forked from Mirrorlandia_minetest/minetest
715 lines
18 KiB
C++
715 lines
18 KiB
C++
/*
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Minetest
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Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
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OpenAL support based on work by:
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Copyright (C) 2011 Sebastian 'Bahamada' Rühl
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Copyright (C) 2011 Cyriaque 'Cisoun' Skrapits <cysoun@gmail.com>
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Copyright (C) 2011 Giuseppe Bilotta <giuseppe.bilotta@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; ifnot, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include "sound_openal.h"
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#if defined(_WIN32)
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#include <al.h>
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#include <alc.h>
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//#include <alext.h>
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#elif defined(__APPLE__)
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#define OPENAL_DEPRECATED
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#include <OpenAL/al.h>
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#include <OpenAL/alc.h>
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//#include <OpenAL/alext.h>
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#else
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#include <AL/al.h>
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#include <AL/alc.h>
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#include <AL/alext.h>
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#endif
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#include <cmath>
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#include <vorbis/vorbisfile.h>
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#include <cassert>
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#include "log.h"
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#include "util/numeric.h" // myrand()
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#include "porting.h"
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#include <vector>
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#include <fstream>
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#include <unordered_map>
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#include <unordered_set>
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#define BUFFER_SIZE 30000
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std::shared_ptr<SoundManagerSingleton> g_sound_manager_singleton;
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typedef std::unique_ptr<ALCdevice, void (*)(ALCdevice *p)> unique_ptr_alcdevice;
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typedef std::unique_ptr<ALCcontext, void(*)(ALCcontext *p)> unique_ptr_alccontext;
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static void delete_alcdevice(ALCdevice *p)
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{
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if (p)
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alcCloseDevice(p);
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}
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static void delete_alccontext(ALCcontext *p)
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{
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if (p) {
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alcMakeContextCurrent(nullptr);
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alcDestroyContext(p);
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}
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}
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static const char *alErrorString(ALenum err)
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{
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switch (err) {
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case AL_NO_ERROR:
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return "no error";
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case AL_INVALID_NAME:
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return "invalid name";
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case AL_INVALID_ENUM:
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return "invalid enum";
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case AL_INVALID_VALUE:
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return "invalid value";
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case AL_INVALID_OPERATION:
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return "invalid operation";
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case AL_OUT_OF_MEMORY:
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return "out of memory";
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default:
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return "<unknown OpenAL error>";
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}
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}
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static ALenum warn_if_error(ALenum err, const char *desc)
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{
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if(err == AL_NO_ERROR)
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return err;
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warningstream<<desc<<": "<<alErrorString(err)<<std::endl;
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return err;
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}
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void f3_set(ALfloat *f3, v3f v)
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{
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f3[0] = v.X;
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f3[1] = v.Y;
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f3[2] = v.Z;
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}
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struct SoundBuffer
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{
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ALenum format;
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ALsizei freq;
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ALuint buffer_id;
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std::vector<char> buffer;
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};
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SoundBuffer *load_opened_ogg_file(OggVorbis_File *oggFile,
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const std::string &filename_for_logging)
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{
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int endian = 0; // 0 for Little-Endian, 1 for Big-Endian
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int bitStream;
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long bytes;
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char array[BUFFER_SIZE]; // Local fixed size array
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vorbis_info *pInfo;
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SoundBuffer *snd = new SoundBuffer;
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// Get some information about the OGG file
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pInfo = ov_info(oggFile, -1);
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// Check the number of channels... always use 16-bit samples
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if(pInfo->channels == 1)
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snd->format = AL_FORMAT_MONO16;
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else
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snd->format = AL_FORMAT_STEREO16;
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// The frequency of the sampling rate
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snd->freq = pInfo->rate;
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// Keep reading until all is read
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do
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{
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// Read up to a buffer's worth of decoded sound data
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bytes = ov_read(oggFile, array, BUFFER_SIZE, endian, 2, 1, &bitStream);
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if(bytes < 0)
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{
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ov_clear(oggFile);
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infostream << "Audio: Error decoding "
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<< filename_for_logging << std::endl;
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delete snd;
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return nullptr;
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}
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// Append to end of buffer
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snd->buffer.insert(snd->buffer.end(), array, array + bytes);
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} while (bytes > 0);
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alGenBuffers(1, &snd->buffer_id);
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alBufferData(snd->buffer_id, snd->format,
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&(snd->buffer[0]), snd->buffer.size(),
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snd->freq);
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ALenum error = alGetError();
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if(error != AL_NO_ERROR){
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infostream << "Audio: OpenAL error: " << alErrorString(error)
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<< "preparing sound buffer" << std::endl;
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}
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//infostream << "Audio file "
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// << filename_for_logging << " loaded" << std::endl;
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// Clean up!
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ov_clear(oggFile);
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return snd;
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}
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SoundBuffer *load_ogg_from_file(const std::string &path)
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{
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OggVorbis_File oggFile;
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// Try opening the given file.
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// This requires libvorbis >= 1.3.2, as
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// previous versions expect a non-const char *
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if (ov_fopen(path.c_str(), &oggFile) != 0) {
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infostream << "Audio: Error opening " << path
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<< " for decoding" << std::endl;
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return nullptr;
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}
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return load_opened_ogg_file(&oggFile, path);
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}
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struct BufferSource {
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const char *buf;
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size_t cur_offset;
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size_t len;
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};
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size_t buffer_sound_read_func(void *ptr, size_t size, size_t nmemb, void *datasource)
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{
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BufferSource *s = (BufferSource *)datasource;
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size_t copied_size = MYMIN(s->len - s->cur_offset, size);
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memcpy(ptr, s->buf + s->cur_offset, copied_size);
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s->cur_offset += copied_size;
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return copied_size;
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}
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int buffer_sound_seek_func(void *datasource, ogg_int64_t offset, int whence)
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{
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BufferSource *s = (BufferSource *)datasource;
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if (whence == SEEK_SET) {
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if (offset < 0 || (size_t)MYMAX(offset, 0) >= s->len) {
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// offset out of bounds
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return -1;
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}
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s->cur_offset = offset;
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return 0;
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} else if (whence == SEEK_CUR) {
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if ((size_t)MYMIN(-offset, 0) > s->cur_offset
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|| s->cur_offset + offset > s->len) {
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// offset out of bounds
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return -1;
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}
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s->cur_offset += offset;
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return 0;
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}
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// invalid whence param (SEEK_END doesn't have to be supported)
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return -1;
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}
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long BufferSourceell_func(void *datasource)
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{
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BufferSource *s = (BufferSource *)datasource;
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return s->cur_offset;
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}
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static ov_callbacks g_buffer_ov_callbacks = {
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&buffer_sound_read_func,
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&buffer_sound_seek_func,
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nullptr,
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&BufferSourceell_func
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};
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SoundBuffer *load_ogg_from_buffer(const std::string &buf, const std::string &id_for_log)
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{
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OggVorbis_File oggFile;
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BufferSource s;
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s.buf = buf.c_str();
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s.cur_offset = 0;
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s.len = buf.size();
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if (ov_open_callbacks(&s, &oggFile, nullptr, 0, g_buffer_ov_callbacks) != 0) {
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infostream << "Audio: Error opening " << id_for_log
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<< " for decoding" << std::endl;
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return nullptr;
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}
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return load_opened_ogg_file(&oggFile, id_for_log);
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}
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struct PlayingSound
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{
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ALuint source_id;
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bool loop;
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};
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class SoundManagerSingleton
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{
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public:
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unique_ptr_alcdevice m_device;
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unique_ptr_alccontext m_context;
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public:
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SoundManagerSingleton() :
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m_device(nullptr, delete_alcdevice),
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m_context(nullptr, delete_alccontext)
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{
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}
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bool init()
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{
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if (!(m_device = unique_ptr_alcdevice(alcOpenDevice(nullptr), delete_alcdevice))) {
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errorstream << "Audio: Global Initialization: Failed to open device" << std::endl;
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return false;
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}
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if (!(m_context = unique_ptr_alccontext(
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alcCreateContext(m_device.get(), nullptr), delete_alccontext))) {
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errorstream << "Audio: Global Initialization: Failed to create context" << std::endl;
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return false;
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}
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if (!alcMakeContextCurrent(m_context.get())) {
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errorstream << "Audio: Global Initialization: Failed to make current context" << std::endl;
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return false;
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}
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alDistanceModel(AL_INVERSE_DISTANCE_CLAMPED);
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if (alGetError() != AL_NO_ERROR) {
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errorstream << "Audio: Global Initialization: OpenAL Error " << alGetError() << std::endl;
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return false;
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}
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infostream << "Audio: Global Initialized: OpenAL " << alGetString(AL_VERSION)
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<< ", using " << alcGetString(m_device.get(), ALC_DEVICE_SPECIFIER)
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<< std::endl;
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return true;
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}
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~SoundManagerSingleton()
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{
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infostream << "Audio: Global Deinitialized." << std::endl;
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}
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};
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class OpenALSoundManager: public ISoundManager
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{
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private:
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OnDemandSoundFetcher *m_fetcher;
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ALCdevice *m_device;
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ALCcontext *m_context;
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int m_next_id;
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std::unordered_map<std::string, std::vector<SoundBuffer*>> m_buffers;
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std::unordered_map<int, PlayingSound*> m_sounds_playing;
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struct FadeState {
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FadeState() = default;
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FadeState(float step, float current_gain, float target_gain):
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step(step),
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current_gain(current_gain),
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target_gain(target_gain) {}
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float step;
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float current_gain;
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float target_gain;
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};
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std::unordered_map<int, FadeState> m_sounds_fading;
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public:
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OpenALSoundManager(SoundManagerSingleton *smg, OnDemandSoundFetcher *fetcher):
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m_fetcher(fetcher),
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m_device(smg->m_device.get()),
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m_context(smg->m_context.get()),
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m_next_id(1)
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{
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infostream << "Audio: Initialized: OpenAL " << std::endl;
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}
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~OpenALSoundManager()
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{
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infostream << "Audio: Deinitializing..." << std::endl;
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std::unordered_set<int> source_del_list;
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for (const auto &sp : m_sounds_playing)
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source_del_list.insert(sp.first);
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for (const auto &id : source_del_list)
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deleteSound(id);
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for (auto &buffer : m_buffers) {
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for (SoundBuffer *sb : buffer.second) {
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delete sb;
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}
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buffer.second.clear();
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}
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m_buffers.clear();
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infostream << "Audio: Deinitialized." << std::endl;
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}
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void step(float dtime)
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{
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doFades(dtime);
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}
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void addBuffer(const std::string &name, SoundBuffer *buf)
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{
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std::unordered_map<std::string, std::vector<SoundBuffer*>>::iterator i =
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m_buffers.find(name);
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if(i != m_buffers.end()){
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i->second.push_back(buf);
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return;
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}
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std::vector<SoundBuffer*> bufs;
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bufs.push_back(buf);
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m_buffers[name] = bufs;
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}
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SoundBuffer* getBuffer(const std::string &name)
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{
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std::unordered_map<std::string, std::vector<SoundBuffer*>>::iterator i =
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m_buffers.find(name);
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if(i == m_buffers.end())
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return nullptr;
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std::vector<SoundBuffer*> &bufs = i->second;
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int j = myrand() % bufs.size();
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return bufs[j];
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}
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PlayingSound* createPlayingSound(SoundBuffer *buf, bool loop,
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float volume, float pitch)
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{
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infostream << "OpenALSoundManager: Creating playing sound" << std::endl;
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assert(buf);
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PlayingSound *sound = new PlayingSound;
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assert(sound);
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warn_if_error(alGetError(), "before createPlayingSound");
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alGenSources(1, &sound->source_id);
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alSourcei(sound->source_id, AL_BUFFER, buf->buffer_id);
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alSourcei(sound->source_id, AL_SOURCE_RELATIVE, true);
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alSource3f(sound->source_id, AL_POSITION, 0, 0, 0);
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alSource3f(sound->source_id, AL_VELOCITY, 0, 0, 0);
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alSourcei(sound->source_id, AL_LOOPING, loop ? AL_TRUE : AL_FALSE);
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volume = std::fmax(0.0f, volume);
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alSourcef(sound->source_id, AL_GAIN, volume);
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alSourcef(sound->source_id, AL_PITCH, pitch);
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alSourcePlay(sound->source_id);
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warn_if_error(alGetError(), "createPlayingSound");
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return sound;
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}
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PlayingSound* createPlayingSoundAt(SoundBuffer *buf, bool loop,
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float volume, v3f pos, float pitch)
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{
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infostream << "OpenALSoundManager: Creating positional playing sound"
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<< std::endl;
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assert(buf);
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PlayingSound *sound = new PlayingSound;
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assert(sound);
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warn_if_error(alGetError(), "before createPlayingSoundAt");
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alGenSources(1, &sound->source_id);
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alSourcei(sound->source_id, AL_BUFFER, buf->buffer_id);
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alSourcei(sound->source_id, AL_SOURCE_RELATIVE, false);
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alSource3f(sound->source_id, AL_POSITION, pos.X, pos.Y, pos.Z);
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alSource3f(sound->source_id, AL_VELOCITY, 0, 0, 0);
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// Use alDistanceModel(AL_INVERSE_DISTANCE_CLAMPED) and set reference
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// distance to clamp gain at <1 node distance, to avoid excessive
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// volume when closer
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alSourcef(sound->source_id, AL_REFERENCE_DISTANCE, 10.0f);
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alSourcei(sound->source_id, AL_LOOPING, loop ? AL_TRUE : AL_FALSE);
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// Multiply by 3 to compensate for reducing AL_REFERENCE_DISTANCE from
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// the previous value of 30 to the new value of 10
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volume = std::fmax(0.0f, volume * 3.0f);
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alSourcef(sound->source_id, AL_GAIN, volume);
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alSourcef(sound->source_id, AL_PITCH, pitch);
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alSourcePlay(sound->source_id);
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warn_if_error(alGetError(), "createPlayingSoundAt");
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return sound;
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}
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int playSoundRaw(SoundBuffer *buf, bool loop, float volume, float pitch)
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{
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assert(buf);
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PlayingSound *sound = createPlayingSound(buf, loop, volume, pitch);
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if(!sound)
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return -1;
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int id = m_next_id++;
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m_sounds_playing[id] = sound;
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return id;
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}
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int playSoundRawAt(SoundBuffer *buf, bool loop, float volume, const v3f &pos,
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float pitch)
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{
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assert(buf);
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PlayingSound *sound = createPlayingSoundAt(buf, loop, volume, pos, pitch);
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if(!sound)
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return -1;
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int id = m_next_id++;
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m_sounds_playing[id] = sound;
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return id;
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}
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void deleteSound(int id)
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{
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std::unordered_map<int, PlayingSound*>::iterator i = m_sounds_playing.find(id);
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if(i == m_sounds_playing.end())
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return;
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PlayingSound *sound = i->second;
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alDeleteSources(1, &sound->source_id);
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delete sound;
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m_sounds_playing.erase(id);
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}
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/* If buffer does not exist, consult the fetcher */
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SoundBuffer* getFetchBuffer(const std::string &name)
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{
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SoundBuffer *buf = getBuffer(name);
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if(buf)
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return buf;
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if(!m_fetcher)
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return nullptr;
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std::set<std::string> paths;
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std::set<std::string> datas;
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m_fetcher->fetchSounds(name, paths, datas);
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for (const std::string &path : paths) {
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loadSoundFile(name, path);
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}
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for (const std::string &data : datas) {
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loadSoundData(name, data);
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}
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return getBuffer(name);
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}
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// Remove stopped sounds
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void maintain()
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{
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if (!m_sounds_playing.empty()) {
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verbosestream << "OpenALSoundManager::maintain(): "
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<< m_sounds_playing.size() <<" playing sounds, "
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<< m_buffers.size() <<" sound names loaded"<<std::endl;
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}
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std::unordered_set<int> del_list;
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for (const auto &sp : m_sounds_playing) {
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int id = sp.first;
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PlayingSound *sound = sp.second;
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// If not playing, remove it
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{
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ALint state;
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alGetSourcei(sound->source_id, AL_SOURCE_STATE, &state);
|
|
if(state != AL_PLAYING){
|
|
del_list.insert(id);
|
|
}
|
|
}
|
|
}
|
|
if(!del_list.empty())
|
|
verbosestream<<"OpenALSoundManager::maintain(): deleting "
|
|
<<del_list.size()<<" playing sounds"<<std::endl;
|
|
for (int i : del_list) {
|
|
deleteSound(i);
|
|
}
|
|
}
|
|
|
|
/* Interface */
|
|
|
|
bool loadSoundFile(const std::string &name,
|
|
const std::string &filepath)
|
|
{
|
|
SoundBuffer *buf = load_ogg_from_file(filepath);
|
|
if (buf)
|
|
addBuffer(name, buf);
|
|
return !!buf;
|
|
}
|
|
|
|
bool loadSoundData(const std::string &name,
|
|
const std::string &filedata)
|
|
{
|
|
SoundBuffer *buf = load_ogg_from_buffer(filedata, name);
|
|
if (buf)
|
|
addBuffer(name, buf);
|
|
return !!buf;
|
|
}
|
|
|
|
void updateListener(const v3f &pos, const v3f &vel, const v3f &at, const v3f &up)
|
|
{
|
|
alListener3f(AL_POSITION, pos.X, pos.Y, pos.Z);
|
|
alListener3f(AL_VELOCITY, vel.X, vel.Y, vel.Z);
|
|
ALfloat f[6];
|
|
f3_set(f, at);
|
|
f3_set(f+3, -up);
|
|
alListenerfv(AL_ORIENTATION, f);
|
|
warn_if_error(alGetError(), "updateListener");
|
|
}
|
|
|
|
void setListenerGain(float gain)
|
|
{
|
|
alListenerf(AL_GAIN, gain);
|
|
}
|
|
|
|
int playSound(const std::string &name, bool loop, float volume, float fade, float pitch)
|
|
{
|
|
maintain();
|
|
if (name.empty())
|
|
return 0;
|
|
SoundBuffer *buf = getFetchBuffer(name);
|
|
if(!buf){
|
|
infostream << "OpenALSoundManager: \"" << name << "\" not found."
|
|
<< std::endl;
|
|
return -1;
|
|
}
|
|
int handle = -1;
|
|
if (fade > 0) {
|
|
handle = playSoundRaw(buf, loop, 0.0f, pitch);
|
|
fadeSound(handle, fade, volume);
|
|
} else {
|
|
handle = playSoundRaw(buf, loop, volume, pitch);
|
|
}
|
|
return handle;
|
|
}
|
|
|
|
int playSoundAt(const std::string &name, bool loop, float volume, v3f pos, float pitch)
|
|
{
|
|
maintain();
|
|
if (name.empty())
|
|
return 0;
|
|
SoundBuffer *buf = getFetchBuffer(name);
|
|
if(!buf){
|
|
infostream << "OpenALSoundManager: \"" << name << "\" not found."
|
|
<< std::endl;
|
|
return -1;
|
|
}
|
|
return playSoundRawAt(buf, loop, volume, pos, pitch);
|
|
}
|
|
|
|
void stopSound(int sound)
|
|
{
|
|
maintain();
|
|
deleteSound(sound);
|
|
}
|
|
|
|
void fadeSound(int soundid, float step, float gain)
|
|
{
|
|
// Ignore the command if step isn't valid.
|
|
if (step == 0)
|
|
return;
|
|
float current_gain = getSoundGain(soundid);
|
|
step = gain - current_gain > 0 ? abs(step) : -abs(step);
|
|
if (m_sounds_fading.find(soundid) != m_sounds_fading.end()) {
|
|
auto current_fade = m_sounds_fading[soundid];
|
|
// Do not replace the fade if it's equivalent.
|
|
if (current_fade.target_gain == gain && current_fade.step == step)
|
|
return;
|
|
m_sounds_fading.erase(soundid);
|
|
}
|
|
gain = rangelim(gain, 0, 1);
|
|
m_sounds_fading[soundid] = FadeState(step, current_gain, gain);
|
|
}
|
|
|
|
void doFades(float dtime)
|
|
{
|
|
for (auto i = m_sounds_fading.begin(); i != m_sounds_fading.end();) {
|
|
FadeState& fade = i->second;
|
|
assert(fade.step != 0);
|
|
fade.current_gain += (fade.step * dtime);
|
|
|
|
if (fade.step < 0.f)
|
|
fade.current_gain = std::max(fade.current_gain, fade.target_gain);
|
|
else
|
|
fade.current_gain = std::min(fade.current_gain, fade.target_gain);
|
|
|
|
if (fade.current_gain <= 0.f)
|
|
stopSound(i->first);
|
|
else
|
|
updateSoundGain(i->first, fade.current_gain);
|
|
|
|
// The increment must happen during the erase call, or else it'll segfault.
|
|
if (fade.current_gain == fade.target_gain)
|
|
m_sounds_fading.erase(i++);
|
|
else
|
|
i++;
|
|
}
|
|
}
|
|
|
|
bool soundExists(int sound)
|
|
{
|
|
maintain();
|
|
return (m_sounds_playing.count(sound) != 0);
|
|
}
|
|
|
|
void updateSoundPosition(int id, v3f pos)
|
|
{
|
|
auto i = m_sounds_playing.find(id);
|
|
if (i == m_sounds_playing.end())
|
|
return;
|
|
PlayingSound *sound = i->second;
|
|
|
|
alSourcei(sound->source_id, AL_SOURCE_RELATIVE, false);
|
|
alSource3f(sound->source_id, AL_POSITION, pos.X, pos.Y, pos.Z);
|
|
alSource3f(sound->source_id, AL_VELOCITY, 0.0f, 0.0f, 0.0f);
|
|
alSourcef(sound->source_id, AL_REFERENCE_DISTANCE, 10.0f);
|
|
}
|
|
|
|
bool updateSoundGain(int id, float gain)
|
|
{
|
|
auto i = m_sounds_playing.find(id);
|
|
if (i == m_sounds_playing.end())
|
|
return false;
|
|
|
|
PlayingSound *sound = i->second;
|
|
alSourcef(sound->source_id, AL_GAIN, gain);
|
|
return true;
|
|
}
|
|
|
|
float getSoundGain(int id)
|
|
{
|
|
auto i = m_sounds_playing.find(id);
|
|
if (i == m_sounds_playing.end())
|
|
return 0;
|
|
|
|
PlayingSound *sound = i->second;
|
|
ALfloat gain;
|
|
alGetSourcef(sound->source_id, AL_GAIN, &gain);
|
|
return gain;
|
|
}
|
|
};
|
|
|
|
std::shared_ptr<SoundManagerSingleton> createSoundManagerSingleton()
|
|
{
|
|
auto smg = std::make_shared<SoundManagerSingleton>();
|
|
if (!smg->init()) {
|
|
smg.reset();
|
|
}
|
|
return smg;
|
|
}
|
|
|
|
ISoundManager *createOpenALSoundManager(SoundManagerSingleton *smg, OnDemandSoundFetcher *fetcher)
|
|
{
|
|
return new OpenALSoundManager(smg, fetcher);
|
|
};
|