grorp
fbec168e91
Only pause rendering if the Android activity is stopped ( #14211 )
2024-01-27 14:37:00 +01:00
sfan5
89f3502b56
Move Server ban check to different point
2024-01-27 10:33:32 +01:00
sfan5
5dbc1d4c08
Move some files to src/server/
2024-01-27 10:33:32 +01:00
sfan5
c0f852e016
Change NetworkPacket to reserve instead of resize
...
also make the bool serialization clearer and move the constructor
to the header file
2024-01-27 10:33:32 +01:00
sfan5
397682a5b0
Clean up client and server command sending / tables
2024-01-27 10:33:32 +01:00
grorp
2b99dabdac
Touchscreen: Abort ongoing short taps if touch interaction mode changes ( #14305 )
2024-01-26 23:19:06 +01:00
Bradley Pierce
df9975f35d
Add markdown admonition extension ( #14303 )
2024-01-26 22:10:57 +01:00
sfan5
4158759265
Move mtevent.h to src/client/
2024-01-26 22:10:36 +01:00
sfan5
8927e7caf6
Handle some edge cases in tile images
2024-01-26 22:10:36 +01:00
sfan5
a46fe79939
Reduce code duplication in tile.cpp
2024-01-26 22:10:36 +01:00
lhofhansl
2ef080a51b
Slight simplification of RemoteClient::getNextBlocks(...) ( #14302 )
2024-01-25 11:32:18 -08:00
Sokomine
4468813d47
Show more lines in chat scrollback buffer ( #14290 )
2024-01-24 19:41:29 +01:00
Lars Mueller
6a2eb4da07
Restore pointability backwards compatibility
2024-01-23 23:30:28 +01:00
sfan5
731b84d725
Reduce some instances of useless data shuffling
2024-01-23 22:34:36 +01:00
sfan5
362e4505e8
Minor improvements to media request / announce code
...
I had to throw away the code switching sendRequestedMedia to
a bin packing algorithm because it actually performed worse. :(
2024-01-23 22:34:36 +01:00
sfan5
13013d1b8b
Fix client loading not aborting correctly in certain cases
2024-01-23 22:34:36 +01:00
sfan5
6df0de565f
Check media requests on the server more carefully
2024-01-23 22:34:36 +01:00
sfan5
89eabb5803
Drop speed tests and some other unused code from clientlauncher.cpp
2024-01-23 22:34:36 +01:00
sfan5
6aa4f14a28
Drop some unneeded MOD_REASONs
2024-01-23 22:34:36 +01:00
sfan5
be7844192b
Don't save blocks asap for only lighting updates
2024-01-23 22:34:36 +01:00
sfan5
9e3a11534f
Allow fog color to be overriden properly ( #14296 )
2024-01-23 22:33:33 +01:00
grorp
a29d3cf074
Save the settings in more cases to avoid losing setting changes (especially on Android) ( #14266 )
2024-01-23 21:33:27 +01:00
Lars Mueller
f6ecd931dc
Minor documentation formatting fixes
2024-01-22 22:41:33 +01:00
Lars Mueller
f0180ad488
Fix revoke callbacks being run for false
values passed to set_privileges
2024-01-22 22:24:32 +01:00
Lars Müller
afc48cf224
Address set_player_privs
footgun ( #14297 )
...
---------
Co-authored-by: grorp <gregor.parzefall@posteo.de>
2024-01-22 20:06:03 +01:00
cx384
5958714309
Tool specific pointing and blocking pointable type ( #13992 )
2024-01-22 18:27:08 +01:00
Lars Mueller
fb461d21a5
Fix waypoint precision wraparound, add bounds check
2024-01-21 21:00:09 +01:00
grorp
404a063fdf
Touchscreen: Allow mods to swap the meaning of short and long taps (punch with single tap) ( #14087 )
...
This works through a new field "touch_interaction" in item definitions.
The two most important use cases are:
- Punching players/entities with short tap instead of long tap (enabled by default)
- Making items usable that require holding the place button (e.g. bows and shields in MC-like games)
2024-01-21 17:44:08 +01:00
sfan5
8cbd629010
Fix bugs in ModifySafeMap ( #14276 )
2024-01-20 15:37:30 +01:00
DS
e9233bc169
Fix typo in minimap bumpmapping shader ( #14280 )
2024-01-20 15:36:53 +01:00
Jaidyn Ann
bec080be8d
Add Esperanto builtin translation ( #14215 )
2024-01-20 15:36:42 +01:00
David Heidelberg
371b9a7fc2
Move check for strlcpy before config.h generation
...
Fixes: 225aa107f671 ("Define strlcpy only on platforms where it's not available")
2024-01-19 22:48:43 +01:00
sfan5
699d1bf27c
Use newer IrrlichtMt
...
now with SDL2
2024-01-19 11:54:40 +01:00
David Heidelberg
225aa107f6
Define strlcpy only on platforms where it's not available
...
Linux musl-libc and recent glibc > 2.38 have it.
Signed-off-by: David Heidelberg <david@ixit.cz>
2024-01-19 11:53:08 +01:00
DS
e416c99419
Fix signed overflow UB in PseudoRandom::next()
2024-01-19 11:52:53 +01:00
Lars
7c9706fdcf
Remove unused meshgen_block_cache_size setting
2024-01-19 11:52:39 +01:00
HybridDog
f08e4bb27d
Return to the main menu if a shader compilation fails ( #14256 )
...
Before this change, if the shaders are broken, only an error message is shown and the player enters the world nonetheless, where he/she sees broken graphics.
2024-01-19 11:51:46 +01:00
savilli
432988a4ad
Fix multiple password changes in one session
2024-01-19 11:50:55 +01:00
Lars Müller
a8cf10b0b5
Docs: Recommend against using PseudoRandom
2024-01-17 21:48:17 +01:00
sfan5
e985b7a0bf
Initialize random with better seed
2024-01-17 20:06:26 +01:00
sfan5
6caa06eaed
Remove mistaken exec mode from three files
2024-01-17 20:06:26 +01:00
sfan5
02fa33252a
Ignore MSVC unit test failures for now
...
Spending time to investigate and fix all them was not part of my plan.
2024-01-17 20:06:26 +01:00
sfan5
2211f4f8f7
Run unit tests in MSVC CI job
2024-01-17 20:06:26 +01:00
sfan5
5ceb327e55
Replace SHA256 implementation with one from LibreSSL
...
They have cleaner code than OpenSSL :)
from here: https://github.com/libressl/openbsd/tree/master/src/lib/libcrypto
and https://github.com/libressl/portable
2024-01-17 20:06:26 +01:00
sfan5
b0f76d82c5
Remove references to SHA1 and SHA512 from SRP code
2024-01-17 20:06:26 +01:00
sfan5
2bcebc4e4e
Update mini-gmp to 6.3.0
2024-01-17 20:06:26 +01:00
sfan5
cd55a533e8
Update catch2 copy to 2.13.10
2024-01-17 20:06:26 +01:00
sfan5
021eddac73
Update jsoncpp copy to 1.9.5
2024-01-17 20:06:26 +01:00
sfan5
5756d6262e
Minor improvements and fixes in httpfetch.cpp
2024-01-17 20:06:11 +01:00
sfan5
56943bef48
Use modern libcurl poll/wait methods
2024-01-17 20:06:11 +01:00
sfan5
ee727eb65e
Migrate UDPSocket to use poll()
2024-01-17 20:06:11 +01:00
sfan5
e8008c1b21
Sanitize lang_code and full_version received from client
...
fixes #14262
2024-01-17 20:05:57 +01:00
sfan5
bdc124ba41
Require client to consistently use peer ID
2024-01-17 20:05:57 +01:00
sfan5
f27f701251
Make server disconnect lingering clients
2024-01-17 20:05:57 +01:00
sfan5
b2f0a37b18
Rate-limit client connection attempts
2024-01-17 20:05:57 +01:00
sfan5
050152eb90
Do not allocate packet quota to half-open connections
2024-01-17 20:05:57 +01:00
sfan5
3987318f09
Time out when reliables can't be delivered
...
If one of the channels stalls for whatever reason we can't pretend the connection is fine.
2024-01-17 20:05:57 +01:00
sfan5
9f684eac92
Remove weird command procession limit
...
it was set to 1 too, wtf?!
2024-01-17 20:05:57 +01:00
sfan5
abf3142b26
Send initial dummy packet as empty
...
No functional change and no compatibility implicatons
but this better matches what is documented everywhere.
2024-01-17 20:05:57 +01:00
sfan5
eeb873b23c
Minor code corrections
2024-01-17 20:05:57 +01:00
sfan5
84d4647329
Scale resend timeout exponentially
2024-01-17 20:05:57 +01:00
sfan5
7acb14f7a1
Use fixed, lower timeout for half-open connections
2024-01-17 20:05:57 +01:00
sfan5
2587302987
Assign peer IDs randomly
2024-01-17 20:05:57 +01:00
sfan5
db88d24ff8
Track connection half-open state
2024-01-17 20:05:57 +01:00
cx384
2ea8d9ca11
Fix out of range enum casts in deSerialize functions ( #14090 )
2024-01-17 20:05:46 +01:00
sfan5
0383c44f0d
Custom data structure for active objects to get performance *and* safety ( #13880 )
2024-01-17 20:04:56 +01:00
Wuzzy
08ee6d8d4b
Add rotation support for wallmounted nodes in 'ceiling' or 'floor' mode ( #11073 )
2024-01-17 17:47:06 +01:00
Jude Melton-Houghton
e7dd9737bd
Reduce minetest.after
time complexity and provide ordering guarantee
...
---------
Co-authored-by: Lars Mueller <appgurulars@gmx.de>
2024-01-16 23:46:43 +01:00
sfence
ceaa7e2fb0
Add API for restoring PseudoRandom and PcgRandom state ( #14123 )
2024-01-16 23:20:52 +01:00
Vitaliy
8093044f07
Support OpenGL 3 ( #13321 )
2024-01-16 21:09:18 +01:00
AFCMS
9cca12ff0b
Fix language setting description in settingtypes.txt
( #14048 )
...
Co-authored-by: grorp <gregor.parzefall@posteo.de>
2024-01-15 19:27:24 +01:00
sfan5
1b0d2a37bb
Set low active_block_range in test_multiplayer.sh
2024-01-15 11:44:26 +01:00
cx384
92c55c27cf
Add function to get all HUD elements ( #14042 )
2024-01-14 17:46:29 +01:00
SmallJoker
ed7d4037b2
Client: fix possible division by zero in [crack modifier
2024-01-14 16:28:03 +01:00
sfan5
dd094d7606
Write down some developer documentation
...
I think it's better suited here than in the wiki.
2024-01-14 13:17:53 +01:00
sfan5
1ba26d67bd
Remove excessive includes from porting.h
2024-01-14 13:17:53 +01:00
sfan5
e824e9023f
Simplify LuaPseudoRandom::l_next and fix docs
...
Also extends the allowed range on the C++ side. This has no side-effects.
2024-01-14 13:17:53 +01:00
sfan5
d20f1182f2
Fix Lua PseudoRandom seeds being mangled
...
closes #14237
2024-01-14 13:17:53 +01:00
sfan5
e83530d40b
Use explicit types on PseudoRandom implementation
2024-01-14 13:17:53 +01:00
sfan5
6f494a968d
Move setenv compat code to porting.h
2024-01-14 13:17:53 +01:00
sfan5
133f706bf3
Make unittests less reliant on files in the source distribution
2024-01-14 13:17:53 +01:00
sfan5
863c9b55b4
Remove broken MINETEST_SUBGAME_PATH test
...
The path being tested for is in the default search path for games,
so it would still pass if the env var was not working.
2024-01-14 13:17:53 +01:00
sfan5
45561b89a4
Make sure unittests don't try to write to cwd
2024-01-14 13:17:53 +01:00
grorp
6b9250e4ef
Document settings API behavior regarding default values ( #14247 )
2024-01-13 20:01:50 +01:00
Muhammad Rifqi Priyo Susanto
5089e8342f
Android: Use the correct value for notification ( #14209 )
...
The notification channel creation is moved into MainActivity.
The notification channel ID string is stored into a static variable.
The name and description of the notification channel are stored into the strings resource file.
Co-authored-by: sfan5 <sfan5@live.de>
2024-01-13 20:01:35 +01:00
grorp
b12be0498e
Don't enable relative mouse mode if in touchscreen mode ( #14118 )
2024-01-13 20:01:10 +01:00
lhofhansl
59abf1bb42
Allow active blocks to be generated ( #14185 )
2024-01-13 10:27:41 -08:00
lhofhansl
518ecd7f4e
Slight optimizations in ClientMap ( #14251 )
2024-01-12 16:53:08 -08:00
Lars Mueller
025516a005
Remove redundant and/or outdated client API docs
2024-01-12 16:24:15 +01:00
HybridDog
345e93d19c
Code style: Use non-static member initialisation instead of member initialiser lists for shader uniform names
...
Before this change,
the member type and member name are at one place,
and the member name and uniform name are at another place.
If the uniform name is written directly at the member declaration,
the member type, member name and uniform name are all at one place,
which leads to shorter code and may be easier to read.
2024-01-11 20:04:42 +01:00
rubenwardy
d98ea7fdb6
Remove GitLab CI and redirect GitLab pages to api.minetest.net
2024-01-10 20:52:08 +00:00
SmallJoker
a7eaee77ca
ContentCAO: Fix threshold of alpha channel textures ( #14213 )
...
With disabled shaders, the material EMT_TRANSPARENT_ALPHA_CHANNEL uses the
parameter as an alpha threshold to decide whether to draw the texture.
Thus lowering this limit fixes the issue of vanishing textures below alpha 128.
2024-01-10 19:34:52 +01:00
Muhammad Rifqi Priyo Susanto
0d41996562
MSVC: Fix locale workaround code
2024-01-10 19:33:04 +01:00
Lars Müller
7bae8ab838
Fix HUD image (waypoint) docs
2024-01-10 19:32:49 +01:00
lhofhansl
4bf95703a0
Allow access into MapSector::m_blocks ( #14232 )
...
* New API to allow access into MapSector::m_blocks
* Use this API on ClientMap::touchMapBlocks(), ClientMap::updateDrawList(), and ClientMap::updateDrawListShadow() to speed them up
2024-01-10 09:17:26 -08:00