forked from Mirrorlandia_minetest/minetest
master #1
2
.github/workflows/build.yml
vendored
2
.github/workflows/build.yml
vendored
@ -177,7 +177,6 @@ jobs:
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run: |
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EXISTING_MINETEST_DIR=$PWD ./util/buildbot/buildwin32.sh winbuild
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env:
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NO_MINETEST_GAME: 1
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NO_PACKAGE: 1
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win64:
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@ -195,7 +194,6 @@ jobs:
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run: |
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EXISTING_MINETEST_DIR=$PWD ./util/buildbot/buildwin64.sh winbuild
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env:
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NO_MINETEST_GAME: 1
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NO_PACKAGE: 1
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msvc:
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6
.github/workflows/macos.yml
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6
.github/workflows/macos.yml
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@ -21,11 +21,6 @@ on:
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- 'cmake/Modules/**'
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- '.github/workflows/macos.yml'
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env:
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MINETEST_GAME_REPO: https://github.com/minetest/minetest_game.git
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MINETEST_GAME_BRANCH: master
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MINETEST_GAME_NAME: minetest_game
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jobs:
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build:
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runs-on: macos-latest
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@ -38,7 +33,6 @@ jobs:
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- name: Build
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run: |
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git clone -b $MINETEST_GAME_BRANCH $MINETEST_GAME_REPO games/$MINETEST_GAME_NAME
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git clone https://github.com/minetest/irrlicht lib/irrlichtmt --depth 1 -b $(cat misc/irrlichtmt_tag.txt)
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mkdir build
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cd build
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@ -9,7 +9,6 @@ stages:
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- deploy
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variables:
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MINETEST_GAME_REPO: "https://github.com/minetest/minetest_game.git"
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CONTAINER_IMAGE: registry.gitlab.com/$CI_PROJECT_PATH
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.build_template:
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@ -120,8 +119,6 @@ package:appimage-client:
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- mkdir AppDir
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- cp -a artifact/minetest/usr/ AppDir/usr/
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- cp -a clientmods AppDir/usr/share/minetest
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- git clone $MINETEST_GAME_REPO AppDir/usr/share/minetest/games/minetest_game
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- rm -rf AppDir/usr/share/minetest/games/minetest_game/.git
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# Remove PrefersNonDefaultGPU property due to validation errors
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- sed -i '/PrefersNonDefaultGPU/d' AppDir/usr/share/applications/net.minetest.minetest.desktop
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script:
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@ -262,9 +262,6 @@ if(RUN_IN_PLACE)
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install(FILES "${CMAKE_CURRENT_SOURCE_DIR}/textures/texture_packs_here.txt" DESTINATION "${SHAREDIR}/textures")
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endif()
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install(DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/games/minetest_game" DESTINATION "${SHAREDIR}/games/"
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COMPONENT "SUBGAME_MINETEST_GAME" OPTIONAL PATTERN ".git*" EXCLUDE )
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set(INSTALL_DEVTEST FALSE CACHE BOOL "Install Development Test")
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if(INSTALL_DEVTEST)
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@ -336,16 +333,6 @@ cpack_add_component(Docs
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DESCRIPTION "Documentation about Minetest and Minetest modding"
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)
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cpack_add_component(SUBGAME_MINETEST_GAME
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DISPLAY_NAME "Minetest Game"
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DESCRIPTION "The default game bundled in the Minetest engine. Mainly used as a modding base."
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GROUP "Games"
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)
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cpack_add_component_group(Subgames
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DESCRIPTION "Games for the Minetest engine."
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)
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if(WIN32)
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# Include all dynamically linked runtime libraries such as MSVCRxxx.dll
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include(InstallRequiredSystemLibraries)
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@ -1,7 +1,6 @@
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ARG DOCKER_IMAGE=alpine:3.16
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FROM $DOCKER_IMAGE AS dev
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ENV MINETEST_GAME_VERSION master
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ENV IRRLICHT_VERSION master
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ENV SPATIALINDEX_VERSION 1.9.3
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ENV LUAJIT_VERSION v2.1
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@ -52,9 +51,7 @@ COPY src /usr/src/minetest/src
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COPY textures /usr/src/minetest/textures
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WORKDIR /usr/src/minetest
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RUN git clone --depth=1 -b ${MINETEST_GAME_VERSION} https://github.com/minetest/minetest_game.git ./games/minetest_game && \
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rm -fr ./games/minetest_game/.git && \
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cmake -B build \
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RUN cmake -B build \
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-DCMAKE_INSTALL_PREFIX=/usr/local \
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-DCMAKE_BUILD_TYPE=Release \
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-DBUILD_SERVER=TRUE \
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@ -10,12 +10,6 @@ Minetest is a free open-source voxel game engine with easy modding and game crea
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Copyright (C) 2010-2022 Perttu Ahola <celeron55@gmail.com>
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and contributors (see source file comments and the version control log)
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In case you downloaded the source code
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--------------------------------------
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If you downloaded the Minetest Engine source code in which this file is
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contained, you probably want to download the [Minetest Game](https://github.com/minetest/minetest_game/)
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project too. See its README.txt for more information.
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Table of Contents
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------------------
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@ -54,7 +54,6 @@ android {
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task prepareAssets() {
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def assetsFolder = "build/assets"
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def projRoot = rootDir.parent
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def gameToCopy = "minetest_game"
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// See issue #4638
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def unsupportedLanguages = new File("${projRoot}/src/unsupported_language_list.txt").text.readLines()
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@ -81,9 +80,6 @@ task prepareAssets() {
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copy {
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from "${projRoot}/fonts" include "*.ttf" into "${assetsFolder}/fonts"
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}
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copy {
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from "${projRoot}/games/${gameToCopy}" into "${assetsFolder}/games/${gameToCopy}"
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}
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copy {
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from "${projRoot}/textures" into "${assetsFolder}/textures"
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}
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@ -38,7 +38,6 @@ public class Utils {
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public static boolean isInstallValid(@NonNull Context context) {
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File userDataDirectory = getUserDataDirectory(context);
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return userDataDirectory.isDirectory() &&
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new File(userDataDirectory, "games").isDirectory() &&
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new File(userDataDirectory, "builtin").isDirectory() &&
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new File(userDataDirectory, "client").isDirectory() &&
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new File(userDataDirectory, "textures").isDirectory();
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@ -69,10 +69,6 @@ Download source (this is the URL to the latest of source repository, which might
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git clone --depth 1 https://github.com/minetest/minetest.git
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cd minetest
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Download Minetest Game (otherwise only the "Development Test" game is available) using Git:
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git clone --depth 1 https://github.com/minetest/minetest_game.git games/minetest_game
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Download IrrlichtMt to `lib/irrlichtmt`, it will be used to satisfy the IrrlichtMt dependency that way:
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git clone --depth 1 https://github.com/minetest/irrlicht.git lib/irrlichtmt
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@ -83,14 +79,6 @@ Download source, without using Git:
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tar xf master.tar.gz
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cd minetest-master
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Download Minetest Game, without using Git:
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cd games/
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wget https://github.com/minetest/minetest_game/archive/master.tar.gz
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tar xf master.tar.gz
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mv minetest_game-master minetest_game
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cd ..
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Download IrrlichtMt, without using Git:
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cd lib/
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@ -20,12 +20,6 @@ git clone --depth 1 https://github.com/minetest/minetest.git
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cd minetest
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```
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Download Minetest Game (otherwise only the "Development Test" game is available) using Git:
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```
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git clone --depth 1 https://github.com/minetest/minetest_game.git games/minetest_game
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```
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Download Minetest's fork of Irrlicht:
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```
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@ -3,7 +3,7 @@ minetest.register_on_joinplayer(function(player)
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if not player or not player:is_player() then
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return
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end
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minetest.chat_send_player(player:get_player_name(), "This is the \"Development Test\" [devtest], meant only for testing and development. Use Minetest Game for the real thing.")
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minetest.chat_send_player(player:get_player_name(), "This is the \"Development Test\" [devtest], meant only for testing and development.")
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end
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minetest.after(2.0, cb, player)
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end)
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@ -1,9 +1,6 @@
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CORE_GIT=https://github.com/minetest/minetest
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CORE_BRANCH=master
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CORE_NAME=minetest
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GAME_GIT=https://github.com/minetest/minetest_game
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GAME_BRANCH=master
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GAME_NAME=minetest_game
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ogg_version=1.3.5
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openal_version=1.23.0
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@ -45,11 +42,6 @@ get_sources () {
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sourcedir=$PWD/$CORE_NAME
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[ -d $CORE_NAME ] && { pushd $CORE_NAME; git pull --ff-only; popd; } || \
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git clone -b $CORE_BRANCH $CORE_GIT $CORE_NAME
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if [ -z "$NO_MINETEST_GAME" ]; then
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cd $sourcedir
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[ -d games/$GAME_NAME ] && { pushd games/$GAME_NAME; git pull --ff-only; popd; } || \
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git clone -b $GAME_BRANCH $GAME_GIT games/$GAME_NAME
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fi
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}
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# sets $runtime_dlls
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|
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