forked from Mirrorlandia_minetest/minetest
master #7
@ -38,8 +38,8 @@ const char *ClientInterface::statenames[] = {
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"Disconnecting",
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"Disconnecting",
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"Denied",
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"Denied",
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"Created",
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"Created",
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"AwaitingInit2",
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"HelloSent",
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"HelloSent",
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"AwaitingInit2",
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"InitDone",
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"InitDone",
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"DefinitionsSent",
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"DefinitionsSent",
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"Active",
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"Active",
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@ -647,8 +647,7 @@ u64 RemoteClient::uptime() const
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ClientInterface::ClientInterface(const std::shared_ptr<con::Connection> & con)
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ClientInterface::ClientInterface(const std::shared_ptr<con::Connection> & con)
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:
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:
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m_con(con),
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m_con(con),
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m_env(NULL),
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m_env(nullptr)
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m_print_info_timer(0.0f)
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{
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{
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}
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}
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@ -706,6 +705,34 @@ void ClientInterface::step(float dtime)
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m_print_info_timer = 0.0f;
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m_print_info_timer = 0.0f;
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UpdatePlayerList();
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UpdatePlayerList();
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}
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}
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m_check_linger_timer += dtime;
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if (m_check_linger_timer < 1.0f)
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return;
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m_check_linger_timer = 0;
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RecursiveMutexAutoLock clientslock(m_clients_mutex);
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for (const auto &it : m_clients) {
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auto state = it.second->getState();
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if (state >= CS_HelloSent)
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continue;
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if (it.second->uptime() <= LINGER_TIMEOUT)
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continue;
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// CS_Created means nobody has even noticed the client is there
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// (this is before on_prejoinplayer runs)
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// CS_Invalid should not happen
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// -> log those as warning, the rest as info
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std::ostream &os = state == CS_Created || state == CS_Invalid ?
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warningstream : infostream;
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try {
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Address addr = m_con->GetPeerAddress(it.second->peer_id);
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os << "Disconnecting lingering client from "
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<< addr.serializeString() << " (state="
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<< state2Name(state) << ")" << std::endl;
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m_con->DisconnectPeer(it.second->peer_id);
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} catch (con::PeerNotFoundException &e) {
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}
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}
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}
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}
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void ClientInterface::UpdatePlayerList()
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void ClientInterface::UpdatePlayerList()
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@ -181,8 +181,8 @@ enum ClientState
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CS_Disconnecting,
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CS_Disconnecting,
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CS_Denied,
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CS_Denied,
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CS_Created,
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CS_Created,
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CS_AwaitingInit2,
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CS_HelloSent,
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CS_HelloSent,
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CS_AwaitingInit2,
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CS_InitDone,
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CS_InitDone,
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CS_DefinitionsSent,
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CS_DefinitionsSent,
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CS_Active,
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CS_Active,
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@ -550,7 +550,10 @@ private:
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// Environment
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// Environment
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ServerEnvironment *m_env;
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ServerEnvironment *m_env;
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float m_print_info_timer;
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float m_print_info_timer = 0;
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float m_check_linger_timer = 0;
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static const char *statenames[];
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static const char *statenames[];
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static constexpr int LINGER_TIMEOUT = 10;
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};
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};
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