forked from Mirrorlandia_minetest/minetest
13e995b811
* Modernize src/c* src/d* and src/e* files * default operator * redundant init * delete default constructors on CraftDefinition childs (never used) * fix some missing init values * const ref fix reported by clang-tidy * ranged-based for loops * simple conditions & returns * empty stl function instead of size * emplace_back stl function instead of push_back + construct temp obj * auto for some iterators * code style fixes * c++ stl headers instead of C stl headers (stdio.h -> cstdio)
64 lines
1.8 KiB
C++
64 lines
1.8 KiB
C++
/*
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Minetest
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Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#pragma once
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#include <string>
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#include <vector>
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#include "irr_v3d.h"
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#include "irrlichttypes.h"
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#include "util/basic_macros.h"
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class Database
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{
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public:
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virtual void beginSave() = 0;
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virtual void endSave() = 0;
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virtual bool initialized() const { return true; }
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};
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class MapDatabase : public Database
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{
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public:
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virtual ~MapDatabase() = default;
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virtual bool saveBlock(const v3s16 &pos, const std::string &data) = 0;
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virtual void loadBlock(const v3s16 &pos, std::string *block) = 0;
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virtual bool deleteBlock(const v3s16 &pos) = 0;
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static s64 getBlockAsInteger(const v3s16 &pos);
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static v3s16 getIntegerAsBlock(s64 i);
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virtual void listAllLoadableBlocks(std::vector<v3s16> &dst) = 0;
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};
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class PlayerSAO;
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class RemotePlayer;
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class PlayerDatabase
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{
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public:
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virtual ~PlayerDatabase() = default;
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virtual void savePlayer(RemotePlayer *player) = 0;
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virtual bool loadPlayer(RemotePlayer *player, PlayerSAO *sao) = 0;
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virtual bool removePlayer(const std::string &name) = 0;
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virtual void listPlayers(std::vector<std::string> &res) = 0;
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};
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