..
cavegen.cpp
Allow more than 255 biomes, document new maximum ( #9855 )
2020-05-20 22:16:14 +01:00
cavegen.h
Allow more than 255 biomes, document new maximum ( #9855 )
2020-05-20 22:16:14 +01:00
CMakeLists.txt
Move files to subdirectories ( #6599 )
2017-11-08 23:56:20 +01:00
dungeongen.cpp
Dungeons: Remove non-functional 'projecting dungeons' setting ( #8897 )
2019-09-08 17:51:34 +01:00
dungeongen.h
Dungeons: Clean up parameters, improve structure variety ( #8918 )
2019-09-14 23:02:07 +01:00
mapgen_carpathian.cpp
Avoid generating the same chunk more than once with multiple emerge threads.
2020-11-26 20:31:20 -08:00
mapgen_carpathian.h
Give the Mapgen on each EmergeThread its own Biome/Ore/Deco/SchemManager copy
2020-05-05 19:26:59 +02:00
mapgen_flat.cpp
Avoid generating the same chunk more than once with multiple emerge threads.
2020-11-26 20:31:20 -08:00
mapgen_flat.h
Mapgen Flat: Add caverns, disabled by default ( #9913 )
2020-08-05 05:00:00 +01:00
mapgen_fractal.cpp
Avoid generating the same chunk more than once with multiple emerge threads.
2020-11-26 20:31:20 -08:00
mapgen_fractal.h
Give the Mapgen on each EmergeThread its own Biome/Ore/Deco/SchemManager copy
2020-05-05 19:26:59 +02:00
mapgen_singlenode.cpp
Avoid generating the same chunk more than once with multiple emerge threads.
2020-11-26 20:31:20 -08:00
mapgen_singlenode.h
Give the Mapgen on each EmergeThread its own Biome/Ore/Deco/SchemManager copy
2020-05-05 19:26:59 +02:00
mapgen_v5.cpp
Avoid generating the same chunk more than once with multiple emerge threads.
2020-11-26 20:31:20 -08:00
mapgen_v5.h
Give the Mapgen on each EmergeThread its own Biome/Ore/Deco/SchemManager copy
2020-05-05 19:26:59 +02:00
mapgen_v6.cpp
Remove a few unused functions reported by callcatcher ( #11658 )
2021-10-12 20:12:20 +02:00
mapgen_v6.h
Remove a few unused functions reported by callcatcher ( #11658 )
2021-10-12 20:12:20 +02:00
mapgen_v7.cpp
Fix some minor code issues all over the place
2020-12-24 13:44:54 +01:00
mapgen_v7.h
Move Mapgen V7 river generation into the main generation loop ( #10639 )
2020-11-20 16:11:19 +00:00
mapgen_valleys.cpp
Fix broken BiomeGen
abstraction ( #11107 )
2021-03-23 15:43:26 +01:00
mapgen_valleys.h
Give the Mapgen on each EmergeThread its own Biome/Ore/Deco/SchemManager copy
2020-05-05 19:26:59 +02:00
mapgen.cpp
Mainmenu game-related changes ( #11887 )
2022-01-09 21:15:35 +01:00
mapgen.h
Removed some obsolete code ( #10562 )
2021-01-21 18:17:09 +00:00
mg_biome.cpp
Fix broken BiomeGen
abstraction ( #11107 )
2021-03-23 15:43:26 +01:00
mg_biome.h
Fix broken BiomeGen
abstraction ( #11107 )
2021-03-23 15:43:26 +01:00
mg_decoration.cpp
Allow more than 255 biomes, document new maximum ( #9855 )
2020-05-20 22:16:14 +01:00
mg_decoration.h
Allow more than 255 biomes, document new maximum ( #9855 )
2020-05-20 22:16:14 +01:00
mg_ore.cpp
Fix warnings about an unused variables and implicit conversion ( #10586 )
2020-11-12 21:05:47 +01:00
mg_ore.h
Fix function override warnings in mg_ore.h
2021-03-06 14:21:08 +01:00
mg_schematic.cpp
Switch MapBlock compression to zstd ( #10788 )
2021-08-31 17:32:31 -07:00
mg_schematic.h
Switch MapBlock compression to zstd ( #10788 )
2021-08-31 17:32:31 -07:00
treegen.cpp
Fix some minor code issues all over the place
2020-12-24 13:44:54 +01:00
treegen.h
Remove unused functions reported by cppcheck ( #10463 )
2020-10-05 09:07:33 +02:00