt: Add documentation of required mapgen aliases 2017-11-13 03:40:11 +00:00
Ezhh
66ec50db3a Remove incorrect entry from settingtypes 2017-11-12 00:45:22 +00:00
Vitaliy
20a85d76d9 Move files to subdirectories (#6599)
* Move files around
2017-11-08 23:56:20 +01:00
sfan5
fc9747eb4b Make use of safe file writing in auth handler (fixes #6576) 2017-11-08 16:14:05 +01:00
sfan5
b692454f70 Add minetest.safe_write_file() to script API 2017-11-08 16:14:05 +01:00
Muhammad Rifqi Priyo Susanto
9526c68699 Fix issue Minetest crash when custom font path is not exist
We try to use default fallback for both mono and main font when custom font path is not exist. This way, if Minetest is not corrupted, we could avoid crash.
2017-11-08 16:14:00 +01:00
paramat
d693f95fc3 Lua_api.txt: Add documentation for 'eye_height' player object property 2017-11-06 13:54:42 +00:00
DTA7
ce832eb421 Item entities: Enable item collision detection for sudden movement 2017-11-06 13:51:26 +00:00
paramat
179476d833 LINT: Add files to whitelist, fix detected indent errors 2017-11-06 12:54:08 +00:00
paramat
4c40e0775c Player eye height: Make this a settable player object property 2017-11-06 12:54:00 +00:00
Ezhh
a07d2594e3 Fix Settings tab formspec alignment (#6585) 2017-11-05 11:15:32 +01:00
Lars Hofhansl
6be6fb78a4 Do not scale texture unless necessary.
This avoids scaling textures to 'texture_min_size' unless it is actually
required (because either auto-scaling or bi/trilinear filtering is enabled)
2017-11-04 18:05:55 -07:00
sfan5
21f3237fe9 httpfetch: Enable gzip support 2017-11-04 22:19:27 +01:00
Vitaliy
28841961ba Rewrite rendering engine (#6253)
* Clean draw_*() arguments

* Split rendering core

* Add anaglyph 3D

* Interlaced 3D

* Drop obsolete methods
2017-10-31 19:27:10 +01:00
Rob Blanckaert
65c5539035 Add sha1 to lua utils. (#6563) 2017-10-30 08:18:18 +01:00
miqlas
a95e0d1876 Initial Haiku support (#6568)
* Iitial Haiku support
2017-10-30 08:17:43 +01:00
rubenwardy
cd1140f69c Fix day_night_ratio_do_override not being initialised server-side
Causes get_day_night_ratio() to return unpredictable results.
2017-10-29 18:31:53 +00:00
lisacvuk
c252ed506e CSM: Add a way to get current locale from CSM 2017-10-29 12:05:16 +00:00
paramat
241fe649f7 Biome API: Add decoration flags for underground decorations
Add "all_floors" and "all_ceilings" flags for simple and schematic
decorations. Decorations are placed on all floor and/or ceiling surfaces.
Decorations are placed before dungeon generation so placement in dungeons
is not possible.

Add 'getSurfaces()' function to mapgen.cpp that returns 2 arrays of y
coordinates for all floor and ceiling surfaces in a specified node column.

Move 'getHeight()' checks into DecoSimple and DecoSchematic. Delete
'getHeight()' functions.
2017-10-29 12:02:55 +00:00
raymoo
a637107a4e Allow overriding tool capabilities through itemstack metadata
This makes it possible to modify the tool capabilities of individual
itemstacks by calling a method on itemstack metadata references.
2017-10-29 11:57:38 +00:00
lhofhansl
610ea6f216 Avoid filtering low-res textures for animated meshes (incl. players) (#6562) 2017-10-28 10:33:47 +02:00
raymoo
a5d5728f24 Fix default item callbacks to work with nil users (#5819)
* Fix default item callbacks to work with nil users

* item.lua: Handle node drops for invalid players

The if-condition for the dropping loop is the same as `inv`, which means that the 2nd possible definition of `give_item` is never used.
Remove redundant `local _, dropped_item`
2017-10-28 10:30:50 +02:00
Esteban I. Ruiz Moreno
2efccb3536 Add missing? include 2017-10-26 20:35:32 +02:00
Lars Hofhansl
0732bf73a4 Reduce server FOV with forward speed
This causes blocks in front of the player to be rendered sooner and
blocks in the periphal view (that would soon be out of view) a bit later.
Overall this leads to smoother rendering as the player is moving around.
2017-10-25 23:13:06 -07:00
paramat
166ded4a11 Minetest.conf.example(.extra): Updates due to noise group format
Autogenerate minetest.conf.example to convert noises to the now standard
'group format'.
Delete the now unnecessary minetest.conf.example.extra.
2017-10-23 05:32:26 +01:00
Muhammad Rifqi Priyo Susanto
63c26413b6 Lua_api.txt: Revert changes to NoiseParams format example 2017-10-23 05:30:45 +01:00
Muhammad Rifqi Priyo Susanto
a1e1a19ac3 Improvements/fixes for noise parameter input in advanced settings
Formspec input for each individual noise parameter and flag.
Allow noise flags to be set in advanced settings, previously only settable
in minetest.conf.

Standardise 'group format' for noise parameters set in minetest.conf, as
only these support noise flags. However the older 'single line' format is
still accepted to support existing minetest.conf files.
Therefore auto-generate minetest.conf.example with noise parameters in
'group format'.

Setting 'type' in settingtypes.txt is now either 'noise_params_2D' or
'noise_params_3D', the dimension number is displayed in the advanced
settings edit page.
2017-10-23 01:28:13 +01:00
Auke Kok
c60abb2aec Correct prot_vers in lua_api.txt.
We should avoid providing incorrect struct members in documentation
since people will be coding based on them.
2017-10-19 21:39:45 -07:00
Lars Hofhansl
cdedaac5e2 Set range of blocks to retrieve per roundtrip to 2.
This is a small, partial revert of #6483, which had set this to 1.
2017-10-19 09:47:58 -07:00
Loic Blot
f36e323175
directiontables.cpp: fix a warning reported by VS2017 2017-10-17 22:29:15 +02:00
asl97
38b0e26679 Fix inventory drag drop flag (#6416) 2017-10-17 21:50:58 +02:00
Esteban I. RM
5e24ca05fd
Add updated settings_translation_file 2017-10-17 19:22:10 +02:00
Esteban I. RM
792e013eaf
don't pass g_settings around, and use it directly 2017-10-17 19:22:09 +02:00
Esteban I. RM
93d185ee5d
Regenerate minetest.conf.example and translation file 2017-10-17 19:21:35 +02:00
Esteban I. RM
0e8ee84d74
Implement #6096 2017-10-17 19:21:32 +02:00
SmallJoker
46f7fe91a2 Fix strict_protocol_version_checking functionality after ee9a442 2017-10-16 20:12:48 +02:00
Esteban I. RM
90e7d42375 Don't try to craft a non-existent item 2017-10-16 10:13:45 +02:00
Vitaliy
75320e7e88 Real global textures (#6105)
* Real global textures

* Add world-aligned textures
* Update minimal to support world-aligned tiles
* Update minimal
2017-10-15 09:34:14 +02:00
lhofhansl
6bab695479 Cache server config settings. (#6530)
* Cache server config settings.
2017-10-15 09:32:17 +02:00
rubenwardy
9f3a585937 Profiler: Fix var args not being passed to callback register function
Fixes #6517
2017-10-14 18:28:56 +01:00
Lars Hofhansl
b97b9a550f Retrieve a small cone of blocks in the direction of the players velocity.
This helps retrieving the right set of blocks when the player is falling,
traveling on cart, or in general traveling in a direction different from
the view direction.
2017-10-13 20:43:58 -07:00
SmallJoker
6b23cabe51 Formspec: Fallback to 'label' in readonly textarea[]
Guarantees backwards compatibility for this formspec element change
2017-10-13 23:14:39 +02:00
paramat
9a41a3d0f1 Simple decorations: Make 'place_offset_y' usable with simple decorations
Necessary for placing the base cube of 'plantlike_rooted' drawtype in the
seabed instead of on it.
Useful for placing decorations sunk into, or buried in, the ground.
2017-10-10 19:57:28 +01:00
DTA7
2cf9014160 Smooth lighting: Fix light leaking through edge-connected corners
For solid nodes, the lighting at a corner becomes face-dependent, which
means that only the four nodes in face-direction contribute to the
lighting (getSmoothLightSolid).
For special nodes, which use the lighting values at the eight corners of
a node, the lighting is not face-dependent, but certain nodes of the
eight surrounding nodes of a corner (here indices 4, 5, 6 and 7) can be
obstructed.

Ambient occlusion now also occurs for solid nodes, if two, three or four
of the four nodes in face-direction are solid.
2017-10-10 19:53:13 +01:00
Loic Blot
1ff5c20442
Fix warnings introduced by 9b8fa99fe30728c1fcfa73cdf74211841bdae9fb 2017-10-10 19:30:18 +02:00
Loïc Blot
32ae492657 Thread: fix a crash on Windows due to data race condition on Thread::m_start_finished_mutex (#6515) 2017-10-10 12:27:08 +02:00