forked from Mirrorlandia_minetest/minetest
master #1
@ -27,6 +27,8 @@ core.features = {
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get_light_data_buffer = true,
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mod_storage_on_disk = true,
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compress_zstd = true,
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sound_params_start_time = true,
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physics_overrides_v2 = true,
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}
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function core.has_feature(arg)
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@ -1091,6 +1091,7 @@ Table used to specify how a sound is played:
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-- its end in `-start_time` seconds.
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-- It is unspecified what happens if `loop` is false and `start_time` is
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-- smaller than minus the sound's length.
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-- Available since feature `sound_params_start_time`.
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loop = false,
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-- If true, sound is played in a loop.
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@ -5271,6 +5272,12 @@ Utilities
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mod_storage_on_disk = true,
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-- "zstd" method for compress/decompress (5.7.0)
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compress_zstd = true,
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-- Sound parameter tables support start_time (5.8.0)
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sound_params_start_time = true,
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-- New fields for set_physics_override: speed_climb, speed_crouch,
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-- liquid_fluidity, liquid_fluidity_smooth, liquid_sink,
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-- acceleration_default, acceleration_air (5.8.0)
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physics_overrides_v2 = true,
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}
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```
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@ -7753,6 +7760,8 @@ child will follow movement and rotation of that bone.
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settings (e.g. via the game's `minetest.conf`) to set a global base value
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for all players and only use `set_physics_override` when you need to change
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from the base value on a per-player basis
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* Note: Some of the fields don't exist in old API versions, see feature
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`physics_overrides_v2`.
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* `get_physics_override()`: returns the table given to `set_physics_override`
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* `hud_add(hud definition)`: add a HUD element described by HUD def, returns ID
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