minetest/src/network/clientpackethandler.cpp
Lars e0d4a9d575 Make volumetric light effect strength server controllable
- Make volumetric light effect strength server controllable
- Separate volumetric and bloom shader pipeline
- Require bloom to be enable, scale godrays with bloom
2023-12-21 16:21:01 -08:00

1810 lines
48 KiB
C++

/*
Minetest
Copyright (C) 2015 nerzhul, Loic Blot <loic.blot@unix-experience.fr>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "client/client.h"
#include "util/base64.h"
#include "client/camera.h"
#include "client/mesh_generator_thread.h"
#include "chatmessage.h"
#include "client/clientmedia.h"
#include "log.h"
#include "map.h"
#include "mapsector.h"
#include "client/minimap.h"
#include "modchannels.h"
#include "nodedef.h"
#include "serialization.h"
#include "util/strfnd.h"
#include "client/clientevent.h"
#include "client/sound.h"
#include "client/localplayer.h"
#include "network/clientopcodes.h"
#include "network/connection.h"
#include "network/networkpacket.h"
#include "script/scripting_client.h"
#include "util/serialize.h"
#include "util/srp.h"
#include "util/sha1.h"
#include "tileanimation.h"
#include "gettext.h"
#include "skyparams.h"
#include "particles.h"
#include <memory>
void Client::handleCommand_Deprecated(NetworkPacket* pkt)
{
infostream << "Got deprecated command "
<< toClientCommandTable[pkt->getCommand()].name << " from peer "
<< pkt->getPeerId() << "!" << std::endl;
}
void Client::handleCommand_Hello(NetworkPacket* pkt)
{
if (pkt->getSize() < 1)
return;
u8 serialization_ver;
u16 proto_ver;
u16 compression_mode;
u32 auth_mechs;
std::string username_legacy; // for case insensitivity
*pkt >> serialization_ver >> compression_mode >> proto_ver
>> auth_mechs >> username_legacy;
// Chose an auth method we support
AuthMechanism chosen_auth_mechanism = choseAuthMech(auth_mechs);
infostream << "Client: TOCLIENT_HELLO received with "
<< "serialization_ver=" << (u32)serialization_ver
<< ", auth_mechs=" << auth_mechs
<< ", proto_ver=" << proto_ver
<< ", compression_mode=" << compression_mode
<< ". Doing auth with mech " << chosen_auth_mechanism << std::endl;
if (!ser_ver_supported(serialization_ver)) {
infostream << "Client: TOCLIENT_HELLO: Server sent "
<< "unsupported ser_fmt_ver"<< std::endl;
return;
}
m_server_ser_ver = serialization_ver;
m_proto_ver = proto_ver;
//TODO verify that username_legacy matches sent username, only
// differs in casing (make both uppercase and compare)
// This is only necessary though when we actually want to add casing support
if (m_chosen_auth_mech != AUTH_MECHANISM_NONE) {
// we received a TOCLIENT_HELLO while auth was already going on
errorstream << "Client: TOCLIENT_HELLO while auth was already going on"
<< "(chosen_mech=" << m_chosen_auth_mech << ")." << std::endl;
if (m_chosen_auth_mech == AUTH_MECHANISM_SRP ||
m_chosen_auth_mech == AUTH_MECHANISM_LEGACY_PASSWORD) {
srp_user_delete((SRPUser *) m_auth_data);
m_auth_data = 0;
}
}
// Authenticate using that method, or abort if there wasn't any method found
if (chosen_auth_mechanism != AUTH_MECHANISM_NONE) {
bool is_register = chosen_auth_mechanism == AUTH_MECHANISM_FIRST_SRP;
ELoginRegister mode = is_register ? ELoginRegister::Register : ELoginRegister::Login;
if (m_allow_login_or_register != ELoginRegister::Any &&
m_allow_login_or_register != mode) {
m_chosen_auth_mech = AUTH_MECHANISM_NONE;
m_access_denied = true;
if (m_allow_login_or_register == ELoginRegister::Login) {
m_access_denied_reason =
gettext("Name is not registered. To create an account on this server, click 'Register'");
} else {
m_access_denied_reason =
gettext("Name is taken. Please choose another name");
}
m_con->Disconnect();
} else {
startAuth(chosen_auth_mechanism);
}
} else {
m_chosen_auth_mech = AUTH_MECHANISM_NONE;
m_access_denied = true;
m_access_denied_reason = "Unknown";
m_con->Disconnect();
}
}
void Client::handleCommand_AuthAccept(NetworkPacket* pkt)
{
deleteAuthData();
v3f playerpos;
*pkt >> playerpos >> m_map_seed >> m_recommended_send_interval
>> m_sudo_auth_methods;
playerpos -= v3f(0, BS / 2, 0);
// Set player position
LocalPlayer *player = m_env.getLocalPlayer();
assert(player != NULL);
player->setPosition(playerpos);
infostream << "Client: received map seed: " << m_map_seed << std::endl;
infostream << "Client: received recommended send interval "
<< m_recommended_send_interval<<std::endl;
// Reply to server
/*~ DO NOT TRANSLATE THIS LITERALLY!
This is a special string which needs to contain the translation's
language code (e.g. "de" for German). */
std::string lang = gettext("LANG_CODE");
if (lang == "LANG_CODE")
lang.clear();
NetworkPacket resp_pkt(TOSERVER_INIT2, sizeof(u16) + lang.size());
resp_pkt << lang;
Send(&resp_pkt);
m_state = LC_Init;
}
void Client::handleCommand_AcceptSudoMode(NetworkPacket* pkt)
{
deleteAuthData();
m_password = m_new_password;
verbosestream << "Client: Received TOCLIENT_ACCEPT_SUDO_MODE." << std::endl;
// send packet to actually set the password
startAuth(AUTH_MECHANISM_FIRST_SRP);
// reset again
m_chosen_auth_mech = AUTH_MECHANISM_NONE;
}
void Client::handleCommand_DenySudoMode(NetworkPacket* pkt)
{
ChatMessage *chatMessage = new ChatMessage(CHATMESSAGE_TYPE_SYSTEM,
L"Password change denied. Password NOT changed.");
pushToChatQueue(chatMessage);
// reset everything and be sad
deleteAuthData();
}
void Client::handleCommand_AccessDenied(NetworkPacket* pkt)
{
// The server didn't like our password. Note, this needs
// to be processed even if the serialization format has
// not been agreed yet, the same as TOCLIENT_INIT.
m_access_denied = true;
m_access_denied_reason = "Unknown";
if (pkt->getCommand() != TOCLIENT_ACCESS_DENIED) {
// Legacy code from 0.4.12 and older but is still used
// in some places of the server code
if (pkt->getSize() >= 2) {
std::wstring wide_reason;
*pkt >> wide_reason;
m_access_denied_reason = wide_to_utf8(wide_reason);
}
return;
}
if (pkt->getSize() < 1)
return;
u8 denyCode;
*pkt >> denyCode;
if (denyCode == SERVER_ACCESSDENIED_SHUTDOWN ||
denyCode == SERVER_ACCESSDENIED_CRASH) {
*pkt >> m_access_denied_reason;
if (m_access_denied_reason.empty())
m_access_denied_reason = accessDeniedStrings[denyCode];
u8 reconnect;
*pkt >> reconnect;
m_access_denied_reconnect = reconnect & 1;
} else if (denyCode == SERVER_ACCESSDENIED_CUSTOM_STRING) {
*pkt >> m_access_denied_reason;
} else if (denyCode == SERVER_ACCESSDENIED_TOO_MANY_USERS) {
m_access_denied_reason = accessDeniedStrings[denyCode];
m_access_denied_reconnect = true;
} else if (denyCode < SERVER_ACCESSDENIED_MAX) {
m_access_denied_reason = accessDeniedStrings[denyCode];
} else {
// Allow us to add new error messages to the
// protocol without raising the protocol version, if we want to.
// Until then (which may be never), this is outside
// of the defined protocol.
*pkt >> m_access_denied_reason;
if (m_access_denied_reason.empty())
m_access_denied_reason = "Unknown";
}
}
void Client::handleCommand_RemoveNode(NetworkPacket* pkt)
{
if (pkt->getSize() < 6)
return;
v3s16 p;
*pkt >> p;
removeNode(p);
}
void Client::handleCommand_AddNode(NetworkPacket* pkt)
{
if (pkt->getSize() < 6 + MapNode::serializedLength(m_server_ser_ver))
return;
v3s16 p;
*pkt >> p;
MapNode n;
n.deSerialize(pkt->getU8Ptr(6), m_server_ser_ver);
bool remove_metadata = true;
u32 index = 6 + MapNode::serializedLength(m_server_ser_ver);
if ((pkt->getSize() >= index + 1) && pkt->getU8(index)) {
remove_metadata = false;
}
addNode(p, n, remove_metadata);
}
void Client::handleCommand_NodemetaChanged(NetworkPacket *pkt)
{
if (pkt->getSize() < 1)
return;
std::istringstream is(pkt->readLongString(), std::ios::binary);
std::stringstream sstr(std::ios::binary | std::ios::in | std::ios::out);
decompressZlib(is, sstr);
NodeMetadataList meta_updates_list(false);
meta_updates_list.deSerialize(sstr, m_itemdef, true);
Map &map = m_env.getMap();
for (NodeMetadataMap::const_iterator i = meta_updates_list.begin();
i != meta_updates_list.end(); ++i) {
v3s16 pos = i->first;
if (map.isValidPosition(pos) &&
map.setNodeMetadata(pos, i->second))
continue; // Prevent from deleting metadata
// Meta couldn't be set, unused metadata
delete i->second;
}
}
void Client::handleCommand_BlockData(NetworkPacket* pkt)
{
// Ignore too small packet
if (pkt->getSize() < 6)
return;
v3s16 p;
*pkt >> p;
std::string datastring(pkt->getString(6), pkt->getSize() - 6);
std::istringstream istr(datastring, std::ios_base::binary);
MapSector *sector;
MapBlock *block;
v2s16 p2d(p.X, p.Z);
sector = m_env.getMap().emergeSector(p2d);
assert(sector->getPos() == p2d);
block = sector->getBlockNoCreateNoEx(p.Y);
if (block) {
/*
Update an existing block
*/
block->deSerialize(istr, m_server_ser_ver, false);
block->deSerializeNetworkSpecific(istr);
}
else {
/*
Create a new block
*/
block = sector->createBlankBlock(p.Y);
block->deSerialize(istr, m_server_ser_ver, false);
block->deSerializeNetworkSpecific(istr);
}
if (m_localdb) {
ServerMap::saveBlock(block, m_localdb);
}
/*
Add it to mesh update queue and set it to be acknowledged after update.
*/
addUpdateMeshTaskWithEdge(p, true);
}
void Client::handleCommand_Inventory(NetworkPacket* pkt)
{
if (pkt->getSize() < 1)
return;
std::string datastring(pkt->getString(0), pkt->getSize());
std::istringstream is(datastring, std::ios_base::binary);
LocalPlayer *player = m_env.getLocalPlayer();
assert(player != NULL);
player->inventory.deSerialize(is);
m_update_wielded_item = true;
delete m_inventory_from_server;
m_inventory_from_server = new Inventory(player->inventory);
m_inventory_from_server_age = 0.0;
}
void Client::handleCommand_TimeOfDay(NetworkPacket* pkt)
{
if (pkt->getSize() < 2)
return;
u16 time_of_day;
*pkt >> time_of_day;
time_of_day = time_of_day % 24000;
float time_speed = 0;
if (pkt->getSize() >= 2 + 4) {
*pkt >> time_speed;
}
else {
// Old message; try to approximate speed of time by ourselves
float time_of_day_f = (float)time_of_day / 24000.0f;
float tod_diff_f = 0;
if (time_of_day_f < 0.2 && m_last_time_of_day_f > 0.8)
tod_diff_f = time_of_day_f - m_last_time_of_day_f + 1.0f;
else
tod_diff_f = time_of_day_f - m_last_time_of_day_f;
m_last_time_of_day_f = time_of_day_f;
float time_diff = m_time_of_day_update_timer;
m_time_of_day_update_timer = 0;
if (m_time_of_day_set) {
time_speed = (3600.0f * 24.0f) * tod_diff_f / time_diff;
infostream << "Client: Measured time_of_day speed (old format): "
<< time_speed << " tod_diff_f=" << tod_diff_f
<< " time_diff=" << time_diff << std::endl;
}
}
// Update environment
m_env.setTimeOfDay(time_of_day);
m_env.setTimeOfDaySpeed(time_speed);
m_time_of_day_set = true;
//u32 dr = m_env.getDayNightRatio();
//infostream << "Client: time_of_day=" << time_of_day
// << " time_speed=" << time_speed
// << " dr=" << dr << std::endl;
}
void Client::handleCommand_ChatMessage(NetworkPacket *pkt)
{
/*
u8 version
u8 message_type
u16 sendername length
wstring sendername
u16 length
wstring message
*/
ChatMessage *chatMessage = new ChatMessage();
u8 version, message_type;
*pkt >> version >> message_type;
if (version != 1 || message_type >= CHATMESSAGE_TYPE_MAX) {
delete chatMessage;
return;
}
u64 timestamp;
*pkt >> chatMessage->sender >> chatMessage->message >> timestamp;
chatMessage->timestamp = static_cast<std::time_t>(timestamp);
chatMessage->type = (ChatMessageType) message_type;
// @TODO send this to CSM using ChatMessage object
if (modsLoaded() && m_script->on_receiving_message(
wide_to_utf8(chatMessage->message))) {
// Message was consumed by CSM and should not be handled by client
delete chatMessage;
} else {
pushToChatQueue(chatMessage);
}
}
void Client::handleCommand_ActiveObjectRemoveAdd(NetworkPacket* pkt)
{
/*
u16 count of removed objects
for all removed objects {
u16 id
}
u16 count of added objects
for all added objects {
u16 id
u8 type
u32 initialization data length
string initialization data
}
*/
try {
u8 type;
u16 removed_count, added_count, id;
// Read removed objects
*pkt >> removed_count;
for (u16 i = 0; i < removed_count; i++) {
*pkt >> id;
m_env.removeActiveObject(id);
}
// Read added objects
*pkt >> added_count;
for (u16 i = 0; i < added_count; i++) {
*pkt >> id >> type;
m_env.addActiveObject(id, type, pkt->readLongString());
}
} catch (PacketError &e) {
infostream << "handleCommand_ActiveObjectRemoveAdd: " << e.what()
<< ". The packet is unreliable, ignoring" << std::endl;
}
// m_activeobjects_received is false before the first
// TOCLIENT_ACTIVE_OBJECT_REMOVE_ADD packet is received
m_activeobjects_received = true;
}
void Client::handleCommand_ActiveObjectMessages(NetworkPacket* pkt)
{
/*
for all objects
{
u16 id
u16 message length
string message
}
*/
std::string datastring(pkt->getString(0), pkt->getSize());
std::istringstream is(datastring, std::ios_base::binary);
try {
while (is.good()) {
u16 id = readU16(is);
if (!is.good())
break;
std::string message = deSerializeString16(is);
// Pass on to the environment
m_env.processActiveObjectMessage(id, message);
}
} catch (SerializationError &e) {
errorstream << "Client::handleCommand_ActiveObjectMessages: "
<< "caught SerializationError: " << e.what() << std::endl;
}
}
void Client::handleCommand_Movement(NetworkPacket* pkt)
{
LocalPlayer *player = m_env.getLocalPlayer();
assert(player != NULL);
float mad, maa, maf, msw, mscr, msf, mscl, msj, lf, lfs, ls, g;
*pkt >> mad >> maa >> maf >> msw >> mscr >> msf >> mscl >> msj
>> lf >> lfs >> ls >> g;
player->movement_acceleration_default = mad * BS;
player->movement_acceleration_air = maa * BS;
player->movement_acceleration_fast = maf * BS;
player->movement_speed_walk = msw * BS;
player->movement_speed_crouch = mscr * BS;
player->movement_speed_fast = msf * BS;
player->movement_speed_climb = mscl * BS;
player->movement_speed_jump = msj * BS;
player->movement_liquid_fluidity = lf * BS;
player->movement_liquid_fluidity_smooth = lfs * BS;
player->movement_liquid_sink = ls * BS;
player->movement_gravity = g * BS;
}
void Client::handleCommand_Fov(NetworkPacket *pkt)
{
f32 fov;
bool is_multiplier = false;
f32 transition_time = 0.0f;
*pkt >> fov >> is_multiplier;
// Wrap transition_time extraction within a
// try-catch to preserve backwards compat
try {
*pkt >> transition_time;
} catch (PacketError &e) {};
LocalPlayer *player = m_env.getLocalPlayer();
assert(player);
player->setFov({ fov, is_multiplier, transition_time });
m_camera->notifyFovChange();
}
void Client::handleCommand_HP(NetworkPacket *pkt)
{
LocalPlayer *player = m_env.getLocalPlayer();
assert(player != NULL);
u16 oldhp = player->hp;
u16 hp;
*pkt >> hp;
bool damage_effect = true;
try {
*pkt >> damage_effect;
} catch (PacketError &e) {};
player->hp = hp;
if (modsLoaded())
m_script->on_hp_modification(hp);
if (hp < oldhp) {
// Add to ClientEvent queue
ClientEvent *event = new ClientEvent();
event->type = CE_PLAYER_DAMAGE;
event->player_damage.amount = oldhp - hp;
event->player_damage.effect = damage_effect;
m_client_event_queue.push(event);
}
}
void Client::handleCommand_Breath(NetworkPacket* pkt)
{
LocalPlayer *player = m_env.getLocalPlayer();
assert(player != NULL);
u16 breath;
*pkt >> breath;
player->setBreath(breath);
}
void Client::handleCommand_MovePlayer(NetworkPacket* pkt)
{
LocalPlayer *player = m_env.getLocalPlayer();
assert(player != NULL);
v3f pos;
f32 pitch, yaw;
*pkt >> pos >> pitch >> yaw;
player->setPosition(pos);
infostream << "Client got TOCLIENT_MOVE_PLAYER"
<< " pos=(" << pos.X << "," << pos.Y << "," << pos.Z << ")"
<< " pitch=" << pitch
<< " yaw=" << yaw
<< std::endl;
/*
Add to ClientEvent queue.
This has to be sent to the main program because otherwise
it would just force the pitch and yaw values to whatever
the camera points to.
*/
ClientEvent *event = new ClientEvent();
event->type = CE_PLAYER_FORCE_MOVE;
event->player_force_move.pitch = pitch;
event->player_force_move.yaw = yaw;
m_client_event_queue.push(event);
}
void Client::handleCommand_DeathScreen(NetworkPacket* pkt)
{
bool set_camera_point_target;
v3f camera_point_target;
*pkt >> set_camera_point_target;
*pkt >> camera_point_target;
ClientEvent *event = new ClientEvent();
event->type = CE_DEATHSCREEN;
event->deathscreen.set_camera_point_target = set_camera_point_target;
event->deathscreen.camera_point_target_x = camera_point_target.X;
event->deathscreen.camera_point_target_y = camera_point_target.Y;
event->deathscreen.camera_point_target_z = camera_point_target.Z;
m_client_event_queue.push(event);
}
void Client::handleCommand_AnnounceMedia(NetworkPacket* pkt)
{
u16 num_files;
*pkt >> num_files;
infostream << "Client: Received media announcement: packet size: "
<< pkt->getSize() << std::endl;
if (m_media_downloader == NULL ||
m_media_downloader->isStarted()) {
const char *problem = m_media_downloader ?
"we already saw another announcement" :
"all media has been received already";
errorstream << "Client: Received media announcement but "
<< problem << "! "
<< " files=" << num_files
<< " size=" << pkt->getSize() << std::endl;
return;
}
// Mesh update thread must be stopped while
// updating content definitions
sanity_check(!m_mesh_update_manager->isRunning());
for (u16 i = 0; i < num_files; i++) {
std::string name, sha1_base64;
*pkt >> name >> sha1_base64;
std::string sha1_raw = base64_decode(sha1_base64);
m_media_downloader->addFile(name, sha1_raw);
}
{
std::string str;
*pkt >> str;
Strfnd sf(str);
while (!sf.at_end()) {
std::string baseurl = trim(sf.next(","));
if (!baseurl.empty()) {
m_remote_media_servers.emplace_back(baseurl);
m_media_downloader->addRemoteServer(baseurl);
}
}
}
m_media_downloader->step(this);
}
void Client::handleCommand_Media(NetworkPacket* pkt)
{
/*
u16 command
u16 total number of file bunches
u16 index of this bunch
u32 number of files in this bunch
for each file {
u16 length of name
string name
u32 length of data
data
}
*/
u16 num_bunches;
u16 bunch_i;
u32 num_files;
*pkt >> num_bunches >> bunch_i >> num_files;
infostream << "Client: Received files: bunch " << bunch_i << "/"
<< num_bunches << " files=" << num_files
<< " size=" << pkt->getSize() << std::endl;
if (num_files == 0)
return;
bool init_phase = m_media_downloader && m_media_downloader->isStarted();
if (init_phase) {
// Mesh update thread must be stopped while
// updating content definitions
sanity_check(!m_mesh_update_manager->isRunning());
}
for (u32 i = 0; i < num_files; i++) {
std::string name, data;
*pkt >> name;
data = pkt->readLongString();
bool ok = false;
if (init_phase) {
ok = m_media_downloader->conventionalTransferDone(name, data, this);
} else {
// Check pending dynamic transfers, one of them must be it
for (const auto &it : m_pending_media_downloads) {
if (it.second->conventionalTransferDone(name, data, this)) {
ok = true;
break;
}
}
}
if (!ok) {
errorstream << "Client: Received media \"" << name
<< "\" but no downloads pending. " << num_bunches << " bunches, "
<< num_files << " in this one. (init_phase=" << init_phase
<< ")" << std::endl;
}
}
}
void Client::handleCommand_NodeDef(NetworkPacket* pkt)
{
infostream << "Client: Received node definitions: packet size: "
<< pkt->getSize() << std::endl;
// Mesh update thread must be stopped while
// updating content definitions
sanity_check(!m_mesh_update_manager->isRunning());
// Decompress node definitions
std::istringstream tmp_is(pkt->readLongString(), std::ios::binary);
std::stringstream tmp_os(std::ios::binary | std::ios::in | std::ios::out);
decompressZlib(tmp_is, tmp_os);
// Deserialize node definitions
m_nodedef->deSerialize(tmp_os, m_proto_ver);
m_nodedef_received = true;
}
void Client::handleCommand_ItemDef(NetworkPacket* pkt)
{
infostream << "Client: Received item definitions: packet size: "
<< pkt->getSize() << std::endl;
// Mesh update thread must be stopped while
// updating content definitions
sanity_check(!m_mesh_update_manager->isRunning());
// Decompress item definitions
std::istringstream tmp_is(pkt->readLongString(), std::ios::binary);
std::stringstream tmp_os(std::ios::binary | std::ios::in | std::ios::out);
decompressZlib(tmp_is, tmp_os);
// Deserialize node definitions
m_itemdef->deSerialize(tmp_os, m_proto_ver);
m_itemdef_received = true;
}
void Client::handleCommand_PlaySound(NetworkPacket* pkt)
{
/*
[0] s32 server_id
[4] u16 name length
[6] char name[len]
[ 6 + len] f32 gain
[10 + len] u8 type (SoundLocation)
[11 + len] v3f pos (in BS-space)
[23 + len] u16 object_id
[25 + len] bool loop
[26 + len] f32 fade
[30 + len] f32 pitch
[34 + len] bool ephemeral
[35 + len] f32 start_time (in seconds)
*/
s32 server_id;
SoundSpec spec;
SoundLocation type;
v3f pos;
u16 object_id;
bool ephemeral = false;
*pkt >> server_id >> spec.name >> spec.gain >> (u8 &)type >> pos >> object_id >> spec.loop;
pos *= 1.0f/BS;
try {
*pkt >> spec.fade;
*pkt >> spec.pitch;
*pkt >> ephemeral;
*pkt >> spec.start_time;
} catch (PacketError &e) {};
// Generate a new id
sound_handle_t client_id = (ephemeral && object_id == 0) ? 0 : m_sound->allocateId(2);
// Start playing
switch(type) {
case SoundLocation::Local:
m_sound->playSound(client_id, spec);
break;
case SoundLocation::Position:
m_sound->playSoundAt(client_id, spec, pos, v3f(0.0f));
break;
case SoundLocation::Object: {
ClientActiveObject *cao = m_env.getActiveObject(object_id);
v3f vel(0.0f);
if (cao) {
pos = cao->getPosition() * (1.0f/BS);
vel = cao->getVelocity() * (1.0f/BS);
}
m_sound->playSoundAt(client_id, spec, pos, vel);
break;
}
default:
// Unknown SoundLocation, instantly remove sound
if (client_id != 0)
m_sound->freeId(client_id, 2);
if (!ephemeral)
sendRemovedSounds({server_id});
return;
}
if (client_id != 0) {
// Note: m_sounds_client_to_server takes 1 ownership
// For ephemeral sounds, server_id is not meaningful
if (ephemeral) {
m_sounds_client_to_server[client_id] = -1;
} else {
m_sounds_server_to_client[server_id] = client_id;
m_sounds_client_to_server[client_id] = server_id;
}
if (object_id != 0)
m_sounds_to_objects[client_id] = object_id;
}
}
void Client::handleCommand_StopSound(NetworkPacket* pkt)
{
s32 server_id;
*pkt >> server_id;
std::unordered_map<s32, int>::iterator i = m_sounds_server_to_client.find(server_id);
if (i != m_sounds_server_to_client.end()) {
int client_id = i->second;
m_sound->stopSound(client_id);
}
}
void Client::handleCommand_FadeSound(NetworkPacket *pkt)
{
s32 sound_id;
float step;
float gain;
*pkt >> sound_id >> step >> gain;
std::unordered_map<s32, int>::const_iterator i =
m_sounds_server_to_client.find(sound_id);
if (i != m_sounds_server_to_client.end())
m_sound->fadeSound(i->second, step, gain);
}
void Client::handleCommand_Privileges(NetworkPacket* pkt)
{
m_privileges.clear();
infostream << "Client: Privileges updated: ";
u16 num_privileges;
*pkt >> num_privileges;
for (u16 i = 0; i < num_privileges; i++) {
std::string priv;
*pkt >> priv;
m_privileges.insert(priv);
infostream << priv << " ";
}
infostream << std::endl;
}
void Client::handleCommand_InventoryFormSpec(NetworkPacket* pkt)
{
LocalPlayer *player = m_env.getLocalPlayer();
assert(player != NULL);
// Store formspec in LocalPlayer
player->inventory_formspec = pkt->readLongString();
}
void Client::handleCommand_DetachedInventory(NetworkPacket* pkt)
{
std::string name;
bool keep_inv = true;
*pkt >> name >> keep_inv;
infostream << "Client: Detached inventory update: \"" << name
<< "\", mode=" << (keep_inv ? "update" : "remove") << std::endl;
const auto &inv_it = m_detached_inventories.find(name);
if (!keep_inv) {
if (inv_it != m_detached_inventories.end()) {
delete inv_it->second;
m_detached_inventories.erase(inv_it);
}
return;
}
Inventory *inv = nullptr;
if (inv_it == m_detached_inventories.end()) {
inv = new Inventory(m_itemdef);
m_detached_inventories[name] = inv;
} else {
inv = inv_it->second;
}
u16 ignore;
*pkt >> ignore; // this used to be the length of the following string, ignore it
std::string contents(pkt->getRemainingString(), pkt->getRemainingBytes());
std::istringstream is(contents, std::ios::binary);
inv->deSerialize(is);
}
void Client::handleCommand_ShowFormSpec(NetworkPacket* pkt)
{
std::string formspec = pkt->readLongString();
std::string formname;
*pkt >> formname;
ClientEvent *event = new ClientEvent();
event->type = CE_SHOW_FORMSPEC;
// pointer is required as event is a struct only!
// adding a std:string to a struct isn't possible
event->show_formspec.formspec = new std::string(formspec);
event->show_formspec.formname = new std::string(formname);
m_client_event_queue.push(event);
}
void Client::handleCommand_SpawnParticle(NetworkPacket* pkt)
{
std::string datastring(pkt->getString(0), pkt->getSize());
std::istringstream is(datastring, std::ios_base::binary);
ParticleParameters p;
p.deSerialize(is, m_proto_ver);
ClientEvent *event = new ClientEvent();
event->type = CE_SPAWN_PARTICLE;
event->spawn_particle = new ParticleParameters(p);
m_client_event_queue.push(event);
}
void Client::handleCommand_AddParticleSpawner(NetworkPacket* pkt)
{
std::string datastring(pkt->getString(0), pkt->getSize());
std::istringstream is(datastring, std::ios_base::binary);
ParticleSpawnerParameters p;
u32 server_id;
u16 attached_id = 0;
p.amount = readU16(is);
p.time = readF32(is);
bool missing_end_values = false;
if (m_proto_ver >= 42) {
// All tweenable parameters
p.pos.deSerialize(is);
p.vel.deSerialize(is);
p.acc.deSerialize(is);
p.exptime.deSerialize(is);
p.size.deSerialize(is);
} else {
p.pos.start.legacyDeSerialize(is);
p.vel.start.legacyDeSerialize(is);
p.acc.start.legacyDeSerialize(is);
p.exptime.start.legacyDeSerialize(is);
p.size.start.legacyDeSerialize(is);
missing_end_values = true;
}
p.collisiondetection = readU8(is);
p.texture.string = deSerializeString32(is);
server_id = readU32(is);
p.vertical = readU8(is);
p.collision_removal = readU8(is);
attached_id = readU16(is);
p.animation.deSerialize(is, m_proto_ver);
p.glow = readU8(is);
p.object_collision = readU8(is);
// This is kinda awful
do {
u16 tmp_param0 = readU16(is);
if (is.eof())
break;
p.node.param0 = tmp_param0;
p.node.param2 = readU8(is);
p.node_tile = readU8(is);
if (m_proto_ver < 42) {
// v >= 5.6.0
f32 tmp_sbias = readF32(is);
if (is.eof())
break;
// initial bias must be stored separately in the stream to preserve
// backwards compatibility with older clients, which do not support
// a bias field in their range "format"
p.pos.start.bias = tmp_sbias;
p.vel.start.bias = readF32(is);
p.acc.start.bias = readF32(is);
p.exptime.start.bias = readF32(is);
p.size.start.bias = readF32(is);
p.pos.end.deSerialize(is);
p.vel.end.deSerialize(is);
p.acc.end.deSerialize(is);
p.exptime.end.deSerialize(is);
p.size.end.deSerialize(is);
missing_end_values = false;
}
// else: fields are already read by deSerialize() very early
// properties for legacy texture field
p.texture.deSerialize(is, m_proto_ver, true);
p.drag.deSerialize(is);
p.jitter.deSerialize(is);
p.bounce.deSerialize(is);
ParticleParamTypes::deSerializeParameterValue(is, p.attractor_kind);
using ParticleParamTypes::AttractorKind;
if (p.attractor_kind != AttractorKind::none) {
p.attract.deSerialize(is);
p.attractor_origin.deSerialize(is);
p.attractor_attachment = readU16(is);
/* we only check the first bit, in order to allow this value
* to be turned into a bit flag field later if needed */
p.attractor_kill = !!(readU8(is) & 1);
if (p.attractor_kind != AttractorKind::point) {
p.attractor_direction.deSerialize(is);
p.attractor_direction_attachment = readU16(is);
}
}
p.radius.deSerialize(is);
u16 texpoolsz = readU16(is);
p.texpool.reserve(texpoolsz);
for (u16 i = 0; i < texpoolsz; ++i) {
ServerParticleTexture newtex;
newtex.deSerialize(is, m_proto_ver);
p.texpool.push_back(newtex);
}
} while(0);
if (missing_end_values) {
// there's no tweening data to be had, so we need to set the
// legacy params to constant values, otherwise everything old
// will tween to zero
p.pos.end = p.pos.start;
p.vel.end = p.vel.start;
p.acc.end = p.acc.start;
p.exptime.end = p.exptime.start;
p.size.end = p.size.start;
}
auto event = new ClientEvent();
event->type = CE_ADD_PARTICLESPAWNER;
event->add_particlespawner.p = new ParticleSpawnerParameters(p);
event->add_particlespawner.attached_id = attached_id;
event->add_particlespawner.id = server_id;
m_client_event_queue.push(event);
}
void Client::handleCommand_DeleteParticleSpawner(NetworkPacket* pkt)
{
u32 server_id;
*pkt >> server_id;
ClientEvent *event = new ClientEvent();
event->type = CE_DELETE_PARTICLESPAWNER;
event->delete_particlespawner.id = server_id;
m_client_event_queue.push(event);
}
void Client::handleCommand_HudAdd(NetworkPacket* pkt)
{
u32 server_id;
u8 type;
v2f pos;
std::string name;
v2f scale;
std::string text;
u32 number;
u32 item;
u32 dir;
v2f align;
v2f offset;
v3f world_pos;
v2s32 size;
s16 z_index = 0;
std::string text2;
u32 style = 0;
*pkt >> server_id >> type >> pos >> name >> scale >> text >> number >> item
>> dir >> align >> offset;
try {
*pkt >> world_pos;
*pkt >> size;
*pkt >> z_index;
*pkt >> text2;
*pkt >> style;
} catch(PacketError &e) {};
ClientEvent *event = new ClientEvent();
event->type = CE_HUDADD;
event->hudadd = new ClientEventHudAdd();
event->hudadd->server_id = server_id;
event->hudadd->type = type;
event->hudadd->pos = pos;
event->hudadd->name = name;
event->hudadd->scale = scale;
event->hudadd->text = text;
event->hudadd->number = number;
event->hudadd->item = item;
event->hudadd->dir = dir;
event->hudadd->align = align;
event->hudadd->offset = offset;
event->hudadd->world_pos = world_pos;
event->hudadd->size = size;
event->hudadd->z_index = z_index;
event->hudadd->text2 = text2;
event->hudadd->style = style;
m_client_event_queue.push(event);
}
void Client::handleCommand_HudRemove(NetworkPacket* pkt)
{
u32 server_id;
*pkt >> server_id;
ClientEvent *event = new ClientEvent();
event->type = CE_HUDRM;
event->hudrm.id = server_id;
m_client_event_queue.push(event);
}
void Client::handleCommand_HudChange(NetworkPacket* pkt)
{
std::string sdata;
v2f v2fdata;
v3f v3fdata;
u32 intdata = 0;
v2s32 v2s32data;
u32 server_id;
u8 stat;
*pkt >> server_id >> stat;
// Keep in sync with:server.cpp -> SendHUDChange
switch ((HudElementStat)stat) {
case HUD_STAT_POS:
case HUD_STAT_SCALE:
case HUD_STAT_ALIGN:
case HUD_STAT_OFFSET:
*pkt >> v2fdata;
break;
case HUD_STAT_NAME:
case HUD_STAT_TEXT:
case HUD_STAT_TEXT2:
*pkt >> sdata;
break;
case HUD_STAT_WORLD_POS:
*pkt >> v3fdata;
break;
case HUD_STAT_SIZE:
*pkt >> v2s32data;
break;
default:
*pkt >> intdata;
break;
}
ClientEvent *event = new ClientEvent();
event->type = CE_HUDCHANGE;
event->hudchange = new ClientEventHudChange();
event->hudchange->id = server_id;
event->hudchange->stat = static_cast<HudElementStat>(stat);
event->hudchange->v2fdata = v2fdata;
event->hudchange->v3fdata = v3fdata;
event->hudchange->sdata = sdata;
event->hudchange->data = intdata;
event->hudchange->v2s32data = v2s32data;
m_client_event_queue.push(event);
}
void Client::handleCommand_HudSetFlags(NetworkPacket* pkt)
{
u32 flags, mask;
*pkt >> flags >> mask;
LocalPlayer *player = m_env.getLocalPlayer();
assert(player != NULL);
bool was_minimap_visible = player->hud_flags & HUD_FLAG_MINIMAP_VISIBLE;
bool was_minimap_radar_visible = player->hud_flags & HUD_FLAG_MINIMAP_RADAR_VISIBLE;
player->hud_flags &= ~mask;
player->hud_flags |= flags;
m_minimap_disabled_by_server = !(player->hud_flags & HUD_FLAG_MINIMAP_VISIBLE);
bool m_minimap_radar_disabled_by_server = !(player->hud_flags & HUD_FLAG_MINIMAP_RADAR_VISIBLE);
// Not so satisying code to keep compatibility with old fixed mode system
// -->
// Hide minimap if it has been disabled by the server
if (m_minimap && m_minimap_disabled_by_server && was_minimap_visible)
// defers a minimap update, therefore only call it if really
// needed, by checking that minimap was visible before
m_minimap->setModeIndex(0);
// If radar has been disabled, try to find a non radar mode or fall back to 0
if (m_minimap && m_minimap_radar_disabled_by_server
&& was_minimap_radar_visible) {
while (m_minimap->getModeIndex() > 0 &&
m_minimap->getModeDef().type == MINIMAP_TYPE_RADAR)
m_minimap->nextMode();
}
// <--
// End of 'not so satifying code'
}
void Client::handleCommand_HudSetParam(NetworkPacket* pkt)
{
u16 param; std::string value;
*pkt >> param >> value;
LocalPlayer *player = m_env.getLocalPlayer();
assert(player != NULL);
if (param == HUD_PARAM_HOTBAR_ITEMCOUNT && value.size() == 4) {
s32 hotbar_itemcount = readS32((u8*) value.c_str());
if (hotbar_itemcount > 0 && hotbar_itemcount <= HUD_HOTBAR_ITEMCOUNT_MAX)
player->hud_hotbar_itemcount = hotbar_itemcount;
}
else if (param == HUD_PARAM_HOTBAR_IMAGE) {
player->hotbar_image = value;
}
else if (param == HUD_PARAM_HOTBAR_SELECTED_IMAGE) {
player->hotbar_selected_image = value;
}
}
void Client::handleCommand_HudSetSky(NetworkPacket* pkt)
{
if (m_proto_ver < 39) {
// Handle Protocol 38 and below servers with old set_sky,
// ensuring the classic look is kept.
std::string datastring(pkt->getString(0), pkt->getSize());
std::istringstream is(datastring, std::ios_base::binary);
SkyboxParams skybox;
skybox.bgcolor = video::SColor(readARGB8(is));
skybox.type = std::string(deSerializeString16(is));
u16 count = readU16(is);
for (size_t i = 0; i < count; i++)
skybox.textures.emplace_back(deSerializeString16(is));
skybox.clouds = true;
try {
skybox.clouds = readU8(is);
} catch (...) {}
// Use default skybox settings:
SunParams sun = SkyboxDefaults::getSunDefaults();
MoonParams moon = SkyboxDefaults::getMoonDefaults();
StarParams stars = SkyboxDefaults::getStarDefaults();
// Fix for "regular" skies, as color isn't kept:
if (skybox.type == "regular") {
skybox.sky_color = SkyboxDefaults::getSkyColorDefaults();
skybox.fog_tint_type = "default";
skybox.fog_moon_tint = video::SColor(255, 255, 255, 255);
skybox.fog_sun_tint = video::SColor(255, 255, 255, 255);
} else {
sun.visible = false;
sun.sunrise_visible = false;
moon.visible = false;
stars.visible = false;
}
// Skybox, sun, moon and stars ClientEvents:
ClientEvent *sky_event = new ClientEvent();
sky_event->type = CE_SET_SKY;
sky_event->set_sky = new SkyboxParams(skybox);
m_client_event_queue.push(sky_event);
ClientEvent *sun_event = new ClientEvent();
sun_event->type = CE_SET_SUN;
sun_event->sun_params = new SunParams(sun);
m_client_event_queue.push(sun_event);
ClientEvent *moon_event = new ClientEvent();
moon_event->type = CE_SET_MOON;
moon_event->moon_params = new MoonParams(moon);
m_client_event_queue.push(moon_event);
ClientEvent *star_event = new ClientEvent();
star_event->type = CE_SET_STARS;
star_event->star_params = new StarParams(stars);
m_client_event_queue.push(star_event);
} else {
SkyboxParams skybox;
u16 texture_count;
std::string texture;
*pkt >> skybox.bgcolor >> skybox.type >> skybox.clouds >>
skybox.fog_sun_tint >> skybox.fog_moon_tint >> skybox.fog_tint_type;
if (skybox.type == "skybox") {
*pkt >> texture_count;
for (int i = 0; i < texture_count; i++) {
*pkt >> texture;
skybox.textures.emplace_back(texture);
}
}
else if (skybox.type == "regular") {
*pkt >> skybox.sky_color.day_sky >> skybox.sky_color.day_horizon
>> skybox.sky_color.dawn_sky >> skybox.sky_color.dawn_horizon
>> skybox.sky_color.night_sky >> skybox.sky_color.night_horizon
>> skybox.sky_color.indoors;
}
if (pkt->getRemainingBytes() >= 4) {
*pkt >> skybox.body_orbit_tilt;
}
if (pkt->getRemainingBytes() >= 6) {
*pkt >> skybox.fog_distance >> skybox.fog_start;
}
ClientEvent *event = new ClientEvent();
event->type = CE_SET_SKY;
event->set_sky = new SkyboxParams(skybox);
m_client_event_queue.push(event);
}
}
void Client::handleCommand_HudSetSun(NetworkPacket *pkt)
{
SunParams sun;
*pkt >> sun.visible >> sun.texture>> sun.tonemap
>> sun.sunrise >> sun.sunrise_visible >> sun.scale;
ClientEvent *event = new ClientEvent();
event->type = CE_SET_SUN;
event->sun_params = new SunParams(sun);
m_client_event_queue.push(event);
}
void Client::handleCommand_HudSetMoon(NetworkPacket *pkt)
{
MoonParams moon;
*pkt >> moon.visible >> moon.texture
>> moon.tonemap >> moon.scale;
ClientEvent *event = new ClientEvent();
event->type = CE_SET_MOON;
event->moon_params = new MoonParams(moon);
m_client_event_queue.push(event);
}
void Client::handleCommand_HudSetStars(NetworkPacket *pkt)
{
StarParams stars = SkyboxDefaults::getStarDefaults();
*pkt >> stars.visible >> stars.count
>> stars.starcolor >> stars.scale;
try {
*pkt >> stars.day_opacity;
} catch (PacketError &e) {};
ClientEvent *event = new ClientEvent();
event->type = CE_SET_STARS;
event->star_params = new StarParams(stars);
m_client_event_queue.push(event);
}
void Client::handleCommand_CloudParams(NetworkPacket* pkt)
{
f32 density;
video::SColor color_bright;
video::SColor color_ambient;
f32 height;
f32 thickness;
v2f speed;
*pkt >> density >> color_bright >> color_ambient
>> height >> thickness >> speed;
ClientEvent *event = new ClientEvent();
event->type = CE_CLOUD_PARAMS;
event->cloud_params.density = density;
// use the underlying u32 representation, because we can't
// use struct members with constructors here, and this way
// we avoid using new() and delete() for no good reason
event->cloud_params.color_bright = color_bright.color;
event->cloud_params.color_ambient = color_ambient.color;
event->cloud_params.height = height;
event->cloud_params.thickness = thickness;
// same here: deconstruct to skip constructor
event->cloud_params.speed_x = speed.X;
event->cloud_params.speed_y = speed.Y;
m_client_event_queue.push(event);
}
void Client::handleCommand_OverrideDayNightRatio(NetworkPacket* pkt)
{
bool do_override;
u16 day_night_ratio_u;
*pkt >> do_override >> day_night_ratio_u;
float day_night_ratio_f = (float)day_night_ratio_u / 65536;
ClientEvent *event = new ClientEvent();
event->type = CE_OVERRIDE_DAY_NIGHT_RATIO;
event->override_day_night_ratio.do_override = do_override;
event->override_day_night_ratio.ratio_f = day_night_ratio_f;
m_client_event_queue.push(event);
}
void Client::handleCommand_LocalPlayerAnimations(NetworkPacket* pkt)
{
LocalPlayer *player = m_env.getLocalPlayer();
assert(player != NULL);
*pkt >> player->local_animations[0];
*pkt >> player->local_animations[1];
*pkt >> player->local_animations[2];
*pkt >> player->local_animations[3];
*pkt >> player->local_animation_speed;
player->last_animation = LocalPlayerAnimation::NO_ANIM;
}
void Client::handleCommand_EyeOffset(NetworkPacket* pkt)
{
LocalPlayer *player = m_env.getLocalPlayer();
assert(player != NULL);
*pkt >> player->eye_offset_first >> player->eye_offset_third;
try {
*pkt >> player->eye_offset_third_front;
} catch (PacketError &e) {
player->eye_offset_third_front = player->eye_offset_third;
};
}
void Client::handleCommand_UpdatePlayerList(NetworkPacket* pkt)
{
u8 type;
u16 num_players;
*pkt >> type >> num_players;
PlayerListModifer notice_type = (PlayerListModifer) type;
for (u16 i = 0; i < num_players; i++) {
std::string name;
*pkt >> name;
switch (notice_type) {
case PLAYER_LIST_INIT:
case PLAYER_LIST_ADD:
m_env.addPlayerName(name);
continue;
case PLAYER_LIST_REMOVE:
m_env.removePlayerName(name);
continue;
}
}
}
void Client::handleCommand_SrpBytesSandB(NetworkPacket* pkt)
{
if (m_chosen_auth_mech != AUTH_MECHANISM_SRP &&
m_chosen_auth_mech != AUTH_MECHANISM_LEGACY_PASSWORD) {
errorstream << "Client: Received SRP S_B login message,"
<< " but wasn't supposed to (chosen_mech="
<< m_chosen_auth_mech << ")." << std::endl;
return;
}
char *bytes_M = 0;
size_t len_M = 0;
SRPUser *usr = (SRPUser *) m_auth_data;
std::string s;
std::string B;
*pkt >> s >> B;
infostream << "Client: Received TOCLIENT_SRP_BYTES_S_B." << std::endl;
srp_user_process_challenge(usr, (const unsigned char *) s.c_str(), s.size(),
(const unsigned char *) B.c_str(), B.size(),
(unsigned char **) &bytes_M, &len_M);
if ( !bytes_M ) {
errorstream << "Client: SRP-6a S_B safety check violation!" << std::endl;
return;
}
NetworkPacket resp_pkt(TOSERVER_SRP_BYTES_M, 0);
resp_pkt << std::string(bytes_M, len_M);
Send(&resp_pkt);
}
void Client::handleCommand_FormspecPrepend(NetworkPacket *pkt)
{
LocalPlayer *player = m_env.getLocalPlayer();
assert(player != NULL);
// Store formspec in LocalPlayer
*pkt >> player->formspec_prepend;
}
void Client::handleCommand_CSMRestrictionFlags(NetworkPacket *pkt)
{
*pkt >> m_csm_restriction_flags >> m_csm_restriction_noderange;
// Restrictions were received -> load mods if it's enabled
// Note: this should be moved after mods receptions from server instead
loadMods();
}
void Client::handleCommand_PlayerSpeed(NetworkPacket *pkt)
{
v3f added_vel;
*pkt >> added_vel;
LocalPlayer *player = m_env.getLocalPlayer();
assert(player != NULL);
player->addVelocity(added_vel);
}
void Client::handleCommand_MediaPush(NetworkPacket *pkt)
{
std::string raw_hash, filename, filedata;
u32 token;
bool cached;
*pkt >> raw_hash >> filename >> cached;
if (m_proto_ver >= 40)
*pkt >> token;
else
filedata = pkt->readLongString();
if (raw_hash.size() != 20 || filename.empty() ||
(m_proto_ver < 40 && filedata.empty()) ||
!string_allowed(filename, TEXTURENAME_ALLOWED_CHARS)) {
throw PacketError("Illegal filename, data or hash");
}
verbosestream << "Server pushes media file \"" << filename << "\" ";
if (filedata.empty())
verbosestream << "to be fetched ";
else
verbosestream << "with " << filedata.size() << " bytes ";
verbosestream << "(cached=" << cached << ")" << std::endl;
if (!filedata.empty()) {
// LEGACY CODEPATH
// Compute and check checksum of data
std::string computed_hash;
{
SHA1 ctx;
ctx.addBytes(filedata.c_str(), filedata.size());
unsigned char *buf = ctx.getDigest();
computed_hash.assign((char*) buf, 20);
free(buf);
}
if (raw_hash != computed_hash) {
verbosestream << "Hash of file data mismatches, ignoring." << std::endl;
return;
}
// Actually load media
loadMedia(filedata, filename, true);
// Cache file for the next time when this client joins the same server
if (cached)
clientMediaUpdateCache(raw_hash, filedata);
return;
}
// create a downloader for this file
auto downloader(std::make_shared<SingleMediaDownloader>(cached));
m_pending_media_downloads.emplace_back(token, downloader);
downloader->addFile(filename, raw_hash);
for (const auto &baseurl : m_remote_media_servers)
downloader->addRemoteServer(baseurl);
downloader->step(this);
}
/*
* Mod channels
*/
void Client::handleCommand_ModChannelMsg(NetworkPacket *pkt)
{
std::string channel_name, sender, channel_msg;
*pkt >> channel_name >> sender >> channel_msg;
verbosestream << "Mod channel message received from server " << pkt->getPeerId()
<< " on channel " << channel_name << ". sender: `" << sender << "`, message: "
<< channel_msg << std::endl;
if (!m_modchannel_mgr->channelRegistered(channel_name)) {
verbosestream << "Server sent us messages on unregistered channel "
<< channel_name << ", ignoring." << std::endl;
return;
}
m_script->on_modchannel_message(channel_name, sender, channel_msg);
}
void Client::handleCommand_ModChannelSignal(NetworkPacket *pkt)
{
u8 signal_tmp;
ModChannelSignal signal;
std::string channel;
*pkt >> signal_tmp >> channel;
signal = (ModChannelSignal)signal_tmp;
bool valid_signal = true;
// @TODO: send Signal to Lua API
switch (signal) {
case MODCHANNEL_SIGNAL_JOIN_OK:
m_modchannel_mgr->setChannelState(channel, MODCHANNEL_STATE_READ_WRITE);
infostream << "Server ack our mod channel join on channel `" << channel
<< "`, joining." << std::endl;
break;
case MODCHANNEL_SIGNAL_JOIN_FAILURE:
// Unable to join, remove channel
m_modchannel_mgr->leaveChannel(channel, 0);
infostream << "Server refused our mod channel join on channel `" << channel
<< "`" << std::endl;
break;
case MODCHANNEL_SIGNAL_LEAVE_OK:
#ifndef NDEBUG
infostream << "Server ack our mod channel leave on channel " << channel
<< "`, leaving." << std::endl;
#endif
break;
case MODCHANNEL_SIGNAL_LEAVE_FAILURE:
infostream << "Server refused our mod channel leave on channel `" << channel
<< "`" << std::endl;
break;
case MODCHANNEL_SIGNAL_CHANNEL_NOT_REGISTERED:
#ifndef NDEBUG
// Generally unused, but ensure we don't do an implementation error
infostream << "Server tells us we sent a message on channel `" << channel
<< "` but we are not registered. Message was dropped." << std::endl;
#endif
break;
case MODCHANNEL_SIGNAL_SET_STATE: {
u8 state;
*pkt >> state;
if (state == MODCHANNEL_STATE_INIT || state >= MODCHANNEL_STATE_MAX) {
infostream << "Received wrong channel state " << state
<< ", ignoring." << std::endl;
return;
}
m_modchannel_mgr->setChannelState(channel, (ModChannelState) state);
infostream << "Server sets mod channel `" << channel
<< "` in read-only mode." << std::endl;
break;
}
default:
#ifndef NDEBUG
warningstream << "Received unhandled mod channel signal ID "
<< signal << ", ignoring." << std::endl;
#endif
valid_signal = false;
break;
}
// If signal is valid, forward it to client side mods
if (valid_signal)
m_script->on_modchannel_signal(channel, signal);
}
void Client::handleCommand_MinimapModes(NetworkPacket *pkt)
{
u16 count; // modes
u16 mode; // wanted current mode index after change
*pkt >> count >> mode;
if (m_minimap)
m_minimap->clearModes();
for (size_t index = 0; index < count; index++) {
u16 type;
std::string label;
u16 size;
std::string texture;
u16 scale;
*pkt >> type >> label >> size >> texture >> scale;
if (m_minimap)
m_minimap->addMode(MinimapType(type), size, label, texture, scale);
}
if (m_minimap)
m_minimap->setModeIndex(mode);
}
void Client::handleCommand_SetLighting(NetworkPacket *pkt)
{
Lighting& lighting = m_env.getLocalPlayer()->getLighting();
if (pkt->getRemainingBytes() >= 4)
*pkt >> lighting.shadow_intensity;
if (pkt->getRemainingBytes() >= 4)
*pkt >> lighting.saturation;
if (pkt->getRemainingBytes() >= 24) {
*pkt >> lighting.exposure.luminance_min
>> lighting.exposure.luminance_max
>> lighting.exposure.exposure_correction
>> lighting.exposure.speed_dark_bright
>> lighting.exposure.speed_bright_dark
>> lighting.exposure.center_weight_power;
}
if (pkt->getRemainingBytes() >= 4)
*pkt >> lighting.volumetric_light_strength;
}