forked from Mirrorlandia_minetest/minetest
master #1
@ -27,6 +27,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "irr_aabb3d.h"
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#include "SColor.h"
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#include <matrix4.h>
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#include <cmath>
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#define rangelim(d, min, max) ((d) < (min) ? (min) : ((d) > (max) ? (max) : (d)))
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#define myfloor(x) ((x) < 0.0 ? (int)(x) - 1 : (int)(x))
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@ -195,30 +196,10 @@ struct MeshGrid {
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*
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* \note This is also used in cases where degrees wrapped to the range [0, 360]
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* is innapropriate (e.g. pitch needs negative values)
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*
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* \internal functionally equivalent -- although precision may vary slightly --
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* to fmodf((f), 360.0f) however empirical tests indicate that this approach is
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* faster.
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*/
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inline float modulo360f(float f)
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{
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int sign;
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int whole;
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float fraction;
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if (f < 0) {
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f = -f;
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sign = -1;
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} else {
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sign = 1;
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}
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whole = f;
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fraction = f - whole;
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whole %= 360;
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return sign * (whole + fraction);
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return fmodf(f, 360.0f);
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}
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