minetest/src/client
Loic Blot 0ebaed430a GameUI refactor (part 1/X): GameUI object creation + GameUIFlags move to GameUI
Game class is too huge and has too specialization on various subjects, like UI, formspecs, client, renderer. Start to move UI related things to GameUI object and cleanup them

Other improvements:
* updateChat: more performance on error messages by remove string copies
* Initialize all game class members in definition instead of constructor (with nullptr instead of NULL)
* Drop unused Client::show{GameChat,GameHud,Profiler,GameFog}
* Add GameUI unittests
2018-01-05 20:59:30 +01:00
..
render LINT: Add files to whitelist, fix detected indent errors 2017-11-06 12:54:08 +00:00
clientevent.h Network proto handlers/container fixes (#6334) 2017-08-29 20:37:54 +02:00
clientlauncher.cpp Move files to subdirectories (#6599) 2017-11-08 23:56:20 +01:00
clientlauncher.h C++ modernize: Pragma once (#6264) 2017-08-17 22:19:39 +02:00
CMakeLists.txt GameUI refactor (part 1/X): GameUI object creation + GameUIFlags move to GameUI 2018-01-05 20:59:30 +01:00
gameui.cpp GameUI refactor (part 1/X): GameUI object creation + GameUIFlags move to GameUI 2018-01-05 20:59:30 +01:00
gameui.h GameUI refactor (part 1/X): GameUI object creation + GameUIFlags move to GameUI 2018-01-05 20:59:30 +01:00
inputhandler.cpp Move files to subdirectories (#6599) 2017-11-08 23:56:20 +01:00
inputhandler.h Move files to subdirectories (#6599) 2017-11-08 23:56:20 +01:00
joystick_controller.cpp Move files to subdirectories (#6599) 2017-11-08 23:56:20 +01:00
joystick_controller.h C++ modernize: Pragma once (#6264) 2017-08-17 22:19:39 +02:00
keys.h Remove DSTACK support (#6346) 2017-08-30 08:09:41 +02:00
renderingengine.cpp Rewrite rendering engine (#6253) 2017-10-31 19:27:10 +01:00
renderingengine.h Rewrite rendering engine (#6253) 2017-10-31 19:27:10 +01:00
tile.cpp Load files from subfolders in texturepacks 2017-11-17 19:23:08 +00:00
tile.h Load files from subfolders in texturepacks 2017-11-17 19:23:08 +00:00