forked from Mirrorlandia_minetest/minetest
270 lines
5.7 KiB
C++
270 lines
5.7 KiB
C++
/*
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Minetest-c55
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Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include "nodemetadata.h"
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#include "utility.h"
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#include "mapnode.h"
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#include "exceptions.h"
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#include "inventory.h"
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#include <sstream>
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#include "content_mapnode.h"
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#include "log.h"
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/*
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NodeMetadata
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*/
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core::map<u16, NodeMetadata::Factory> NodeMetadata::m_types;
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core::map<std::string, NodeMetadata::Factory2> NodeMetadata::m_names;
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NodeMetadata::NodeMetadata(IGameDef *gamedef):
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m_gamedef(gamedef)
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{
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}
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NodeMetadata::~NodeMetadata()
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{
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}
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NodeMetadata* NodeMetadata::create(const std::string &name, IGameDef *gamedef)
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{
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// Find factory function
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core::map<std::string, Factory2>::Node *n;
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n = m_names.find(name);
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if(n == NULL)
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{
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// If factory is not found, just return.
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errorstream<<"WARNING: NodeMetadata: No factory for name=\""
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<<name<<"\""<<std::endl;
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return NULL;
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}
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// Try to load the metadata. If it fails, just return.
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try
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{
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Factory2 f2 = n->getValue();
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NodeMetadata *meta = (*f2)(gamedef);
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return meta;
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}
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catch(SerializationError &e)
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{
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errorstream<<"NodeMetadata: SerializationError "
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<<"while creating name=\""<<name<<"\""<<std::endl;
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return NULL;
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}
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}
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NodeMetadata* NodeMetadata::deSerialize(std::istream &is, IGameDef *gamedef)
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{
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// Read id
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u8 buf[2];
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is.read((char*)buf, 2);
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s16 id = readS16(buf);
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// Read data
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std::string data = deSerializeString(is);
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// Find factory function
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core::map<u16, Factory>::Node *n;
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n = m_types.find(id);
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if(n == NULL)
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{
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// If factory is not found, just return.
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infostream<<"WARNING: NodeMetadata: No factory for typeId="
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<<id<<std::endl;
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return NULL;
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}
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// Try to load the metadata. If it fails, just return.
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try
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{
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std::istringstream iss(data, std::ios_base::binary);
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Factory f = n->getValue();
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NodeMetadata *meta = (*f)(iss, gamedef);
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return meta;
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}
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catch(SerializationError &e)
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{
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infostream<<"WARNING: NodeMetadata: ignoring SerializationError"<<std::endl;
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return NULL;
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}
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}
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void NodeMetadata::serialize(std::ostream &os)
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{
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u8 buf[2];
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writeU16(buf, typeId());
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os.write((char*)buf, 2);
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std::ostringstream oss(std::ios_base::binary);
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serializeBody(oss);
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os<<serializeString(oss.str());
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}
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void NodeMetadata::registerType(u16 id, const std::string &name, Factory f,
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Factory2 f2)
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{
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{ // typeId
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core::map<u16, Factory>::Node *n;
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n = m_types.find(id);
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if(!n)
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m_types.insert(id, f);
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}
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{ // typeName
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core::map<std::string, Factory2>::Node *n;
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n = m_names.find(name);
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if(!n)
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m_names.insert(name, f2);
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}
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}
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/*
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NodeMetadataList
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*/
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void NodeMetadataList::serialize(std::ostream &os)
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{
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u8 buf[6];
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u16 version = 1;
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writeU16(buf, version);
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os.write((char*)buf, 2);
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u16 count = m_data.size();
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writeU16(buf, count);
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os.write((char*)buf, 2);
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for(core::map<v3s16, NodeMetadata*>::Iterator
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i = m_data.getIterator();
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i.atEnd()==false; i++)
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{
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v3s16 p = i.getNode()->getKey();
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NodeMetadata *data = i.getNode()->getValue();
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u16 p16 = p.Z*MAP_BLOCKSIZE*MAP_BLOCKSIZE + p.Y*MAP_BLOCKSIZE + p.X;
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writeU16(buf, p16);
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os.write((char*)buf, 2);
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data->serialize(os);
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}
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}
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void NodeMetadataList::deSerialize(std::istream &is, IGameDef *gamedef)
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{
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m_data.clear();
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u8 buf[6];
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is.read((char*)buf, 2);
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u16 version = readU16(buf);
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if(version > 1)
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{
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infostream<<__FUNCTION_NAME<<": version "<<version<<" not supported"
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<<std::endl;
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throw SerializationError("NodeMetadataList::deSerialize");
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}
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is.read((char*)buf, 2);
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u16 count = readU16(buf);
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for(u16 i=0; i<count; i++)
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{
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is.read((char*)buf, 2);
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u16 p16 = readU16(buf);
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v3s16 p(0,0,0);
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p.Z += p16 / MAP_BLOCKSIZE / MAP_BLOCKSIZE;
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p16 -= p.Z * MAP_BLOCKSIZE * MAP_BLOCKSIZE;
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p.Y += p16 / MAP_BLOCKSIZE;
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p16 -= p.Y * MAP_BLOCKSIZE;
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p.X += p16;
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NodeMetadata *data = NodeMetadata::deSerialize(is, gamedef);
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if(data == NULL)
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continue;
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if(m_data.find(p))
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{
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infostream<<"WARNING: NodeMetadataList::deSerialize(): "
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<<"already set data at position"
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<<"("<<p.X<<","<<p.Y<<","<<p.Z<<"): Ignoring."
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<<std::endl;
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delete data;
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continue;
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}
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m_data.insert(p, data);
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}
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}
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NodeMetadataList::~NodeMetadataList()
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{
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for(core::map<v3s16, NodeMetadata*>::Iterator
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i = m_data.getIterator();
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i.atEnd()==false; i++)
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{
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delete i.getNode()->getValue();
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}
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}
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NodeMetadata* NodeMetadataList::get(v3s16 p)
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{
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core::map<v3s16, NodeMetadata*>::Node *n;
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n = m_data.find(p);
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if(n == NULL)
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return NULL;
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return n->getValue();
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}
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void NodeMetadataList::remove(v3s16 p)
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{
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NodeMetadata *olddata = get(p);
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if(olddata)
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{
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delete olddata;
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m_data.remove(p);
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}
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}
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void NodeMetadataList::set(v3s16 p, NodeMetadata *d)
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{
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remove(p);
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m_data.insert(p, d);
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}
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bool NodeMetadataList::step(float dtime)
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{
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bool something_changed = false;
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for(core::map<v3s16, NodeMetadata*>::Iterator
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i = m_data.getIterator();
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i.atEnd()==false; i++)
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{
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v3s16 p = i.getNode()->getKey();
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NodeMetadata *meta = i.getNode()->getValue();
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bool changed = meta->step(dtime);
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if(changed)
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something_changed = true;
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}
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return something_changed;
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}
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