forked from Mirrorlandia_minetest/minetest
master #7
@ -1826,11 +1826,6 @@ mesh_generation_interval (Mapblock mesh generation delay) int 0 0 50
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# Value of 0 (default) will let Minetest autodetect the number of available threads.
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mesh_generation_threads (Mapblock mesh generation threads) int 0 0 8
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# Size of the MapBlock cache of the mesh generator. Increasing this will
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# increase the cache hit %, reducing the data being copied from the main
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# thread, thus reducing jitter.
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meshgen_block_cache_size (Mapblock mesh generator's MapBlock cache size in MB) int 20 0 1000
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# True = 256
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# False = 128
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# Usable to make minimap smoother on slower machines.
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@ -54,7 +54,6 @@ MeshUpdateQueue::MeshUpdateQueue(Client *client):
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{
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m_cache_enable_shaders = g_settings->getBool("enable_shaders");
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m_cache_smooth_lighting = g_settings->getBool("smooth_lighting");
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m_meshgen_block_cache_size = g_settings->getS32("meshgen_block_cache_size");
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}
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MeshUpdateQueue::~MeshUpdateQueue()
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@ -87,7 +87,6 @@ private:
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// TODO: Add callback to update these when g_settings changes
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bool m_cache_enable_shaders;
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bool m_cache_smooth_lighting;
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int m_meshgen_block_cache_size;
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void fillDataFromMapBlocks(QueuedMeshUpdate *q);
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void cleanupCache();
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@ -46,7 +46,6 @@ void set_default_settings()
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settings->setDefault("enable_mesh_cache", "false");
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settings->setDefault("mesh_generation_interval", "0");
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settings->setDefault("mesh_generation_threads", "0");
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settings->setDefault("meshgen_block_cache_size", "20");
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settings->setDefault("enable_vbo", "true");
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settings->setDefault("free_move", "false");
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settings->setDefault("pitch_move", "false");
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