forked from Mirrorlandia_minetest/minetest
b38ffdec27
Co-authored-by: sfan5 <sfan5@live.de>
289 lines
7.6 KiB
C++
289 lines
7.6 KiB
C++
/*
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Minetest
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Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include "cpp_api/s_node.h"
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#include "cpp_api/s_internal.h"
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#include "common/c_converter.h"
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#include "common/c_content.h"
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#include "nodedef.h"
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#include "server.h"
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#include "environment.h"
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#include "util/pointedthing.h"
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// Should be ordered exactly like enum NodeDrawType in nodedef.h
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struct EnumString ScriptApiNode::es_DrawType[] =
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{
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{NDT_NORMAL, "normal"},
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{NDT_AIRLIKE, "airlike"},
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{NDT_LIQUID, "liquid"},
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{NDT_FLOWINGLIQUID, "flowingliquid"},
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{NDT_GLASSLIKE, "glasslike"},
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{NDT_ALLFACES, "allfaces"},
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{NDT_ALLFACES_OPTIONAL, "allfaces_optional"},
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{NDT_TORCHLIKE, "torchlike"},
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{NDT_SIGNLIKE, "signlike"},
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{NDT_PLANTLIKE, "plantlike"},
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{NDT_FENCELIKE, "fencelike"},
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{NDT_RAILLIKE, "raillike"},
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{NDT_NODEBOX, "nodebox"},
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{NDT_GLASSLIKE_FRAMED, "glasslike_framed"},
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{NDT_FIRELIKE, "firelike"},
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{NDT_GLASSLIKE_FRAMED_OPTIONAL, "glasslike_framed_optional"},
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{NDT_MESH, "mesh"},
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{NDT_PLANTLIKE_ROOTED, "plantlike_rooted"},
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{0, NULL},
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};
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struct EnumString ScriptApiNode::es_ContentParamType2[] =
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{
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{CPT2_NONE, "none"},
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{CPT2_FULL, "full"},
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{CPT2_FLOWINGLIQUID, "flowingliquid"},
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{CPT2_FACEDIR, "facedir"},
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{CPT2_WALLMOUNTED, "wallmounted"},
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{CPT2_LEVELED, "leveled"},
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{CPT2_DEGROTATE, "degrotate"},
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{CPT2_MESHOPTIONS, "meshoptions"},
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{CPT2_COLOR, "color"},
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{CPT2_COLORED_FACEDIR, "colorfacedir"},
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{CPT2_COLORED_WALLMOUNTED, "colorwallmounted"},
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{CPT2_GLASSLIKE_LIQUID_LEVEL, "glasslikeliquidlevel"},
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{CPT2_COLORED_DEGROTATE, "colordegrotate"},
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{CPT2_4DIR, "4dir"},
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{CPT2_COLORED_4DIR, "color4dir"},
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{0, NULL},
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};
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struct EnumString ScriptApiNode::es_LiquidType[] =
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{
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{LIQUID_NONE, "none"},
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{LIQUID_FLOWING, "flowing"},
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{LIQUID_SOURCE, "source"},
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{0, NULL},
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};
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struct EnumString ScriptApiNode::es_ContentParamType[] =
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{
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{CPT_NONE, "none"},
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{CPT_LIGHT, "light"},
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{0, NULL},
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};
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struct EnumString ScriptApiNode::es_NodeBoxType[] =
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{
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{NODEBOX_REGULAR, "regular"},
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{NODEBOX_FIXED, "fixed"},
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{NODEBOX_WALLMOUNTED, "wallmounted"},
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{NODEBOX_LEVELED, "leveled"},
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{NODEBOX_CONNECTED, "connected"},
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{0, NULL},
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};
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struct EnumString ScriptApiNode::es_TextureAlphaMode[] =
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{
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{ALPHAMODE_OPAQUE, "opaque"},
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{ALPHAMODE_CLIP, "clip"},
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{ALPHAMODE_BLEND, "blend"},
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{0, NULL},
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};
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bool ScriptApiNode::node_on_punch(v3s16 p, MapNode node,
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ServerActiveObject *puncher, const PointedThing &pointed)
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{
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SCRIPTAPI_PRECHECKHEADER
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int error_handler = PUSH_ERROR_HANDLER(L);
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const NodeDefManager *ndef = getServer()->ndef();
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// Push callback function on stack
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if (!getItemCallback(ndef->get(node).name.c_str(), "on_punch", &p))
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return false;
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// Call function
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push_v3s16(L, p);
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pushnode(L, node);
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objectrefGetOrCreate(L, puncher);
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pushPointedThing(pointed);
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PCALL_RES(lua_pcall(L, 4, 0, error_handler));
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lua_pop(L, 1); // Pop error handler
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return true;
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}
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bool ScriptApiNode::node_on_dig(v3s16 p, MapNode node,
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ServerActiveObject *digger)
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{
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SCRIPTAPI_PRECHECKHEADER
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int error_handler = PUSH_ERROR_HANDLER(L);
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const NodeDefManager *ndef = getServer()->ndef();
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// Push callback function on stack
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if (!getItemCallback(ndef->get(node).name.c_str(), "on_dig", &p))
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return false;
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// Call function
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push_v3s16(L, p);
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pushnode(L, node);
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objectrefGetOrCreate(L, digger);
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PCALL_RES(lua_pcall(L, 3, 1, error_handler));
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// nil is treated as true for backwards compat
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bool result = lua_isnil(L, -1) || lua_toboolean(L, -1);
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lua_pop(L, 2); // Pop error handler and result
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return result;
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}
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void ScriptApiNode::node_on_construct(v3s16 p, MapNode node)
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{
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SCRIPTAPI_PRECHECKHEADER
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int error_handler = PUSH_ERROR_HANDLER(L);
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const NodeDefManager *ndef = getServer()->ndef();
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// Push callback function on stack
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if (!getItemCallback(ndef->get(node).name.c_str(), "on_construct", &p))
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return;
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// Call function
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push_v3s16(L, p);
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PCALL_RES(lua_pcall(L, 1, 0, error_handler));
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lua_pop(L, 1); // Pop error handler
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}
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void ScriptApiNode::node_on_destruct(v3s16 p, MapNode node)
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{
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SCRIPTAPI_PRECHECKHEADER
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int error_handler = PUSH_ERROR_HANDLER(L);
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const NodeDefManager *ndef = getServer()->ndef();
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// Push callback function on stack
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if (!getItemCallback(ndef->get(node).name.c_str(), "on_destruct", &p))
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return;
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// Call function
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push_v3s16(L, p);
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PCALL_RES(lua_pcall(L, 1, 0, error_handler));
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lua_pop(L, 1); // Pop error handler
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}
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bool ScriptApiNode::node_on_flood(v3s16 p, MapNode node, MapNode newnode)
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{
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SCRIPTAPI_PRECHECKHEADER
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int error_handler = PUSH_ERROR_HANDLER(L);
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const NodeDefManager *ndef = getServer()->ndef();
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// Push callback function on stack
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if (!getItemCallback(ndef->get(node).name.c_str(), "on_flood", &p))
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return false;
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// Call function
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push_v3s16(L, p);
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pushnode(L, node);
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pushnode(L, newnode);
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PCALL_RES(lua_pcall(L, 3, 1, error_handler));
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lua_remove(L, error_handler);
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return readParam<bool>(L, -1, false);
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}
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void ScriptApiNode::node_after_destruct(v3s16 p, MapNode node)
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{
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SCRIPTAPI_PRECHECKHEADER
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int error_handler = PUSH_ERROR_HANDLER(L);
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const NodeDefManager *ndef = getServer()->ndef();
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// Push callback function on stack
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if (!getItemCallback(ndef->get(node).name.c_str(), "after_destruct", &p))
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return;
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// Call function
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push_v3s16(L, p);
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pushnode(L, node);
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PCALL_RES(lua_pcall(L, 2, 0, error_handler));
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lua_pop(L, 1); // Pop error handler
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}
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bool ScriptApiNode::node_on_timer(v3s16 p, MapNode node, f32 dtime)
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{
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SCRIPTAPI_PRECHECKHEADER
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int error_handler = PUSH_ERROR_HANDLER(L);
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const NodeDefManager *ndef = getServer()->ndef();
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// Push callback function on stack
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if (!getItemCallback(ndef->get(node).name.c_str(), "on_timer", &p))
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return false;
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// Call function
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push_v3s16(L, p);
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lua_pushnumber(L,dtime);
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PCALL_RES(lua_pcall(L, 2, 1, error_handler));
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lua_remove(L, error_handler);
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return readParam<bool>(L, -1, false);
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}
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void ScriptApiNode::node_on_receive_fields(v3s16 p,
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const std::string &formname,
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const StringMap &fields,
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ServerActiveObject *sender)
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{
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SCRIPTAPI_PRECHECKHEADER
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int error_handler = PUSH_ERROR_HANDLER(L);
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const NodeDefManager *ndef = getServer()->ndef();
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// If node doesn't exist, we don't know what callback to call
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MapNode node = getEnv()->getMap().getNode(p);
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if (node.getContent() == CONTENT_IGNORE)
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return;
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// Push callback function on stack
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if (!getItemCallback(ndef->get(node).name.c_str(), "on_receive_fields", &p))
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return;
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// Call function
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push_v3s16(L, p); // pos
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lua_pushstring(L, formname.c_str()); // formname
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lua_newtable(L); // fields
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StringMap::const_iterator it;
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for (it = fields.begin(); it != fields.end(); ++it) {
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const std::string &name = it->first;
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const std::string &value = it->second;
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lua_pushstring(L, name.c_str());
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lua_pushlstring(L, value.c_str(), value.size());
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lua_settable(L, -3);
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}
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objectrefGetOrCreate(L, sender); // player
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PCALL_RES(lua_pcall(L, 4, 0, error_handler));
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lua_pop(L, 1); // Pop error handler
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}
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