forked from Mirrorlandia_minetest/minetest
master #7
@ -1,8 +1,11 @@
|
|||||||
local function test_random()
|
local function test_random()
|
||||||
-- Try out PseudoRandom
|
-- We have comprehensive unit tests in C++, this is just to make sure the API code isn't messing up
|
||||||
local pseudo = PseudoRandom(13)
|
local pr = PseudoRandom(13)
|
||||||
assert(pseudo:next() == 22290)
|
assert(pr:next() == 22290)
|
||||||
assert(pseudo:next() == 13854)
|
assert(pr:next() == 13854)
|
||||||
|
|
||||||
|
local pr2 = PseudoRandom(-101)
|
||||||
|
assert(pr2:next(0, 100) == 35)
|
||||||
end
|
end
|
||||||
unittests.register("test_random", test_random)
|
unittests.register("test_random", test_random)
|
||||||
|
|
||||||
|
@ -433,7 +433,7 @@ int LuaPseudoRandom::create_object(lua_State *L)
|
|||||||
{
|
{
|
||||||
NO_MAP_LOCK_REQUIRED;
|
NO_MAP_LOCK_REQUIRED;
|
||||||
|
|
||||||
u64 seed = luaL_checknumber(L, 1);
|
s32 seed = luaL_checkinteger(L, 1);
|
||||||
LuaPseudoRandom *o = new LuaPseudoRandom(seed);
|
LuaPseudoRandom *o = new LuaPseudoRandom(seed);
|
||||||
*(void **)(lua_newuserdata(L, sizeof(void *))) = o;
|
*(void **)(lua_newuserdata(L, sizeof(void *))) = o;
|
||||||
luaL_getmetatable(L, className);
|
luaL_getmetatable(L, className);
|
||||||
|
Loading…
Reference in New Issue
Block a user