forked from Mirrorlandia_minetest/minetest
master #1
@ -283,7 +283,7 @@ install(FILES "doc/lua_api.md" DESTINATION "${DOCDIR}" COMPONENT "Docs")
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install(FILES "doc/client_lua_api.md" DESTINATION "${DOCDIR}" COMPONENT "Docs")
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install(FILES "doc/menu_lua_api.md" DESTINATION "${DOCDIR}" COMPONENT "Docs")
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install(FILES "doc/texture_packs.md" DESTINATION "${DOCDIR}" COMPONENT "Docs")
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install(FILES "doc/world_format.txt" DESTINATION "${DOCDIR}" COMPONENT "Docs")
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install(FILES "doc/world_format.md" DESTINATION "${DOCDIR}" COMPONENT "Docs")
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install(FILES "minetest.conf.example" DESTINATION "${EXAMPLE_CONF_DIR}")
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if(UNIX AND NOT APPLE)
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|
627
doc/world_format.md
Normal file
627
doc/world_format.md
Normal file
@ -0,0 +1,627 @@
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# Minetest World Format 22...29
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This applies to a world format carrying the block serialization version
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22...27, used at least in
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* `0.4.dev-20120322` ... `0.4.dev-20120606` (22...23)
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* `0.4.0` (23)
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* 24 was never released as stable and existed for ~2 days
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* 27 was added in `0.4.15-dev`
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* 29 was added in `5.5.0-dev`
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The block serialization version does not fully specify every aspect of this
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format; if compliance with this format is to be checked, it needs to be
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done by detecting if the files and data indeed follows it.
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# Files
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Everything is contained in a directory, the name of which is freeform, but
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often serves as the name of the world.
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Currently, the authentication and ban data is stored on a per-world basis.
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It can be copied over from an old world to a newly created world.
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World
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├── auth.txt ───── Authentication data
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├── auth.sqlite ── Authentication data (SQLite alternative)
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├── env_meta.txt ─ Environment metadata
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├── ipban.txt ──── Banned IPs/users
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├── map_meta.txt ─ Map metadata
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├── map.sqlite ─── Map data
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├── players ────── Player directory
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│ │── player1 ── Player file
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│ └── Foo ────── Player file
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└── world.mt ───── World metadata
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## `auth.txt`
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Contains authentication data, one player per line.
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<name>:<password hash>:<privilege1,...>
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Legacy format (until 0.4.12) of password hash is `<name><password>` SHA1'd,
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in base64.
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Format (since 0.4.13) of password hash is `#1#<salt>#<verifier>`, with the
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parts inside `<>` encoded in base64.
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`<verifier>` is an RFC 2945 compatible SRP verifier,
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of the given salt, password, and the player's name lowercased,
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using the 2048-bit group specified in RFC 5054 and the SHA-256 hash function.
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Example lines:
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* Player "celeron55", no password, privileges "interact" and "shout":
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```
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celeron55::interact,shout
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```
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* Player "Foo", password "bar", privilege "shout", with a legacy password hash:
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```
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foo:iEPX+SQWIR3p67lj/0zigSWTKHg:shout
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```
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* Player "Foo", password "bar", privilege "shout", with a 0.4.13 password hash:
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```
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foo:#1#hPpy4O3IAn1hsNK00A6wNw#Kpu6rj7McsrPCt4euTb5RA5ltF7wdcWGoYMcRngwDi11cZhPuuR9i5Bo7o6A877TgcEwoc//HNrj9EjR/CGjdyTFmNhiermZOADvd8eu32FYK1kf7RMC0rXWxCenYuOQCG4WF9mMGiyTPxC63VAjAMuc1nCZzmy6D9zt0SIKxOmteI75pAEAIee2hx4OkSXRIiU4Zrxo1Xf7QFxkMY4x77vgaPcvfmuzom0y/fU1EdSnZeopGPvzMpFx80ODFx1P34R52nmVl0W8h4GNo0k8ZiWtRCdrJxs8xIg7z5P1h3Th/BJ0lwexpdK8sQZWng8xaO5ElthNuhO8UQx1l6FgEA:shout
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```
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* Player "bar", no password, no privileges:
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```
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bar::
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```
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## `auth.sqlite`
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Contains authentication data as an SQLite database. This replaces auth.txt
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above when `auth_backend` is set to `sqlite3` in world.mt.
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This database contains two tables: `auth` and `user_privileges`:
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```sql
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CREATE TABLE `auth` (
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`id` INTEGER PRIMARY KEY AUTOINCREMENT,
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`name` VARCHAR(32) UNIQUE,
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`password` VARCHAR(512),
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`last_login` INTEGER
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);
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CREATE TABLE `user_privileges` (
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`id` INTEGER,
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`privilege` VARCHAR(32),
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PRIMARY KEY (id, privilege),
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CONSTRAINT fk_id FOREIGN KEY (id) REFERENCES auth (id) ON DELETE CASCADE
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);
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```
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The `name` and `password` fields of the auth table are the same as the auth.txt
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fields (with modern password hash). The `last_login` field is the last login
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time as a Unix time stamp.
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The `user_privileges` table contains one entry per privilege and player.
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A player with "interact" and "shout" privileges will have two entries, one
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with `privilege="interact"` and the second with `privilege="shout"`.
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## `env_meta.txt`
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Simple global environment variables.
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Example content:
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game_time = 73471
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time_of_day = 19118
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EnvArgsEnd
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## `ipban.txt`
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Banned IP addresses and usernames.
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Example content:
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123.456.78.9|foo
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123.456.78.10|bar
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## `map_meta.txt`
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Simple global map variables.
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Example content:
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seed = 7980462765762429666
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[end_of_params]
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## `map.sqlite`
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Map data.
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See [Map File Format](#map-file-format) below.
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## `player1`, `Foo`
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Player data.
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Filename can be anything.
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See [Player File Format](#player-file-format) below.
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## `world.mt`
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World metadata.
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gameid = mesetint - name of the game
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enable_damage = true - whether damage is enabled or not
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creative_mode = false - whether creative mode is enabled or not
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backend = sqlite3 - which DB backend to use for blocks (sqlite3, dummy, leveldb, redis, postgresql)
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player_backend = sqlite3 - which DB backend to use for player data
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readonly_backend = sqlite3 - optionally read-only seed DB (DB file _must_ be located in "readonly" subfolder)
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auth_backend = files - which DB backend to use for authentication data
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mod_storage_backend = sqlite3 - which DB backend to use for mod storage
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server_announce = false - whether the server is publicly announced or not
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load_mod_<mod> = false - whether <mod> is to be loaded in this world
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For `load_mod_<mod>`, the possible values are:
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* `false` - Do not load the mod.
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* `true` - Load the mod from wherever it is found (may cause conflicts if the same mod appears also in some other place).
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* `mods/modpack/moddir` - Relative path to the mod
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* Must be one of the following:
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* `mods/`: mods in the user path's mods folder (ex. `/home/user/.minetest/mods`)
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* `share/`: mods in the share's mods folder (ex. `/usr/share/minetest/mods`)
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* `/path/to/env`: you can use absolute paths to mods inside folders specified with the `MINETEST_MOD_PATH` `env` variable.
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* Other locations and absolute paths are not supported.
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* Note that `moddir` is the directory name, not the mod name specified in mod.conf.
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`PostgreSQL` backend specific settings:
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pgsql_connection = host=127.0.0.1 port=5432 user=mt_user password=mt_password dbname=minetest
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pgsql_player_connection = (same parameters as above)
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pgsql_readonly_connection = (same parameters as above)
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pgsql_auth_connection = (same parameters as above)
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pgsql_mod_storage_connection = (same parameters as above)
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|
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`Redis` backend specific settings:
|
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redis_address = 127.0.0.1 - Redis server address
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redis_hash = foo - Database hash
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redis_port = 6379 - (optional) Connection port
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redis_password = hunter2 - (optional) Server password
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# Player File Format
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Should be pretty self-explanatory.
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> **Note**: Position is in `nodes * 10`
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Example content:
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hp = 11
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name = celeron55
|
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pitch = 39.77
|
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position = (-5231.97,15,1961.41)
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version = 1
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yaw = 101.37
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PlayerArgsEnd
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List main 32
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Item default:torch 13
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Item default:pick_steel 1 50112
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Item experimental:tnt
|
||||
Item default:cobble 99
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||||
Item default:pick_stone 1 13104
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||||
Item default:shovel_steel 1 51838
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||||
Item default:dirt 61
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||||
Item default:rail 78
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||||
Item default:coal_lump 3
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||||
Item default:cobble 99
|
||||
Item default:leaves 22
|
||||
Item default:gravel 52
|
||||
Item default:axe_steel 1 2045
|
||||
Item default:cobble 98
|
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Item default:sand 61
|
||||
Item default:water_source 94
|
||||
Item default:glass 2
|
||||
Item default:mossycobble
|
||||
Item default:pick_steel 1 64428
|
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Item animalmaterials:bone
|
||||
Item default:sword_steel
|
||||
Item default:sapling
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Item default:sword_stone 1 10647
|
||||
Item default:dirt 99
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||||
Empty
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||||
Empty
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||||
Empty
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||||
Empty
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||||
Empty
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||||
Empty
|
||||
Empty
|
||||
Empty
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EndInventoryList
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List craft 9
|
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Empty
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||||
Empty
|
||||
Empty
|
||||
Empty
|
||||
Empty
|
||||
Empty
|
||||
Empty
|
||||
Empty
|
||||
Empty
|
||||
EndInventoryList
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||||
List craftpreview 1
|
||||
Empty
|
||||
EndInventoryList
|
||||
List craftresult 1
|
||||
Empty
|
||||
EndInventoryList
|
||||
EndInventory
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||||
|
||||
# Map File Format
|
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|
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Minetest maps consist of `MapBlock`s, chunks of 16x16x16 nodes.
|
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|
||||
In addition to the bulk node data, `MapBlock`s stored on disk also contain
|
||||
other things.
|
||||
|
||||
## History
|
||||
|
||||
Initially, Minetest stored maps in a format called the "sectors" format.
|
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It was a directory/file structure like this:
|
||||
|
||||
sectors2/XXX/ZZZ/YYYY
|
||||
|
||||
For example, the `MapBlock` at `(0, 1, -2)` was this file:
|
||||
|
||||
sectors2/000/ffd/0001
|
||||
|
||||
Eventually Minetest outgrew this directory structure, as filesystems were
|
||||
struggling under the number of files and directories.
|
||||
|
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Large servers seriously needed a new format, and thus the base of the
|
||||
current format was invented, suggested by celeron55 and implemented by
|
||||
JacobF.
|
||||
|
||||
`SQLite3` was implemented. Blocks files were directly inserted as blobs
|
||||
in a single table, indexed by integer primary keys, which were hashed
|
||||
coordinates.
|
||||
|
||||
Today, we know that `SQLite3` allows multiple primary keys (which would allow
|
||||
storing coordinates separately), but the format has been kept unchanged for
|
||||
that part.
|
||||
|
||||
## `map.sqlite`
|
||||
`map.sqlite` is a `SQLite3` database, containing a single table, called
|
||||
`blocks`. It looks like this:
|
||||
|
||||
```sql
|
||||
CREATE TABLE `blocks` (`pos` INT NOT NULL PRIMARY KEY, `data` BLOB);
|
||||
```
|
||||
|
||||
## Position Hashing
|
||||
|
||||
`pos` (a node position hash) is created from the three coordinates of a
|
||||
`MapBlock` using this algorithm, defined here in Python:
|
||||
|
||||
```python
|
||||
def getBlockAsInteger(p):
|
||||
return int64(p[2]*16777216 + p[1]*4096 + p[0])
|
||||
|
||||
def int64(u):
|
||||
while u >= 2**63:
|
||||
u -= 2**64
|
||||
while u <= -2**63:
|
||||
u += 2**64
|
||||
return u
|
||||
```
|
||||
|
||||
It can be converted the other way by using this code:
|
||||
|
||||
```python
|
||||
def getIntegerAsBlock(i):
|
||||
x = unsignedToSigned(i % 4096, 2048)
|
||||
i = int((i - x) / 4096)
|
||||
y = unsignedToSigned(i % 4096, 2048)
|
||||
i = int((i - y) / 4096)
|
||||
z = unsignedToSigned(i % 4096, 2048)
|
||||
return x,y,z
|
||||
|
||||
def unsignedToSigned(i, max_positive):
|
||||
if i < max_positive:
|
||||
return i
|
||||
else:
|
||||
return i - 2*max_positive
|
||||
```
|
||||
|
||||
## Blob
|
||||
|
||||
The blob is the data that would have otherwise gone into the file.
|
||||
|
||||
See below for description.
|
||||
|
||||
# MapBlock Serialization Format
|
||||
|
||||
> **Notes**:
|
||||
> * NOTE: Byte order is MSB first (big-endian).
|
||||
> * NOTE: Zlib data is in such a format that Python's `zlib` at least can
|
||||
> directly decompress.
|
||||
> * NOTE: Since version 29 zstd is used instead of zlib. In addition, the entire
|
||||
> block is first serialized and then compressed (except the version byte).
|
||||
|
||||
`u8` version
|
||||
* map format version number, see serialization.h for the latest number
|
||||
|
||||
`u8` flags
|
||||
* Flag bitmasks:
|
||||
* `0x01`: `is_underground`: Should be set to 0 if there will be no light
|
||||
obstructions above the block. If/when sunlight of a block is updated
|
||||
and there is no block above it, this value is checked for determining
|
||||
whether sunlight comes from the top.
|
||||
|
||||
* `0x02`: `day_night_differs`: Whether the lighting of the block is different
|
||||
on day and night. Only blocks that have this bit set are updated when
|
||||
day transforms to night.
|
||||
|
||||
* `0x04`: `lighting_expired`: Not used in version 27 and above. If true,
|
||||
lighting is invalid and should be updated. If you can't calculate
|
||||
lighting in your generator properly, you could try setting this 1 to
|
||||
everything and setting the uppermost block in every sector as
|
||||
`is_underground=0`. It most likely won't work properly.
|
||||
|
||||
* `0x08`: `generated`: True if the block has been generated. If false, block
|
||||
is mostly filled with `CONTENT_IGNORE` and is likely to contain e.g. parts
|
||||
of trees of neighboring blocks.
|
||||
|
||||
`u16` lighting_complete
|
||||
* Added in version 27.
|
||||
|
||||
* This contains 12 flags, each of them corresponds to a direction.
|
||||
|
||||
* Indicates if the light is correct at the sides of a map block.
|
||||
Lighting may not be correct if the light changed, but a neighbor
|
||||
block was not loaded at that time.
|
||||
If these flags are false, Minetest will automatically recompute light
|
||||
when both this block and its required neighbor are loaded.
|
||||
|
||||
* The bit order is:
|
||||
nothing, nothing, nothing, nothing,
|
||||
night X-, night Y-, night Z-, night Z+, night Y+, night X+,
|
||||
day X-, day Y-, day Z-, day Z+, day Y+, day X+.
|
||||
Where 'day' is for the day light bank, 'night' is for the night
|
||||
light bank.
|
||||
The 'nothing' bits should be always set, as they will be used
|
||||
to indicate if direct sunlight spreading is finished.
|
||||
|
||||
* Example: if the block at `(0, 0, 0)` has `lighting_complete = 0b1111111111111110`,
|
||||
Minetest will correct lighting in the day light bank when the block at
|
||||
`(1, 0, 0)` is also loaded.
|
||||
|
||||
Timestamp and node ID mappings were introduced in map format version 29.
|
||||
* `u32` timestamp
|
||||
* Timestamp when last saved, as seconds from starting the game.
|
||||
* `0xffffffff` = invalid/unknown timestamp, nothing should be done with the time
|
||||
difference when loaded
|
||||
|
||||
* `u8` `name_id_mapping_version`
|
||||
* Should be zero for map format version 29.
|
||||
|
||||
* `u16` `num_name_id_mappings`
|
||||
* foreach `num_name_id_mappings`:
|
||||
* `u16` `id`
|
||||
* `u16` `name_len`
|
||||
* `u8[name_len]` `name`
|
||||
|
||||
`u8` content_width
|
||||
* Number of bytes in the content (`param0`) fields of nodes
|
||||
* 1 byte before map format version 24, 2 bytes since
|
||||
|
||||
`u8` params_width
|
||||
* Number of bytes used for parameters per node
|
||||
* Always 2
|
||||
|
||||
## Node Data
|
||||
> **Note**: Zlib-compressed before map format version 29
|
||||
|
||||
* If `content_width` is 1:
|
||||
* `u8[4096]`: `param0` fields
|
||||
* `u8[4096]`: `param1` fields
|
||||
* `u8[4096]`: `param2` fields
|
||||
|
||||
* If `content_width` is 2:
|
||||
* `u16[4096]`: `param0` fields
|
||||
* `u8[4096]`: `param1` fields
|
||||
* `u8[4096]`: `param2` fields
|
||||
|
||||
* The location of a node in each of those arrays is `(z*16*16 + y*16 + x)`.
|
||||
|
||||
### Node Metadata List
|
||||
> **Note**: Zlib-compressed before map version format 29
|
||||
* Before map format version 23:
|
||||
* `u16` version (=1)
|
||||
* `u16` count of metadata
|
||||
* foreach count:
|
||||
* `u16` position (`(p.Z*MAP_BLOCKSIZE*MAP_BLOCKSIZE + p.Y*MAP_BLOCKSIZE + p.X)`)
|
||||
* `u16` type_id
|
||||
* `u16` content_size
|
||||
* `u8[content_size]` content of metadata. Format depends on `type_id`, see below.
|
||||
|
||||
* Since map format version 23:
|
||||
* `u8` version
|
||||
> **Note**: Type was `u16` before map format version 23
|
||||
* = 1 before map format version 28
|
||||
* = 2 since map format version 28
|
||||
* `u16` count of metadata
|
||||
* foreach count:
|
||||
* `u16` `position` (`(p.Z*MAP_BLOCKSIZE*MAP_BLOCKSIZE + p.Y*MAP_BLOCKSIZE + p.X)`)
|
||||
* `u32` `num_vars`
|
||||
* foreach `num_vars`:
|
||||
* `u16` `key_len`
|
||||
* `u8[key_len]` `key`
|
||||
* `u32 val_len`
|
||||
* `u8[val_len]` `value`
|
||||
* `u8` `is_private`
|
||||
* only since map format version 2. 0 = not private, 1 = private
|
||||
* serialized inventory
|
||||
|
||||
## Node Timers
|
||||
* Map format version 23:
|
||||
* `u8` unused version (always 0)
|
||||
|
||||
* Map format version 24:
|
||||
> **Note**: Not released as stable
|
||||
* `u8` `nodetimer_version`
|
||||
* if `nodetimer_version` == 1:
|
||||
* `u16` `num_of_timers`
|
||||
* foreach `num_of_timers`:
|
||||
* `u16` timer position (`(z*16*16 + y*16 + x)`)
|
||||
* `s32` timeout * 1000
|
||||
* `s32` elapsed * 1000
|
||||
|
||||
* Since map format version 25:
|
||||
* `u8` length of the data of a single timer (always 2+4+4=10)
|
||||
* `u16` `num_of_timers`
|
||||
* foreach `num_of_timers`:
|
||||
* `u16` timer position (`(z*16*16 + y*16 + x)`)
|
||||
* `s32` timeout * 1000
|
||||
* `s32` elapsed * 1000
|
||||
|
||||
`u8` static object version:
|
||||
* Always 0
|
||||
|
||||
`u16` `static_object_count`
|
||||
|
||||
foreach `static_object_count`:
|
||||
* `u8` type (object type-id)
|
||||
* `s32` `pos_x_nodes` * 10000
|
||||
* `s32` `pos_y_nodes` * 10000
|
||||
* `s32` `pos_z_nodes` * 10000
|
||||
* `u16` `data_size`
|
||||
* `u8[data_size]` `data`
|
||||
|
||||
Before map format version 29:
|
||||
* `u32` `timestamp`
|
||||
* Same meaning as the timestamp further up
|
||||
|
||||
* `u8` `name-id-mapping` version
|
||||
* Always 0
|
||||
|
||||
* `u16` `num_name_id_mappings`
|
||||
* foreach `num_name_id_mappings`:
|
||||
* `u16` `id`
|
||||
* `u16` `name_len`
|
||||
* `u8[name_len]` `name`
|
||||
|
||||
End of File (EOF).
|
||||
|
||||
# Format of Nodes
|
||||
|
||||
A node is composed of the `u8` fields `param0`, `param1` and `param2`.
|
||||
|
||||
Before map format version 24:
|
||||
* The content id of a node is determined as so:
|
||||
* If `param0` < `0x80`, `content_id = param0`
|
||||
* Otherwise, `content_id = (param0<<4) + (param2>>4)`
|
||||
|
||||
Since map format version 24:
|
||||
* The content id of a node is `param0`.
|
||||
|
||||
The purpose of `param1` and `param2` depend on the definition of the node.
|
||||
|
||||
# Name-ID-Mapping
|
||||
|
||||
The mapping maps node content IDs to node names.
|
||||
|
||||
# Node Metadata Format (Before Map Format Version 23)
|
||||
|
||||
The node metadata is serialized depending on the `type_id` field.
|
||||
|
||||
`1`: Generic metadata
|
||||
* serialized inventory
|
||||
* `u32` `len`
|
||||
* `u8[len]` `text`
|
||||
* `u16` `len`
|
||||
* `u8[len]` `owner`
|
||||
* `u16` `len`
|
||||
* `u8[len]` `infotext`
|
||||
* `u16` `len`
|
||||
* `u8[len]` inventory drawspec
|
||||
* `u8` `allow_text_input` (bool)
|
||||
* `u8` `removal_disabled` (bool)
|
||||
* `u8` `enforce_owner` (bool)
|
||||
* `u32` `num_vars`
|
||||
* foreach `num_vars`:
|
||||
* `u16` `len`
|
||||
* `u8[len]` `name`
|
||||
* `u32` `len`
|
||||
* `u8[len]` `value`
|
||||
|
||||
`14`: Sign metadata
|
||||
* `u16` `text_len`
|
||||
* `u8[text_len]` `text`
|
||||
|
||||
`15`: Chest metadata
|
||||
* serialized inventory
|
||||
|
||||
`16`: Furnace metadata
|
||||
* To be determined
|
||||
|
||||
`17`: Locked Chest metadata
|
||||
* `u16` `len`
|
||||
* `u8[len]` `owner`
|
||||
* serialized inventory
|
||||
|
||||
# Static Objects
|
||||
|
||||
Static objects are persistent freely moving objects in the world.
|
||||
|
||||
Object types:
|
||||
`1`: Test object
|
||||
`7`: LuaEntity:
|
||||
* `u8` `compatibility_byte` (always 1)
|
||||
* `u16` `len`
|
||||
* `u8[len]` entity name
|
||||
* `u32` `len`
|
||||
* `u8[len]` static data
|
||||
* `s16` `hp`
|
||||
* `s32` velocity.x * 10000
|
||||
* `s32` velocity.y * 10000
|
||||
* `s32` velocity.z * 10000
|
||||
* `s32` yaw * 1000
|
||||
|
||||
Since protocol version 37:
|
||||
* `u8` `version2` (=1)
|
||||
* `s32` pitch * 1000
|
||||
* `s32` roll * 1000
|
||||
|
||||
# Itemstring Format
|
||||
|
||||
Examples:
|
||||
* `'default:dirt 5'`
|
||||
* `'default:pick_wood 21323'`
|
||||
* `'"default:apple" 2'`
|
||||
* `'default:apple'`
|
||||
|
||||
Older formats:
|
||||
* `'node "default:dirt" 5'`
|
||||
* `'NodeItem default:dirt 5'`
|
||||
* `'ToolItem WPick 21323'`
|
||||
|
||||
The wear value in tools is 0...65535.
|
||||
|
||||
# Inventory Serialization Format
|
||||
|
||||
* The inventory serialization format is line-based.
|
||||
* The newline character used is `\n`
|
||||
* The end condition of a serialized inventory is always `EndInventory\n`
|
||||
* All the slots in a list must always be serialized.
|
||||
|
||||
## Example
|
||||
|
||||
List foo 4
|
||||
Item default:sapling
|
||||
Item default:sword_stone 1 10647
|
||||
Item default:dirt 99
|
||||
Empty
|
||||
EndInventoryList
|
||||
List bar 9
|
||||
Empty
|
||||
Empty
|
||||
Empty
|
||||
Empty
|
||||
Empty
|
||||
Empty
|
||||
Empty
|
||||
Empty
|
||||
Empty
|
||||
EndInventoryList
|
||||
EndInventory
|
@ -1,598 +0,0 @@
|
||||
=============================
|
||||
Minetest World Format 22...29
|
||||
=============================
|
||||
|
||||
This applies to a world format carrying the block serialization version
|
||||
22...27, used at least in
|
||||
- 0.4.dev-20120322 ... 0.4.dev-20120606 (22...23)
|
||||
- 0.4.0 (23)
|
||||
- 24 was never released as stable and existed for ~2 days
|
||||
- 27 was added in 0.4.15-dev
|
||||
- 29 was added in 5.5.0-dev
|
||||
|
||||
The block serialization version does not fully specify every aspect of this
|
||||
format; if compliance with this format is to be checked, it needs to be
|
||||
done by detecting if the files and data indeed follows it.
|
||||
|
||||
Files
|
||||
======
|
||||
Everything is contained in a directory, the name of which is freeform, but
|
||||
often serves as the name of the world.
|
||||
|
||||
Currently the authentication and ban data is stored on a per-world basis.
|
||||
It can be copied over from an old world to a newly created world.
|
||||
|
||||
World
|
||||
|-- auth.txt ----- Authentication data
|
||||
|-- auth.sqlite -- Authentication data (SQLite alternative)
|
||||
|-- env_meta.txt - Environment metadata
|
||||
|-- ipban.txt ---- Banned ips/users
|
||||
|-- map_meta.txt - Map metadata
|
||||
|-- map.sqlite --- Map data
|
||||
|-- players ------ Player directory
|
||||
| |-- player1 -- Player file
|
||||
| '-- Foo ------ Player file
|
||||
`-- world.mt ----- World metadata
|
||||
|
||||
auth.txt
|
||||
---------
|
||||
Contains authentication data, player per line.
|
||||
<name>:<password hash>:<privilege1,...>
|
||||
|
||||
Legacy format (until 0.4.12) of password hash is <name><password> SHA1'd,
|
||||
in the base64 encoding.
|
||||
|
||||
Format (since 0.4.13) of password hash is #1#<salt>#<verifier>, with the
|
||||
parts inside <> encoded in the base64 encoding.
|
||||
<verifier> is an RFC 2945 compatible SRP verifier,
|
||||
of the given salt, password, and the player's name lowercased,
|
||||
using the 2048-bit group specified in RFC 5054 and the SHA-256 hash function.
|
||||
|
||||
Example lines:
|
||||
- Player "celeron55", no password, privileges "interact" and "shout":
|
||||
celeron55::interact,shout
|
||||
- Player "Foo", password "bar", privilege "shout", with a legacy password hash:
|
||||
foo:iEPX+SQWIR3p67lj/0zigSWTKHg:shout
|
||||
- Player "Foo", password "bar", privilege "shout", with a 0.4.13 pw hash:
|
||||
foo:#1#hPpy4O3IAn1hsNK00A6wNw#Kpu6rj7McsrPCt4euTb5RA5ltF7wdcWGoYMcRngwDi11cZhPuuR9i5Bo7o6A877TgcEwoc//HNrj9EjR/CGjdyTFmNhiermZOADvd8eu32FYK1kf7RMC0rXWxCenYuOQCG4WF9mMGiyTPxC63VAjAMuc1nCZzmy6D9zt0SIKxOmteI75pAEAIee2hx4OkSXRIiU4Zrxo1Xf7QFxkMY4x77vgaPcvfmuzom0y/fU1EdSnZeopGPvzMpFx80ODFx1P34R52nmVl0W8h4GNo0k8ZiWtRCdrJxs8xIg7z5P1h3Th/BJ0lwexpdK8sQZWng8xaO5ElthNuhO8UQx1l6FgEA:shout
|
||||
- Player "bar", no password, no privileges:
|
||||
bar::
|
||||
|
||||
auth.sqlite
|
||||
------------
|
||||
Contains authentification data as an SQLite database. This replaces auth.txt
|
||||
above when auth_backend is set to "sqlite3" in world.mt .
|
||||
|
||||
This database contains two tables "auth" and "user_privileges":
|
||||
|
||||
CREATE TABLE `auth` (
|
||||
`id` INTEGER PRIMARY KEY AUTOINCREMENT,
|
||||
`name` VARCHAR(32) UNIQUE,
|
||||
`password` VARCHAR(512),
|
||||
`last_login` INTEGER
|
||||
);
|
||||
CREATE TABLE `user_privileges` (
|
||||
`id` INTEGER,
|
||||
`privilege` VARCHAR(32),
|
||||
PRIMARY KEY (id, privilege)
|
||||
CONSTRAINT fk_id FOREIGN KEY (id) REFERENCES auth (id) ON DELETE CASCADE
|
||||
);
|
||||
|
||||
The "name" and "password" fields of the auth table are the same as the auth.txt
|
||||
fields (with modern password hash). The "last_login" field is the last login
|
||||
time as a unix time stamp.
|
||||
|
||||
The "user_privileges" table contains one entry per privilege and player.
|
||||
A player with "interact" and "shout" privileges will have two entries, one
|
||||
with privilege="interact" and the second with privilege="shout".
|
||||
|
||||
env_meta.txt
|
||||
-------------
|
||||
Simple global environment variables.
|
||||
Example content (added indentation):
|
||||
game_time = 73471
|
||||
time_of_day = 19118
|
||||
EnvArgsEnd
|
||||
|
||||
ipban.txt
|
||||
----------
|
||||
Banned IP addresses and usernames.
|
||||
Example content (added indentation):
|
||||
123.456.78.9|foo
|
||||
123.456.78.10|bar
|
||||
|
||||
map_meta.txt
|
||||
-------------
|
||||
Simple global map variables.
|
||||
Example content (added indentation):
|
||||
seed = 7980462765762429666
|
||||
[end_of_params]
|
||||
|
||||
map.sqlite
|
||||
-----------
|
||||
Map data.
|
||||
See Map File Format below.
|
||||
|
||||
player1, Foo
|
||||
-------------
|
||||
Player data.
|
||||
Filename can be anything.
|
||||
See Player File Format below.
|
||||
|
||||
world.mt
|
||||
---------
|
||||
World metadata.
|
||||
Example content (added indentation and - explanations):
|
||||
gameid = mesetint - name of the game
|
||||
enable_damage = true - whether damage is enabled or not
|
||||
creative_mode = false - whether creative mode is enabled or not
|
||||
backend = sqlite3 - which DB backend to use for blocks (sqlite3, dummy, leveldb, redis, postgresql)
|
||||
player_backend = sqlite3 - which DB backend to use for player data
|
||||
readonly_backend = sqlite3 - optionally readonly seed DB (DB file _must_ be located in "readonly" subfolder)
|
||||
auth_backend = files - which DB backend to use for authentication data
|
||||
mod_storage_backend = sqlite3 - which DB backend to use for mod storage
|
||||
server_announce = false - whether the server is publicly announced or not
|
||||
load_mod_<mod> = false - whether <mod> is to be loaded in this world
|
||||
|
||||
For load_mod_<mod>, the possible values are:
|
||||
|
||||
* `false` - Do not load the mod.
|
||||
* `true` - Load the mod from wherever it is found (may cause conflicts if the same mod appears also in some other place).
|
||||
* `mods/modpack/moddir` - Relative path to the mod
|
||||
* Must be one of the following:
|
||||
* `mods/`: mods in the user path's mods folder (ex `/home/user/.minetest/mods`)
|
||||
* `share/`: mods in the share's mods folder (ex: `/usr/share/minetest/mods`)
|
||||
* `/path/to/env`: you can use absolute paths to mods inside folders specified with the `MINETEST_MOD_PATH` env variable.
|
||||
* Other locations and absolute paths are not supported
|
||||
* Note that `moddir` is the directory name, not the mod name specified in mod.conf.
|
||||
|
||||
PostgreSQL backend specific settings:
|
||||
pgsql_connection = host=127.0.0.1 port=5432 user=mt_user password=mt_password dbname=minetest
|
||||
pgsql_player_connection = (same parameters as above)
|
||||
pgsql_readonly_connection = (same parameters as above)
|
||||
pgsql_auth_connection = (same parameters as above)
|
||||
pgsql_mod_storage_connection = (same parameters as above)
|
||||
|
||||
Redis backend specific settings:
|
||||
redis_address = 127.0.0.1 - Redis server address
|
||||
redis_hash = foo - Database hash
|
||||
redis_port = 6379 - (optional) connection port
|
||||
redis_password = hunter2 - (optional) server password
|
||||
|
||||
|
||||
Player File Format
|
||||
===================
|
||||
|
||||
- Should be pretty self-explanatory.
|
||||
- Note: position is in nodes * 10
|
||||
|
||||
Example content (added indentation):
|
||||
hp = 11
|
||||
name = celeron55
|
||||
pitch = 39.77
|
||||
position = (-5231.97,15,1961.41)
|
||||
version = 1
|
||||
yaw = 101.37
|
||||
PlayerArgsEnd
|
||||
List main 32
|
||||
Item default:torch 13
|
||||
Item default:pick_steel 1 50112
|
||||
Item experimental:tnt
|
||||
Item default:cobble 99
|
||||
Item default:pick_stone 1 13104
|
||||
Item default:shovel_steel 1 51838
|
||||
Item default:dirt 61
|
||||
Item default:rail 78
|
||||
Item default:coal_lump 3
|
||||
Item default:cobble 99
|
||||
Item default:leaves 22
|
||||
Item default:gravel 52
|
||||
Item default:axe_steel 1 2045
|
||||
Item default:cobble 98
|
||||
Item default:sand 61
|
||||
Item default:water_source 94
|
||||
Item default:glass 2
|
||||
Item default:mossycobble
|
||||
Item default:pick_steel 1 64428
|
||||
Item animalmaterials:bone
|
||||
Item default:sword_steel
|
||||
Item default:sapling
|
||||
Item default:sword_stone 1 10647
|
||||
Item default:dirt 99
|
||||
Empty
|
||||
Empty
|
||||
Empty
|
||||
Empty
|
||||
Empty
|
||||
Empty
|
||||
Empty
|
||||
Empty
|
||||
EndInventoryList
|
||||
List craft 9
|
||||
Empty
|
||||
Empty
|
||||
Empty
|
||||
Empty
|
||||
Empty
|
||||
Empty
|
||||
Empty
|
||||
Empty
|
||||
Empty
|
||||
EndInventoryList
|
||||
List craftpreview 1
|
||||
Empty
|
||||
EndInventoryList
|
||||
List craftresult 1
|
||||
Empty
|
||||
EndInventoryList
|
||||
EndInventory
|
||||
|
||||
Map File Format
|
||||
================
|
||||
|
||||
Minetest maps consist of MapBlocks, chunks of 16x16x16 nodes.
|
||||
|
||||
In addition to the bulk node data, MapBlocks stored on disk also contain
|
||||
other things.
|
||||
|
||||
History
|
||||
--------
|
||||
We need a bit of history in here. Initially Minetest stored maps in a
|
||||
format called the "sectors" format. It was a directory/file structure like
|
||||
this:
|
||||
sectors2/XXX/ZZZ/YYYY
|
||||
For example, the MapBlock at (0,1,-2) was this file:
|
||||
sectors2/000/ffd/0001
|
||||
|
||||
Eventually Minetest outgrow this directory structure, as filesystems were
|
||||
struggling under the amount of files and directories.
|
||||
|
||||
Large servers seriously needed a new format, and thus the base of the
|
||||
current format was invented, suggested by celeron55 and implemented by
|
||||
JacobF.
|
||||
|
||||
SQLite3 was slammed in, and blocks files were directly inserted as blobs
|
||||
in a single table, indexed by integer primary keys, oddly mangled from
|
||||
coordinates.
|
||||
|
||||
Today we know that SQLite3 allows multiple primary keys (which would allow
|
||||
storing coordinates separately), but the format has been kept unchanged for
|
||||
that part. So, this is where it has come.
|
||||
</history>
|
||||
|
||||
So here goes
|
||||
-------------
|
||||
map.sqlite is an sqlite3 database, containing a single table, called
|
||||
"blocks". It looks like this:
|
||||
|
||||
CREATE TABLE `blocks` (`pos` INT NOT NULL PRIMARY KEY,`data` BLOB);
|
||||
|
||||
The key
|
||||
--------
|
||||
"pos" is created from the three coordinates of a MapBlock using this
|
||||
algorithm, defined here in Python:
|
||||
|
||||
def getBlockAsInteger(p):
|
||||
return int64(p[2]*16777216 + p[1]*4096 + p[0])
|
||||
|
||||
def int64(u):
|
||||
while u >= 2**63:
|
||||
u -= 2**64
|
||||
while u <= -2**63:
|
||||
u += 2**64
|
||||
return u
|
||||
|
||||
It can be converted the other way by using this code:
|
||||
|
||||
def getIntegerAsBlock(i):
|
||||
x = unsignedToSigned(i % 4096, 2048)
|
||||
i = int((i - x) / 4096)
|
||||
y = unsignedToSigned(i % 4096, 2048)
|
||||
i = int((i - y) / 4096)
|
||||
z = unsignedToSigned(i % 4096, 2048)
|
||||
return x,y,z
|
||||
|
||||
def unsignedToSigned(i, max_positive):
|
||||
if i < max_positive:
|
||||
return i
|
||||
else:
|
||||
return i - 2*max_positive
|
||||
|
||||
The blob
|
||||
---------
|
||||
The blob is the data that would have otherwise gone into the file.
|
||||
|
||||
See below for description.
|
||||
|
||||
MapBlock serialization format
|
||||
==============================
|
||||
NOTE: Byte order is MSB first (big-endian).
|
||||
NOTE: Zlib data is in such a format that Python's zlib at least can
|
||||
directly decompress.
|
||||
NOTE: Since version 29 zstd is used instead of zlib. In addition the entire
|
||||
block is first serialized and then compressed (except the version byte).
|
||||
|
||||
u8 version
|
||||
- map format version number, see serialization.h for the latest number
|
||||
|
||||
u8 flags
|
||||
- Flag bitmasks:
|
||||
- 0x01: is_underground: Should be set to 0 if there will be no light
|
||||
obstructions above the block. If/when sunlight of a block is updated
|
||||
and there is no block above it, this value is checked for determining
|
||||
whether sunlight comes from the top.
|
||||
- 0x02: day_night_differs: Whether the lighting of the block is different
|
||||
on day and night. Only blocks that have this bit set are updated when
|
||||
day transforms to night.
|
||||
- 0x04: lighting_expired: Not used in version 27 and above. If true,
|
||||
lighting is invalid and should be updated. If you can't calculate
|
||||
lighting in your generator properly, you could try setting this 1 to
|
||||
everything and setting the uppermost block in every sector as
|
||||
is_underground=0. I am quite sure it doesn't work properly, though.
|
||||
- 0x08: generated: True if the block has been generated. If false, block
|
||||
is mostly filled with CONTENT_IGNORE and is likely to contain eg. parts
|
||||
of trees of neighboring blocks.
|
||||
|
||||
u16 lighting_complete
|
||||
- Added in version 27.
|
||||
- This contains 12 flags, each of them corresponds to a direction.
|
||||
- Indicates if the light is correct at the sides of a map block.
|
||||
Lighting may not be correct if the light changed, but a neighbor
|
||||
block was not loaded at that time.
|
||||
If these flags are false, Minetest will automatically recompute light
|
||||
when both this block and its required neighbor are loaded.
|
||||
- The bit order is:
|
||||
nothing, nothing, nothing, nothing,
|
||||
night X-, night Y-, night Z-, night Z+, night Y+, night X+,
|
||||
day X-, day Y-, day Z-, day Z+, day Y+, day X+.
|
||||
Where 'day' is for the day light bank, 'night' is for the night
|
||||
light bank.
|
||||
The 'nothing' bits should be always set, as they will be used
|
||||
to indicate if direct sunlight spreading is finished.
|
||||
- Example: if the block at (0, 0, 0) has
|
||||
lighting_complete = 0b1111111111111110,
|
||||
then Minetest will correct lighting in the day light bank when
|
||||
the block at (1, 0, 0) is also loaded.
|
||||
|
||||
if map format version >= 29:
|
||||
u32 timestamp
|
||||
- Timestamp when last saved, as seconds from starting the game.
|
||||
- 0xffffffff = invalid/unknown timestamp, nothing should be done with the time
|
||||
difference when loaded
|
||||
|
||||
u8 name_id_mapping_version
|
||||
- Should be zero for map format version 29.
|
||||
|
||||
u16 num_name_id_mappings
|
||||
foreach num_name_id_mappings
|
||||
u16 id
|
||||
u16 name_len
|
||||
u8[name_len] name
|
||||
if map format version < 29:
|
||||
-- Nothing right here, timestamp and node id mappings are serialized later
|
||||
|
||||
u8 content_width
|
||||
- Number of bytes in the content (param0) fields of nodes
|
||||
if map format version <= 23:
|
||||
- Always 1
|
||||
if map format version >= 24:
|
||||
- Always 2
|
||||
|
||||
u8 params_width
|
||||
- Number of bytes used for parameters per node
|
||||
- Always 2
|
||||
|
||||
node data (zlib-compressed if version < 29):
|
||||
if content_width == 1:
|
||||
- content:
|
||||
u8[4096]: param0 fields
|
||||
u8[4096]: param1 fields
|
||||
u8[4096]: param2 fields
|
||||
if content_width == 2:
|
||||
- content:
|
||||
u16[4096]: param0 fields
|
||||
u8[4096]: param1 fields
|
||||
u8[4096]: param2 fields
|
||||
- The location of a node in each of those arrays is (z*16*16 + y*16 + x).
|
||||
|
||||
node metadata list (zlib-compressed if version < 29):
|
||||
- content:
|
||||
if map format version <= 22:
|
||||
u16 version (=1)
|
||||
u16 count of metadata
|
||||
foreach count:
|
||||
u16 position (p.Z*MAP_BLOCKSIZE*MAP_BLOCKSIZE + p.Y*MAP_BLOCKSIZE + p.X)
|
||||
u16 type_id
|
||||
u16 content_size
|
||||
u8[content_size] content of metadata. Format depends on type_id, see below.
|
||||
if map format version >= 23:
|
||||
u8 version -- Note: type was u16 for map format version <= 22
|
||||
-- = 1 for map format version < 28
|
||||
-- = 2 since map format version 28
|
||||
u16 count of metadata
|
||||
foreach count:
|
||||
u16 position (p.Z*MAP_BLOCKSIZE*MAP_BLOCKSIZE + p.Y*MAP_BLOCKSIZE + p.X)
|
||||
u32 num_vars
|
||||
foreach num_vars:
|
||||
u16 key_len
|
||||
u8[key_len] key
|
||||
u32 val_len
|
||||
u8[val_len] value
|
||||
u8 is_private -- only for version >= 2. 0 = not private, 1 = private
|
||||
serialized inventory
|
||||
|
||||
- Node timers
|
||||
if map format version == 23:
|
||||
u8 unused version (always 0)
|
||||
if map format version == 24: (NOTE: Not released as stable)
|
||||
u8 nodetimer_version
|
||||
if nodetimer_version == 0:
|
||||
(nothing else)
|
||||
if nodetimer_version == 1:
|
||||
u16 num_of_timers
|
||||
foreach num_of_timers:
|
||||
u16 timer position (z*16*16 + y*16 + x)
|
||||
s32 timeout*1000
|
||||
s32 elapsed*1000
|
||||
if map format version >= 25:
|
||||
-- Nothing right here, node timers are serialized later
|
||||
|
||||
u8 static object version:
|
||||
- Always 0
|
||||
|
||||
u16 static_object_count
|
||||
|
||||
foreach static_object_count:
|
||||
u8 type (object type-id)
|
||||
s32 pos_x_nodes * 10000
|
||||
s32 pos_y_nodes * 10000
|
||||
s32 pos_z_nodes * 10000
|
||||
u16 data_size
|
||||
u8[data_size] data
|
||||
|
||||
if map format version < 29:
|
||||
u32 timestamp
|
||||
- Same meaning as the timestamp further up
|
||||
|
||||
u8 name-id-mapping version
|
||||
- Always 0
|
||||
|
||||
u16 num_name_id_mappings
|
||||
foreach num_name_id_mappings
|
||||
u16 id
|
||||
u16 name_len
|
||||
u8[name_len] name
|
||||
|
||||
- Node timers
|
||||
if map format version >= 25:
|
||||
u8 length of the data of a single timer (always 2+4+4=10)
|
||||
u16 num_of_timers
|
||||
foreach num_of_timers:
|
||||
u16 timer position (z*16*16 + y*16 + x)
|
||||
s32 timeout*1000
|
||||
s32 elapsed*1000
|
||||
|
||||
EOF.
|
||||
|
||||
Format of nodes
|
||||
----------------
|
||||
A node is composed of the u8 fields param0, param1 and param2.
|
||||
|
||||
if map format version <= 23:
|
||||
The content id of a node is determined as so:
|
||||
- If param0 < 0x80,
|
||||
content_id = param0
|
||||
- Otherwise
|
||||
content_id = (param0<<4) + (param2>>4)
|
||||
if map format version >= 24:
|
||||
The content id of a node is param0.
|
||||
|
||||
The purpose of param1 and param2 depend on the definition of the node.
|
||||
|
||||
The name-id-mapping
|
||||
--------------------
|
||||
The mapping maps node content ids to node names.
|
||||
|
||||
Node metadata format for map format versions <= 22
|
||||
---------------------------------------------------
|
||||
The node metadata are serialized depending on the type_id field.
|
||||
|
||||
1: Generic metadata
|
||||
serialized inventory
|
||||
u32 len
|
||||
u8[len] text
|
||||
u16 len
|
||||
u8[len] owner
|
||||
u16 len
|
||||
u8[len] infotext
|
||||
u16 len
|
||||
u8[len] inventory drawspec
|
||||
u8 allow_text_input (bool)
|
||||
u8 removal_disabled (bool)
|
||||
u8 enforce_owner (bool)
|
||||
u32 num_vars
|
||||
foreach num_vars
|
||||
u16 len
|
||||
u8[len] name
|
||||
u32 len
|
||||
u8[len] value
|
||||
|
||||
14: Sign metadata
|
||||
u16 text_len
|
||||
u8[text_len] text
|
||||
|
||||
15: Chest metadata
|
||||
serialized inventory
|
||||
|
||||
16: Furnace metadata
|
||||
TBD
|
||||
|
||||
17: Locked Chest metadata
|
||||
u16 len
|
||||
u8[len] owner
|
||||
serialized inventory
|
||||
|
||||
Static objects
|
||||
---------------
|
||||
Static objects are persistent freely moving objects in the world.
|
||||
|
||||
Object types:
|
||||
1: Test object
|
||||
7: LuaEntity
|
||||
|
||||
7: LuaEntity:
|
||||
u8 compatibility_byte (always 1)
|
||||
u16 len
|
||||
u8[len] entity name
|
||||
u32 len
|
||||
u8[len] static data
|
||||
s16 hp
|
||||
s32 velocity.x * 10000
|
||||
s32 velocity.y * 10000
|
||||
s32 velocity.z * 10000
|
||||
s32 yaw * 1000
|
||||
if PROTOCOL_VERSION >= 37:
|
||||
u8 version2 (=1)
|
||||
s32 pitch * 1000
|
||||
s32 roll * 1000
|
||||
|
||||
Itemstring format
|
||||
------------------
|
||||
eg. 'default:dirt 5'
|
||||
eg. 'default:pick_wood 21323'
|
||||
eg. '"default:apple" 2'
|
||||
eg. 'default:apple'
|
||||
- The wear value in tools is 0...65535
|
||||
- There are also a number of older formats that you might stumble upon:
|
||||
eg. 'node "default:dirt" 5'
|
||||
eg. 'NodeItem default:dirt 5'
|
||||
eg. 'ToolItem WPick 21323'
|
||||
|
||||
Inventory serialization format
|
||||
-------------------------------
|
||||
- The inventory serialization format is line-based
|
||||
- The newline character used is "\n"
|
||||
- The end condition of a serialized inventory is always "EndInventory\n"
|
||||
- All the slots in a list must always be serialized.
|
||||
|
||||
Example (format does not include "---"):
|
||||
---
|
||||
List foo 4
|
||||
Item default:sapling
|
||||
Item default:sword_stone 1 10647
|
||||
Item default:dirt 99
|
||||
Empty
|
||||
EndInventoryList
|
||||
List bar 9
|
||||
Empty
|
||||
Empty
|
||||
Empty
|
||||
Empty
|
||||
Empty
|
||||
Empty
|
||||
Empty
|
||||
Empty
|
||||
Empty
|
||||
EndInventoryList
|
||||
EndInventory
|
||||
---
|
Loading…
Reference in New Issue
Block a user