minetest/src/script/cpp_api
2017-03-13 23:56:05 +01:00
..
CMakeLists.txt [CSM] Client side modding 2017-03-13 23:56:05 +01:00
s_async.cpp use unordered containers where possible (patch 4 on X) 2016-10-06 22:37:26 +02:00
s_async.h use unordered containers where possible (patch 4 on X) 2016-10-06 22:37:26 +02:00
s_base.cpp [CSM] Client side modding 2017-03-13 23:56:05 +01:00
s_base.h [CSM] Client side modding 2017-03-13 23:56:05 +01:00
s_client.cpp [CSM] Add enable_client_modding param (default: false) 2017-03-13 23:56:05 +01:00
s_client.h [CSM] Add on_punchnode callback 2017-03-13 23:56:05 +01:00
s_entity.cpp Tell on_punch to expect a return value 2017-02-01 22:13:49 +01:00
s_entity.h Make entity on_punch have same signature and behaviour as player on_punch 2017-01-28 15:57:54 +01:00
s_env.cpp Added lua tracebacks to some errors where you have been blind to what… (#5043) 2017-01-15 13:36:53 +01:00
s_env.h s_env.{cpp, h} cleanups 2016-03-07 19:54:26 +01:00
s_internal.h Fix C++11 compilability 2016-01-23 05:45:29 +01:00
s_inventory.cpp Push error handler afresh each time lua_pcall is used 2015-08-27 01:56:06 +02:00
s_inventory.h Fix class/struct forward declaration inconsistencies (good on ya, MSVC) 2013-06-06 22:57:38 +02:00
s_item.cpp Add on_secondary_use when right clicking an item in the air 2015-12-02 02:18:44 +00:00
s_item.h Add on_secondary_use when right clicking an item in the air 2015-12-02 02:18:44 +00:00
s_mainmenu.cpp Push error handler afresh each time lua_pcall is used 2015-08-27 01:56:06 +02:00
s_mainmenu.h Optional reconnect functionality 2015-07-23 07:38:13 +02:00
s_node.cpp Add hardware node coloring. Includes: 2017-01-23 07:27:12 +01:00
s_node.h Replace instances of std::map<std::string, std::string> with StringMap 2015-05-19 16:10:49 -04:00
s_nodemeta.cpp Push error handler afresh each time lua_pcall is used 2015-08-27 01:56:06 +02:00
s_nodemeta.h Fix class/struct forward declaration inconsistencies (good on ya, MSVC) 2013-06-06 22:57:38 +02:00
s_player.cpp Server: Add reason for leave to on_leaveplayer callbacks 2016-06-11 04:17:04 +01:00
s_player.h Server: Add reason for leave to on_leaveplayer callbacks 2016-06-11 04:17:04 +01:00
s_security.cpp [CSM] Improve security for client-sided mods (#5100) 2017-03-13 23:56:05 +01:00
s_security.h [CSM] Improve security for client-sided mods (#5100) 2017-03-13 23:56:05 +01:00
s_server.cpp Push error handler afresh each time lua_pcall is used 2015-08-27 01:56:06 +02:00
s_server.h Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu 2013-08-14 21:03:33 +02:00