forked from Mirrorlandia_minetest/minetest
master #7
@ -92,8 +92,16 @@ core.builtin_auth_handler = {
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core_auth.save(auth_entry)
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-- Run grant callbacks
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for priv, _ in pairs(privileges) do
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for priv, value in pairs(privileges) do
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-- Warnings for improper API usage
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if value == false then
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core.log('deprecated', "`false` value given to `minetest.set_player_privs`, "..
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"this is almost certainly a bug, "..
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"granting a privilege rather than revoking it")
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elseif value ~= true then
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core.log('deprecated', "non-`true` value given to `minetest.set_player_privs`")
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end
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-- Run grant callbacks
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if not prev_privs[priv] then
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core.run_priv_callbacks(name, priv, nil, "grant")
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end
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@ -180,6 +188,20 @@ core.set_player_privs = auth_pass("set_privileges")
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core.remove_player_auth = auth_pass("delete_auth")
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core.auth_reload = auth_pass("reload")
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function core.change_player_privs(name, changes)
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local privs = core.get_player_privs(name)
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for priv, change in pairs(changes) do
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if change == true then
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privs[priv] = true
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elseif change == false then
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privs[priv] = nil
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else
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error("non-bool value given to `minetest.change_player_privs`")
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end
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end
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core.set_player_privs(name, privs)
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end
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local record_login = auth_pass("record_login")
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core.register_on_joinplayer(function(player)
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record_login(player:get_player_name())
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@ -5841,8 +5841,20 @@ Authentication
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* `name`: string; if omitted, all auth data should be considered modified
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* `minetest.set_player_password(name, password_hash)`: Set password hash of
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player `name`.
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* `minetest.set_player_privs(name, {priv1=true,...})`: Set privileges of player
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`name`.
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* `minetest.set_player_privs(name, privs)`: Set privileges of player `name`.
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* `privs` is a **set** of privileges:
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A table where the keys are names of privileges and the values are `true`.
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* Example: `minetest.set_player_privs("singleplayer", {interact = true, fly = true})`.
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This **sets** the player privileges to `interact` and `fly`;
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`singleplayer` will only have these two privileges afterwards.
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* `minetest.change_player_privs(name, changes)`: Helper to grant or revoke privileges.
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* `changes`: Table of changes to make.
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A field `[privname] = true` grants a privilege,
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whereas `[privname] = false` revokes a privilege.
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* Example: `minetest.change_player_privs("singleplayer", {interact = true, fly = false})`
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will grant singleplayer the `interact` privilege
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and revoke singleplayer's `fly` privilege.
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All other privileges will remain unchanged.
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* `minetest.auth_reload()`
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* See `reload()` in authentication handler definition
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@ -10745,8 +10757,8 @@ Used by `minetest.register_authentication_handler`.
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set_privileges = function(name, privileges),
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-- Set privileges of player `name`.
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-- `privileges` is in table form, auth data should be created if not
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-- present.
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-- `privileges` is in table form: keys are privilege names, values are `true`;
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-- auth data should be created if not present.
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reload = function(),
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-- Reload authentication data from the storage location.
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