forked from Mirrorlandia_minetest/minetest
master #1
@ -2148,11 +2148,13 @@ to games.
|
|||||||
* `fall_damage_add_percent`: modifies the fall damage suffered when hitting
|
* `fall_damage_add_percent`: modifies the fall damage suffered when hitting
|
||||||
the top of this node. There's also an armor group with the same name.
|
the top of this node. There's also an armor group with the same name.
|
||||||
The final player damage is determined by the following formula:
|
The final player damage is determined by the following formula:
|
||||||
|
```lua
|
||||||
damage =
|
damage =
|
||||||
collision speed
|
collision speed
|
||||||
* ((node_fall_damage_add_percent + 100) / 100) -- node group
|
* ((node_fall_damage_add_percent + 100) / 100) -- node group
|
||||||
* ((player_fall_damage_add_percent + 100) / 100) -- player armor group
|
* ((player_fall_damage_add_percent + 100) / 100) -- player armor group
|
||||||
- (14) -- constant tolerance
|
- (14) -- constant tolerance
|
||||||
|
```
|
||||||
Negative damage values are discarded as no damage.
|
Negative damage values are discarded as no damage.
|
||||||
* `falling_node`: if there is no walkable block under the node it will fall
|
* `falling_node`: if there is no walkable block under the node it will fall
|
||||||
* `float`: the node will not fall through liquids (`liquidtype ~= "none"`)
|
* `float`: the node will not fall through liquids (`liquidtype ~= "none"`)
|
||||||
|
Loading…
Reference in New Issue
Block a user