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CMakeLists.txt
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Implement mod communication channels (#6351)
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2017-09-26 00:11:20 +02:00 |
s_async.cpp
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Implement vector and node conversion in Lua (#12609)
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2022-10-18 18:01:44 -04:00 |
s_async.h
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Async environment for mods to do concurrent tasks (#11131)
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2022-05-02 20:56:06 +02:00 |
s_base.cpp
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Use a Lua error handler that calls tostring (#11913)
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2022-12-15 07:37:49 -05:00 |
s_base.h
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Implement vector and node conversion in Lua (#12609)
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2022-10-18 18:01:44 -04:00 |
s_client.cpp
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Implement vector and node conversion in Lua (#12609)
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2022-10-18 18:01:44 -04:00 |
s_client.h
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CSM/SSM: Add on_mods_loaded callback (#7411)
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2018-06-06 12:53:59 +02:00 |
s_entity.cpp
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Fix entity related bugs
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2022-06-15 17:20:07 +02:00 |
s_entity.h
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on_deactivate: distinguish removal and unloading (#11931)
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2022-06-11 20:01:14 +02:00 |
s_env.cpp
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Add callback on_mapblocks_changed
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2022-12-24 08:24:59 -05:00 |
s_env.h
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Add callback on_mapblocks_changed
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2022-12-24 08:24:59 -05:00 |
s_internal.h
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Optimize headers (part 2) (#6272)
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2017-08-18 19:25:07 +02:00 |
s_inventory.cpp
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Run callback in IDropAction, refactor function arguments
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2018-04-02 17:18:48 +02:00 |
s_inventory.h
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Run callback in IDropAction, refactor function arguments
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2018-04-02 17:18:48 +02:00 |
s_item.cpp
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Fix item duplication if player dies during interact callback (alternative) (#11662)
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2021-10-25 20:30:27 +02:00 |
s_item.h
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Fix item duplication if player dies during interact callback (alternative) (#11662)
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2021-10-25 20:30:27 +02:00 |
s_mainmenu.cpp
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Pass clang-format on various cpp/header files (#5559)
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2017-04-23 09:52:40 +02:00 |
s_mainmenu.h
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Fix trivial typos
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2021-09-19 13:54:20 +02:00 |
s_modchannels.cpp
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Implement mod communication channels (#6351)
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2017-09-26 00:11:20 +02:00 |
s_modchannels.h
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Implement mod communication channels (#6351)
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2017-09-26 00:11:20 +02:00 |
s_node.cpp
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Implement vector and node conversion in Lua (#12609)
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2022-10-18 18:01:44 -04:00 |
s_node.h
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Split liquid_viscosity to liquid_viscosity and move_resistance (#10810)
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2021-10-01 16:21:24 +02:00 |
s_nodemeta.cpp
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Clean up/improve some scriptapi error handling code
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2021-09-10 23:16:46 +02:00 |
s_nodemeta.h
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Run callback in IDropAction, refactor function arguments
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2018-04-02 17:18:48 +02:00 |
s_player.cpp
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Fix damage wraparound if very high damage (#11872)
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2022-01-06 21:16:35 +01:00 |
s_player.h
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Fix damage wraparound if very high damage (#11872)
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2022-01-06 21:16:35 +01:00 |
s_security.cpp
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Add minetest.get_game_info and allow reading game.conf (#12989)
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2022-11-28 07:21:43 -05:00 |
s_security.h
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Minor improvements to Lua sandbox
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2022-01-15 17:45:08 +01:00 |
s_server.cpp
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Restructure devtest's unittests and run them in CI (#11859)
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2021-12-18 20:36:43 +01:00 |
s_server.h
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Restructure devtest's unittests and run them in CI (#11859)
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2021-12-18 20:36:43 +01:00 |