forked from Mirrorlandia_minetest/minetest
master #7
@ -9,8 +9,8 @@ due to limited capabilities of common devices. What can be done is described bel
|
||||
While you're playing the game normally (that is, no menu or inventory is
|
||||
shown), the following controls are available:
|
||||
* Look around: touch screen and slide finger
|
||||
* Tap: Place a node
|
||||
* Long tap: Dig node or use the held item
|
||||
* Tap: Place a node, punch an object or use the selected item (default)
|
||||
* Long tap: Dig a node or use the selected item (default)
|
||||
* Press back: Pause menu
|
||||
* Touch buttons: Press button
|
||||
* Buttons:
|
||||
|
@ -8787,6 +8787,20 @@ Used by `minetest.register_node`, `minetest.register_craftitem`, and
|
||||
-- Otherwise should be name of node which the client immediately places
|
||||
-- upon digging. Server will always update with actual result shortly.
|
||||
|
||||
touch_interaction = {
|
||||
-- Only affects touchscreen clients.
|
||||
-- Defines the meaning of short and long taps with the item in hand.
|
||||
-- The fields in this table have two valid values:
|
||||
-- * "long_dig_short_place" (long tap = dig, short tap = place)
|
||||
-- * "short_dig_long_place" (short tap = dig, long tap = place)
|
||||
-- The field to be used is selected according to the current
|
||||
-- `pointed_thing`.
|
||||
|
||||
pointed_nothing = "long_dig_short_place",
|
||||
pointed_node = "long_dig_short_place",
|
||||
pointed_object = "short_dig_long_place",
|
||||
},
|
||||
|
||||
sound = {
|
||||
-- Definition of item sounds to be played at various events.
|
||||
-- All fields in this table are optional.
|
||||
|
@ -3349,6 +3349,11 @@ void Game::processPlayerInteraction(f32 dtime, bool show_hud)
|
||||
if (pointed != runData.pointed_old)
|
||||
infostream << "Pointing at " << pointed.dump() << std::endl;
|
||||
|
||||
#ifdef HAVE_TOUCHSCREENGUI
|
||||
if (g_touchscreengui)
|
||||
g_touchscreengui->applyContextControls(selected_def.touch_interaction.getMode(pointed));
|
||||
#endif
|
||||
|
||||
// Note that updating the selection mesh every frame is not particularly efficient,
|
||||
// but the halo rendering code is already inefficient so there's no point in optimizing it here
|
||||
hud->updateSelectionMesh(camera_offset);
|
||||
@ -4484,8 +4489,8 @@ void Game::showPauseMenu()
|
||||
static const std::string control_text = strgettext("Controls:\n"
|
||||
"No menu open:\n"
|
||||
"- slide finger: look around\n"
|
||||
"- tap: place/use\n"
|
||||
"- long tap: dig/punch/use\n"
|
||||
"- tap: place/punch/use (default)\n"
|
||||
"- long tap: dig/use (default)\n"
|
||||
"Menu/inventory open:\n"
|
||||
"- double tap (outside):\n"
|
||||
" --> close\n"
|
||||
|
@ -2,6 +2,8 @@
|
||||
Copyright (C) 2014 sapier
|
||||
Copyright (C) 2018 srifqi, Muhammad Rifqi Priyo Susanto
|
||||
<muhammadrifqipriyosusanto@gmail.com>
|
||||
Copyright (C) 2024 grorp, Gregor Parzefall
|
||||
<gregor.parzefall@posteo.de>
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU Lesser General Public License as published by
|
||||
@ -657,23 +659,13 @@ void TouchScreenGUI::handleReleaseEvent(size_t evt_id)
|
||||
// handle the point used for moving view
|
||||
m_has_move_id = false;
|
||||
|
||||
// if this pointer issued a mouse event issue symmetric release here
|
||||
if (m_move_sent_as_mouse_event) {
|
||||
SEvent translated {};
|
||||
translated.EventType = EET_MOUSE_INPUT_EVENT;
|
||||
translated.MouseInput.X = m_move_downlocation.X;
|
||||
translated.MouseInput.Y = m_move_downlocation.Y;
|
||||
translated.MouseInput.Shift = false;
|
||||
translated.MouseInput.Control = false;
|
||||
translated.MouseInput.ButtonStates = 0;
|
||||
translated.MouseInput.Event = EMIE_LMOUSE_LEFT_UP;
|
||||
if (m_draw_crosshair) {
|
||||
translated.MouseInput.X = m_screensize.X / 2;
|
||||
translated.MouseInput.Y = m_screensize.Y / 2;
|
||||
}
|
||||
m_receiver->OnEvent(translated);
|
||||
} else if (!m_move_has_really_moved) {
|
||||
doRightClick();
|
||||
// If m_tap_state is already set to TapState::ShortTap, we must keep
|
||||
// that value. Otherwise, many short taps will be ignored if you tap
|
||||
// very fast.
|
||||
if (!m_move_has_really_moved && m_tap_state != TapState::LongTap) {
|
||||
m_tap_state = TapState::ShortTap;
|
||||
} else {
|
||||
m_tap_state = TapState::None;
|
||||
}
|
||||
}
|
||||
|
||||
@ -794,10 +786,8 @@ void TouchScreenGUI::translateEvent(const SEvent &event)
|
||||
m_move_id = event.TouchInput.ID;
|
||||
m_move_has_really_moved = false;
|
||||
m_move_downtime = porting::getTimeMs();
|
||||
m_move_downlocation = touch_pos;
|
||||
m_move_sent_as_mouse_event = false;
|
||||
if (m_draw_crosshair)
|
||||
m_move_downlocation = v2s32(m_screensize.X / 2, m_screensize.Y / 2);
|
||||
// DON'T reset m_tap_state here, otherwise many short taps
|
||||
// will be ignored if you tap very fast.
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -820,33 +810,20 @@ void TouchScreenGUI::translateEvent(const SEvent &event)
|
||||
|
||||
const double touch_threshold_sq = m_touchscreen_threshold * m_touchscreen_threshold;
|
||||
|
||||
if (m_has_move_id) {
|
||||
if (event.TouchInput.ID == m_move_id &&
|
||||
(!m_move_sent_as_mouse_event || m_draw_crosshair)) {
|
||||
if (m_has_move_id && event.TouchInput.ID == m_move_id) {
|
||||
if (dir_free.getLengthSQ() > touch_threshold_sq || m_move_has_really_moved) {
|
||||
m_move_has_really_moved = true;
|
||||
|
||||
// update camera_yaw and camera_pitch
|
||||
m_pointer_pos[event.TouchInput.ID] = touch_pos;
|
||||
|
||||
if (m_tap_state == TapState::None || m_draw_crosshair) {
|
||||
// adapt to similar behavior as pc screen
|
||||
const double d = g_settings->getFloat("touchscreen_sensitivity", 0.001f, 10.0f) * 3.0f;
|
||||
|
||||
// update camera_yaw and camera_pitch
|
||||
m_camera_yaw_change -= dir_free.X * d;
|
||||
m_camera_pitch_change += dir_free.Y * d;
|
||||
|
||||
// update shootline
|
||||
// no need to update (X, Y) when using crosshair since the shootline is not used
|
||||
m_shootline = m_device
|
||||
->getSceneManager()
|
||||
->getSceneCollisionManager()
|
||||
->getRayFromScreenCoordinates(touch_pos);
|
||||
}
|
||||
} else if (event.TouchInput.ID == m_move_id && m_move_sent_as_mouse_event) {
|
||||
m_shootline = m_device
|
||||
->getSceneManager()
|
||||
->getSceneCollisionManager()
|
||||
->getRayFromScreenCoordinates(touch_pos);
|
||||
}
|
||||
}
|
||||
|
||||
@ -931,40 +908,6 @@ void TouchScreenGUI::handleChangedButton(const SEvent &event)
|
||||
handleButtonEvent((touch_gui_button_id) current_button_id, event.TouchInput.ID, true);
|
||||
}
|
||||
|
||||
bool TouchScreenGUI::doRightClick()
|
||||
{
|
||||
v2s32 mPos = v2s32(m_move_downlocation.X, m_move_downlocation.Y);
|
||||
if (m_draw_crosshair) {
|
||||
mPos.X = m_screensize.X / 2;
|
||||
mPos.Y = m_screensize.Y / 2;
|
||||
}
|
||||
|
||||
SEvent translated {};
|
||||
translated.EventType = EET_MOUSE_INPUT_EVENT;
|
||||
translated.MouseInput.X = mPos.X;
|
||||
translated.MouseInput.Y = mPos.Y;
|
||||
translated.MouseInput.Shift = false;
|
||||
translated.MouseInput.Control = false;
|
||||
translated.MouseInput.ButtonStates = EMBSM_RIGHT;
|
||||
|
||||
// update shootline
|
||||
m_shootline = m_device
|
||||
->getSceneManager()
|
||||
->getSceneCollisionManager()
|
||||
->getRayFromScreenCoordinates(mPos);
|
||||
|
||||
translated.MouseInput.Event = EMIE_RMOUSE_PRESSED_DOWN;
|
||||
verbosestream << "TouchScreenGUI::translateEvent right click press" << std::endl;
|
||||
m_receiver->OnEvent(translated);
|
||||
|
||||
translated.MouseInput.ButtonStates = 0;
|
||||
translated.MouseInput.Event = EMIE_RMOUSE_LEFT_UP;
|
||||
verbosestream << "TouchScreenGUI::translateEvent right click release" << std::endl;
|
||||
m_receiver->OnEvent(translated);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void TouchScreenGUI::applyJoystickStatus()
|
||||
{
|
||||
if (m_joystick_triggers_aux1) {
|
||||
@ -1038,35 +981,25 @@ void TouchScreenGUI::step(float dtime)
|
||||
applyJoystickStatus();
|
||||
|
||||
// if a new placed pointer isn't moved for some time start digging
|
||||
if (m_has_move_id &&
|
||||
(!m_move_has_really_moved) &&
|
||||
(!m_move_sent_as_mouse_event)) {
|
||||
if (m_has_move_id && !m_move_has_really_moved && m_tap_state == TapState::None) {
|
||||
u64 delta = porting::getDeltaMs(m_move_downtime, porting::getTimeMs());
|
||||
|
||||
if (delta > MIN_DIG_TIME_MS) {
|
||||
s32 mX = m_move_downlocation.X;
|
||||
s32 mY = m_move_downlocation.Y;
|
||||
if (m_draw_crosshair) {
|
||||
mX = m_screensize.X / 2;
|
||||
mY = m_screensize.Y / 2;
|
||||
m_tap_state = TapState::LongTap;
|
||||
}
|
||||
}
|
||||
|
||||
// Update the shootline.
|
||||
// Since not only the pointer position, but also the player position and
|
||||
// thus the camera position can change, it doesn't suffice to update the
|
||||
// shootline when a touch event occurs.
|
||||
// Note that the shootline isn't used if touch_use_crosshair is enabled.
|
||||
if (!m_draw_crosshair) {
|
||||
v2s32 pointer_pos = getPointerPos();
|
||||
m_shootline = m_device
|
||||
->getSceneManager()
|
||||
->getSceneCollisionManager()
|
||||
->getRayFromScreenCoordinates(v2s32(mX, mY));
|
||||
|
||||
SEvent translated {};
|
||||
translated.EventType = EET_MOUSE_INPUT_EVENT;
|
||||
translated.MouseInput.X = mX;
|
||||
translated.MouseInput.Y = mY;
|
||||
translated.MouseInput.Shift = false;
|
||||
translated.MouseInput.Control = false;
|
||||
translated.MouseInput.ButtonStates = EMBSM_LEFT;
|
||||
translated.MouseInput.Event = EMIE_LMOUSE_PRESSED_DOWN;
|
||||
verbosestream << "TouchScreenGUI::step left click press" << std::endl;
|
||||
m_receiver->OnEvent(translated);
|
||||
m_move_sent_as_mouse_event = true;
|
||||
}
|
||||
->getRayFromScreenCoordinates(pointer_pos);
|
||||
}
|
||||
|
||||
m_settings_bar.step(dtime);
|
||||
@ -1125,3 +1058,100 @@ void TouchScreenGUI::show()
|
||||
|
||||
setVisible(true);
|
||||
}
|
||||
|
||||
v2s32 TouchScreenGUI::getPointerPos()
|
||||
{
|
||||
if (m_draw_crosshair)
|
||||
return v2s32(m_screensize.X / 2, m_screensize.Y / 2);
|
||||
return m_pointer_pos[m_move_id];
|
||||
}
|
||||
|
||||
void TouchScreenGUI::emitMouseEvent(EMOUSE_INPUT_EVENT type)
|
||||
{
|
||||
v2s32 pointer_pos = getPointerPos();
|
||||
|
||||
SEvent event{};
|
||||
event.EventType = EET_MOUSE_INPUT_EVENT;
|
||||
event.MouseInput.X = pointer_pos.X;
|
||||
event.MouseInput.Y = pointer_pos.Y;
|
||||
event.MouseInput.Shift = false;
|
||||
event.MouseInput.Control = false;
|
||||
event.MouseInput.ButtonStates = 0;
|
||||
event.MouseInput.Event = type;
|
||||
m_receiver->OnEvent(event);
|
||||
}
|
||||
|
||||
void TouchScreenGUI::applyContextControls(const TouchInteractionMode &mode)
|
||||
{
|
||||
// Since the pointed thing has already been determined when this function
|
||||
// is called, we cannot use this function to update the shootline.
|
||||
|
||||
bool target_dig_pressed = false;
|
||||
bool target_place_pressed = false;
|
||||
|
||||
u64 now = porting::getTimeMs();
|
||||
|
||||
switch (m_tap_state) {
|
||||
case TapState::ShortTap:
|
||||
if (mode == SHORT_DIG_LONG_PLACE) {
|
||||
if (!m_dig_pressed) {
|
||||
// The button isn't currently pressed, we can press it.
|
||||
m_dig_pressed_until = now + SIMULATED_CLICK_DURATION_MS;
|
||||
// We're done with this short tap.
|
||||
m_tap_state = TapState::None;
|
||||
} else {
|
||||
// The button is already pressed, perhaps due to another short tap.
|
||||
// Release it now, press it again during the next client step.
|
||||
// We can't release and press during the same client step because
|
||||
// the digging code simply ignores that.
|
||||
m_dig_pressed_until = 0;
|
||||
}
|
||||
} else {
|
||||
if (!m_place_pressed) {
|
||||
// The button isn't currently pressed, we can press it.
|
||||
m_place_pressed_until = now + SIMULATED_CLICK_DURATION_MS;
|
||||
// We're done with this short tap.
|
||||
m_tap_state = TapState::None;
|
||||
} else {
|
||||
// The button is already pressed, perhaps due to another short tap.
|
||||
// Release it now, press it again during the next client step.
|
||||
// We can't release and press during the same client step because
|
||||
// the digging code simply ignores that.
|
||||
m_place_pressed_until = 0;
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
case TapState::LongTap:
|
||||
if (mode == SHORT_DIG_LONG_PLACE)
|
||||
target_place_pressed = true;
|
||||
else
|
||||
target_dig_pressed = true;
|
||||
break;
|
||||
|
||||
case TapState::None:
|
||||
break;
|
||||
}
|
||||
|
||||
// Apply short taps.
|
||||
target_dig_pressed |= now < m_dig_pressed_until;
|
||||
target_place_pressed |= now < m_place_pressed_until;
|
||||
|
||||
if (target_dig_pressed && !m_dig_pressed) {
|
||||
emitMouseEvent(EMIE_LMOUSE_PRESSED_DOWN);
|
||||
m_dig_pressed = true;
|
||||
|
||||
} else if (!target_dig_pressed && m_dig_pressed) {
|
||||
emitMouseEvent(EMIE_LMOUSE_LEFT_UP);
|
||||
m_dig_pressed = false;
|
||||
}
|
||||
|
||||
if (target_place_pressed && !m_place_pressed) {
|
||||
emitMouseEvent(EMIE_RMOUSE_PRESSED_DOWN);
|
||||
m_place_pressed = true;
|
||||
|
||||
} else if (!target_place_pressed && m_place_pressed) {
|
||||
emitMouseEvent(irr::EMIE_RMOUSE_LEFT_UP);
|
||||
m_place_pressed = false;
|
||||
}
|
||||
}
|
||||
|
@ -1,5 +1,7 @@
|
||||
/*
|
||||
Copyright (C) 2014 sapier
|
||||
Copyright (C) 2024 grorp, Gregor Parzefall
|
||||
<gregor.parzefall@posteo.de>
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU Lesser General Public License as published by
|
||||
@ -29,6 +31,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
#include <unordered_map>
|
||||
#include <vector>
|
||||
|
||||
#include "itemdef.h"
|
||||
#include "client/tile.h"
|
||||
#include "client/game.h"
|
||||
|
||||
@ -36,6 +39,13 @@ using namespace irr;
|
||||
using namespace irr::core;
|
||||
using namespace irr::gui;
|
||||
|
||||
enum class TapState
|
||||
{
|
||||
None,
|
||||
ShortTap,
|
||||
LongTap,
|
||||
};
|
||||
|
||||
typedef enum
|
||||
{
|
||||
jump_id = 0,
|
||||
@ -75,6 +85,11 @@ typedef enum
|
||||
#define SETTINGS_BAR_Y_OFFSET 5
|
||||
#define RARE_CONTROLS_BAR_Y_OFFSET 5
|
||||
|
||||
// Our simulated clicks last some milliseconds so that server-side mods have a
|
||||
// chance to detect them via l_get_player_control.
|
||||
// If you tap faster than this value, the simulated clicks are of course shorter.
|
||||
#define SIMULATED_CLICK_DURATION_MS 50
|
||||
|
||||
extern const std::string button_image_names[];
|
||||
extern const std::string joystick_image_names[];
|
||||
|
||||
@ -161,6 +176,7 @@ public:
|
||||
~TouchScreenGUI();
|
||||
|
||||
void translateEvent(const SEvent &event);
|
||||
void applyContextControls(const TouchInteractionMode &mode);
|
||||
|
||||
void init(ISimpleTextureSource *tsrc);
|
||||
|
||||
@ -230,8 +246,6 @@ private:
|
||||
size_t m_move_id;
|
||||
bool m_move_has_really_moved = false;
|
||||
u64 m_move_downtime = 0;
|
||||
bool m_move_sent_as_mouse_event = false;
|
||||
v2s32 m_move_downlocation = v2s32(-10000, -10000); // off-screen
|
||||
|
||||
bool m_has_joystick_id = false;
|
||||
size_t m_joystick_id;
|
||||
@ -283,9 +297,6 @@ private:
|
||||
// handle pressing hotbar items
|
||||
bool isHotbarButton(const SEvent &event);
|
||||
|
||||
// do a right-click
|
||||
bool doRightClick();
|
||||
|
||||
// handle release event
|
||||
void handleReleaseEvent(size_t evt_id);
|
||||
|
||||
@ -300,6 +311,16 @@ private:
|
||||
|
||||
// rare controls bar
|
||||
AutoHideButtonBar m_rare_controls_bar;
|
||||
|
||||
v2s32 getPointerPos();
|
||||
void emitMouseEvent(EMOUSE_INPUT_EVENT type);
|
||||
TapState m_tap_state = TapState::None;
|
||||
|
||||
bool m_dig_pressed = false;
|
||||
u64 m_dig_pressed_until = 0;
|
||||
|
||||
bool m_place_pressed = false;
|
||||
u64 m_place_pressed_until = 0;
|
||||
};
|
||||
|
||||
extern TouchScreenGUI *g_touchscreengui;
|
||||
|
@ -35,9 +35,60 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
#include "util/serialize.h"
|
||||
#include "util/container.h"
|
||||
#include "util/thread.h"
|
||||
#include "util/pointedthing.h"
|
||||
#include <map>
|
||||
#include <set>
|
||||
|
||||
TouchInteraction::TouchInteraction()
|
||||
{
|
||||
pointed_nothing = LONG_DIG_SHORT_PLACE;
|
||||
pointed_node = LONG_DIG_SHORT_PLACE;
|
||||
// Map punching to single tap by default.
|
||||
pointed_object = SHORT_DIG_LONG_PLACE;
|
||||
}
|
||||
|
||||
TouchInteractionMode TouchInteraction::getMode(const PointedThing &pointed) const
|
||||
{
|
||||
switch (pointed.type) {
|
||||
case POINTEDTHING_NOTHING:
|
||||
return pointed_nothing;
|
||||
case POINTEDTHING_NODE:
|
||||
return pointed_node;
|
||||
case POINTEDTHING_OBJECT:
|
||||
return pointed_object;
|
||||
default:
|
||||
FATAL_ERROR("Invalid PointedThingType given to TouchInteraction::getMode");
|
||||
}
|
||||
}
|
||||
|
||||
void TouchInteraction::serialize(std::ostream &os) const
|
||||
{
|
||||
writeU8(os, pointed_nothing);
|
||||
writeU8(os, pointed_node);
|
||||
writeU8(os, pointed_object);
|
||||
}
|
||||
|
||||
void TouchInteraction::deSerialize(std::istream &is)
|
||||
{
|
||||
u8 tmp = readU8(is);
|
||||
if (is.eof())
|
||||
throw SerializationError("");
|
||||
if (tmp < TouchInteractionMode_END)
|
||||
pointed_nothing = (TouchInteractionMode)tmp;
|
||||
|
||||
tmp = readU8(is);
|
||||
if (is.eof())
|
||||
throw SerializationError("");
|
||||
if (tmp < TouchInteractionMode_END)
|
||||
pointed_node = (TouchInteractionMode)tmp;
|
||||
|
||||
tmp = readU8(is);
|
||||
if (is.eof())
|
||||
throw SerializationError("");
|
||||
if (tmp < TouchInteractionMode_END)
|
||||
pointed_object = (TouchInteractionMode)tmp;
|
||||
}
|
||||
|
||||
/*
|
||||
ItemDefinition
|
||||
*/
|
||||
@ -84,6 +135,7 @@ ItemDefinition& ItemDefinition::operator=(const ItemDefinition &def)
|
||||
range = def.range;
|
||||
palette_image = def.palette_image;
|
||||
color = def.color;
|
||||
touch_interaction = def.touch_interaction;
|
||||
return *this;
|
||||
}
|
||||
|
||||
@ -126,6 +178,7 @@ void ItemDefinition::reset()
|
||||
node_placement_prediction.clear();
|
||||
place_param2.reset();
|
||||
wallmounted_rotate_vertical = false;
|
||||
touch_interaction = TouchInteraction();
|
||||
}
|
||||
|
||||
void ItemDefinition::serialize(std::ostream &os, u16 protocol_version) const
|
||||
@ -185,7 +238,9 @@ void ItemDefinition::serialize(std::ostream &os, u16 protocol_version) const
|
||||
os << (u8)place_param2.has_value(); // protocol_version >= 43
|
||||
if (place_param2)
|
||||
os << *place_param2;
|
||||
|
||||
writeU8(os, wallmounted_rotate_vertical);
|
||||
touch_interaction.serialize(os);
|
||||
}
|
||||
|
||||
void ItemDefinition::deSerialize(std::istream &is, u16 protocol_version)
|
||||
@ -260,6 +315,7 @@ void ItemDefinition::deSerialize(std::istream &is, u16 protocol_version)
|
||||
place_param2 = readU8(is);
|
||||
|
||||
wallmounted_rotate_vertical = readU8(is); // 0 if missing
|
||||
touch_interaction.deSerialize(is);
|
||||
} catch(SerializationError &e) {};
|
||||
}
|
||||
|
||||
|
@ -31,6 +31,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
class IGameDef;
|
||||
class Client;
|
||||
struct ToolCapabilities;
|
||||
struct PointedThing;
|
||||
#ifndef SERVER
|
||||
#include "client/tile.h"
|
||||
struct ItemMesh;
|
||||
@ -50,6 +51,25 @@ enum ItemType : u8
|
||||
ItemType_END // Dummy for validity check
|
||||
};
|
||||
|
||||
enum TouchInteractionMode : u8
|
||||
{
|
||||
LONG_DIG_SHORT_PLACE,
|
||||
SHORT_DIG_LONG_PLACE,
|
||||
TouchInteractionMode_END, // Dummy for validity check
|
||||
};
|
||||
|
||||
struct TouchInteraction
|
||||
{
|
||||
TouchInteractionMode pointed_nothing;
|
||||
TouchInteractionMode pointed_node;
|
||||
TouchInteractionMode pointed_object;
|
||||
|
||||
TouchInteraction();
|
||||
TouchInteractionMode getMode(const PointedThing &pointed) const;
|
||||
void serialize(std::ostream &os) const;
|
||||
void deSerialize(std::istream &is);
|
||||
};
|
||||
|
||||
struct ItemDefinition
|
||||
{
|
||||
/*
|
||||
@ -92,6 +112,8 @@ struct ItemDefinition
|
||||
std::optional<u8> place_param2;
|
||||
bool wallmounted_rotate_vertical;
|
||||
|
||||
TouchInteraction touch_interaction;
|
||||
|
||||
/*
|
||||
Some helpful methods
|
||||
*/
|
||||
|
@ -138,6 +138,20 @@ void read_item_definition(lua_State* L, int index,
|
||||
def.place_param2 = rangelim(place_param2, 0, U8_MAX);
|
||||
|
||||
getboolfield(L, index, "wallmounted_rotate_vertical", def.wallmounted_rotate_vertical);
|
||||
|
||||
lua_getfield(L, index, "touch_interaction");
|
||||
if (!lua_isnil(L, -1)) {
|
||||
luaL_checktype(L, -1, LUA_TTABLE);
|
||||
|
||||
TouchInteraction &inter = def.touch_interaction;
|
||||
inter.pointed_nothing = (TouchInteractionMode)getenumfield(L, -1, "pointed_nothing",
|
||||
es_TouchInteractionMode, inter.pointed_nothing);
|
||||
inter.pointed_node = (TouchInteractionMode)getenumfield(L, -1, "pointed_node",
|
||||
es_TouchInteractionMode, inter.pointed_node);
|
||||
inter.pointed_object = (TouchInteractionMode)getenumfield(L, -1, "pointed_object",
|
||||
es_TouchInteractionMode, inter.pointed_object);
|
||||
}
|
||||
lua_pop(L, 1);
|
||||
}
|
||||
|
||||
/******************************************************************************/
|
||||
@ -199,6 +213,16 @@ void push_item_definition_full(lua_State *L, const ItemDefinition &i)
|
||||
lua_setfield(L, -2, "node_placement_prediction");
|
||||
lua_pushboolean(L, i.wallmounted_rotate_vertical);
|
||||
lua_setfield(L, -2, "wallmounted_rotate_vertical");
|
||||
|
||||
lua_createtable(L, 0, 3);
|
||||
const TouchInteraction &inter = i.touch_interaction;
|
||||
lua_pushstring(L, es_TouchInteractionMode[inter.pointed_nothing].str);
|
||||
lua_setfield(L, -2,"pointed_nothing");
|
||||
lua_pushstring(L, es_TouchInteractionMode[inter.pointed_node].str);
|
||||
lua_setfield(L, -2,"pointed_node");
|
||||
lua_pushstring(L, es_TouchInteractionMode[inter.pointed_object].str);
|
||||
lua_setfield(L, -2,"pointed_object");
|
||||
lua_setfield(L, -2, "touch_interaction");
|
||||
}
|
||||
|
||||
/******************************************************************************/
|
||||
|
@ -32,3 +32,10 @@ struct EnumString es_ItemType[] =
|
||||
{ITEM_TOOL, "tool"},
|
||||
{0, NULL},
|
||||
};
|
||||
|
||||
struct EnumString es_TouchInteractionMode[] =
|
||||
{
|
||||
{LONG_DIG_SHORT_PLACE, "long_dig_short_place"},
|
||||
{SHORT_DIG_LONG_PLACE, "short_dig_long_place"},
|
||||
{0, NULL},
|
||||
};
|
||||
|
@ -59,3 +59,4 @@ public:
|
||||
|
||||
|
||||
extern EnumString es_ItemType[];
|
||||
extern EnumString es_TouchInteractionMode[];
|
||||
|
Loading…
Reference in New Issue
Block a user